Steam MCP Server
概览
作者提供的说明(英文原文)
Access Steam profiles, libraries, achievements, friends, news, and player statistics through MCP.
PopNx MCP 的三大支柱
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
- 用户评价i暂无评价评价功能将在后续阶段与账户功能一起开放
- 我们的基础检查i1 项中通过 1 项依据公开信息检查;尚未扫描代码
- 使用情况i非常新↓ 45/周 · ★ –
它能帮你做什么
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
- 连接方式: 在你的电脑上运行
- 传输方式: stdio
- 分类: 搜索与 AI 记忆
- 你需要填写:STEAM_API_KEY
安装
选择你使用的 AI 应用,然后复制设置。
安装之前
- 基础检查:1 项中通过 1 项
- 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
- 需要你自己填写:
STEAM_API_KEY,MY_STEAM_ID,STEAM_FAMILY_MEMBER_IDS
标为机密的值是你账户的钥匙。千万不要分享给别人,也不要粘贴到聊天里。
你需要
- npm已安装 Node.js(用于 npx 命令)
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"steam": {
"command": "npx",
"args": [
"-y",
"@j.meyer/steam-mcp-server"
],
"env": {
"STEAM_API_KEY": "your-value",
"MY_STEAM_ID": "your-value",
"STEAM_FAMILY_MEMBER_IDS": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add steam --env STEAM_API_KEY=your-value --env MY_STEAM_ID=your-value --env STEAM_FAMILY_MEMBER_IDS=your-value -- npx -y @j.meyer/steam-mcp-server运行前请先填写空着的值。
或者自己复制设置
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"steam": {
"command": "npx",
"args": [
"-y",
"@j.meyer/steam-mcp-server"
],
"env": {
"STEAM_API_KEY": "your-value",
"MY_STEAM_ID": "your-value",
"STEAM_FAMILY_MEMBER_IDS": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
或者自己复制设置
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"steam": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@j.meyer/steam-mcp-server"
],
"env": {
"STEAM_API_KEY": "your-value",
"MY_STEAM_ID": "your-value",
"STEAM_FAMILY_MEMBER_IDS": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
需要你填写的值
- Steam Web API key for account-related tools.
MY_STEAM_IDenvDefault SteamID64 used when a tool does not receive one.STEAM_FAMILY_MEMBER_IDSenvOptional comma-separated SteamID64 values for the family library.
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它能做什么
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
基础检查i
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月9日
- ✓ 通过
作者与仓库一致
注册名称已通过 GitHub 账户 julianmeyerr 验证,该账户拥有此仓库
- … 尚未检查
仍在维护
我们还没有从 GitHub 读取这个仓库
- … 尚未检查
有许可证
我们还没有从 GitHub 读取这个仓库
- – 不适用
端点有响应
它在你的电脑上运行,没有互联网端点
- – 不适用
使用 OAuth 登录
在你的电脑上运行,改用本地设置
- … 尚未检查
工具描述中没有隐藏指令
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与“搜索与 AI 记忆”中的其他服务器比较i
- 星标数多于此分类中其他 5736 个服务器的 0%
- 发布到注册中心的时间比此分类中其他 5736 个服务器的 42% 更新
- 基础检查结果等于或优于此分类中其他 5736 个服务器的 100%
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
常见问题
Steam MCP Server 安全吗?
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
它需要哪些密钥或代码?
你需要填写:STEAM_API_KEY
它在我的电脑上运行还是在云端?
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
它还在维护吗?
GitHub 仓库最后更新于–,最新版本(1.1.6)于2个月前进入注册中心。
哪些应用可以使用它?
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
有什么可以替代它?
同一分类中有:Context7, Codebase Memory, Exa
替代选择
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Codebase Memory
Codebase knowledge graph for AI agents — 162 languages, sub-ms queries, 99% fewer tokens.
Exa
Connect AI agents to Exa for web search, content fetching, and multi-step research.
作者的 README
打开 README
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
steam-mcp-server
MCP server that exposes the Steam Web API as tools for Claude Desktop or Claude Code, running locally over stdio.
Available tools
| Tool | Description |
|---|---|
get_player_profile | Public profile for one or more users (name, avatar, status) |
get_owned_games | Games owned by a user, including playtime |
get_family_owned_games | Unified family game library with ownership information |
get_recently_played_games | Games played within the last two weeks |
get_player_achievements | A user's achievements for a specific game |
get_friend_list | A user's Steam friend list |
get_friends_current_status | Current status and games being played by your friends |
get_friends_recent_activity | Recent activity from your friends |
compare_owned_games | Games owned in common with another user |
get_app_news | Latest news and updates for a Steam game |
get_global_achievement_percentages | Percentage of players who unlocked each achievement |
get_current_players | Current player count for a game |
resolve_vanity_url | Converts a vanity URL to a SteamID64 |
search_game | Searches for a game and returns its AppID |
get_player_bans | VAC, community, economy, and game ban status |
The Steam profile being queried must be public, except when querying your own SteamID with your own API key. An API key is required for account-related tools; public tools such as current player counts and game search can run without one.
1. Get a Steam API key
Go to https://steamcommunity.com/dev/apikey, sign in with your Steam account, and generate an API key. Steam requires at least one game in your library to issue a key.
2. Installation
Requirements: Node.js 18 or later.
npm install
cp .env.example .env # macOS/Linux
Windows PowerShell: Copy-Item .env.example .env
Edit .env and add your STEAM_API_KEY
npm run build
The .env file contains secrets and must not be published. If your network uses SSL inspection, set STEAM_EXTRA_CA to the path of your private CA certificate. Use STEAM_TLS_INSECURE=1 only as a last resort on a trusted network.
Steam responses are cached in memory for 30 seconds by default, and requests are spaced by at least 100 milliseconds to reduce rate-limit errors. Configure STEAM_CACHE_TTL_MS=0 to disable caching or adjust STEAM_MIN_REQUEST_INTERVAL_MS if needed.
Family library
Configure the SteamID64 values of family members as a comma-separated list. MY_STEAM_ID is included automatically:
MY_STEAM_ID=76561199080486814
STEAM_FAMILY_MEMBER_IDS=76561100000000001,76561100000000002
The get_family_owned_games tool returns each game's appid, name, and owner's SteamID64. If a game appears in multiple accounts, owner contains multiple IDs. The Steam Web API does not directly expose games borrowed exclusively through Steam Families; it only returns games that each account exposes as owned.
3. Test with MCP Inspector
This is recommended before connecting the server to a real client.
npm run inspector
This opens a browser UI where you can list and execute the tools manually to verify that they respond correctly.
To test the published npm package instead of the local build:
npx --yes "@modelcontextprotocol/inspector" npx --yes --package "@j.meyer/steam-mcp-server@1.1.6" steam-mcp-server
4. Connect to Claude Desktop
Edit the Claude Desktop configuration file:
- macOS:
~/Library/Application Support/Claude/claude_desktop_config.json - Windows:
%APPDATA%\Claude\claude_desktop_config.json - Linux:
~/.config/Claude/claude_desktop_config.json
Add the server using the absolute path to your project:
{
"mcpServers": { "steam": { "command": "npx", "args": [ "--yes", "--package", "@j.meyer/steam-mcp-server@1.1.6", "steam-mcp-server" ], "env": { "STEAM_API_KEY": "your_api_key_here" } } } }
Restart Claude Desktop. The steam server should appear in the tools menu.
5. Connect to Claude Code
claude mcp add steam -- npx --yes --package @j.meyer/steam-mcp-server@1.1.6 steam-mcp-server
Claude Code inherits STEAM_API_KEY if it is defined in your .env file or in the shell environment where you run claude.
Publishing the project
This server is designed to run locally over stdio. Each user must configure their own STEAM_API_KEY and MY_STEAM_ID. Never copy your .env file or include an API key in the published configuration.
Before creating a release, verify the installation from a clean copy:
npm ci
npm run build npm test npm run inspector
If you publish it as an npm package, npm publish builds the project automatically and only distributes dist, README.md, .env.example, and LICENSE. The package is available as @j.meyer/steam-mcp-server.
Automated releases
Pushing a tag matching vX.Y.Z runs .github/workflows/publish.yml. The workflow verifies that the tag matches the versions in package.json and server.json, runs the build, tests, audit, and package verification, then publishes to npm, the official MCP Registry, and GitHub Releases.
The workflow uses npm Trusted Publishing with GitHub OIDC, so no NPM_TOKEN secret is required. Before the first automated release, configure a Trusted Publisher in the npm package settings with:
- Provider: GitHub Actions
- User:
julianmeyerr - Repository:
steam-mcp-server - Workflow:
publish.yml - Allowed action:
npm publish
The MCP Registry publication uses GitHub OIDC as well and requires no additional secret. The registry metadata is defined in server.json and ownership is verified through mcpName in package.json.
After merging the version bump into main, push its matching tag:
git push origin v1.1.6
License
This project is licensed under the MIT License. See LICENSE for details.
How to get a SteamID64
Most tools expect a 64-bit steamid (for example, 76561197960435530) rather than a username. You can use the resolve_vanity_url tool to convert a custom Steam URL, or use an external service such as SteamID.io.
Possible next steps
- Add more Steam Store tools, such as reviews, prices, and game details.