Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
作者提供的说明(英文原文)
Local-first video editor for AI agents: 59 tools for auto-edit, shorts, captions, music and QC.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"ai-edit-studio": {
"command": "npx",
"args": [
"-y",
"ai-edit-studio",
"mcp"
]
}
}
}在终端中运行这条命令
claude mcp add ai-edit-studio -- npx -y ai-edit-studio mcp粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"ai-edit-studio": {
"command": "npx",
"args": [
"-y",
"ai-edit-studio",
"mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"ai-edit-studio": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"ai-edit-studio",
"mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日
注册名称已通过 GitHub 账户 laaielichter 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.11.0)于4天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Your footage. Your story. Your studio. A local-first video editor for creators and their AI agents. Project website · Get started · Connect your agent · Contribute
A local-first video editor for creators, game developers and their agents. One engine with a pro timeline for people and the same 59 tools for agents (MCP, HTTP/OpenAPI, CLI). Your footage never leaves your machine; originals are only read.
*Formerly Game Trailer Studio. Existing projects, storage paths, GAME_TRAILER_STUDIO_* settings and the Start-Game-Trailer-Studio.* scripts keep working. The Dutch history of this README lives in docs/README.nl.md.*
New in 0.10 — music engine
studio_music): an original track in one of six styles (pop drop, trap, house, lo-fi, synthwave, cinematic trailer), made on this computer from synthesised instruments — no samples, no internet, free to use. It is exactly as long as your edit, its drops land exactly on your cuts (or markers named *drop*) and it ends with a final hit on the last frame. Same seed = same track, *New variation* = a new melody and groove. The beat grid is exact, so *Snap cuts to beat* uses the real beats. Optional stems (drums, bass, music, effects).New in 0.9 — polish
New in 0.8 — long edits
New in 0.7
studio_wait, live SSE events and recipes (multi-step workflows in one call).New in 0.6
For editors (open http://127.0.0.1:32146/; interface in English or Dutch, switch top right)
?.For agents — see [AGENTS.md](AGENTS.md), setup for Claude, Cursor, OpenAI Codex, the OpenAI API, n8n and others in [docs/INTEGRATIONS.md](docs/INTEGRATIONS.md), and fixes in [TROUBLESHOOTING.md](TROUBLESHOOTING.md).
| Door | Entry |
|---|---|
| Claude Code plugin | /plugin marketplace add → /plugin install ai-edit-studio@ai-edit-studio (tools + workflow skills + video-director agent) |
| OpenAI Codex | node cli.mjs codex-setup (or the Codex plugin in plugins/ai-edit-studio) — tools + the same skills |
| OpenAI API | examples/openai/ (Responses API, Agents SDK); GET /api/agent/tools?format=openai |
| MCP (stdio) | claude mcp add ai-edit-studio -- node mcp.mjs |
| HTTP | GET /api/agent/tools, POST /api/agent/call, POST /api/agent/tools/{name} |
| OpenAPI 3.1 | GET /api/openapi.json |
| CLI | node cli.mjs studio --request file.json [--wait] |
One call from footage to renders: studio_auto_edit. Text-based editing: studio_transcribe, studio_transcript, studio_text_edit. Plus studio_reframe, studio_publish_pack, studio_brand. Atomic studio_edit batches on stable clip ids (with dryRun), studio_timeline + studio_storyboard to see the edit, studio_review with machine-applicable fixes, beats, highlights, styles, caption import, history/diff/restore, duplicate and render. Every agent change is a revision with the agent's name.
With npm (Node 20+ and FFmpeg needed):
npm install -g ai-edit-studio
ai-edit-studio install # data folder + connects Claude Code, Codex, Claude Desktop and Cursor ai-edit-studio serve # starts the editor on http://127.0.0.1:32146
As an MCP server for an agent, without installing anything first: claude mcp add ai-edit-studio -- npx -y ai-edit-studio mcp (the same command works in Cursor, Claude Desktop and Codex configs). Registry name: io.github.laaielichter/ai-edit-studio.
From the download zip: unzip, double-click Install-AI-Edit-Studio.cmd (macOS/Linux: ./install.sh) and follow INSTALL.md. It sets up the data folder and connects Claude Code, OpenAI Codex, Claude Desktop and Cursor in one go.
From source:
Requirements: Node 20+ and an FFmpeg build with libx264 (tested with FFmpeg 9.0.1 on Windows and 6.1 on Linux; NVENC used when available).
# double-click Start-Game-Trailer-Studio.vbs (hidden server, opens the browser)
npm start node cli.mjs doctor # checks FFmpeg, encoder, storage and the (optional) speech engine node cli.mjs speech-setup --model base # optional: local speech recognition (whisper.cpp + model, ~200 MB)
FFmpeg/ffprobe are found on PATH, in tools/ffmpeg/bin under the app or data folder, or via FFMPEG_PATH / FFPROBE_PATH.
Storage. Projects and renders go to the data folder: the one you chose in the installer, otherwise Documents\AI Edit Studio on Windows and .studio-data next to the app on macOS/Linux. To pick another folder:
./Start-Game-Trailer-Studio.ps1 -DataRoot 'D:\AI-Edit-Studio'
The server binds to 127.0.0.1:32146 only (GAME_TRAILER_STUDIO_PORT to change). The old capture console is at /legacy.html.
只显示了开头部分;其余内容请在仓库中阅读