Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
作者提供的说明(英文原文)
Compose a placed 3D diorama from one sentence, export a forged world, browse saved scenes.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
THREE_WS_BASE, THREE_WS_TIMEOUT_MS你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"scene": {
"command": "npx",
"args": [
"-y",
"@three-ws/scene-mcp"
],
"env": {
"THREE_WS_BASE": "your-value",
"THREE_WS_TIMEOUT_MS": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add scene --env THREE_WS_BASE=your-value --env THREE_WS_TIMEOUT_MS=your-value -- npx -y @three-ws/scene-mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"scene": {
"command": "npx",
"args": [
"-y",
"@three-ws/scene-mcp"
],
"env": {
"THREE_WS_BASE": "your-value",
"THREE_WS_TIMEOUT_MS": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"scene": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@three-ws/scene-mcp"
],
"env": {
"THREE_WS_BASE": "your-value",
"THREE_WS_TIMEOUT_MS": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
THREE_WS_BASE envTHREE_WS_TIMEOUT_MS env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日
注册名称已通过 GitHub 账户 nirholas 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.2.2)于27天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
@three-ws/scene-mcp
Speak 3D worlds into being: turn one sentence into a placed diorama from any AI agent.
A Model Context Protocol server that gives any AI assistant the three.ws diorama pipeline over stdio. Describe a world in a sentence and
compose_scenereturns a placed plan (mood, palette, ground, and a set of single-object forge prompts), ready to build into an orbitable 3D scene.build_worldcollapses the whole pipeline (compose → forge every object → merge) into one call for agents with no browser to drive it.export_scenemerges an already-forged diorama into one glTF 2.0 binary (every object a named, selectable node, plus ground and mood-tuned lighting), ready to open in Scene Studio. Browse saved worlds withget_sceneandlist_scenes.
This is the companion to the three.ws avatar one-liner: avatars give you a *character*; scenes give you a *world*. No API key, no signer, no payment: every call hits the public /api/diorama endpoint.
npm install @three-ws/scene-mcp
Or run with npx (no install):
npx @three-ws/scene-mcp
Claude Code, one line:
claude mcp add scene -- npx -y @three-ws/scene-mcp
Claude Desktop / Cursor (claude_desktop_config.json or mcp.json):
{
"mcpServers": { "scene": { "command": "npx", "args": ["-y", "@three-ws/scene-mcp"] } } }
Inspect the surface with the MCP Inspector:
npx -y @modelcontextprotocol/inspector npx @three-ws/scene-mcp
| Tool | Type | What it does |
|---|---|---|
compose_scene | generative | One sentence → a diorama plan: title, mood, palette, ground, and 2-8 placed single-object forge prompts. |
build_world | generative | One sentence → a fully forged, exported 3D world in one call: compose → forge every object (free lane) → merge into one GLB. No browser needed; can take a couple of minutes. |
export_scene | generative | Merge an already-forged diorama (objects with real glbUrls) into one glTF 2.0 binary (named, selectable nodes plus ground and mood-tuned lighting), ready for Scene Studio. |
get_scene | read-only | Fetch a saved world by id (with GLB URLs) and its orbitable viewer URL. |
list_scenes | read-only | Browse the recent or featured diorama gallery. |
compose_scene returns only the *plan*: no meshes are forged and nothing is saved. Forge each object via /api/forge, then either call export_scene yourself or POST /api/diorama {action:"save"} to mint a shareable permalink at https://three.ws/diorama?id=…. build_world does the compose-forge-export sequence for you in a single tool call. Both build_world and export_scene degrade gracefully on partial failure: objects that never forge are skipped and named in the response's skipped array; the rest of the world still exports.
`compose_scene`: prompt (required, 3-1024 chars: one sentence describing the world).
`build_world`: prompt (required, 3-1024 chars: one sentence describing the world).
`export_scene`: diorama (required: the diorama object returned by compose_scene/get_scene, with each object to include carrying status:"ready" and a real glbUrl).
`get_scene`: id (required: the diorama id returned at save time).
`list_scenes`: list (recent | featured, default recent), limit (1-50, default 24).
// compose_scene
{ "prompt": "a lonely lighthouse on a stormy cliff at dusk" }
{ "ok": true, "diorama": { "title": "Beacon at Dusk", "mood": "dusk", "ground": "stone", "island": "craggy", "palette": { "sky": ["#2b2350", "#c76b4a"], "ground": "#5b5560", "fog": "#3a3550", "accent": "#ffb27a" }, "objects": [ { "id": "obj-0", "label": "lighthouse", "prompt": "white-and-red striped stone lighthouse", "position": [0, 0, 0], "scale": 2.2, "rotationY": 0, "status": "pending", "glbUrl": null } ] }, "object_count": 1, "viewer_base": "https://three.ws/diorama" }
// build_world: the whole pipeline in one call
{ "prompt": "a neon alley with a food cart and two streetlights" }
{ "ok": true, "diorama": { "title": "Neon Alley", "mood": "night", /* ...forged objects with real glbUrl values... */ }, "object_count": 4, "ready_count": 4, "glb_url": "https://storage.googleapis.com/.../scene-neon-alley.glb", "scene_studio_url": "https://three.ws/scene?model=https%3A%2F%2Fstorage.googleapis.com%2F...%2Fscene-neon-alley.glb", "exported_count": 4, "skipped": [] }
https://three.ws (or your own THREE_WS_BASE).| Variable | Required | Default |
|---|---|---|
THREE_WS_BASE | no | https://three.ws |
THREE_WS_TIMEOUT_MS | no | 45000 |
Part of the three.ws SDK suite: 3D AI agents, on-chain identity, and agent payments.
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