World Monitor
Real-time global intelligence on conflict, markets, energy, trade, shipping and cyber. 97 tools.
FPL data, points predictions, and transfer, captain and chip advice for any team.
选择你使用的 AI 应用,然后复制设置。
通过 5/5 项检查 · 你的提问会经过开发者的服务器(fpl-mcp-9tiv.onrender.com) · ✓ 命令已检查 2026年11月13日
第一步:你用哪个 AI?
选择你用的应用,步骤会显示在下方。
可连接 Claude · 约 2 分钟
不需要密钥,不用安装程序 · 在 claude.ai 或桌面应用设置一次,即可在聊天中使用 · 免费账户可添加 1 个 · Team/Enterprise 方案由所有者(Owner)添加
CustomizeConnectors
把这里的内容复制到 Claude 中同名的输入框,然后点击 Continue
Fantasy Premier League (FPL)https://fpl-mcp-9tiv.onrender.com/mcp在 Claude 检测到的登录设置页点击 Continue · Authentication 按作者说明选择(Sign in now、Sign in when needed 或 No sign in),然后点击 Add
+ConnectorsFantasy Premier League (FPL)
用 Fantasy Premier League (FPL) 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Claude 说正在使用 Fantasy Premier League (FPL),或回答中出现 Fantasy Premier League (FPL) 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同
能否连接 ChatGPT 取决于方案
完整 MCP:网页版 ChatGPT Business、Enterprise 或 Edu · Pro:以读取/获取权限连接,修改数据的工具可能用不了 · Plus:官方文档尚未确认,如果在插件页看到添加自定义 MCP 的选项可以试试 · 仅限网页
Plugins+Add custom MCP server
输入名称,在 Connection 下粘贴地址,勾选风险提示,然后点击 Create as a plugin
Fantasy Premier League (FPL)https://fpl-mcp-9tiv.onrender.com/mcp开启新聊天,输入前先从插件列表中选择 Fantasy Premier League (FPL)
用 Fantasy Premier League (FPL) 告诉我你能帮我做什么,然后做一件给我看✓ 如果 ChatGPT 说正在使用 Fantasy Premier League (FPL),或回答中出现 Fantasy Premier League (FPL) 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 OpenAI 帮助页面核实 · 你的界面可能因版本略有不同
可连接 Claude Code · 约 2 分钟
不需要密钥,不用安装程序
Mac:按 Command+空格,输入 Terminal · Windows:打开 PowerShell
claude mcp add --transport http --scope user fpl https://fpl-mcp-9tiv.onrender.com/mcp应能看到 Fantasy Premier League (FPL) 在列表中并显示已连接
用 Fantasy Premier League (FPL) 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Claude Code 说正在使用 Fantasy Premier League (FPL),或回答中出现 Fantasy Premier League (FPL) 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同
可连接 Cursor · 约 2 分钟
不需要密钥,不用安装程序
用 Fantasy Premier League (FPL) 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Cursor 说正在使用 Fantasy Premier League (FPL),或回答中出现 Fantasy Premier League (FPL) 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Cursor 帮助页面核实 · 你的界面可能因版本略有不同
可连接 VS Code · 约 2 分钟
不需要密钥,不用安装程序
用 Fantasy Premier League (FPL) 告诉我你能帮我做什么,然后做一件给我看✓ 如果 VS Code 说正在使用 Fantasy Premier League (FPL),或回答中出现 Fantasy Premier League (FPL) 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 VS Code 帮助页面核实 · 你的界面可能因版本略有不同
其他支持 MCP 的应用(如 Windsurf、Zed、Gemini CLI)添加方式各不相同,请在应用列表中查看
通过网页连接的应用使用的地址
https://fpl-mcp-9tiv.onrender.com/mcpJSON 设置在下方“开发者专用”中
Claude Code
claude mcp add --transport http --scope user fpl https://fpl-mcp-9tiv.onrender.com/mcpCursor (~/.cursor/mcp.json)
{
"mcpServers": {
"fpl": {
"url": "https://fpl-mcp-9tiv.onrender.com/mcp"
}
}
}VS Code (mcp.json)
{
"servers": {
"fpl": {
"type": "http",
"url": "https://fpl-mcp-9tiv.onrender.com/mcp"
}
}
}Claude Code
claude mcp add --scope user fpl -- npx -y fpl-mcp-serverClaude Desktop (claude_desktop_config.json)
{
"mcpServers": {
"fpl": {
"command": "npx",
"args": [
"-y",
"fpl-mcp-server"
]
}
}
}Cursor (~/.cursor/mcp.json)
{
"mcpServers": {
"fpl": {
"command": "npx",
"args": [
"-y",
"fpl-mcp-server"
]
}
}
}VS Code (mcp.json)
{
"servers": {
"fpl": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"fpl-mcp-server"
]
}
}
}这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
依据这个服务器的连接方式和各应用自己的文档,检查于 2026年11月10日。
通过互联网连接,适用于
ClaudeChatGPTGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatOpen WebUIRaycast
在你的电脑上运行,适用于
ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast
工具名称和描述与服务器在 2026年11月13日 报告的完全一致。这些内容由作者撰写,不是我们写的;我们以纯文本形式显示。
gameweek_statusCurrent and next gameweek, the next deadline, and when the data was last refreshed.
search_playersFind and rank players; position GKP/DEF/MID/FWD, sort_by any stat (e.g. form, price, ep_next).
get_playerA player's stats, injury news, last 6 matches and next fixtures. player: name or FPL id.
compare_playersCompare 2-6 players side by side, including per-90 output, value and fixture difficulty.
get_fixturesFixtures for a team (next 6 gameweeks), or every fixture in a gameweek (default: next gameweek).
team_summaryA club's results so far, goals for/against, clean sheets, upcoming fixtures and top FPL players.
player_season_historyA player's FPL totals for every season loaded (back to 2016-17), linked across seasons.
get_my_teamA manager's squad, bank, rank and availability_alerts. team_id is the number in the FPL entry URL.
predict_pointsExpected points for the next 1-5 gameweeks, best first; one player, or filter to rank candidates.
model_reportModel accuracy: past-season tests and this season's live results vs a baseline and FPL's own.
optimal_squadBest 15-man squad from scratch (e.g. a Wildcard) for a budget in £m, following FPL rules.
suggest_transfersBest transfers over the next N gameweeks after -4 hits; mention any availability_alerts to the user.
pick_captainCaptain, vice-captain and the top 5 captaincy options in a manager's current squad for next gameweek.
chip_adviceChips left this half of the season, what each is worth, and whether to play or save it.
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月14日
提问、分享技巧或报告无法使用。按“有帮助”数量排序。
还没有评价
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 5 项适用的基础检查中通过了 5 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
两种方式都可以:安装在你的电脑上,或者连接云端版本。
GitHub 仓库最后更新于16天前,最新版本(0.2.1)于34天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,因此也能用于接受远程 MCP 的应用,例如网页版 ChatGPT(Business 及以上为完整 MCP;Pro 为只读)。
同一分类中有:World Monitor, Claude Flow, Windmill
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Real-time global intelligence on conflict, markets, energy, trade, shipping and cyber. 97 tools.
AI orchestration with hive-mind swarms, neural networks, and 87 MCP tools for enterprise dev.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
An open-source MCP server for Fantasy Premier League that works with Claude, ChatGPT, Grok, Cursor, VS Code and any other MCP client. It pulls live data from the official FPL API and past seasons (2016-17 onward) from the vaastav dataset, predicts every player's points for the next five gameweeks, and recommends squads, transfers, captains and chips. Data lives in SQLite or Supabase.
Try it without installing anything:
https://fpl-mcp-9tiv.onrender.com/mcp (claude.ai, ChatGPT, Grok, Cursor; see Connecting AI clients)npx -y fpl-mcp-server for apps that run local servers (Claude Desktop, Cursor, VS Code)io.github.GilbertKamau/fpl-mcp)The hosted server runs on a free plan, so the first request after a quiet spell can take a minute.
Example questions: *"Who are the best midfielders under £7m for the next 3 gameweeks?"*, *"Suggest transfers for team 1234567"*, *"Should I play my Bench Boost this week?"*
Requires Python 3.12+.
git clone https://github.com/GilbertKamau/fpl_mcp.git && cd fpl_mcp
python -m venv .venv
pip install -e ".[supabase,dev]" fpl-sync all # load data (~3 min to SQLite; ~15 min to a remote Supabase the first time) fpl-model all # train the model and write predictions (~3-6 min the first time)
fpl-sync jobs:
| Job | What it does | Time |
|---|---|---|
live | Players, prices, injuries, teams, gameweeks, fixtures | seconds |
current | This season's per-match stats for every player (FPL API) | ~1 min |
history | Past seasons from vaastav (--seasons 2024-25 to pick some) | minutes, once |
all | All of the above | |
weekly | live + current, then retrain and refresh predictions | ~5 min |
fpl-model jobs: evaluate (test only), compare (feature sets side by side), train, predict, all (train + predict). Add --refresh-cache after re-loading history, so the local cache of past seasons is rebuilt.
SQLite at data/fpl.db by default. To use Supabase, copy .env.example to .env and paste your Supabase Session pooler connection string as DATABASE_URL (the direct db. .supabase.co host is IPv6-only). Special characters in the password are encoded automatically. Tables are created automatically.
| Table | Contents |
|---|---|
players, teams, gameweeks, fixtures | Current-season snapshot |
player_gameweeks | One row per player per match, every season. player_code links a player across seasons |
season_teams | Team id → name for each season |
predictions | Expected points per player per upcoming fixture |
prediction_history | Every prediction made, with benchmarks, for live scoring |
model_artifacts | Trained models |
model_runs | Every training run, its test results, and whether it was accepted |
sync_log | When each sync ran |
Data quirks: 2019-20 gameweeks run to 47 (the COVID restart was numbered 39-47); 2024-25 includes AM (assistant manager) rows, which the model ignores; xG/xA exist from 2022-23 onward.
data/ (SQLite backup, cache, logs), models/ and .env are git-ignored, and a local pre-commit hook refuses to commit them.
LightGBM predicts each player's points per fixture from information available before kick-off:
A gameweek's expected points is the sum over its fixtures, so double gameweeks count twice. Injury and suspension news scales the next gameweek's prediction by FPL's chance of playing. The trained model is stored in the database, so any machine can make predictions with it.
Testing on past seasons. Walk-forward: for each of the last three complete seasons, the model is trained only on earlier seasons and predicts every fixture. The baseline is the player's average points over their last 6 matches.
| Season | Model MAE | Baseline MAE | Regular starters: model / baseline |
|---|---|---|---|
| 2023-24 | 0.931 | 0.999 | 2.19 / 2.40 |
| 2024-25 | 0.988 | 1.053 | 2.20 / 2.41 |
| 2025-26 | 0.954 | 1.055 | 2.26 / 2.55 |
That is 7.5% better than the baseline overall. Adding last-match form, season-long form and the market features improved the average MAE from 0.982 to 0.958 and was better in every test season (fpl-model compare reruns this). A retrained model is only used if it beats the baseline and is no worse than the current model.
Past-season tests have no injury news (there's no historical record of it), so they understate live accuracy. They also can't fairly be compared with FPL's own expected points: the historical xP column includes injury news, and its 2025-26 values are on a different scale.
Live tracking. Every prediction is archived. After each gameweek, the prediction made before the deadline is scored against actual points, next to two benchmarks recorded at the same moment: the 6-match baseline and FPL's own expected points (ep_next). It also compares what each method's top 20 players actually scored. model_report shows the running results.
FPL points are very noisy (a 2-pointer and a 15-pointer can come from the same performance), so treat predictions as estimates.
Integer programs solved with HiGHS (via PuLP) that follow FPL rules: 2 GKP / 5 DEF / 5 MID / 3 FWD, max 3 per club, a valid formation, the budget, and −4 per transfer beyond the free ones. Points for later gameweeks are discounted (×0.85 per week) because predictions further out are less reliable.
For a manager's team it uses public endpoints only (no login). Selling prices are estimated from the manager's transfer history (FPL keeps half of any price rise), and free transfers from their gameweek history (up to 5 banked, kept through Wildcard and Free Hit weeks). Transfers made since the last deadline aren't public yet, so they aren't included.
| Tool | What it does |
|---|---|
gameweek_status | Current/next gameweek and deadline |
search_players | Filter by position, team, price, minutes; sort by any stat |
get_player | Stats, injury news, last 6 matches, next 5 gameweeks' fixtures |
compare_players | 2-6 players side by side with per-90 and value numbers |
get_fixtures | A team's next fixtures, or a whole gameweek |
team_summary | Results, goals, clean sheets, fixture run, top players |
player_season_history | A player's totals for every season since 2016-17 |
get_my_team | Any manager's squad by team id (public, no login) |
predict_points | Expected points for the next 1-5 gameweeks, ranked |
model_report | How accurate the model is versus the baseline |
optimal_squad | Best 15-man squad from scratch for a budget |
suggest_transfers | Best transfers for a team, or advice to roll the transfer |
pick_captain | Captain, vice-captain and the top 5 options |
chip_advice | Which chips are left this half, what each is worth, play or save |
refresh_data | Re-pull the live snapshot |
There are two ways to run the server:
In the examples, /path/to/fpl_mcp/.venv/bin/python is the Python inside your virtual environment (Windows: C:\path\to\fpl_mcp\.venv\Scripts\python.exe), and https://your-server.example.com/mcp is your deployed URL.
claude mcp add fpl -- /path/to/fpl_mcp/.venv/bin/python -m fpl_mcp.server # local
claude mcp add --transport http fpl https://your-server.example.com/mcp # remote
Local: Settings > Developer > Edit Config, then add to claude_desktop_config.json:
{
"mcpServers": { "fpl": { "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] } } }
Remote: use Settings > Connectors > Add custom connector (same as claude.ai below).
Settings > Connectors > Add custom connector, and paste https://your-server.example.com/mcp. Available on paid plans; on Team/Enterprise an owner adds it for the organization. claude.ai connects to servers without a login or with OAuth, so leave MCP_AUTH_TOKEN unset.
Turn on Developer mode (Settings > Apps & Connectors > Advanced), create a connector with the URL https://your-server.example.com/mcp and authentication None, then pick it from the tools menu in a chat. Plan availability varies, so check OpenAI's current docs. Like claude.ai, it can't send a fixed token, so leave MCP_AUTH_TOKEN unset.
Grok connects to remote MCP servers through the xAI API:
from xai_sdk import Client
from xai_sdk.chat import user from xai_sdk.tools import mcp
client = Client() # reads XAI_API_KEY chat = client.chat.create( model="grok-4.7", tools=[mcp(server_url="https://your-server.example.com/mcp", server_label="fpl")], ) chat.append(user("Who should I captain in gameweek 7?")) print(chat.sample().content)
Or with the Responses API, add this to tools:
{ "type": "mcp", "server_url": "https://your-server.example.com/mcp", "server_label": "fpl" }
If you set MCP_AUTH_TOKEN, also pass "authorization": " ".
Add to ~/.cursor/mcp.json (all projects) or .cursor/mcp.json (one project):
{
"mcpServers": { "fpl": { "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] } } }
Remote: "fpl": { "url": "https://your-server.example.com/mcp" }, plus "headers": { "Authorization": "Bearer " } if you set a token.
.vscode/mcp.json:
{
"servers": { "fpl": { "type": "stdio", "command": "/path/to/fpl_mcp/.venv/bin/python", "args": ["-m", "fpl_mcp.server"] } } }
Remote: "fpl": { "type": "http", "url": "https://your-server.example.com/mcp" }.
Any MCP client that supports stdio or Streamable HTTP works. To try the server interactively: npx @modelcontextprotocol/inspector /path/to/fpl_mcp/.venv/bin/python -m fpl_mcp.server.
The hosted server only reads the database. Data, training and predictions run on your own machine (or any scheduled job) with fpl-sync weekly, and the hosted server picks up new predictions within 10 minutes. You therefore need a database both can reach, such as Supabase.
scripts/supabase_readonly_role.sql in Supabase's SQL editor.