原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

SEGAN

作者:lukasgolino版本 0.17.1i★ 0i在你的电脑上运行
注册名称io.github.lukasgolino/segan

安装

概览

作者提供的说明(英文原文)

Game sound effects and music written as text: lint, listen and build WAVs and Godot resources.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 游戏、体育、美食与学习

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:2 项中通过 2 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • PyPI已安装 Python 的 uv(用于 uvx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "segan": {
      "command": "uvx",
      "args": [
        "segan-gen",
        "mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add segan -- uvx segan-gen mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "segan": {
      "command": "uvx",
      "args": [
        "segan-gen",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "segan": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "segan-gen",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

哪些应用可以使用它

依据这个服务器的连接方式和各应用自己的文档,检查于 2026年11月10日。

在你的电脑上运行,适用于

ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast

全部应用及其优缺点 →

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月10日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 lukasgolino 验证,该账户拥有此仓库

  • ✓ 通过

    仍在维护

    代码最后更新于昨天

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“游戏、体育、美食与学习”中的其他服务器比较i

  • 星标数多于此分类中其他 1349 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 1349 个服务器的 97% 更新
  • 基础检查结果等于或优于此分类中其他 1349 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

SEGAN 安全吗?

它在 2 项适用的基础检查中通过了 2 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于昨天,最新版本(0.17.1)于昨天进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。

有什么可以替代它?

同一分类中有:Honcho, ShipSwift, Pm Claude Skills

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Honcho

Memory that reasons: continual learning for stateful agents. Better context, fewer tokens.

作者:plastic-labs广泛使用★ 80503个月前更新

在云端运行

ShipSwift

40+ production-ready SwiftUI recipes for building full-stack iOS apps via MCP.

作者:signerlabs广泛使用★ 32659个月前更新

在云端运行

Pm Claude Skills

1310 professional Agent Skills + workflow recipes — searchable & fetchable over MCP.

作者:mohitagw15856广泛使用↓ 2542/周★ 153818天前更新

在你的电脑上运行

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

SEGAN — Sound Effect Grammar And Notation

SEGAN translates between AI and game audio. It defines a small text notation for sound effects and music — instrument kits, step-grid songs and layered synth SFX, all YAML — that an AI agent can write fluently, and a Python tool that lints it, renders listen sheets (pictures of the sound an agent can look at), and builds engine-ready WAVs, manifest.json and Godot resources. It is the sister library of PAGAN (Pixel Art Grammar And Notation): same design, sound instead of pixels.

patterns:

a: length: 16 lead: | ....|....|..p-|.... F5 ....|..p-|....|p--- E5 p-..|....|....|.... A4 drums: | x...|....|x.x.|.... k ....|X...|....|X..o s

  • Kits are the palette: songs write one-character instrument keys; roll rows are the notes of the song's key, so an off-key note can't be written. Row labels are checked, so a missing row can't shift the grid.
  • SFX are synth layers with pitch/gain/filter keyframes, 11 presets (coin, jump, laser, explosion, hit, hurt, powerup, blip, select, door, step), variations, phases and seamless loops.
  • Recorded SFX for real-world sounds: segan sounds search finds recordings on Freesound (CC0 and CC BY only), segan sounds add records them in sounds.lock (fetched into a user cache, checked by sha256, nothing copied into the repo), and an SFX layer plays them (sample: freesound: or a file) trimmed, reversed, faded, pitch-shifted and time-stretched independently, layered with synth sounds. segan sounds credits writes the attribution CC BY requires. See examples/demo/sfx/boss_gong.sfx.yaml.
  • A wide palette: band-limited oscillators, instrument models (plucked and bowed strings, sung vowels and choirs, struck mallets, bells and metal, additive organs, wavetables, supersaws, 3-4 operator FM), hard sync, sub oscillators, brass mutes, 13 drum macros and per-instrument effects (chorus, ensemble, phaser, flanger, tempo-synced delay, reverb, drive, comb, ring, autopan...).
  • Sampled instruments in any kit: sample: plays WAVs, SFZ maps and SoundFonts (.sf2), and four CC0 libraries download on demand with segan samples fetch: vsco2 (orchestra), vcsl (grand piano, electric piano, organs, mallets, winds, world and hand percussion), karoryfer (guitars, basses, erhu, a drum kit with a brush), neosound (voice, steel guitar, bamboo flute). See examples/orchestra.
  • Variety by design: a random project seed, segan kit roll (a kit from style words, with a shared identity group), segan suggest song (key, mode, tempo, meter, texture and opening away from the project's songs), and sameness checks: lint warns when songs open alike or share their first bars, and segan similarity scores every pair.
  • One shared mix ([mix]: room, tone, crush, oversampling, loudness targets, true-peak limiter) for every asset, so a game's sounds belong together; change it once and everything re-renders.
  • Deterministic: same sources, byte-identical WAVs (band-limited oscillators, table-based maths, no RNG drift). Every command takes --json and exits non-zero on errors; lint findings carry rule id, file, line and a fix hint.

Status: v0.17: the full pipeline works (kits, SFX, songs, lint, listen sheets, build, Godot 4, MIDI

import, MCP server, Claude skill), with synth and sampled instruments. See PLAN.md and

CHANGELOG.md.

Install

Requires Python 3.11+. The package is segan-gen on PyPI; the command and the import are segan:

pip install segan-gen              # the CLI, the library and the MCP server

pip install "segan-gen[ogg]" # + Ogg Vorbis music export, .ogg/.flac/.mp3 recordings segan --version

Development:

git clone https://github.com/lukasgolino/segan.git && cd segan

python3 -m venv .venv && source .venv/bin/activate pip install -e ".[dev]" mypy && pytest

Quick start

segan init audio --style "cold ship, warm crew"   # segan.toml (with a project seed), BRIEF.md, SOUND.md, kits/core.kit.yaml

cd audio segan kit show # every instrument playing a test phrase: previews/kits/core.listen.png + WAVs segan new sfx coin --preset coin --description "bright two-note pickup" segan suggest song theme --mood "exploration" # key, tempo, meter, texture, opening, progression, instruments segan new song theme --description "exploration loop" # takes the suggestion (or --key/--tempo/--meter) segan lint # format errors + warnings from the source and the rendered audio segan preview coin theme # WAV + listen sheet (+ loop seam view) per output; numbers with --json segan gallery # every asset side by side + loudness by category segan build # WAVs + manifest.json (+ Godot resources) into output_dir

The demo project in examples/demo/ has three kits (nes, fm_soft, arcade_synth), the preset SFX and looping songs with variants; examples/godot/ is the Godot 4.7 project it builds into (run segan build in examples/demo first, then open it in Godot and press Play).

Listen sheets: how an agent "hears"

An agent can't hear, so segan preview draws the sound: a header with the numbers (length, peak, true peak, LUFS vs. target, limiter, lead-in, loop seam click), the arrangement and a piano roll per track (from the source), the waveform (clipping in red), a log-frequency spectrogram with octave lines, the intended pitch (white) and the detected pitch (cyan), and the loudness over time. --json adds onsets, per-note pitch checks in cents, spectral centroid and more. What it can't judge is taste: every asset stays status: draft until a human listens and runs segan mark --status approved.

Using the output in a game

segan build writes WAVs (16-bit, loop points in a smpl chunk, markers as cues) and manifest.json: per asset its files, lengths and loop points in samples; songs also their tempo, sections, arrangement and markers in samples, seconds and bars, variants and stems; SFX their variations and phases. With export = ["wav", "godot"] and an output_dir inside a Godot 4 project, SEGAN also writes each WAV's loop points and compression into its .import, an AudioStreamRandomizer per SFX with variations and an AudioStreamSynchronized per song with stems (export + "stems"):

$Music.stream = load("res://assets/generated/audio/music/overworld.wav")   # loops seamlessly by itself

$Music.play() $Coin.stream = load("res://assets/generated/audio/sfx/coin.tres") # a different variation each time $Coin.play()

The files are plain WAV (Ogg for music with "ogg"), so any engine plays them; manifest.json is the engine-neutral contract (variations, loop points, buses, playback hints). With "web" in export, the build also writes segan_audio.js, a Web Audio player for the manifest. Unity, Unreal and Defold: see "Other engines" in the engines topic (segan docs engines) for their import settings and what to read from the manifest.

Using SEGAN with Claude

SEGAN ships a Claude skill that teaches an agent the whole workflow (setting up a game's audio, writing kits, SFX and songs, reading listen sheets honestly, changing the sound over time):

segan skill install          # copies it to <repo>/.claude/skills/segan/

Using SEGAN from any agent (MCP)

claude mcp add segan -- uvx segan-gen mcp --project /path/to/audio    # no install needed (uv); or `segan mcp` after pip install

A stdio MCP server: 26 tools, listen sheets as images, WAVs as audio. Other clients take the same command in their config:

{ "mcpServers": { "segan": { "command": "uvx", "args": ["segan-gen", "mcp", "--project", "/path/to/audio"] } } }

SEGAN is listed in the MCP Registry as io.github.lukasgolino/segan.

Generator scripts and MIDI

segan.api (keys, chords, progressions, Euclidean rhythms, arpeggios, a pattern builder and YAML writers) is a stable API for scripts that generate many sounds or procedural music. segan import midi song.mid --kit nes converts a MIDI file into a song: quantized to the grid, snapped to the key, parts mapped to kit instruments, with a report of every change.

License

MIT. See LICENSE.