Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
作者提供的说明(英文原文)
Create interactive 2D and 3D graphs with validated equations, shareable links, and PNG previews.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
适用于网页版、桌面版和手机版 Claude:
https://equation.io/mcp在终端中运行这条命令
claude mcp add --transport http equation https://equation.io/mcp粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"equation": {
"url": "https://equation.io/mcp"
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"equation": {
"type": "http",
"url": "https://equation.io/mcp"
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
ChatGPT 只能连接互联网上的服务器:
https://equation.io/mcp菜单名称可能因套餐和版本不同而略有差异。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
我们还没有读取这个服务器的工具列表;我们会轮流检查各个端点。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日
注册名称已通过域名 equation.io 验证(注册中心会核实域名所有权)
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
尚未检查;我们会轮流检查各个端点
尚未检查;我们会轮流检查各个端点
尚未检查;我们会在检查端点时读取工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。
GitHub 仓库最后更新于–,最新版本(1.0.1)于35天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,所以接受远程 MCP 服务器的应用也可以使用,例如开启开发者模式的 ChatGPT。
同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
[equation.io](https://equation.io) — a graphing calculator with a built-in CAS. Type equations; they compile to GPU shaders and render as 2D curves, 3D surfaces, vector fields, ODE phase portraits, probability densities, and more. Every graph lives entirely in its URL, so the address bar is the share button.
This is the successor to graph.tk, which started in this repository in May 2010 as an HTML5-canvas grapher and picked up 400+ stars over the years. The site ran on a free .tk domain — which turned out to be the fatal flaw: the registrar (Freenom) eventually seized the domain to serve ads on it, and after Meta sued Freenom the whole .tk registry collapsed and the domain stopped resolving entirely.
The lesson was learned and the grapher was rebuilt from scratch — new parser, new CAS, WebGL rendering instead of canvas — on a domain that's actually owned: equation.io. The original code is preserved on the legacy branch (tag graph.tk-final) under its original LGPL-3.0 terms; everything on main is a clean-room rewrite, MIT licensed. The old UI remains usable at graph.equation.io.
Deployed as a Cloudflare Worker. The page is web/; the mathematics is lib/.
lib/expr.ts is the tokenizer, the shunting-yard parser, and the expression tree. lib/defs.ts resolves names and definitions. Resolve-time expansions live with the mathematics they implement: vector-calculus.ts (gradient, divergence, curl), sums.ts (Σ and Π), and the integral, curve, and surface passes in integrate.ts, curves.ts, and surface-geometry.ts.lib/dist.ts. It re-exports base laws (dist-base.ts), continuous sampling (dist-sample.ts), discrete laws (dist-discrete.ts), and the random-variable system (dist-system.ts). The family table is dist-families.ts.lib/: geom.ts, pga.ts, clifford.ts, tensor.ts, measure.ts, list.ts, automaton.ts, and the modules beside them. compiler.ts turns a classified row into a CPU plan and a GLSL plan (glsl.ts).web/main.ts is the equation editor and the boot. web/session.ts owns the document, the panels, and the shared WebGL renderers. web/scene.ts builds one frame and hands it to the 2D and 3D renderers. Mutable state those three share lives on web/app-state.ts.y=tan(x)).z appears): raymarched implicit surface — sign-change detection along each ray, bisection refinement, finite-difference normals, gl_FragDepth so multiple surfaces intersect correctly. Equations without z extrude to their true locus in R³.The whole graph state lives in the URL (/g/eq1;eq2;…, each equation percent-encoded via lib/link.ts, which also escapes parens so chat-app linkifiers don't truncate the URL; legacy /#… links still load), so any set of equations is linkable and the address bar is the share mechanism. Agent-facing surface:
/llms.txt — link format + expression syntax reference (web/public/llms.txt)/g/ — share form of a graph link; the worker injects og:/twitter: meta tags (the graph's equations as the title, over the site card)/mcp — stateless MCP server (Streamable HTTP) with encode_graph_url (validates rows, returns links), decode_graph_url (decodes links for editing), and show_graph (renders the interactive grapher inside MCP Apps hosts). See MCP Apps integration and testing./.well-known/ard.json (also at the older /.well-known/ai-catalog.json) — Agentic Resource Discovery catalog listing the MCP server, and /mcp/server-card — its MCP Server Card. Both are generated from server.json by worker/discovery.ts.pnpm web # dev server (grapher + worker API)
pnpm test # vitest pnpm typecheck # lib + web + worker pnpm web:build # build to dist-web/ (client + worker) pnpm deploy # build and deploy to Cloudflare
pnpm traffic 7 # needs `wrangler login`
Site visitors come from Cloudflare's own zone analytics. The script counts unique IPs per day on each page, using browser user agents only, and lists /mcp POSTs by client. Nothing on the site collects this.
MCP tool calls are the one thing Cloudflare can't see, because it doesn't record request bodies. worker/mcp-usage.ts writes one Analytics Engine point per tools/call: the tool, the client, the graph types, and row and error counts, never equation text. Set CLOUDFLARE_API_TOKEN, with Account Analytics: Read, for the script to include them.
Basics
y = x^2 · x^2+y^2=4 · y = tan(x) — 2D curvesy = sin(2πx) · θ = 1; r = θ x · y = x³ — unicode input: π, Greek-letter names, superscript exponents, subscripts (T₀ ≡ T_0, so a₃ is a sequence term), and ·/×/÷/≤/≥/≠; in the editor, typing \pi, \theta, \nabla, … inserts the symbol, and \ before any function name just drops (\trail → trail)z = sin(x)cos(y) · x^2+y^2+z^2=9 — 3D surfaces (automatic when z appears)y < x/2 + 1 — inequalities shade their region; strict </> have no border, <=/>= draw the boundary line, and chains like 4 <= x^2 + y^2 <= 9 intersect with an edge per non-strict boundy = {x < 0: -x, x >= 0: x^2} — piecewise: cond: value cases tried in order, an optional last bare value is the default; conditions chain like {0 < x < 1: 1, 0}, and a bare condition counts 1 ({x > 0, 5})y = {0 < x < 2: x^2} — a domain restriction: with no default, the value is undefined outside the conditions, so nothing is drawn theresin(x)cos(y) — a bare expression in x, y is a 2D scalar field, shaded in the row color where positive and its complement where negative. sin(x) is a field too (constant along y): the curve is y = sin(x)2+2, sqrt(a), |A - B| — a bare number draws nothing and reads out = 4 under the row, live with sliders and t; write y = 4 for the lineSliders and animation
a = 2 — a named constant with a slider; other equations can use a, and it compiles to a uniform so dragging never rebuilds a shader. b = a^2 + t defines a computed/animated constanta := 2, f(x) := x^2 — the same definitions written explicitly. := can also take over e, pi, i, w or t as a value (not a function) for the whole graph (e := 0.6 is a slider; t := 0.5 stops all animation); u and v take an interval (u := interval(0, 2pi)); x, y, z and d stay the language's(2, 3) / (3, 12, 0) — points. In 2D, coordinates that are plain numbers or slider names can be dragged on the canvas, and the drag rewrites them: a = 1; b = 2; (a, b) moves both sliders, (2sin(t), 3) only its literal height(2cos(t), 2sin(t)) — t is seconds since load, so this point orbitsCalculus
f(x) = x^3 - a x — user-defined functions, inlined symbolicallyf(z) = {re(z) >= 1: 1, f(4 - 3(z^6)^(1/6))} then f(x i - |y|) >= 0 — a tail-recursive function (every self-call a whole case of its {…}) runs as a bounded loop per pixel; this one shades the Koch snowflakey = d/dx f(x) / d^2/dx^2 (x^4) — symbolic Leibniz derivatives; works for any single-letter variable, nests, and flows through function definitions: g(x) = d/dx f(x) then y = f(a) + g(a)(x - a) is a live tangent lineProbability
X ~ Normal(0, a) — a random variable; the row plots its density, and parameters may use sliders. Then P(X < b), P(X > b), or P(-1 < X < 2) shades that area under the density and shows the numeric probabilityUniform(lo, hi), Exponential(rate), Gamma(shape, rate), Beta(a, b), ChiSquared(df), StudentT(df) (or T(5)), LogNormal(mu, sigma), Cauchy(location, scale), Weibull(shape, scale) — exact densities, exact P(…), and median/IQR readouts where heavy tails leave no σ to reporterf, normalpdf(x, mean, sd), and normalcdf(x, mean, sd) are also plain functions, so y = normalcdf(x, 0, 1) graphs the CDFVector fields and ODEs
(-y, x) — a tuple depending on x, y is a vector field, rendered as animated streamlines via GPU line-integral convolution; t works too: (cos(t)-y, x)grad(x^2 + y^2) (or ∇(…)) — the symbolic gradient as a tuple, so it plots as a vector field and works in dot(grad(f), (1, 0))dy/dx = x y / y' = sin(x) - y — ODEs plot the slope/direction field (1, f); click the canvas to drop an RK4 integral curve through that point, double-click to clear(x', y') = (y, -sin(x)) — a system plots its phase portrait, with the same click-to-trace trajectoriesSimulation (states)
th' = om (angle) with om' = -sin(th) (angular velocity) and th(0) = 3 — a *state*: a prime on a name of your own is d/dt of it, integrated forward by RK4 at a fixed step as the graph animates — see lib/state.ts. Everywhere else th behaves exactly like a constant, uniform and all, so drawing the system is ordinary plotting: (sin(th), -cos(th)) is the bob, (u sin(th), -u cos(th)) the rod. It is the one value in a graph that is not a formula in t, which is what makes a double pendulum — chaotic, no closed form — possible. Initial values get a slider that relaunches the run; ↻ in the panel restarts itr' = vel with vel' = -r/|r|^3 and r(0) = (1, 0) — a *vector state*: a derivative that is a 2- or 3-vector integrates componentwise as r_1, r_2(, r_3), and the bare name draws as a moving point and joins point arithmetic — an orbit in two rowslabel((2, 4), "peak") / label(A, "vertex") — text beside a point, in the row's color; the point follows sliders and t like any othery = x^2 #e24 — a note that opens with a hex color draws the row in ittrail(A) — leaves a live motion trail behind a 2D or 3D point. For example, A = (cos(t), sin(t)); trail(A) draws an orbit as it runs; trail((cos(t), sin(t), t/5)) draws a rising helix. Vector states work too. Trails retain up to 30 seconds / 2048 observed positions, reset when the equations or simulation restart, and are local to the current session.p(0) = ([0..299]/30, 0, 0) — a *state family*: a list of starting values runs the system once per element (up to 1024), and states coupled to it run along. p then draws a cloud of moving points and mean(p_1) reduces across runs. Started from a tuple, p(0) = (sort([0..299])/30, 0, 0), the runs are in order and p[1] is the firstp(50..400) — an *orbit*: where the state goes between those times, integrated ahead of time with the live simulation's own steps (lib/orbit.ts), so moving points ride their orbit. A family draws one path per run (p[1](50..400) draws one, when the runs start from a tuple); a scalar state plots against time, th(0..20) being the curve (t, th). With both, the Rössler attractor is a thin band of orbit with particles flowing along itCustom coordinates and complex roots
r = sqrt(x^2+y^2); theta = atan2(y,x) defines polar coordinates. (r, theta) = (2, 9pi/4) draws their point, with angles wrapping modulo 2π. Use literal or slider values on the right to drag the point in those coordinates.(r, theta) = (3u, 6pi u) traces a three-turn spiral;只显示了开头部分;其余内容请在仓库中阅读