slopped.site
Read-only tools over slopped.site: AI-made art, lore, games, sites, the curriculum.
作者提供的说明(英文原文)
Reverse engineer and port apps and games: Godot, Unity IL2CPP, .NET, binaries, with parity checks.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"reverseport": {
"command": "npx",
"args": [
"-y",
"reverseport",
"mcp"
]
}
}
}在终端中运行这条命令
claude mcp add reverseport -- npx -y reverseport mcp粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"reverseport": {
"command": "npx",
"args": [
"-y",
"reverseport",
"mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"reverseport": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"reverseport",
"mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 laaielichter 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(1.16.0)于前天进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:slopped.site, Artsonia MCP, Canvas Parent MCP
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Read-only tools over slopped.site: AI-made art, lore, games, sites, the curriculum.
Parent/fan access to Artsonia student-art portfolios, comments, and fans (AI-built).
Canvas LMS (Instructure) for Claude — courses, grades, assignments, planner, files
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
The reverse-engineering and porting toolkit for AI coding agents.
Read Godot packs, Unity IL2CPP, .NET and native binaries, compare builds, keep proof for every claim — and port games between Godot, Unity, Unreal and three.js with parity checks.
npx reverseport setup
A real run on Godot's 2D platformer demo , JSON trimmed to the key fields. Watch the MP4 .
Used ReversePort on something? Show us what you ported · ⭐ Star the repo if it saved you time.
Website · Quick start · What's new · Every agent · Prompts · How it compares · FAQ · Contributing · Docs
English · Nederlands
See a feature you like in an app or a game? Ask your agent how it works — down to the decompiled function — and then ask it to build your own version. Have a game in Godot and want it in Unity? Ask your agent to port it, unit by unit, verified. No files at all? Give it a name or a store page.
ReversePort gives agents one consistent way to do all of that:
.pck (also inside the .exe) and .gdc/.scn/.res back to an editable project, Unity asset bundles and .assets (textures as PNG, meshes as OBJ, audio, scripts in use), Unity IL2CPP global-metadata.dat, .unitypackage, GameMaker, Ren'Py, RPG Maker, Unreal .pak, FMOD and Wwise banks; it also recognises Quake PAK, Doom WAD, XNB and VPK. No engine install needed.#imports, Deno import maps) and Rust workspaces resolve too. No build step, no dependencies.port_verify and port_trace prove nothing was left behind and behaviour matches.With Node.js 22.23.4 or newer (24.22.1+ on Node 24):
npx reverseport setup
Pick your agents, review the changes and approve. Setup registers one MCP server and installs the matching skill, with backups of existing configuration. Restart your agent afterwards. Setup supports Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and more agents; other clients can use manual MCP registration.
Instead of setup for Claude Code — includes the server, the porting skills, the port-architect agent and the guard hooks; do not use both:
/plugin marketplace add laaielichter/reverseport
/plugin install reverseport@reverseport
The plugin asks for its settings once (deep-analysis engine on or off, tool list size, workspace folder, your Ghidra folder). The same marketplace also offers the sister plugins stashpad@reverseport and agentdisk@reverseport.
git clone https://github.com/laaielichter/reverseport && cd reverseport
npm ci && npm run build ./bin/reverseport.mjs setup
The recon, build-inspection, lookup, blueprint and porting commands already work right after git clone, with no install at all: node bin/reverseport.mjs scan ./MyGame.
What is ./MyGame made with? Show me the evidence, then plan a port to Unity.
That's it. The agent picks the tools; you get answers with the evidence behind them.
1.16 — first contributions from the community:
1.15 — Unity bundles and one server name everywhere:
re_archive unpacks Unity asset bundles and .assets files: textures as PNG, meshes as OBJ, audio, text and the scripts in use.reverseport in every client, so tools are mcp__reverseport__*. Breaking: rerun reverseport setup (or reverseport update) and update permission rules that name mcp__rea__*.1.14 — ready for the Claude plugin directory, with a slim claude-directory branch.
1.12 — more formats (Doom WAD, WAD2/WAD3, XNB, VPK), more game libraries in re_scan, monorepo globs and import maps, and a Godot → three.js walkthrough.
Every release is in the changelog.
Connect through MCP, HTTP, vendor APIs or the shell. See Connect any agent for integration and runtime behaviour.
Workflow skills teach the agent which tool comes next. See the skill catalogue and guard hooks.
Start with a question about your project or a port. See example prompts and a complete porting sequence.
Inspect projects and builds, reconstruct behaviour and port between engines. See supported targets, prerequisites and porting routes.
Run the same workflows from your shell and receive JSON results; see game and porting examples and the full CLI reference. For engine selection, see Choose a provider.
One MCP server serves the recon, build, proof and porting tools. See the tool overview and generated contracts.
| ReversePort | Disassembler MCP servers (IDA, Ghidra, …) | By hand | |
|---|---|---|---|
| Focus | Games, builds and porting, with evidence | One disassembler for one model | Whatever you know |
| Setup | npx reverseport setup for all your agents | One server per tool, per agent | Install and learn each tool |
| Source projects and builds | Engine, version, scenes, packs, diffs, no build needed | Binaries only | Read files yourself |
| Game formats | Godot packs, Unity IL2CPP, GameMaker, Ren'Py, Unreal, sound banks | Not part of the job | One tool per format |
| Native binaries | Through the Ghidra, Hopper or IDA that you have installed | Deepest inside their own tool | The tool's own UI |
| Porting | Plan, API maps, scene and asset conversion, port_verify | Not part of the job | Rewrite and check by hand |
| Proof | Proof cases and guard hooks | Up to the agent | Your notes |
| Runs | Locally, target read-only | Usually locally | Locally |
| Does not | Crack DRM or anti-cheat, or write ported code without your agent | Port or compare builds | Scale |
If you live inside IDA or Ghidra all day, a dedicated server for that tool goes deepest there. ReversePort's deep-analysis engine is REA; if you want broad reverse engineering without the game formats, porting and proof cases, REA itself is a good choice too.
Is this legal? Use it on software you own or are allowed to analyse. ReversePort does not decrypt, crack or bypass DRM, anti-cheat or licensing. See RESPONSIBLE-USE.md.
Does it upload my files? No. It runs on your machine, only reads the target and writes output to new folders. There is no telemetry; PRIVACY.md lists the few times it uses the network.
Where do I get it? Only from npm as reverseport, the MCP Registry as io.github.laaielichter/reverseport, or this repository. Copies under other names are not ours.
Does it port my code automatically? Scenes, transforms and assets convert automatically. Code is written by your agent, one unit at a time, with an API map for the engine pair; port_verify then checks for leftovers, missing functions and dormant logic (stub bodies, functions nothing calls, silenced warnings), so a port that "compiles" but does nothing is not reported as done.
Do I need Ghidra? Only for decompiling native binaries. ReversePort finds Ghidra, Hopper or IDA but never installs them. Scanning, packs, IL2CPP metadata, build diffs, lookup, blueprints and porting need nothing extra.
How is this different from REA? REA is the dee
只显示了开头部分;其余内容请在仓库中阅读