Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
Inspect and edit Three.js scenes, materials, shaders, lights in real time from any AI agent
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
DEV_PORT, BRIDGE_PORT, BROWSER, HEADLESS, CHROME_PATH你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"threejs-devtools": {
"command": "npx",
"args": [
"-y",
"threejs-devtools-mcp"
],
"env": {
"DEV_PORT": "your-value",
"BRIDGE_PORT": "your-value",
"BROWSER": "your-value",
"HEADLESS": "your-value",
"CHROME_PATH": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add threejs-devtools --env DEV_PORT=your-value --env BRIDGE_PORT=your-value --env BROWSER=your-value --env HEADLESS=your-value --env CHROME_PATH=your-value -- npx -y threejs-devtools-mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"threejs-devtools": {
"command": "npx",
"args": [
"-y",
"threejs-devtools-mcp"
],
"env": {
"DEV_PORT": "your-value",
"BRIDGE_PORT": "your-value",
"BROWSER": "your-value",
"HEADLESS": "your-value",
"CHROME_PATH": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"threejs-devtools": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"threejs-devtools-mcp"
],
"env": {
"DEV_PORT": "your-value",
"BRIDGE_PORT": "your-value",
"BROWSER": "your-value",
"HEADLESS": "your-value",
"CHROME_PATH": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
DEV_PORT envBRIDGE_PORT envBROWSER envHEADLESS envCHROME_PATH env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日
注册名称已通过 GitHub 账户 DmitriyGolub 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.2.1)于8个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Spec Driven Development, Remote Desktop Commander, Apify MCP Server
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Extract data from any website with thousands of scrapers, crawlers, and automations on Apify Store ⚡
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
MCP server for inspecting Three.js scenes in real time, trying changes live in the browser, and turning them into code. 69 tools cover objects, materials, shaders, textures, animation, performance and memory, plus website audits, video frame capture and Playwright helpers.
Zero changes to your project. Works with vanilla Three.js and React Three Fiber, on WebGLRenderer and WebGPURenderer.
Claude Code
claude mcp add threejs-devtools-mcp -- npx threejs-devtools-mcp
Claude Desktop
Add to claude_desktop_config.json:
{
"mcpServers": { "threejs-devtools-mcp": { "command": "npx", "args": ["-y", "threejs-devtools-mcp"] } } }
Cursor
Add to .cursor/mcp.json in your project:
{
"mcpServers": { "threejs-devtools-mcp": { "command": "npx", "args": ["-y", "threejs-devtools-mcp"] } } }
Or use the HTTP transport — see Cursor setup guide.
Windsurf
Add to ~/.codeium/windsurf/mcp_config.json:
{
"mcpServers": { "threejs-devtools-mcp": { "command": "npx", "args": ["-y", "threejs-devtools-mcp"] } } }
VS Code (Copilot)
Add to .vscode/mcp.json:
{
"servers": { "threejs-devtools-mcp": { "command": "npx", "args": ["-y", "threejs-devtools-mcp"] } } }
OpenCode
Add to opencode.json in your project:
{
"$schema": "https://opencode.ai/config.json", "mcp": { "threejs-devtools-mcp": { "type": "local", "command": ["npx", "-y", "threejs-devtools-mcp"], "enabled": true } } }
Start your Three.js dev server as usual (npm run dev). The MCP server auto-detects the port from package.json and opens a browser at localhost:9222 with the devtools bridge injected.
Keep the browser tab open. The MCP server talks to your scene through a WebSocket bridge. Close the tab = tools stop working.
"show me the scene tree"
"why is my model invisible?" "try the car in red" ← live preview, nothing saved "keep it" ← written into your code "audit this site for mobile" "record a 5-second clip at 60 fps"
Every tool is labelled, so you and the AI always know what touches your files:
| Tools | Your code | |
|---|---|---|
| Inspect | scene_tree, material_details, web_audit, screenshots… | untouched |
| Live preview | set_material_property, set_light, set_camera… | untouched; lost on page reload |
| Debug visual | wireframe, bounding boxes, helpers, overlay | untouched; never needed in code |
| For code | pending_changes, gltf_to_r3f | the AI writes this into your source |
Every live-preview change is recorded. pending_changes returns each one as before → after with ready-to-paste code (vanilla Three.js and React Three Fiber) and where to find it in your project. revert_changes undoes them in the browser.
ffmpeg command for MP4/WebM.Ready-made workflows show up as slash commands in Claude Code, Cursor and other clients: inspect-scene, try-look, apply-to-code, web-perf-audit, prepare-video, debug-invisible, playwright-setup.
Three ways to connect, same tools in all of them: your own browser (default), a Chrome launched by the server (HEADLESS / CDP_PORT, shareable with Playwright MCP), or your own tests:
import { attachDevtools, waitForScene, threeCall } from 'threejs-devtools-mcp/playwright';
await attachDevtools(context, { connect: false }); await page.goto('http://localhost:5173'); await waitForScene(page); expect((await threeCall(page, 'object_details', { name: 'Car' })).visible).toBe(true);
See Browsers, Puppeteer & Playwright.
A built-in devtools panel with live performance stats, interactive scene graph, material editor, and 3D object preview. Activated automatically or via the toggle_overlay tool.
Unnamed objects show as (unnamed) in the scene tree. Named objects are easier to find and modify:
// Three.js
mesh.name = "player";
// React Three Fiber
MIT