Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
CS2 match data for AI assistants: matches, maps, vetoes, rounds, player stats, teams, rankings.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
ESPORTSODDS_API_KEY标为机密的值是你账户的钥匙。千万不要分享给别人,也不要粘贴到聊天里。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"esportsodds": {
"command": "uvx",
"args": [
"esportsodds",
"mcp"
],
"env": {
"ESPORTSODDS_API_KEY": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add esportsodds --env ESPORTSODDS_API_KEY=your-value -- uvx esportsodds mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"esportsodds": {
"command": "uvx",
"args": [
"esportsodds",
"mcp"
],
"env": {
"ESPORTSODDS_API_KEY": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"esportsodds": {
"type": "stdio",
"command": "uvx",
"args": [
"esportsodds",
"mcp"
],
"env": {
"ESPORTSODDS_API_KEY": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日
注册名称已通过 GitHub 账户 esportsodds 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
你需要填写:ESPORTSODDS_API_KEY
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.4.5)于4天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。
同一分类中有:Spec Driven Development, Remote Desktop Commander, HotCodePush
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Manage over-the-air (OTA) updates for React Native, Expo, Capacitor and Cordova apps.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
The official Python client for the [esportsodds.gg](https://esportsodds.gg/cs2-api) CS2 data API.
Counter-Strike 2 matches and results, team and player stats, tournaments, rankings and a derived market line, returned as plain Python dicts. Standard library only: there is nothing else to install.
Get CS2 match data and stats without scraping HLTV. This package is a client for a paid API; it is not an official HLTV/Valve API.
pip install esportsodds
Python 3.10 or newer. No dependencies.
Try it first, with no account: set ESPORTSODDS_API_KEY to the public sample key eo_sample_public, which reads a fixed sample of past matches. It is shared by everyone and rate-limited per network address. For evaluation; our Terms apply.
No subscription yet? A free sandbox key reads a fixed sample of past matches, so you can build against real responses first. The quickstart below asks for upcoming matches, which are outside the sample, so with either key start with sandbox_tour.py and a tournament id from the guide. Any request outside the sample raises PermissionDeniedError (sandbox_scope), and its message names the events that work.
from esportsodds import Client
client = Client() # reads ESPORTSODDS_API_KEY from the environment
for match in client.matches.list(status="scheduled", sort="scheduled_at", limit=5).data: print(match["scheduled_at"], match["team_a_name"], "vs", match["team_b_name"])
2026-10-08T14:00:00Z Team A vs Team B
2026-10-08T17:30:00Z Team C vs Team D
Every call returns what the API sent, as ordinary dicts and lists. A list call returns a Page (page.data, page.next_cursor, page.has_more, page.meta); a call for one thing returns a dict.
Matches come newest first unless you say otherwise, which is what you want for results. For scheduled matches that order starts with the fixture furthest away, so the quickstart passes sort="scheduled_at" to get the next ones to be played.
There are two plans, billed monthly or yearly and paid up front: Standard is $99 a month for 50,000 requests and Pro is $299 a month for 150,000 requests. A year costs ten months: $990 a year for Standard and $2,990 a year for Pro, two months free. Requests are counted per account, per calendar month (UTC), across every key the account owns. There is no trial. A free sandbox key reads a fixed sample of past matches, up to 2,000 requests in total, with no card; it is not a plan, and current data needs one. Past your plan's requests, calls get a 429 with the code quota_exceeded until the month resets, and this client raises QuotaExceededError without retrying (retrying cannot help). A spent sandbox key gets sandbox_quota_exceeded, raised the same way (it never resets), and a request outside its sample raises PermissionDeniedError (sandbox_scope, not counted).
The bulk export (matches.bulk() and the walkers built on it) has one more limit. On a Standard account that first subscribed on or after 30 October 2026 you may make up to 250 bulk-export requests a month; past that the API answers 429 with bulk_quota_exceeded, which raises QuotaExceededError without retrying and leaves every other call working. Pro has no bulk limit, and a Standard account that first subscribed before that date has none either.
Create a key in your account after you subscribe, then keep it out of your code:
export ESPORTSODDS_API_KEY="eo_live_..."
Authorization: Bearer header, never in a URL. It shows only the last four characters in repr() and never puts the key in an error message or a log line.http:// is accepted for localhost and other loopback addresses (127.0.0.1, ::1) alone, and redirects are never followed, so a key cannot be sent to a different host.| Environment variable | Meaning |
|---|---|
ESPORTSODDS_API_KEY | Your API key, used when api_key is not passed. |
ESPORTSODDS_BASE_URL | The API address, used when base_url is not passed. |
Client(...) argument | Default | Meaning |
|---|---|---|
api_key | None | Your key. When omitted, ESPORTSODDS_API_KEY is read; with neither, ValueError. |
base_url | https://api.esportsodds.gg | The API address. HTTPS only, except localhost and other loopback addresses. |
game | "cs2" | The title to query. CS2 is the only one with data today. |
timeout | 30.0 | Seconds to wait for a reply. The bulk export always waits at least 120. |
max_retries | 3 | Retries per call for the failures listed under Errors. 0 turns retries off. |
transport | None | Your own HTTP stack: any object with send(TransportRequest) -> TransportResponse. |
A Client is safe to share between threads. Use it as a context manager (with Client() as client:) or call client.close() when you are finished: it closes a custom transport that has a close() method (the default one keeps no connections open, so it has nothing to release).
Every endpoint is one method. {game} is the client's game, and {id} accepts the UUID or, for teams, players and tournaments, the slug.
| Call | Endpoint | Returns | What it gives you |
|---|---|---|---|
client.matches.list() | GET /v1/{game}/matches | Page | Fixtures and results, newest first; filter by status, tournament, team, dates and has, order with sort. |
client.matches.bulk() | GET /v1/{game}/matches/bulk | Page | Matches with their maps, stats and more embedded (include=), 25 per request. |
client.matches.get(match) | GET /v1/{game}/matches/{id} | dict | One match; include= embeds teams, tournament, odds or sub-resources. |
client.matches.maps(match) | GET /v1/{game}/matches/{id}/maps | Page | Map-by-map results. |
client.matches.stats(match) | GET /v1/{game}/matches/{id}/stats | Page | Per-player stat lines, whole match and per map. |
client.matches.vetoes(match) | GET /v1/{game}/matches/{id}/vetoes | Page | The map pick and ban sequence. |
client.matches.rounds(match) | GET /v1/{game}/matches/{id}/rounds | Page | Round-by-round team stats: economy, opening duels, clutches, bomb events. |
client.matches.history(match) | GET /v1/{game}/matches/{id}/history | Page | What a match used to say: each change with its value before and after. |
client.matches.depth(match) | GET /v1/{game}/matches/{id}/depth | dict | Per-player weapons, grenades, hit groups, duels and flashes. |
client.matches.lineups(match) | GET /v1/{game}/matches/{id}/lineups | Page | Each team's listed roster before the match. |
client.matches.streams(match) | GET /v1/{game}/matches/{id}/streams | Page | The channels broadcasting a match. |
client.odds.list() | GET /v1/{game}/odds | Page | The derived market line, as history or as the current board. |
client.teams.list() | GET /v1/{game}/teams | Page | Every team, alphabetically; find one by name with q. |
client.teams.get(team) | GET /v1/{game}/teams/{id} | dict | One team. |
client.teams.h2h(team, opponent=...) | GET /v1/{game}/teams/{id}/h2h | dict | The head-to-head record between two teams. |
client.teams.form(team) | GET /v1/{game}/teams/{id}/form | Page | Recent completed results, newest first. |
client.teams.ratings(team) | GET /v1/{game}/teams/{id}/ratings | Page | The team's rating history, one point per match. |
client.teams.maps(team) | GET /v1/{game}/teams/{id}/maps | Page | The team's record on each map. |
client.teams.round_stats(team) | GET /v1/{game}/teams/{id}/round-stats | dict | Round-level playstyle rates: side win rates, pistols, opening duels. |
client.teams.vetoes(team) | GET /v1/{game}/teams/{id}/vetoes | dict | A team's own picks, bans and deciders per map, with a permaban flag. |
client.teams.results(team) | GET /v1/{game}/teams/{id}/results | Page | Recent results with every map's score and both teams' ratings going in. |
client.teams.rivals(team) | GET /v1/{game}/teams/{id}/rivals | Page | The opponents a team meets most, with the head-to-head and rating gap. |
client.teams.roster_history(team) | GET /v1/{game}/teams/{id}/roster-history | Page | The five players fielded in each recent match, with roster changes. |
client.teams.players(team) | GET /v1/{game}/teams/{id}/players | dict | The players in the team's newest match with stats, with their last-12-month figures. |
client.tournaments.list() | GET /v1/{game}/tournaments | Page | Every tournament, newest first; search by name with q. |
client.tournaments.get(tournament) | GET /v1/{game}/tournaments/{id} | dict | One tournament. |
client.tournaments.teams(tournament) | GET /v1/{game}/tournaments/{id}/teams | Page | The participating teams, by seed. |
client.players.list() | GET /v1/{game}/players | Page | Every player, alphabetically by nickname; search by nickname with q. |
client.players.get(player) | GET /v1/{game}/players/{id} | dict | One player. |
client.players.career(player) | GET /v1/{game}/players/{id}/stats | dict | A player's career totals and averages. |
client.players.performance(player) | GET /v1/{game}/players/{id}/performance | dict | Last-12-month figures over recorded maps, each with its percentile among players with a page. |
client.players.maps(player) | GET /v1/{game}/players/{id}/maps | dict | The player's figures on each map they have a recorded map on. |
client.players.matches(player) | GET /v1/{game}/players/{id}/matches | Page | Recent completed matches, newest first, with the player's own line. |
client.players.teams(player) | GET /v1/{game}/players/{id}/teams | dict | The player's team history as stints. |
client.players.weapons(player) | GET /v1/{game}/players/{id}/weapons | dict | Weapon and hit-group totals over the last 12 months. |
client.rankings.list() | GET /v1/{game}/rankings | Page | A team or player leaderboard over a rolling three-month window. |
client.rankings.history() | GET /v1/{game}/rankings/history | Page | The team board at each of the last weekly marks. |
client.rankings.round_stats() | GET /v1/{game}/rankings/round-stats | Page | Round-level figures for the top teams, in board order. |
client.maps.list() | GET /v1/{game}/maps | Page | League-wide figures for each competitive map. |
client.maps.teams(map) | GET /v1/{game}/maps/{id}/teams | Page | How each team fares on, and chooses around, one map. |
client.coverage.list() | GET /v1/{game}/coverage | Page | What data exists and how often it refreshes. |
client.model.metrics() | GET /v1/{game}/model/metrics | Page | Transparency metrics for the model line, per market. The model line is coming soon; the list may be empty. |
client.ws_token() | POST /v1/{game}/ws-token | dict | A 60-second ticket for the WebSocket. Costs no requests. |
client.health() | GET /health | dict | The service status. Needs no key and is never retried. |
Filters are keyword arguments named as in the API reference. A list given for a comma-separated filter (has=["rounds", "depth"], include=["maps", "stats"]) is joined for you; a datetime or
只显示了开头部分;其余内容请在仓库中阅读