原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

AI Edit Studio

作者:laaielichter版本 0.11.0i★ –i在你的电脑上运行
注册名称io.github.laaielichter/ai-edit-studio

安装

概览

作者提供的说明(英文原文)

Local-first video editor for AI agents: 59 tools for auto-edit, shorts, captions, music and QC.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 设计、图片与音频

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "ai-edit-studio": {
      "command": "npx",
      "args": [
        "-y",
        "ai-edit-studio",
        "mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add ai-edit-studio -- npx -y ai-edit-studio mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "ai-edit-studio": {
      "command": "npx",
      "args": [
        "-y",
        "ai-edit-studio",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "ai-edit-studio": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "ai-edit-studio",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 laaielichter 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“设计、图片与音频”中的其他服务器比较i

  • 星标数多于此分类中其他 2795 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 2795 个服务器的 89% 更新
  • 基础检查结果等于或优于此分类中其他 2795 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

AI Edit Studio 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.11.0)于4天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Figma Context MCP

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

作者:GLips广泛使用↓ 16.1万/周★ 1.6万5个月前更新

在你的电脑上运行

Claude Real Video

Let any LLM watch a video locally — and search everything it has ever watched.

作者:HUANGCHIHHUNGLeo广泛使用↓ 1106/周★ 22842个月前更新

在你的电脑上运行

Figma MCP Server

The Figma MCP server brings Figma design context directly into your AI workflow.

作者:figma广泛使用★ 215213个月前更新

在云端运行✓ mcp.figma.com

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

AI Edit Studio — Director 0.11

Your footage. Your story. Your studio. A local-first video editor for creators and their AI agents. Project website · Get started · Connect your agent · Contribute

One studio. Your final cut.

A local-first video editor for creators, game developers and their agents. One engine with a pro timeline for people and the same 59 tools for agents (MCP, HTTP/OpenAPI, CLI). Your footage never leaves your machine; originals are only read.

*Formerly Game Trailer Studio. Existing projects, storage paths, GAME_TRAILER_STUDIO_* settings and the Start-Game-Trailer-Studio.* scripts keep working. The Dutch history of this README lives in docs/README.nl.md.*

What it does

New in 0.10 — music engine

  • Compose music for your edit (Audio tab → *Compose music*, or studio_music): an original track in one of six styles (pop drop, trap, house, lo-fi, synthwave, cinematic trailer), made on this computer from synthesised instruments — no samples, no internet, free to use. It is exactly as long as your edit, its drops land exactly on your cuts (or markers named *drop*) and it ends with a final hit on the last frame. Same seed = same track, *New variation* = a new melody and groove. The beat grid is exact, so *Snap cuts to beat* uses the real beats. Optional stems (drums, bass, music, effects).
  • Your own music stays one click away (*Choose…*), including tracks you made with Suno, Udio and the like.
  • Online generation (optional) with your own ElevenLabs key: only the text prompt and the length are sent.
  • Fixes: a sound-effects track that could fill the disk, filter scripts FFmpeg 4.x could not read, stretched history cards, clipped right-panel tabs, the start screen's tool count, a review tip that ignored timeline texts.

New in 0.9 — polish

  • Look — LUTs (six built-in looks or your own .cube, with strength), automatic colour and camera matching per shot, and stabilisation of shaky shots (two-pass vid.stab, measured once).
  • Sound — music cut on bar lines so it ends exactly with your edit, repair of hum, clicks, clipping and noise, shots made equally loud, locally made sound effects (whoosh, hit, pop, riser…), stems for mixing, and pauses that play faster instead of being cut.
  • Talking heads — zooms on emphasis or slow push-ins, B-roll placed where its name is said, a progress bar and subscribe/link pop-ups.
  • Workflows — one action over many projects, and two versions side by side as one video.

New in 0.8 — long edits

  • Segmented, cached renders — long edits render as finished segments; after a fix only the changed part is rendered again, and a short last pass mixes the sound. Render just one part (I/O range) to check a fix.
  • Frame-exact cuts — fixed a drift that let cuts (and with them captions, voice and music) slip later in edits with many shots, and an in-point bug from 0.5–0.7 that could start shots slightly early. Re-render older exports.
  • Outline — chapters anchored to shots: move, delete or grade a whole section; they become YouTube chapters.
  • Search the footage — find what was said (typo tolerant), labels, markers and strongest moments; insert in one click.
  • Fit to length — 45 → 30 min or 3:12 → 2:59: pauses, filler words, weakest sentences and shots go first.
  • Script → rough cut, audio sync + multicam (picture follows who talks), review notes pinned to shots, proxies for heavy footage, and hand-off to Premiere/Resolve/Avid (EDL), Final Cut/Resolve (FCPXML), OTIO, CSV shot lists and YouTube chapters. All in the new Long tab and as agent tools.

New in 0.7

  • Animated captions — karaoke, pop, highlight marker or one word at a time, word-accurate from the transcript, rendered with libass in your brand colours and font; live preview in the editor.
  • Clip finder — long video → the best self-contained clips (sentence-aligned), one ready project per clip, renders queued.
  • Layers — B-roll cutaways and picture-in-picture above the edit; the main sound keeps playing.
  • Sound & motion — J/L cuts per shot, punch-in zooms on the beat, stepped speed ramps, freeze frames.
  • Pro audio — voice enhance (de-noise, presence, de-ess) and a master loudness target (−14 LUFS by default).
  • For agents — render QC (LUFS, peak, black/frozen, silence), a render queue, long-poll studio_wait, live SSE events and recipes (multi-step workflows in one call).

New in 0.6

  • ✦ Director mode — pick a platform (TikTok, Reels, Shorts, feed, YouTube, trailer, vlog, film) and get a finished edit: dead air and black removed, strongest hook chosen out of three, transitions, beat sync, captions from speech, automatic review fixes, vertical reframe and the platform renders. Optional A/B projects with the other hooks.
  • Edit by text — local speech recognition (whisper.cpp, optional one-time install), then delete words, filler words and long pauses in the transcript, search phrases, or build a paper edit from selected passages. Captions follow.
  • Smart reframe — for 9:16, 1:1 and 4:5 the crop follows the measured motion per shot and pans when it moves.
  • Publish pack — thumbnails and covers from the sharpest high-energy frames with your title, clean stills, SRT/VTT, YouTube chapters and per-platform title/description/hashtag drafts. Never posts anything.
  • Brand kits — logo (position/size/opacity), colours, font, intro and outro, CTA and hashtags; one click or one call.

For editors (open http://127.0.0.1:32146/; interface in English or Dutch, switch top right)

  • Timeline with markers, V1 (filmstrip thumbnails + energy bar), A1 (measured waveform), music (beat grid) and text tracks. Drag to reorder, drag edges to ripple-trim, Alt+drag to slip, blade tool, snapping.
  • NLE shortcuts: Space, J/K/L, I/O, S (cut), Q/W (trim to playhead), Delete (ripple), Alt+←/→, M, N, V/B, Ctrl+Z/S, Ctrl+Enter, ?.
  • Per shot: speed, gain, crop/zoom/focus point, Ken Burns (zoom → zoom at end), mirror, transitions (dissolve, dip to black/white, wipes, slides, circle, pixelize, radial), colour (brightness, contrast, saturation, temperature, sharpen, denoise).
  • On-screen text: title cards, lower thirds, big social text and notes with fades. Source-timed captions from your SRT that follow every cut. Three caption styles.
  • Music: beat detection, snap cuts to the beat, music start offset, ducking under speech.
  • Live quality check: score, hook strength, jump cuts, flash shots, black frames, caption speed, off-beat cuts — with one-click fixes.
  • Templates (Shorts hook, game trailer, YouTube teaser, devlog, cinematic, feed post) and named styles shared with your agent.
  • History with author per revision, "what changed?" and non-destructive restore. Agent edits appear live.
  • Exports: 1080p/1440p/4K, 9:16, 1:1, 4:5 (full frame on a blurred background or your crop) and a WhatsApp version ≤ 16 MiB.
  • Long-form: up to 20 minutes, 200 shots, 24 sources (2 h each). Still images (PNG/JPG/WebP) work as sources.

For agents — see [AGENTS.md](AGENTS.md), setup for Claude, Cursor, OpenAI Codex, the OpenAI API, n8n and others in [docs/INTEGRATIONS.md](docs/INTEGRATIONS.md), and fixes in [TROUBLESHOOTING.md](TROUBLESHOOTING.md).

DoorEntry
Claude Code plugin/plugin marketplace add → /plugin install ai-edit-studio@ai-edit-studio (tools + workflow skills + video-director agent)
OpenAI Codexnode cli.mjs codex-setup (or the Codex plugin in plugins/ai-edit-studio) — tools + the same skills
OpenAI APIexamples/openai/ (Responses API, Agents SDK); GET /api/agent/tools?format=openai
MCP (stdio)claude mcp add ai-edit-studio -- node mcp.mjs
HTTPGET /api/agent/tools, POST /api/agent/call, POST /api/agent/tools/{name}
OpenAPI 3.1GET /api/openapi.json
CLInode cli.mjs studio --request file.json [--wait]

One call from footage to renders: studio_auto_edit. Text-based editing: studio_transcribe, studio_transcript, studio_text_edit. Plus studio_reframe, studio_publish_pack, studio_brand. Atomic studio_edit batches on stable clip ids (with dryRun), studio_timeline + studio_storyboard to see the edit, studio_review with machine-applicable fixes, beats, highlights, styles, caption import, history/diff/restore, duplicate and render. Every agent change is a revision with the agent's name.

Install and start (Windows beta)

With npm (Node 20+ and FFmpeg needed):

npm install -g ai-edit-studio

ai-edit-studio install # data folder + connects Claude Code, Codex, Claude Desktop and Cursor ai-edit-studio serve # starts the editor on http://127.0.0.1:32146

As an MCP server for an agent, without installing anything first: claude mcp add ai-edit-studio -- npx -y ai-edit-studio mcp (the same command works in Cursor, Claude Desktop and Codex configs). Registry name: io.github.laaielichter/ai-edit-studio.

From the download zip: unzip, double-click Install-AI-Edit-Studio.cmd (macOS/Linux: ./install.sh) and follow INSTALL.md. It sets up the data folder and connects Claude Code, OpenAI Codex, Claude Desktop and Cursor in one go.

From source:

Requirements: Node 20+ and an FFmpeg build with libx264 (tested with FFmpeg 9.0.1 on Windows and 6.1 on Linux; NVENC used when available).

# double-click Start-Game-Trailer-Studio.vbs  (hidden server, opens the browser)

or:

npm start node cli.mjs doctor # checks FFmpeg, encoder, storage and the (optional) speech engine node cli.mjs speech-setup --model base # optional: local speech recognition (whisper.cpp + model, ~200 MB)

FFmpeg/ffprobe are found on PATH, in tools/ffmpeg/bin under the app or data folder, or via FFMPEG_PATH / FFPROBE_PATH.

Storage. Projects and renders go to the data folder: the one you chose in the installer, otherwise Documents\AI Edit Studio on Windows and .studio-data next to the app on macOS/Linux. To pick another folder:

./Start-Game-Trailer-Studio.ps1 -DataRoot 'D:\AI-Edit-Studio'

or set GAME_TRAILER_STUDIO_DATA_ROOT=

The server binds to 127.0.0.1:32146 only (GAME_TRAILER_STUDIO_PORT to change). The old capture console is at /legacy.html.

Honest limits

  • Speech recognition only runs locally and needs the optional whisper.cpp install (or bring a transcript). No face tracking (reframe follows measured motion), no generative video, no uploading or publishing.
  • Energy, hook, highlights and Director mode use motion, loudness, scene changes, beats and words — not story or taste. Post texts in the publish pack are drafts built only from your own title, brief and call to action.
  • The browser preview approximates look, colour, text and transitions; the FFmpeg render is leading.

只显示了开头部分;其余内容请在仓库中阅读

问 PopNx