Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
作者提供的说明(英文原文)
Draws rigged game gun models in Blender from parameters, checked against the real gun
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
MODELLAB_BLENDER, MODELLAB_OUT, MODELLAB_WAIT_FOR你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"modellab": {
"command": "uvx",
"args": [
"modellab-mcp"
],
"env": {
"MODELLAB_BLENDER": "your-value",
"MODELLAB_OUT": "your-value",
"MODELLAB_WAIT_FOR": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add modellab --env MODELLAB_BLENDER=your-value --env MODELLAB_OUT=your-value --env MODELLAB_WAIT_FOR=your-value -- uvx modellab-mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"modellab": {
"command": "uvx",
"args": [
"modellab-mcp"
],
"env": {
"MODELLAB_BLENDER": "your-value",
"MODELLAB_OUT": "your-value",
"MODELLAB_WAIT_FOR": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"modellab": {
"type": "stdio",
"command": "uvx",
"args": [
"modellab-mcp"
],
"env": {
"MODELLAB_BLENDER": "your-value",
"MODELLAB_OUT": "your-value",
"MODELLAB_WAIT_FOR": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
MODELLAB_BLENDER envMODELLAB_OUT envMODELLAB_WAIT_FOR env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 hpdkhoa 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.2.0)于23天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。
同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Model Lab
Game gun models drawn in Blender from parameters, rigged and checked against the real gun.
An MCP server that draws game gun models in Blender from a few parameters. Each build has real parts at real proportions, one bone a moving part, its clips, and the facts a game needs. Every build checks itself, and a second check measures its outline against a photo of the real gun.
Ask for "an M4A1 with a red dot and a light on the right rail" and Model Lab writes a rigged FBX, an FBX for each attachment, a .blend, a sheet of pictures and a facts.json with every mark in gun space. It tells you which checks failed, if any. It makes game models only: outside shapes and moving parts. It draws no working internals and writes no fabrication data.
| You get | What it is |
|---|---|
SK_ _Rig.fbx | the gun on its rig: Bolt, ChargingHandle, DustCover, BoltCatch, MagRelease, Selector, Trigger, ForwardAssist, Magazine, MagRound, Stock, each with its real pivot and travel |
SM_ _Magazine.fbx | the magazine alone, its origin on the feed lips, for the hand |
| one FBX an attachment | its origin on its recoil lug; SK_ when it has moving parts (folding sights, flip caps, a flip magnifier) |
.blend | everything, with the moving parts' cycle as an action |
facts.json | the marks (chamber, port, magazine well, feed lips, grip, support hand, muzzle, sights), the rails and their slots, the attachments and their sockets, the parts table, every check |
sheet.png | labelled views: both sides, the top, the front, close views, the open action, the sight picture |
Gun space: centimetres, +X the gun's left, +Y forward, +Z up. The origin is the bolt face at rest on the bore.
Model Lab needs Python 3.10 or later and Blender 4.2 or later.
uvx modellab-mcp
or
pip install modellab-mcp
Add it to your MCP client (Claude Code, Claude Desktop, or any client that runs stdio servers):
{
"mcpServers": { "modellab": { "command": "uvx", "args": ["modellab-mcp"], "env": { "MODELLAB_BLENDER": "C:/Program Files/Blender Foundation/Blender 4.2/blender.exe" } } } }
| Setting | What it does |
|---|---|
MODELLAB_BLENDER | Blender's executable. Leave it out when Blender is on the PATH or in its usual install folder. |
MODELLAB_OUT | The only folder Model Lab writes to. Defaults to ~/.modellab. |
MODELLAB_WAIT_FOR | Optional process names that hold the machine, such as UnrealEditor.exe,blender.exe. A build refuses to start while one runs. Off by default. |
MODELLAB_IDLE_OK | With MODELLAB_WAIT_FOR: parts of a command line that mark a long-lived worker (default poselab_mcp). Such a worker counts only while it is busy. |
| Tool | What it does |
|---|---|
list_presets | The ready guns: M4A1, M16A2, AR15, M4A1_Kitted, AR15_Optic. |
list_platforms, describe_params | The gun families and every parameter: its range or choices, its unit, its meaning, and the sources of the real numbers. |
list_attachments | Nine attachment classes for the rails and M-LOK slots. |
build_gun | Builds a gun from a preset or a platform, with any parameter changed. motion=true adds GIFs of the cycle. |
build_gun_clips | The gun's own clips on a build's rig, measured, one FBX and one GIF each. |
list_references, compare_to_reference | The real-gun check: a build's outline against a photo. |
list_builds, read_build | The builds so far and their facts. |
The same calls run from a shell: modellab presets, modellab build M4A1 stock_pos=2 name=MyM4, modellab clips , modellab compare. Run modellab help for the list.
A build reports each check with its value. The checks:
parts_complete). The parts table lists each part a person sees on the real gun and the features that make it read as that part: the charging handle's swept wings, finger hooks, latch and roll pin; the bolt catch's serrations; the castle nut's notches; the front sight base's bayonet lug, swivel and taper pins; and so on. A missing feature fails the build. Marks such as rail numbers are listed as texture, not shape.compare_to_reference draws the build's side outline at a reference photo's own scale. It lines the build up on the muzzle and the bore, measures both outlines column by column, and names the parts where they differ. The overlay shows the model in see-through red over the photo: dark photo showing through is real gun the model misses.
This check found the faults the self-checks could not: the lower 1.55 cm too far back, the front sight base 2.4 cm back and the wrong shape, the stock's outline, the magazine's curve, and the rail's height. Now no stretch of the gun's outline over 1.75 cm long is more than 1 cm off. Attachments are classes, not the photo's exact models, so the check keeps their outline apart.
The reference ships with the package: a photo of an M4A1 carbine from PEO Soldier, File:M4A1-flattop.jpg on Wikimedia Commons, in the public domain as a work of the US Federal Government. The check reads its scale from the rail's teeth, 0.394 in apart.
Each rail reports its slots at the Picatinny pitch (MIL-STD-1913), slot 0 at the rear. M-LOK handguards report their slots too (32 by 7 mm, 40 mm apart). Pass attachments by name, or as {item, rail, slot, state, options}:
{"preset": "M4A1", "params": {"attachments": [{"item": "flip_rear", "state": "down"}, "red_dot", "weapon_light"]}}
The nine classes: folding rear and front sights, the M4's carry handle, a 30 mm red dot with flip caps, a holographic sight, a 3x magnifier on a flip mount, a 4x32 prism sight, a vertical grip, a weapon light. A build checks that each fits its rail, clears the gun in every state, and clears the others as shown. When one blocks another's move, the build lists it: behind a magnifier, the rear sight goes up only after the magnifier swings aside.
Every .blend holds the cycle as an action. motion=true renders it as GIFs: the charging handle drawn back, the cover springing open, the carrier flying home, the magazine out and in, then the attachments' own moves.
build_gun_clips keys the gun's clips at 60 frames a second from real timings: charge, chamber check, fire (a 75 ms cycle), the last shot (the bolt held on its catch), reload, empty reload, and the stock's positions. Each clip is measured: every part on its own axis, the full stroke, the cover open before the carrier has moved 1 cm, the magazine out of the well and seated, the bolt held until the magazine is in.
The owner, 2026-10-21: "the grip is no sharp edge, this will be the next improvement for Model Lab when read on the manual or images, make the corner round a bit, especially the places that human grab and hold, most of the time they will no sharp edge because sharp edges will hurt the hand/human, make them softer so hand can hold it".
Why it matters, measured: on a digitized M1911A1 the grip safety was a square extrusion. A hand placed on the grip had the safety's edge 0.42 cm in its palm (the palm gives 0.27 cm). Rounding the grip parts by 0.75 mm, the least MIL-STD-1472G 5.7.7.6 allows, cut that to 0.09 cm past the give. Red: before (sharp). Blue: after (rounded). Below, close-ups of the spot before and after.
describe_params lists every source and every estimate.M-LOK is a trademark of Magpul Industries. Model Lab draws M-LOK slots to their published dimensions and is not connected with Magpul. AR-15 is a trademark of Colt's Manufacturing; here it names the rifle family in its common sense. Military designations (M4A1, M16A2, M68) name the guns and parts Model Lab copies. No product is endorsed.
MIT. See LICENSE.