Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
Unity Editor MCP server: execute_code, screenshots, input simulation, play mode automation.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
作者没有在注册中心列出安装信息。请查看下方作者的 README。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日
注册名称已通过 GitHub 账户 kitwright 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(1.0.2)于5天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。
同一分类中有:Spec Driven Development, Remote Desktop Commander, FOGA node
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
A Finch OG Agent cell as an MCP server: read the world, dry-run and take ERC-8414 tenders by policy.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
KitWright MCP for Unity
The Most Advanced MCP Server for Unity Editor
中文 | English
💖 If you find this project useful, please consider giving it a Star. It helps more Unity developers discover it and supports ongoing development.
KitWright MCP for Unity is an MIT-licensed Unity Editor MCP server that lets AI assistants like Claude Code, Cursor, LM Studio, Windsurf, Codex, and VS Code Copilot operate directly inside your running Unity project.
Describe your game in one sentence — your AI assistant builds it in Unity through KitWright MCP for Unity's built-in tools for scene creation, script generation, runtime validation, input simulation, performance analysis, and editor automation.
*"Build a snake game with a 10x10 grid, food spawning, score UI, and game-over screen"*
Your AI assistant handles it through KitWright MCP for Unity: creates the scene, generates all scripts, sets up the UI, and configures the game logic — all from a single prompt.
Demo — AI searches project prefabs and builds a city scene through MCP tools. Watch HD MP4 .
If you just want to get connected fast, do these three things:
Window > KitWright > MCP Window and start the server from the Server tabIn Unity, go to Window → Package Manager → + → Add package from git URL:
https://github.com/kitwright/unity-mcp.git#upm
💡 Before you clone or install, a quick ⭐ on GitHub would be greatly appreciated.
If you want Unity Package Manager to show registry-backed package version history and allow version selection, install from OpenUPM instead of Git.
Using the OpenUPM CLI:
openupm add com.kitwright.unity.mcp
Or add the scoped registry manually in Packages/manifest.json:
{
"scopedRegistries": [ { "name": "OpenUPM", "url": "https://package.openupm.com", "scopes": [ "com.kitwright" ] } ], "dependencies": { "com.kitwright.unity.mcp": "1.0.2" } }
If you installed from a Git URL before, remove the Git dependency first, then install from OpenUPM. Git-installed packages only show the resolved Git version in Unity and do not get the registry-backed Version History list.
Importing the Asset Store package shows a This Unity Package has Package Manager dependencies dialog. Choose Install/Upgrade — the package needs com.unity.nuget.newtonsoft-json, and skipping the prompt leaves the project without it, which stops every KitWright script from compiling.
If you already chose Skip, the package offers to install the dependency for you on the next domain reload; you can also add it yourself from Window → Package Manager → + → Add package by name:
com.unity.nuget.newtonsoft-json
Menu: Window → KitWright → MCP Window, then start the server from the Server tab.
The server starts on http://127.0.0.1:8765/ by default.
Broker Mode is the default transport. It runs a tiny local broker with Unity's bundled Mono, keeps the same 127.0.0.1 port for MCP clients, requires no client config change, and holds the connection across Unity script recompiles and Play Mode domain reloads. If the broker cannot start, the server falls back to direct in-process HTTP automatically; you can also turn broker mode off in the Server tab to use direct HTTP always.
The window has five tabs: Server, Settings, Skills, Tool Exposure, and Integrations.
Open the Tool Exposure tab if you want to edit the exact tools exposed by core or full.
Open the Settings tab if you need to adjust execute_code safety defaults or plugin debug logging.
Use the built-in One-Click MCP Configuration in the Server tab first.
Select your target client, click Configure, and the package writes the recommended MCP config entry for you.
For Claude Code, Cursor, and Codex, click Configure + Skills to also install the default project MCP workflow skill.
If you want project-specific AI guidance for the current Unity project, open the Skills tab to choose supported platforms and install the default unity-mcp-workflow skill.
If you prefer to edit config files manually, use the examples below as fallback references:
Claude Code / Claude Desktop
{
"mcpServers": { "kitwright": { "type": "http", "url": "http://127.0.0.1:8765/" } } }
Cursor
{
"mcpServers": { "kitwright": { "url": "http://127.0.0.1:8765/" } } }
LM Studio
LM Studio is not one of the one-click targets — its mcp.json location varies by version and platform. Open Program > Install > Edit mcp.json in LM Studio and paste the entry below.
{
"mcpServers": { "kitwright": { "url": "http://127.0.0.1:8765/" } } }
VS Code
{
"servers": { "kitwright": { "type": "http", "url": "http://127.0.0.1:8765/" } } }
Trae
{
"mcpServers": { "kitwright": { "url": "http://127.0.0.1:8765/" } } }
Kiro
{
"mcpServers": { "kitwright": { "type": "http", "url": "http://127.0.0.1:8765/" } } }
Codex
[mcp_servers.kitwright]
url = "http://127.0.0.1:8765/"
Windsurf
Use the same JSON structure as Cursor unless your local Windsurf version requires a different MCP config format.
Open your AI client and try a few safe requests first:
get_scene_info and tell me what scene is open."unity://project/context and summarize the current editor state."execute_code to return the active scene name."If those work, the MCP server, resources, and primary execution tool are connected correctly.
Open your AI client and try: *"Create a 3D platformer level with 5 floating platforms"*
http://127.0.0.1:8765/ by default.UserSettings/KitWrightMcpSettings.json.core MCP tool profile to reduce tool-list noise for AI clients. core exposes a compact set of high-signal tools centered on execute_code, play mode control, input simulation, screenshots, performance inspection, logs, compilation checks, structured object location and component editing, editor selection / prefab-stage state, live C# API reflection, Unity documentation lookup, and execute_menu_item as a low-friction fallback. Switch to full in the Server tab if you want every tool exposed. A profile only shortens the tool list for the client; it is not an access control, since any client can switch it with set_tool_profile and execute_code is in every profile. Restrict a tool through your client's tool-approval prompt.execute_code safety checks and the stricter filesystem guard are enabled by default from the Settings tab. The guard blocks obvious destructive snippets, broad System.IO writes, raw file streams, and absolute/user/system/traversal paths. It catches accidents, not intent: safety_checks is a tool argument, so any client that can call execute_code can pass safety_checks=false and skip both the source blocklist and the compiled-assembly guard. It is neither a sandbox nor a security boundary — see SECURITY.md.unitypackage automatically.execute_code: In-Memory C# Execution below for details.execute_code now has persistent default-on safety toggles, including a stricter filesystem guard for clients that do not expose per-call arguments clearlycore exposes a compact high-signal toolset; full exposes every tool{success, message, data} JSON with stable instanceId fields so agents can chain by_id calls reliably instead of re-resolving by namectx.RegisterObjectCreation / ctx.RegisterObjectModification / ctx.DestroyObject), structured logs (ctx.Log/LogWarning/LogError), and a tracked changelog returned to the agentunitypackage只显示了开头部分;其余内容请在仓库中阅读