Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
作者提供的说明(英文原文)
Audio perception for AI agents: measure, see, compare, edit and synthesize sound locally.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
AUDIO_MCP_ALLOWED_DIRS, AUDIO_MCP_MAX_SECONDS你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"audio": {
"command": "uvx",
"args": [
"audio-mcp"
],
"env": {
"AUDIO_MCP_ALLOWED_DIRS": "your-value",
"AUDIO_MCP_MAX_SECONDS": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add audio --env AUDIO_MCP_ALLOWED_DIRS=your-value --env AUDIO_MCP_MAX_SECONDS=your-value -- uvx audio-mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"audio": {
"command": "uvx",
"args": [
"audio-mcp"
],
"env": {
"AUDIO_MCP_ALLOWED_DIRS": "your-value",
"AUDIO_MCP_MAX_SECONDS": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"audio": {
"type": "stdio",
"command": "uvx",
"args": [
"audio-mcp"
],
"env": {
"AUDIO_MCP_ALLOWED_DIRS": "your-value",
"AUDIO_MCP_MAX_SECONDS": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
AUDIO_MCP_ALLOWED_DIRS envAUDIO_MCP_MAX_SECONDS env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 mshark1 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.4.0)于21天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。
同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Audio perception for AI agents. Language models can't hear. This MCP server turns sound into things they *can* reason about: measurements, plain-language problem reports, spectrogram images, note lists, event timelines, transcripts and before/after diffs. It can also edit and synthesize audio, so an agent can work in a loop: make or fix a sound → measure it → look at it → verify the change.
Everything runs locally. No GPU, no API keys. Core dependencies: numpy, scipy, soundfile, matplotlib.
Real output (JSON abbreviated) from the bundled demo, scripts/demo.py:
> audio_analyze voice_raw.wav # speech recorded with mains hum and hiss
levels: lufs_integrated -32.16, true_peak_dbtp -11.76, clipped_samples 0 issues: [warning] Mains hum at 60 Hz (peaks at 60, 180 Hz). Fix: notch each with {"op":"eq","hz":60,"db":-30,"q":30}, {"op":"eq","hz":180,"db":-30,"q":30}; for voice, highpass at ~80-100 Hz also removes the fundamental. [info] Noise floor around -33.4 dBFS in the quietest parts; hiss or background noise may be audible.
audio_events sfx.wav # a zap, a noise hit, another hit, a rising chirp
0.09-0.36s | -4dB | tonal | balanced | glide G#6->B3 (-33st) | sharp attack 0.59-0.69s | -16dB | noisy | very bright/harsh | sharp attack ...
audio_melody melody.wav # "Mary Had a Little Lamb", transcribed blind
E4(0.23) D4(0.24) C4(0.23) D4(0.24) E4(0.25) E4(0.25) E4(0.5) D4(0.24) D4(0.26) D4(0.49) E4(0.25) G4(0.26) G4(0.47)
| Tool | What it gives the agent |
|---|---|
audio_analyze | Peak, true peak, RMS, LUFS loudness, clipping, DC offset, a loudness sparkline, silence and noise floor, stereo correlation/width/balance, band energy, brightness, tonal vs. noisy, strongest frequencies as note names, pitch, onsets, tempo, edge clicks, loop-seam quality, and an `issues` list in plain language with suggested fixes |
audio_events | Splits audio into distinct sounds and describes each one: timing, level, attack, tonal/noisy, brightness, pitch or glide |
audio_view | PNG waveform and/or spectrogram, with an optional pitch overlay. Every column covers its full time span, so short clicks aren't skipped on long files |
audio_timeline | Level and brightness over time. Streams the file, so it works on recordings of any length |
audio_melody | Single-line transcription: notes, timings, cents, compact text |
audio_transcribe | Speech to text with local Whisper: timed words, language, speaking rate, long pauses and uncertain words *(optional extra)* |
audio_compare | A/B summary, metric deltas, per-band dB changes, issues fixed or introduced, and a null test (identical? only a gain change? lightly changed?) |
audio_process | An ordered chain of edits written to a new file: gain, peak/LUFS normalize, true-peak limiter, compressor, noise reduction, RMS normalize, trim, fades, crop, pad, high/low-pass, peaking EQ, shelves, DC removal, polarity, mono/stereo, resample, reverse, seamless-loop crossfade, mix, append |
audio_batch_survey | Audits a folder for consistency (loudness outliers, mixed sample rates/channels/formats, uneven leading silence) and returns ready-to-run fixes |
audio_batch_process | Applies one edit chain to many files and writes them to an output folder |
audio_synthesize | Declarative synth: band-limited oscillators with phase control, noise colours (pink/brown loop seamlessly), sweeps, ADSR, vibrato, tremolo, filters, pan, note sequences, plus exact test signals (impulse, DC, silence) |
audio_info | Metadata for a file, or a listing of the audio files in a folder |
audio_check_delivery | Pass/fail against a delivery spec (Apple Podcasts, Spotify, YouTube, EBU R 128, ATSC A/85, ACX audiobooks, game SFX) with cited sources and a fix that has already been tried on your file |
audio_check_game_project | Audits a Godot 4 project's audio: loudness consistency per category, loop settings and clicky seams, defects, and broken or unused res:// references |
Reads WAV, FLAC, OGG/Vorbis, Opus, MP3, AIFF and CAF natively (via libsndfile). With FFmpeg installed it also reads M4A/AAC (phones, Zoom, voice memos), WMA and the audio of video files (MP4, MOV, WebM, MKV): winget install Gyan.FFmpeg on Windows, brew install ffmpeg on macOS, sudo apt install ffmpeg on Debian/Ubuntu, or set AUDIO_MCP_FFMPEG to the binary. Each file is decoded once per session. Edited files are written as WAV/FLAC/OGG/AIFF/MP3.
audio_check_delivery tells you whether a file meets a platform's spec and how to fix it if it doesn't. Every criterion shows what's required, what was measured and whether it passes. The suggested fix is an ordered audio_process chain (noise handling before gain, true-peak limiting last) that has already been simulated on your file, and the tool says plainly when something can't be fixed automatically, or when heavy background noise needs a person's judgment. Spec numbers cite their official sources and the date they were checked.
audio_check_game_project(project_dir) audits every .wav/.ogg/.mp3 in a Godot 4 project. It infers categories (UI, SFX, voice, music, ambience) from folder and file names, or takes your own mapping. It reads the .import settings to find music that won't loop, sound effects that loop forever, and loop seams that click. It compares loudness within each category (short sounds by their loudest moment, music by integrated LUFS) and reports outliers with fixes you can run directly. It also scans scenes and scripts for broken, wrongly cased or unused res:// audio references. It never modifies the project.
pip install audio-mcp # or: uv tool install audio-mcp
pip install "audio-mcp[speech]" # adds audio_transcribe (faster-whisper; downloads a ~145 MB model on first use)
Claude Code
claude mcp add audio -- uvx audio-mcp
claude mcp add audio -- audio-mcp
Claude Desktop, Cursor, and other clients (JSON config):
{
"mcpServers": { "audio": { "command": "uvx", "args": ["audio-mcp"] } } }
Then ask things like *"check the sound effects in ./sfx for problems"*, *"clean up interview.wav for a podcast"* or *"design a short UI confirm sound and check it isn't harsh"*.
By default the server can read and write any file your user account can. To confine it, set AUDIO_MCP_ALLOWED_DIRS to a list of directories (separated by ; on Windows, : elsewhere):
{ "command": "uvx", "args": ["audio-mcp"], "env": { "AUDIO_MCP_ALLOWED_DIRS": "/home/me/audio" } }
Paths are checked after resolving .. and symlinks. Other settings: AUDIO_MCP_MAX_SECONDS (largest section loaded into memory per call, default 1800), AUDIO_MCP_WHISPER_MODEL (default base), AUDIO_MCP_ROOT (base for relative paths).
The tests mostly use synthetic signals whose correct answer is known by construction, so they check correctness rather than just "no crash":
AudioError that explains itself. _processed.wav; overwriting needs overwrite=true, and batch output can't target the input folder.polyphony_likely instead of reporting a confident wrong pitch, weak tempos carry a low-confidence note, Whisper's uncertain words are listed, and LUFS is null for clips under 0.4 s.sensitivity dulls quiet consonants, so verify speech edits with audio_transcribe.audio-mcp-assets is a public-domain pack of test and calibration audio (tones, sweeps, calibrated noise, loudness, stereo and phase tests, impulses, problem files) that an AI agent built using only these tools. Every file is verified against known ground truth, twice, including independently of this project.
Improvements from people and AI agents are welcome. See CONTRIBUTING.md; AI coding agents should also read AGENTS.md. The bar for a feature is that it does one thing well, with a test against known ground truth.
MIT