Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
GoPeak — The most comprehensive MCP server for Godot Engine. 95+ tools, LSP, DAP, screenshots.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"gopeak": {
"command": "npx",
"args": [
"-y",
"gopeak"
]
}
}
}在终端中运行这条命令
claude mcp add gopeak -- npx -y gopeak粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"gopeak": {
"command": "npx",
"args": [
"-y",
"gopeak"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"gopeak": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"gopeak"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日
注册名称已通过 GitHub 账户 HaD0Yun 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(2.0.1)于9个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Spec Driven Development, Remote Desktop Commander, Egovframe Scaffold MCP
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
eGovFrame (전자정부 표준프레임워크) projects: templates, components, CRUD, build, 5.x migration, dependencies
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
🌐 Languages: English | 한국어 | 日本語 | Deutsch | Português | 简体中文
GoPeak is an MCP server for Godot that lets AI assistants run, inspect, modify, and debug real projects end-to-end.
English is the canonical source of truth. Localized READMEs are concise overviews and may lag behind
README.md.
Discord community chat is temporarily unavailable while the invite link is refreshed. Please use GitHub Discussions in the meantime: https://github.com/HaD0Yun/Gopeak-godot-mcp/discussions
npx -y gopeak
or install globally:
npm install -g gopeak
gopeak
Optional shell hooks for update notifications are now opt-in:
gopeak setup
gopeak setuponly modifies supported bash/zsh rc files when you run it explicitly.npm installno longer installs shell hooks automatically.
{
"mcpServers": { "godot": { "command": "npx", "args": ["-y", "gopeak"], "env": { "GODOT_PATH": "/path/to/godot", "GOPEAK_TOOL_PROFILE": "compact" } } } }
GOPEAK_TOOL_PROFILE=compactis the default. It exposes a trusted core surface with dynamic tool groups that activate on demand — keeping token usage low while making experimental or environment-dependent capabilities explicit.
/your/projects and show project info."scenes/Player.tscn with CharacterBody2D root and add a movement script."tool.catalog and matching groups auto-activate, or manually activate with tool.groups.GoPeak supports three exposure profiles:
compact (default): trusted core tools plus dynamic tool groups activated on demand.full: exposes the full legacy tool list for compatibility and audit work.legacy: same exposed behavior as full for older configurations.Configure with either:
GOPEAK_TOOL_PROFILEMCP_TOOL_PROFILE (fallback alias)In compact mode, additional tools are organized into dynamic groups that activate automatically when needed. Maturity labels are intentionally conservative until each group has Godot 4 fixture evidence:
| Group | Maturity | Description / setup gate |
|---|---|---|
scene_advanced | audit-required | Duplicate, reparent nodes, load sprites; verify scene ownership/persistence in a Godot 4 fixture before treating as trusted. |
uid | audit-required | UID management for resources; gate behavior by Godot version and resource save/load evidence. |
import_export | audit-required | Import pipeline, reimport, validate project; requires fixture checks for import settings and export command construction. |
autoload | audit-required | Autoload singletons, main scene; requires project settings round-trip verification. |
signal | audit-required | Disconnect signals, list connections; requires signal round-trip verification. |
runtime | optional-runtime | Live scene inspection, runtime properties, metrics; requires the runtime addon/socket. |
resource | audit-required | Create/modify materials, shaders, resources; requires resource save/load fixture checks. |
animation | audit-required | Animations, tracks, animation tree, state machine; requires saved scene/resource fixture checks. |
plugin | optional-editor | Enable/disable/list editor plugins; requires editor plugin availability. |
input | audit-required | Input action mapping; requires project settings round-trip verification. |
tilemap | audit-required | TileSet and TileMap cell painting; must account for Godot 4.3+ TileMapLayer behavior before being promoted. |
audio | audit-required | Audio buses, effects, volume; requires bus layout fixture checks. |
navigation | audit-required | Navigation regions and agents; requires saved scene/resource fixture checks. |
theme_ui | audit-required | Theme colors, font sizes, shaders; requires resource save/load fixture checks. |
asset_store | optional-network | Search/download external CC0 assets; requires network/provider availability and should remain optional. |
testing | optional-runtime | Screenshots, viewport capture, input injection; requires runtime addon/editor availability. |
dx_tools | audit-required | Error log, project health, find usages, scaffold; requires deterministic static fixture checks. |
intent_tracking | workflow-layer | Intent capture, decision logs, handoff briefs; not a Godot engine primitive and should stay opt-in/workflow-scoped. |
class_advanced | trusted-static | Class inheritance inspection; validate against ClassDB/static evidence. |
lsp | optional-lsp | GDScript completions, hover, symbols; requires Godot LSP on port 6005. |
dap | optional-dap | Breakpoints, stepping, stack traces; requires Godot DAP on port 6006. |
version_gate | audit-required | Version validation and patch verification; requires explicit version fixture evidence. |
How it works:
tool.catalog and matching groups activate automatically."Use
tool.catalogwith queryanimationand show relevant tools."
tool.groups."Use
tool.groupsto activate thedapgroup for debugging."
"Use
tool.groupsto reset all active groups."
The server sends notifications/tools/list_changed so MCP clients (Claude Code, Claude Desktop) automatically refresh the tool list. If your MCP client caches tools aggressively and does not refresh after activation, reconnect the client or call the newly activated tool directly once to force a fresh tools/list round-trip.
Bridge-backed scene tools (add_node, set_node_properties) now coerce common vector payloads such as { "x": 100, "y": 200 } and [100, 200] for typed properties like position and scale. Tagged values are still the safest cross-tool form:
{
"position": { "type": "Vector2", "x": 100, "y": 200 }, "scale": { "type": "Vector2", "x": 2, "y": 2 } }
The internal headless serializer uses _type, but MCP callers should prefer type when they need an explicit cross-tool Godot value tag.
GoPeak uses cursor-based pagination for tools/list — even in full profile, tools are delivered in pages (default 33) instead of dumping the entire legacy definition set at once. Your AI client fetches the next page only when it needs more.
Set page size with GOPEAK_TOOLS_PAGE_SIZE:
{
"env": { "GOPEAK_TOOLS_PAGE_SIZE": "25" } }
npx -y gopeak
npm install -g gopeak
gopeak
Optional shell hooks for update notifications remain available via:
gopeak setup
git clone https://github.com/HaD0Yun/Gopeak-godot-mcp.git
cd godot-mcp npm install npm run build node build/index.js
GoPeak also exposes two CLI bin names:
gopeakgodot-mcpGitHub Actions runs on push/PR and executes:
npm run buildnpx tsc --noEmitnpm run smokeRun the same checks locally before opening a PR:
npm run ci
npm run test:dynamic-groups npm run test:integration
Use the built-in bump script to keep package.json and server.json in sync:
node scripts/bump-version.mjs patch
node scripts/bump-version.mjs minor --dry-run
Full release checklist: docs/release-process.md.
Install in your Godot project folder:
curl -sL https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.sh | bash
PowerShell:
iwr https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.ps1 -UseBasicParsing | iex
Then enable plugins in Project Settings → Plugins (especially godot_mcp_editor for bridge-backed scene/resource tools).
These capabilities are grouped by workflow value. Optional-runtime/LSP/DAP/network groups require their setup gates before use; audit-required groups should be promoted only after fixture evidence.
只显示了开头部分;其余内容请在仓库中阅读