原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

Feel Lab

作者:hpdkhoa版本 0.1.0i★ –i在你的电脑上运行
注册名称io.github.hpdkhoa/feellab-mcp

安装

概览

作者提供的说明(英文原文)

An FPS feel checklist, measured from a timeline any game's probe can write

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 游戏、体育、美食与学习

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

你需要

  • PyPI已安装 Python 的 uv(用于 uvx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "feellab": {
      "command": "uvx",
      "args": [
        "feellab-mcp"
      ],
      "env": {
        "FEELLAB_OUT": "your-value"
      }
    }
  }
}

在终端中运行这条命令

claude mcp add feellab --env FEELLAB_OUT=your-value -- uvx feellab-mcp

运行前请先填写空着的值。

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "feellab": {
      "command": "uvx",
      "args": [
        "feellab-mcp"
      ],
      "env": {
        "FEELLAB_OUT": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "feellab": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "feellab-mcp"
      ],
      "env": {
        "FEELLAB_OUT": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

需要你填写的值

  • FEELLAB_OUT env
    The only folder Feel Lab writes to (its reports); defaults to ~/.feellab

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 hpdkhoa 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“游戏、体育、美食与学习”中的其他服务器比较i

  • 星标数多于此分类中其他 1287 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 1287 个服务器的 56% 更新
  • 基础检查结果等于或优于此分类中其他 1287 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Feel Lab 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.1.0)于24天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。

有什么可以替代它?

同一分类中有:Airogel Editor, Prospre, RSS.com MCP by usefulapi

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Airogel Editor

作者:johnbeatty

Build and inspect browser-based 3D games: projects, scenes, Lua scripts, assets and publishing.

在云端运行今天更新
安装

Prospre

作者:prospre

Log food, plan meals, fix the diary, build the grocery list and move macro targets in Prospre.

在云端运行今天更新
安装

Read podcasts and episodes; create and edit episodes, chapters and transcripts in RSS.com.

在云端运行今天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

Feel Lab

An FPS feel checklist, measured: every interaction a player has, checked from what the game really did.

Game feel is what a player feels between pressing a key and seeing the world answer. A shot should flash, sound and kick on the same frame; a round striking a wall should throw dust, make a sound and leave a hole; a hit taken should jerk the view and show where it came from; a blast nearby should shake the screen more than one far away. When one answer is missing or late, the game feels floaty or cheap, and nobody can say why.

Feel Lab turns that into checks. Your game's probe plays standard scenes and writes a timeline: the camera every frame, and every sound, effect, mark and damage event with its time. Feel Lab measures latency, kick, shake, presence, match and smoothness from it, and judges each item of an 82-item checklist. It never runs your game: any engine can write the timeline (docs/TIMELINE.md).

The checklist

GroupItemsMeasured from a timeline
A. Shooting (your own gun)199
B. Hitting (your bullets land)156
C. Getting hit (damage taken)94
D. Movement and the body112
E. Interacting with the world70
F. Enemies (zombies)50
G. Explosions, fire and the world51
H. Sound mix40
I. Screen and comfort40
J. Smoothness (feel breaks when the frame does)31

Items no timeline can show (a colour-blind option, a reload cancel's timing) are left for a person, with what to look for. feellab checklist prints them all.

What it measures

MeasureExample
Latencythe shot's flash and sound on the shot's frame; the hit marker within 50 ms of the hit
Syncthe shot's sound within 45 ms of its flash (ITU-R BT.1359)
Kickthe camera turns at least 0.3 degrees on a burst and settles within 0.6 s
Shakea blast 5 m away shakes the view; one 50 m away at least 3 times less
Presenceevery impact has an effect, a sound and a mark; every round fired ejects a case
Rhythmfootsteps at walking cadence (about 100 steps a minute and up); the head bobs
Smoothnessno frame twice the median length round a shot or a blast

Every rule names its source. A range from game practice rather than evidence is marked as an estimate.

Try it

pip install feellab-mcp

feellab demo demo feellab judge demo

The demo writes timelines for two made-up games: "Juicy" passes every measured item; "Bare" (a debug dot where a round lands, no shake, silent steps) fails 17.

Use it in your game

  1. Have your probe play the scenes in src/feellab/data/scenes.json and write one timeline each (docs/TIMELINE.md). Wrap the calls that start sounds and effects so each is recorded with its time; note the moments with no sound or effect of their own (a shot, an impact, a hit marker, damage, a flinch).
  2. Record a camera frame before the scene's cause (a shot, a hit, a blast): kick and flinch are measured from it.
  3. Tag what you can ("tags": ["muzzle"]). Where your asset names do not say what a sound or effect is for, put a feel_rules.json beside the timelines: {"dry": "slidelock"} tells Feel Lab that a sound named after a slide lock is the click of an empty gun.
  4. feellab judge , or gate_rows for a gate.

The first game to use it (ToangTown) found 52 failing cases on four guns: a debug dot where a round lands, no shake anywhere, no blood, no footsteps, a climb that never comes back, a stall on the first shot.

Tools

ToolWhat it does
list_checklistThe checklist by group: what the player should get, measured or for a person.
list_scenesThe standard scenes a probe plays.
list_metricsEvery metric: scene, unit, rule and source.
check_timelineA timeline file against the contract.
judge_folderA folder of timelines judged: each item's values and verdict, and a Markdown report.
gate_rowsThe metrics as rows for a gate (Weapon Lab's row format).
{"mcpServers": {"feellab": {"command": "feellab-mcp"}}}

FEELLAB_OUT is the only folder Feel Lab writes to (its reports); ~/.feellab by default.

Where it came from

Feel Lab was built for ToangTown, an Unreal 5.8 co-op zombie FPS, next to Weapon Lab (weaponlab-mcp), whose Gate can judge Feel Lab's rows as cases.

License

MIT

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