Cajon.pro
Drum schools map (Russia, Kazakhstan, Armenia, Belarus), song tempo and drum parts, cajons.
作者提供的说明(英文原文)
Create and edit connected 2D maps with a local, workspace-scoped MCP server and Lua scripts.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"metroidvania-studio": {
"command": "npx",
"args": [
"-y",
"metroidvania-studio",
"mcp",
"--workspace",
"{workspace}"
]
}
}
}在终端中运行这条命令
claude mcp add metroidvania-studio -- npx -y metroidvania-studio mcp --workspace '{workspace}'粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"metroidvania-studio": {
"command": "npx",
"args": [
"-y",
"metroidvania-studio",
"mcp",
"--workspace",
"{workspace}"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"metroidvania-studio": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"metroidvania-studio",
"mcp",
"--workspace",
"{workspace}"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日
注册名称已通过 GitHub 账户 LBarimi 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(1.3.2)于2个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Cajon.pro, CarHauler247 Car Shipping Quotes, ThaiData UK
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Drum schools map (Russia, Kazakhstan, Armenia, Belarus), song tempo and drum parts, cajons.
Car shipping prices between US locations from a licensed auto transport broker, with a booking link.
UK Thai restaurant data from FSA inspections: hygiene ratings, city stats, postcode search.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Metroidvania Studio is a free, open-source 2D level editor for metroidvania games. Build connected rooms, paint autotiled maps, and design minimaps with JSON export for multiple game engines. The room-based map editor runs locally in your browser or the Windows program.
Website · Documentation · Downloads
Automate your workflow: Lua scripts, a headless CLI, and a local MCP server for AI agents.
Runs locally on Windows, macOS, and Linux. No game engine installation is required.
Download a ready-to-run package from GitHub Releases, extract it, and open the launch file at the top level. The prebuilt web package requires ASP.NET Core Runtime 10.
To build from source, install:
| Requirement | Used for |
|---|---|
| Node.js 24+ | Building the web UI and running build scripts |
| .NET SDK 10 | Building the local server and command-line tools |
| Git | Validating source files during the build |
Then use the scripts for your platform:
| Platform | Build | Run |
|---|---|---|
| Windows | platform/win/web/build.bat | platform/win/web/run.bat |
| macOS | platform/mac/build.command | platform/mac/run.command |
| Linux | bash platform/linux/build.sh | bash platform/linux/run.sh |
Run checks your local build against the current version and source files. It builds automatically when needed, then opens the studio in your browser. An up-to-date build starts immediately.
Maps and Textures are stored beside the launcher or at the source project root. Find them through File → Storage folders. Room JSON updates automatically in Maps/AutoExport; palette settings are managed in .studio/catalog.json. Keep Maps, Textures and .studio when updating the studio.
A new workspace opens a six-room world with a looping route, a vertical shaft, a side chamber, slopes, background tiles, and object markers. You can also open it through Help → Open sample world.
Paint a room, Ctrl-click two rooms to move them together, or switch to the minimap and double-click a room to jump back into editing. See the five-minute walkthrough or sample JSON.
See Help → Shortcuts for the full control list. The interface follows your browser language and can be changed from the language picker.
Open Help → Documentation for searchable guides and the API reference, including offline access.
| Engine | Package | Installation |
|---|---|---|
| Unity | .unitypackage | Guide |
| Godot | Addon ZIP | Guide |
| Unreal Engine 4 | Plugin ZIP | Guide |
| Unreal Engine 5 | Plugin ZIP | Guide |
| SDL3 | C++ source ZIP | Guide |
Each engine folder includes translated installation guides. Maps use a shared JSON format; engine packages handle importing and rendering, while gameplay stays in your game project.
Use File → Scripts to generate rooms or repeat editing tasks. Run the same operations headlessly through the CLI, or connect an AI agent through the local MCP server. Dry runs, atomic updates, and revision checks keep scripted edits reviewable.
Install the CLI and MCP tools with Node.js 24+ and the .NET 10 runtime:
npm install --global metroidvania-studio
Using a program download? Run metroidvania-studio-cli.cmd help on Windows, or bash metroidvania-studio-cli.sh help on macOS/Linux. See headless from a download.
Start with the documentation, API reference, Lua examples, or MCP setup.
Project-owned code and assets use the MIT License. See Third-party notices for external components and their terms.