Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
作者提供的说明(英文原文)
Drive a local Blender headlessly: inspect, convert, render and script 3D files.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
BLENDER_PATH, BLENDER_MCP_TIMEOUT_MS, BLENDER_MCP_WORKDIR, BLENDER_MCP_ALLOW_PYTHON, BLENDER_MCP_INLINE_IMAGE_BYTES, BLENDER_MCP_INLINE_IMAGE_PX, BLENDER_MCP_MAX_CONCURRENCY, THREE_WS_BASE, THREE_WS_FORGE_TIMEOUT_MS, THREE_WS_FORGE_PROVIDER_KEY标为机密的值是你账户的钥匙。千万不要分享给别人,也不要粘贴到聊天里。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"blender": {
"command": "npx",
"args": [
"-y",
"@three-ws/blender-mcp"
],
"env": {
"BLENDER_PATH": "your-value",
"BLENDER_MCP_TIMEOUT_MS": "your-value",
"BLENDER_MCP_WORKDIR": "your-value",
"BLENDER_MCP_ALLOW_PYTHON": "your-value",
"BLENDER_MCP_INLINE_IMAGE_BYTES": "your-value",
"BLENDER_MCP_INLINE_IMAGE_PX": "your-value",
"BLENDER_MCP_MAX_CONCURRENCY": "your-value",
"THREE_WS_BASE": "your-value",
"THREE_WS_FORGE_TIMEOUT_MS": "your-value",
"THREE_WS_FORGE_PROVIDER_KEY": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add blender --env BLENDER_PATH=your-value --env BLENDER_MCP_TIMEOUT_MS=your-value --env BLENDER_MCP_WORKDIR=your-value --env BLENDER_MCP_ALLOW_PYTHON=your-value --env BLENDER_MCP_INLINE_IMAGE_BYTES=your-value --env BLENDER_MCP_INLINE_IMAGE_PX=your-value --env BLENDER_MCP_MAX_CONCURRENCY=your-value --env THREE_WS_BASE=your-value --env THREE_WS_FORGE_TIMEOUT_MS=your-value --env THREE_WS_FORGE_PROVIDER_KEY=your-value -- npx -y @three-ws/blender-mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"blender": {
"command": "npx",
"args": [
"-y",
"@three-ws/blender-mcp"
],
"env": {
"BLENDER_PATH": "your-value",
"BLENDER_MCP_TIMEOUT_MS": "your-value",
"BLENDER_MCP_WORKDIR": "your-value",
"BLENDER_MCP_ALLOW_PYTHON": "your-value",
"BLENDER_MCP_INLINE_IMAGE_BYTES": "your-value",
"BLENDER_MCP_INLINE_IMAGE_PX": "your-value",
"BLENDER_MCP_MAX_CONCURRENCY": "your-value",
"THREE_WS_BASE": "your-value",
"THREE_WS_FORGE_TIMEOUT_MS": "your-value",
"THREE_WS_FORGE_PROVIDER_KEY": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"blender": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@three-ws/blender-mcp"
],
"env": {
"BLENDER_PATH": "your-value",
"BLENDER_MCP_TIMEOUT_MS": "your-value",
"BLENDER_MCP_WORKDIR": "your-value",
"BLENDER_MCP_ALLOW_PYTHON": "your-value",
"BLENDER_MCP_INLINE_IMAGE_BYTES": "your-value",
"BLENDER_MCP_INLINE_IMAGE_PX": "your-value",
"BLENDER_MCP_MAX_CONCURRENCY": "your-value",
"THREE_WS_BASE": "your-value",
"THREE_WS_FORGE_TIMEOUT_MS": "your-value",
"THREE_WS_FORGE_PROVIDER_KEY": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
BLENDER_PATH envBLENDER_MCP_TIMEOUT_MS envBLENDER_MCP_WORKDIR envBLENDER_MCP_ALLOW_PYTHON envBLENDER_MCP_INLINE_IMAGE_BYTES envBLENDER_MCP_INLINE_IMAGE_PX envBLENDER_MCP_MAX_CONCURRENCY envTHREE_WS_BASE envTHREE_WS_FORGE_TIMEOUT_MS env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 nirholas 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
你需要填写:THREE_WS_FORGE_PROVIDER_KEY
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.5.0)于38天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
@three-ws/blender-mcp
Give any AI agent the Blender on your machine. Headless, no GUI, no add-on to install.
A Model Context Protocol server that hands an AI assistant a real Blender over stdio. Inspect a 3D file, convert between GLB, glTF, FBX, OBJ, STL, PLY, Collada, Alembic, USD and
.blend, render an auto-framed and auto-lit preview that comes back inline so the assistant can see it, run abpyscript against a scene, and generate a model from a text prompt on the free three.ws Forge lane.
Blender runs in background mode (blender -b), one process per call. That means it works on a server, in CI, and inside a container with no display, no GUI session to keep alive, and no add-on to install into Blender first. Everything is real: each tool drives the Blender installed on the machine, and blender_forge_import calls the live public three.ws generation pipeline.
PATH, set BLENDER_PATH to the executable (/Applications/Blender.app/Contents/MacOS/Blender on macOS).Call blender_info first if anything misbehaves: it reports the exact executable, version, render engines, and file formats this build supports.
npm install @three-ws/blender-mcp
Or run it with npx (no install):
npx -y @three-ws/blender-mcp
claude mcp add blender -- npx -y @three-ws/blender-mcp
Paste this into your MCP config (~/Library/Application Support/Claude/claude_desktop_config.json on macOS, %APPDATA%\Claude\claude_desktop_config.json on Windows):
{
"mcpServers": { "blender": { "command": "npx", "args": ["-y", "@three-ws/blender-mcp"] } } }
Add "env": { "BLENDER_PATH": "/path/to/blender" } if Blender is not on PATH.
| Tool | What it does |
|---|---|
blender_info | Reports the Blender being driven: path, version, bundled Python, usable render engines, and the import/export formats this build actually supports. Read-only. |
blender_scene_info | Opens a 3D file and describes it: objects with types, parents, dimensions and modifiers; evaluated triangle and vertex counts; materials; a texture inventory with each image's resolution and byte size; armature bone names; animation actions with frame ranges; world-space bounds. Read-only. |
blender_convert | Imports one format and exports another, chosen by the file extensions. Applies modifiers by default and can bake in a uniform unit scale. The exact format list depends on the build (some Linux packages ship without USD, Collada, or Alembic), and blender_info reports what yours actually has. |
blender_optimize | The delivery pass in one call: decimate to a triangle budget, scale oversized textures, purge unreferenced datablocks, and compress the mesh streams with meshopt or Draco. Reports before and after triangles, texture bytes and file size. |
blender_render | Renders a still PNG and returns it inline, so the assistant can actually see the model in one call even with no filesystem access. Ask for several views and it orbits the model, every angle in the same launch. If the file has no camera, one is created and framed to the model's bounding sphere; if it has no light, a key light and a lit world are added. A scene that already has its own camera and lighting renders as authored. |
blender_run_python | Runs a bpy script against a scene, optionally opening a file first and exporting the result afterwards. The escape hatch for anything the other tools do not cover. |
blender_forge_import | Generates a model from a text prompt or a reference image on the public three.ws Forge pipeline and brings it into Blender, converting on the way in if the output asks for another format. The default lane is free. |
Describe a file before touching it:
> What is in ~/assets/character.fbx?
blender_scene_info { "input": "~/assets/character.fbx" } → 4 meshes, 41,208 triangles, 1 armature (67 bones), 3 actions, bounds 1.78m tall
Make a model shippable and see what it cost:
blender_optimize { "input": "character.glb", "output": "character-web.glb", "max_triangles": 30000, "max_texture_px": 1024 }
→ 4.1 MB to 780 KB (81% saved): 96,412 to 30,000 triangles, textures 2048 to 1024, meshopt compressed
Look at it from four sides at once:
blender_render { "input": "character-web.glb", "views": 4 }
Convert a client's FBX into a web-ready GLB, in metres:
blender_convert { "input": "character.fbx", "output": "character.glb", "scale": 0.01 }
See what you just made:
blender_render { "input": "character.glb", "output": "preview.png", "samples": 64 }
Halve the triangle count and export in one call:
blender_run_python {
"input": "character.glb", "output": "character-lod1.glb", "code": "import bpy\nfor obj in bpy.data.objects:\n if obj.type == 'MESH':\n obj.modifiers.new('Decimate', 'DECIMATE').ratio = 0.5\nresult = {'meshes': len([o for o in bpy.data.objects if o.type == 'MESH'])}" }
Generate an asset and open it as a .blend:
blender_forge_import { "prompt": "a weathered brass diving helmet", "output": "helmet.blend" }
Or reconstruct one from a reference image:
blender_forge_import { "image": "./reference.png", "prompt": "a brass diving helmet", "output": "helmet.glb" }
Meshopt- and Draco-compressed assets are decoded automatically before Blender opens them, in process, with no external binary to install.
This is not a nicety. Blender's glTF importer has no decoder for EXT_meshopt_compression, which is what gltfpack emits and what most three.ws avatars are delivered as; handed one it fails outright with *"Extension EXT_meshopt_compression is not available on this addon version"*. Draco is nominally supported but only on builds that ship libextern_draco, which several Linux distribution packages do not. Every tool that takes an input goes through the same decode, and the response names what was decoded in decoded_compression. Your file is never modified: the decoded copy lives in the job's scratch directory and is deleted with it.
Every tool call spawns blender -b --factory-startup --python src/py/runner.py -- and exits. Three consequences worth knowing:
Failures come back as structured tool errors (input_not_found, format_unsupported, engine_unavailable, timeout, blender_not_found, blender_unusable, blender_crashed), each with a message that says what to do about it. blender_not_found means no candidate exists; blender_unusable means one exists but would not run, and carries the per-candidate diagnostics, because on a loaded machine a failed probe is transient and telling you to install software you already have is the wrong answer.
| Variable | Default | Purpose |
|---|---|---|
BLENDER_PATH | discovered on PATH and at the platform's standard install locations | Absolute path to the Blender executable. |
BLENDER_MCP_TIMEOUT_MS | 300000 | Ceiling for one Blender job. |
BLENDER_MCP_WORKDIR | /three-ws-blender-mcp | Where outputs land when a tool is called without an explicit output path. |
BLENDER_MCP_ALLOW_PYTHON | 1 | Set to 0 to withdraw blender_run_python from the advertised tool list entirely. |
BLENDER_MCP_MAX_CONCURRENCY | 2 | Blender processes allowed at once. Further calls queue rather than compete for memory. |
BLENDER_MCP_INLINE_IMAGE_PX | 768 | Longest edge of the render copy returned inline. The full-resolution PNG always goes to disk. |
BLENDER_MCP_INLINE_IMAGE_BYTES | 1500000 | Past this the image stays on disk and the response says so. |
THREE_WS_BASE | https://three.ws | Deployment backing blender_forge_import. |
THREE_WS_FORGE_TIMEOUT_MS | 600000 | Ceiling for one text-to-3D generation. |
THREE_WS_FORGE_PROVIDER_KEY | unset | Meshy/Tripo key for the bring-your-own-key geometry lane. The default image lane is free and needs no key. |
blender_run_python executes caller-supplied Python inside Blender with the permissions of this server: it can read and write the local filesystem. That is the point of the tool, and it is annotated destructiveHint: true so a client can prompt before running it. For unattended or shared deployments, set BLENDER_MCP_ALLOW_PYTHON=0 and the tool is never advertised.
Everything else stays local. Only blender_forge_import reaches the network, and only to the three.ws deployment named by THREE_WS_BASE.
node src/index.js # run the server over stdio
npm test # offline invariants + real-Blender integration npm run inspect # open the MCP Inspector against it
test/registration.test.mjs runs offline and passes with no Blender installed. test/blender-session.test.mjs drives the server through a real MCP stdio session against the local Blender, building its fixture with Blender itself; it skips cleanly when no Blender is present.
integrations/blender/ is the artist-facing counterpart: a Blender add-on with a sidebar panel that generates three.ws models from inside the GUI. This package is the agent-facing one.@three-ws/scene-mcp composes whole 3D worlds from a sentence.Apache-2.0