Mu
News, web search, mail, markets, weather, places, files, calendar, contacts. 67 tools, one endpoint.
Read, audit and edit Warcraft III maps byte-faithfully
选择你使用的 AI 应用,然后复制设置。
通过 3/3 项检查 · 在你的电脑上运行 · ✓ 命令已检查 2026年11月13日
第一步:你用哪个 AI?
选择你用的应用,步骤会显示在下方。
可连接 Claude,但需要先准备
不需要密钥,不用安装程序 · 仅限电脑上的 Claude 应用(Windows 或 Mac),网页和手机不可用
用 Warcraft III Map Tools 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Claude 说正在使用 Warcraft III Map Tools,或回答中出现 Warcraft III Map Tools 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同
ChatGPT 暂时无法连接 Warcraft III Map Tools
Warcraft III Map Tools 需要安装在你的电脑上,而 ChatGPT 只能连接在网上运行的服务器
A · 使用能连接 Warcraft III Map Tools 的应用
B · 旅行、地图与天气 类中能连接 ChatGPT 的其他服务器
从同类中使用较多的里挑选,仅限用地址即可连接、无需密钥的
可连接 Claude Code,但需要先准备
需要先在电脑上安装 Node.js(只需一次)
把这段话复制到 Claude Code 的对话里。AI 会先检查电脑,告诉你要改哪个文件,并且每次都等你同意。
请在这台电脑上为 Claude Code 安装 MCP server Warcraft III Map Tools,按顺序:1) 用 node -v 检查是否有 Node.js。没有的话,请让我从 https://nodejs.org/en/download 安装,不要自己安装。2) 只使用这份配置(已通过 PopNx MCP 检查):claude mcp add --scope user wc3 -- npx -y wc3-mcp 3) 告诉我要修改的文件完整路径或要运行的命令,等我同意。4) 不需要密钥。5) 按约定执行,然后确认 Warcraft III Map Tools 的工具真的出现了。这段话不包含你的密钥。如果需要密钥,AI 会请你自己粘贴到文件或应用的输入框里。
已经装好了吗?先检查 · 打开终端,输入这条命令后按 Enter
node -vMac:按 ⌘ + Space,输入 Terminal 后按 Enter
Windows:打开“开始”菜单,输入 Windows PowerShell,然后选“打开”
还没安装: 打开官方下载页,选择 LTS 版本和点选式安装程序:Mac 用 .pkg · Windows 用 .msi。双击后一路下一步即可,不需要 curl 命令
装好后关掉终端再打开,重新运行同一条命令,应显示版本号: node -v
安装一次,所有需要 Node.js 的工具都能用
Mac:按 Command+空格,输入 Terminal · Windows:打开 PowerShell
claude mcp add --scope user wc3 -- npx -y wc3-mcp应能看到 Warcraft III Map Tools 在列表中并显示已连接
用 Warcraft III Map Tools 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Claude Code 说正在使用 Warcraft III Map Tools,或回答中出现 Warcraft III Map Tools 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Anthropic 帮助页面核实 · 你的界面可能因版本略有不同
可连接 Cursor,但需要先准备
需要先在电脑上安装 Node.js(只需一次)
把这段话复制到 Cursor 的对话里。AI 会先检查电脑,告诉你要改哪个文件,并且每次都等你同意。
请在这台电脑上为 Cursor 安装 MCP server Warcraft III Map Tools,按顺序:1) 用 node -v 检查是否有 Node.js。没有的话,请让我从 https://nodejs.org/en/download 安装,不要自己安装。2) 只使用这份配置(已通过 PopNx MCP 检查):{ "mcpServers": { "wc3": { "command": "npx", "args": [ "-y", "wc3-mcp" ] } } } 3) 告诉我要修改的文件完整路径或要运行的命令,等我同意。4) 不需要密钥。5) 按约定执行,然后确认 Warcraft III Map Tools 的工具真的出现了。这段话不包含你的密钥。如果需要密钥,AI 会请你自己粘贴到文件或应用的输入框里。
已经装好了吗?先检查 · 打开终端,输入这条命令后按 Enter
node -vMac:按 ⌘ + Space,输入 Terminal 后按 Enter
Windows:打开“开始”菜单,输入 Windows PowerShell,然后选“打开”
还没安装: 打开官方下载页,选择 LTS 版本和点选式安装程序:Mac 用 .pkg · Windows 用 .msi。双击后一路下一步即可,不需要 curl 命令
装好后关掉终端再打开,重新运行同一条命令,应显示版本号: node -v
安装一次,所有需要 Node.js 的工具都能用
用 Warcraft III Map Tools 告诉我你能帮我做什么,然后做一件给我看✓ 如果 Cursor 说正在使用 Warcraft III Map Tools,或回答中出现 Warcraft III Map Tools 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 Cursor 帮助页面核实 · 你的界面可能因版本略有不同
可连接 VS Code,但需要先准备
需要先在电脑上安装 Node.js(只需一次)
把这段话复制到 VS Code 的对话里。AI 会先检查电脑,告诉你要改哪个文件,并且每次都等你同意。
请在这台电脑上为 VS Code 安装 MCP server Warcraft III Map Tools,按顺序:1) 用 node -v 检查是否有 Node.js。没有的话,请让我从 https://nodejs.org/en/download 安装,不要自己安装。2) 只使用这份配置(已通过 PopNx MCP 检查):{ "servers": { "wc3": { "type": "stdio", "command": "npx", "args": [ "-y", "wc3-mcp" ] } } } 3) 告诉我要修改的文件完整路径或要运行的命令,等我同意。4) 不需要密钥。5) 按约定执行,然后确认 Warcraft III Map Tools 的工具真的出现了。这段话不包含你的密钥。如果需要密钥,AI 会请你自己粘贴到文件或应用的输入框里。
已经装好了吗?先检查 · 打开终端,输入这条命令后按 Enter
node -vMac:按 ⌘ + Space,输入 Terminal 后按 Enter
Windows:打开“开始”菜单,输入 Windows PowerShell,然后选“打开”
还没安装: 打开官方下载页,选择 LTS 版本和点选式安装程序:Mac 用 .pkg · Windows 用 .msi。双击后一路下一步即可,不需要 curl 命令
装好后关掉终端再打开,重新运行同一条命令,应显示版本号: node -v
安装一次,所有需要 Node.js 的工具都能用
用 Warcraft III Map Tools 告诉我你能帮我做什么,然后做一件给我看✓ 如果 VS Code 说正在使用 Warcraft III Map Tools,或回答中出现 Warcraft III Map Tools 的工具名称,就表示连接成功
菜单名称已于 2026年11月11日 对照 VS Code 帮助页面核实 · 你的界面可能因版本略有不同
Claude Code
claude mcp add --scope user wc3 -- npx -y wc3-mcpClaude Desktop (claude_desktop_config.json)
{
"mcpServers": {
"wc3": {
"command": "npx",
"args": [
"-y",
"wc3-mcp"
]
}
}
}Cursor (~/.cursor/mcp.json)
{
"mcpServers": {
"wc3": {
"command": "npx",
"args": [
"-y",
"wc3-mcp"
]
}
}
}VS Code (mcp.json)
{
"servers": {
"wc3": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"wc3-mcp"
]
}
}
}这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
依据这个服务器的连接方式和各应用自己的文档,检查于 2026年11月10日。
在你的电脑上运行,适用于
ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月15日
注册名称已通过 GitHub 账户 GodMephisto 验证,该账户拥有此仓库
代码最后更新于4天前
使用 Apache-2.0
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
OSV.dev 中没有 wc3-mcp@0.5.40 的记录
只检查这个版本的包本身,不包括所有依赖 · 检查于 2026年11月15日
提问、分享技巧或报告无法使用。按“有帮助”数量排序。
还没有评价
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 3 项适用的基础检查中通过了 3 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于4天前,最新版本(0.5.40)于4天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 MCPB, Node.js。
同一分类中有:Mu, Award Travel Finder, Killbottleneck, Whimsical, HasData Google Maps
同一分类、其他作者、命令已通过检查。官方的排在前面,再按星标排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
News, web search, mail, markets, weather, places, files, calendar, contacts. 67 tools, one endpoint.
Search award flight availability and points pricing across 27 airlines and 23 loyalty programs.
Free-to-self-host goal and process maps for humans and AI agents, with REST API and MCP.
Create and edit flowcharts, mind maps, wireframes, and docs in Whimsical, or search your workspace.
Google Maps places, reviews, contributor history, photos and posts as JSON. No Google Cloud.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Made by GodMephisto
An MCP server that lets AI assistants such as Claude read, audit and edit Warcraft III .w3x and .w3m maps byte-faithfully (files you do not touch keep their bytes).
It is the MCP server of wc3ctl, which also has a command line tool and a desktop editor. Install wc3ctl if you want those as well. It carries the same server as wc3ctl mcp serve.
Open PowerShell and run
irm https://raw.githubusercontent.com/GodMephisto/wc3-mcp/main/install.ps1 | iex
That downloads the latest release, checks its SHA-256, unpacks it into %LOCALAPPDATA%\Programs\wc3-mcp, adds that folder to your PATH and sets up every supported AI app it finds. No admin rights. Run the same line again to update. Restart your AI app afterwards.
Prefer to do it by hand? Download the zip from the Releases page, unzip it into any folder you like, then from that folder run
.\wc3-mcp.exe install --all
The setup records wherever the exe actually is, so any folder works. It also adds that folder to your user PATH once, so from then on plain wc3-mcp works in any new terminal. Pass --no-path to skip that, and use .\wc3-mcp.exe from its folder instead.
Using Claude Desktop only? Download wc3-mcp- -win-x64.mcpb from the Releases page and double-click it. Claude Desktop installs it as an extension. Its one setting, the Warcraft III folder, can stay empty to have the install detected. The server is also listed in the MCP Registry as io.github.GodMephisto/wc3-mcp, for apps that install from there.
Out of the box the server answers docs_search from the bundled Warcraft III references, the Big UI-Frame Tutorial and the Editor Ability Insight doc, lexical and offline, and serves each whole as an MCP resource.
For the full corpus and semantic search, install the local index. From your AI app, call the rag_install tool, or from a shell
wc3ctl rag install
It fetches two files, once, and verifies each against a pinned digest. The embedding model BAAI/bge-small-en-v1.5, about 130 MB, and the corpus, about 61 MB from this repo's dataset-v1 release. It then builds a local vector index and a graph. No database, no service, no key, and it is set low on CPU by default. After that docs_search is semantic and the graph tools graph_neighbors, graph_hubs and graph_path are live. wc3ctl rag status reports what is installed.
These need wc3-mcp on your PATH, which the one-line install and the first wc3-mcp.exe install both arrange. Until then, run them as .\wc3-mcp.exe ... from the folder the exe is in.
wc3-mcp install --all set up every supported app found on this PC
wc3-mcp install cursor vscode set up only the apps named wc3-mcp uninstall --all remove it again wc3-mcp config print the settings to paste by hand wc3-mcp clients list supported apps and whether each is set up wc3-mcp doctor check the install, the game folder and the apps
| App | Name to use | Where it is written |
|---|---|---|
| Claude Code | claude-code | through claude mcp add --scope user |
| Claude Desktop | claude-desktop | %APPDATA%\Claude\claude_desktop_config.json (Store build too) |
| Cursor | cursor | %USERPROFILE%\.cursor\mcp.json |
| VS Code (GitHub Copilot) | vscode | %APPDATA%\Code\User\mcp.json |
| Windsurf | windsurf | %USERPROFILE%\.codeium\windsurf\mcp_config.json or %APPDATA%\devin\mcp_config.json |
| Gemini CLI | gemini | %USERPROFILE%\.gemini\settings.json |
| Codex CLI | codex | %CODEX_HOME% or %USERPROFILE%\.codex\config.toml |
| Cline | cline | cline_mcp_settings.json in VS Code's storage for Cline |
| LM Studio | lmstudio | %USERPROFILE%\.lmstudio\mcp.json |
| Zed | zed | %APPDATA%\Zed\settings.json |
Setup only changes the one wc3 entry. Every other server and setting in the file stays as it was, and the file is copied to NAME.wc3-mcp.bak first. A file with comments in it (common in Zed and VS Code) is never rewritten, because that would delete the comments. The settings to paste are printed instead.
It is a standard stdio MCP server. Point your app at wc3-mcp.exe with no arguments. wc3-mcp config cursor prints a ready-made JSON entry with the real path filled in, which most apps accept as is.
The Warcraft III folder is found automatically from the Windows registry, then C:\Warcraft III, C:\Program Files (x86)\Warcraft III and C:\Program Files\Warcraft III. When yours is somewhere else, either
wc3-mcp install --all --game-dir "D:\Games\Warcraft III", which sets WC3_GAME_DIR in each app's entry, orgame_dir to a single tool call.A game_dir argument wins over WC3_GAME_DIR, which wins over the automatic search. wc3-mcp doctor shows which folder it is using.
In PowerShell, with the .NET 8 SDK installed,
git clone https://github.com/GodMephisto/wc3-mcp
cd wc3-mcp dotnet test --filter "Category!=Corpus&Category!=GameData&Category!=Doctor" dotnet publish src/Wc3.Mcp/Wc3.Mcp.csproj -c Release --self-contained -r win-x64 -o dist-mcp .\dist-mcp\wc3-mcp.exe install --all
The apps then start the exe inside your clone's dist-mcp folder, and that folder is what goes on your PATH, so keep the clone where it is or rerun the last line after moving it.
Exact SDK and package versions are in REQUIREMENTS.md. CascLib.dll must stay beside wc3-mcp.exe.
251 tools.
| Name | Read/Write | Description | ||||
|---|---|---|---|---|---|---|
| asset_audit | read-only | Flag suspicious imported assets. It reports entries larger than max_bytes, BLP textures whose width or height is not a power of two, a binary .mdx with no .m... | ||||
| asset_convert_batch | writes | Convert every texture in a folder to one target format, reusing the shared converter, and write the copies under out_dir with their relative paths preserved.... | ||||
| asset_duplicates | read-only | Group the map's imported files whose bytes are identical (by sha256) and report the space each duplicate group wastes. Zero-byte entries are excluded. Read-o... | ||||
| asset_import_wire | writes | Add disk files to a map as imports and, when a file is a model or an icon and object names an object, point its matching model or icon field at the new impor... | ||||
| asset_list | read-only | List the asset paths an icon or model object field can actually be set to, from the map's own imported files and from the base game. Ask this BEFORE setting... | ||||
| asset_model_lint | read-only | Scan every imported model (.mdx/.mdl) in the map and report the structural problems a static check can find, a geoset with no material, a material naming a t... | ||||
| asset_replace | writes | Replace an asset path everywhere it is referenced (object-data field values, script string literals and the war3map.imp import table) and save the edited cop... | ||||
| asset_size_report | read-only | Break the map's imported bytes down by parent folder, largest total first, so the folders that dominate the map's weight are obvious. Read-only. | ||||
| asset_thumbnails | writes | Render a thumbnail PNG for every model in a folder, or for every imported model inside every map in the folder, and write them under out_dir. Reuses the mode... | ||||
| asset_unused | read-only | List the map's imported files that no object-data field value and no script string literal references, each with the size it holds. A lead to review before d... | ||||
| audit_ability | read-only | Tells you, per ability, PASS or the exact broken link across a placed hero's whole runtime chain, far deeper than audit_hero, which only proves a cast reache... | ||||
| audit_fidelity | read-only | Tells you whether a ported object's data came across faithfully, by comparing it and its whole custom-object dependency closure between the SOURCE map it was... | ||||
| audit_hero | read-only | Tells you whether a placed hero's abilities are actually wired up in the map's script, not merely present as object data. For every ability it verifies the w... | ||||
| audit_map | read-only | Behavioural audit of a map's object data, read-only. Where 'validate' answers whether a map can LOAD, this answers whether its abilities do what they CLAIM,... | ||||
| audit_readiness | read-only | Tells you whether a placed hero's script would actually RUN correctly, not just fire, the gap audit_hero cannot see since it only proves a cast reaches a han... | ||||
| audit_trend | read-only | Run the behavioural audit against two maps and report the findings the second added and removed, grouped by check. Where audit_map answers what is wrong now,... | ||||
| bench_compat | read-only | Check every map against every target build and return a pass or fail matrix with the finding counts in each cell, plus the aggregate over the whole grid. Pas... | ||||
| bench_leaks | read-only | Run the static leak detector over every map in a folder and report the counts per map and per leak kind, with the hot and repeat totals. The folder sweep the... | ||||
| bench_open | read-only | Open every map in a folder through the loader and record the per-map open time in milliseconds, entry count and total decompressed bytes, reporting the slowe... | ||||
| bench_perf_gate | read-only | Compare two recorded benchmark result JSON files and report whether any metric regressed by more than a threshold, for use as a CI gate. Each file is an obje... | ||||
| bench_schema_coverage | read-only | Measure what object data a schemas corpus carries. One row per schema folder names the build, its era and whether the object data is real (the folder holds i... | ||||
| bundle_diff | read-only | Compare two dependency bundles (the JSON written by 'bundle unit -o') by their object and asset members, listing what each adds, removes or renames. | ||||
| bundle_merge | writes | Merge two dependency bundles into one, written as JSON at out_path. Refuses when the same rawcode is defined differently in the two bundles (a different kind... | ||||
| bundle_unit | read-only | Resolve everything a unit depends on - the porting preview: referenced objects (with custom-to-map flags), asset files, trigger strings, dependency edges and... | ||||
| camera_add | writes | Add a camera at a target position and save the edited map to out_path. The input map is NEVER modified in place. Rejects a blank or duplicate name. | ||||
| camera_list | read-only | List the map's cameras (war3map.w3c): each camera's name, target position, rotation, angle of attack, distance and field of view. | ||||
| camera_remove | writes | Remove a camera and save the edited map to out_path. The input map is NEVER modified in place. | ||||
| camera_set | writes | Set a field on a camera and save the edited map to out_path. The input map is NEVER modified in place. Editable fields: Name\ | TargetX\ | TargetY\ | ZOffset\ | Rotation... |
| camera_tour | writes | Add N cameras interpolated between two existing cameras as a smooth tour path, and save the edited map to out_path. Every float field is blended linearly and... | ||||
| changelog | read-only | Generate release notes from git log between two refs, grouped by Conventional Commit type (feat, fix, perf, docs, chore and the rest), a heading per group wi... |
| ci_all | read-only | Run lint, validate and, when target is given, compat in one pass. Returns one summary