Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
PlayStation Network (PSN) gaming history: playtime, trophies and purchased library.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
PSN_NPSSO, PSN_STORE_LOCALE标为机密的值是你账户的钥匙。千万不要分享给别人,也不要粘贴到聊天里。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"ps-store": {
"command": "uvx",
"args": [
"mcp-ps-store"
],
"env": {
"PSN_NPSSO": "your-value",
"PSN_STORE_LOCALE": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add ps-store --env PSN_NPSSO=your-value --env PSN_STORE_LOCALE=your-value -- uvx mcp-ps-store运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"ps-store": {
"command": "uvx",
"args": [
"mcp-ps-store"
],
"env": {
"PSN_NPSSO": "your-value",
"PSN_STORE_LOCALE": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"ps-store": {
"type": "stdio",
"command": "uvx",
"args": [
"mcp-ps-store"
],
"env": {
"PSN_NPSSO": "your-value",
"PSN_STORE_LOCALE": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
PSN_STORE_LOCALE env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 murzin-ml 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
你需要填写:PSN_NPSSO
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.1.0)于2个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。
同一分类中有:Spec Driven Development, Remote Desktop Commander, Foliosio
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Read your support inbox, tag conversations and save draft replies from your AI agent. Never sends.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
MCP server for the PlayStation Network (PSN): it exposes your own gaming history — playtime, trophies, purchased library — so an AI assistant can recommend games from real data instead of guesswork.
Русская версия: README.ru.md.
PSN has no public API. This server talks to the same internal API the PlayStation mobile app uses, authenticating with an NPSSO cookie taken from a browser session. Every request is a read; nothing is ever written back to the account.
The layout follows a layered architecture: an API layer (MCP tools), a core layer (services, repositories, DTOs), a DI container and an infrastructure layer.
mcp)dependency-injectorpydantic-settingspytest-asyncio| Tool | What it is for |
|---|---|
psn_taste_profile | The main one: a single digest — top games by hours, favourite franchises, playstyle habits (average session, share of deep dives, platinum rate), games close to 100%, games abandoned after an hour, and purchases never launched. Start here for any recommendation question. |
psn_library | Filterable game list: search by title, sort by hours / last played / trophy progress, filter by platform, hours, dates and progress. |
psn_game_trophies | Every trophy of one game: earned or not, date, rarity, share of players who have it. |
psn_owned_games | What is already bought or claimed through PS Plus, with hours where known — so nothing already owned gets recommended. |
psn_recently_played | What was launched most recently. |
psn_profile | Online ID, PS Plus, trophy level, lifetime trophy counts. |
psn_refresh | Drops the response cache (PSN answers are cached for 10 minutes). |
Plus a recommend_games prompt — a ready-made "build my profile and recommend games" scenario that takes an optional steer such as "something short" or "co-op for two".
Python 3.11+ is required.
With Poetry:
poetry install
Or with a plain virtualenv:
python3.11 -m venv .venv && .venv/bin/pip install -e .
{"npsso":"..."}.npsso value and run:poetry run psn-login PASTE_NPSSO_HERE
Tokens go to ~/.mcp-ps-store/tokens.json with 0600 permissions.
About session lifetime. The access token lives an hour and the refresh token only ten days, but the NPSSO itself lives about two months. The NPSSO is therefore stored next to the tokens, and the server re-authenticates on its own when the refresh token dies. In practice one psn-login lasts about 60 days.
poetry run psn-doctor
It prints the account name, how many games are visible and the top five by hours.
claude mcp add ps-store -- /path/to/mcp-ps-store/.venv/bin/python -m app.main
In claude_desktop_config.json:
{
"mcpServers": { "ps-store": { "command": "/path/to/mcp-ps-store/.venv/bin/python", "args": ["-m", "app.main"], "cwd": "/path/to/mcp-ps-store" } } }
Codex speaks stdio to local MCP servers, so it works the same way. Either run codex mcp add, or add this to ~/.codex/config.toml:
[mcp_servers.ps-store]
command = "/path/to/mcp-ps-store/.venv/bin/python" args = ["-m", "app.main"] cwd = "/path/to/mcp-ps-store"
Check it with /mcp inside a Codex session.
ChatGPT cannot launch a local process. Custom connectors are added in Developer mode (Settings → Apps → Advanced) and must be a public HTTPS endpoint speaking SSE or Streamable HTTP. So the server has to be switched to HTTP transport and published:
PSN_MCP_TRANSPORT=streamable-http PSN_MCP_PORT=8000 poetry run mcp-ps-store
Then expose http://127.0.0.1:8000/mcp over HTTPS — with OpenAI's Secure MCP Tunnel, or a tunnel such as cloudflared / ngrok — and add the resulting URL as a custom connector.
This publishes your PSN history to whoever finds the URL. The server has no authentication of its own, so put the tunnel behind auth, keep it running only while you need it, and prefer Codex CLI if a local client will do.
All settings are read from the environment or a .env file (see .env.example).
| Variable | Default | Meaning |
|---|---|---|
PSN_NPSSO | — | NPSSO cookie. An alternative to psn-login: if set, the server signs in by itself. |
PSN_TOKENS_PATH | ~/.mcp-ps-store/tokens.json | Where tokens are cached. |
PSN_CACHE_TTL | 600 | How long PSN responses are reused, in seconds. |
PSN_STORE_LOCALE | en-us | Locale used in store.playstation.com links. |
PSN_REQUEST_TIMEOUT | 30 | HTTP timeout for PSN requests, in seconds. |
PSN_MCP_TRANSPORT | stdio | stdio, streamable-http or sse. |
PSN_MCP_HOST | 127.0.0.1 | Bind address for the HTTP transports. |
PSN_MCP_PORT | 8000 | Port for the HTTP transports. |
hours: null.psn_owned_games stops it suggesting something already bought.backlog_unavailable note.Alan Wake II and Alan Wake 2 are one game..
├── app/ │ ├── api/ # MCP layer: tools, prompts, serialisers, tool errors │ │ ├── games/ │ │ ├── profile/ │ │ └── taste/ │ ├── core/ # Business logic: services, repositories, DTOs │ │ ├── auth/ # NPSSO -> tokens, refresh, re-login │ │ ├── games/ # Library, playtime/trophy merge, name normalisation │ │ ├── profile/ # Account profile and trophy summary │ │ └── taste/ # Taste digest aggregation │ ├── di/ # DI containers and providers │ ├── infra/adapters/ # HTTP client, token storage, TTL cache │ ├── cli.py # psn-login, psn-doctor │ └── main.py # MCP server entry point ├── settings/ # pydantic-settings configuration ├── tests/ │ ├── core/ # Merge and aggregation tests │ └── factories/ # Builders for test data └── pyproject.toml
poetry run pytest # unit tests; no network and no account needed
poetry run psn-doctor # live check against the signed-in account
MIT — see LICENSE.