原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

simulator-use

作者:NoMac-app版本 0.15.1i★ –i在你的电脑上运行
注册名称app.nomac/simulator-use

安装

概览

作者提供的说明(英文原文)

The iOS Simulator for coding agents: build Xcode projects, read the screen as text, tap by label.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 其他

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "simulator-use": {
      "command": "npx",
      "args": [
        "-y",
        "simulator-use",
        "mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add simulator-use -- npx -y simulator-use mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "simulator-use": {
      "command": "npx",
      "args": [
        "-y",
        "simulator-use",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "simulator-use": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "simulator-use",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过域名 nomac.app 验证(注册中心会核实域名所有权)

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 32505 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 32505 个服务器的 88% 更新
  • 基础检查结果等于或优于此分类中其他 32505 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

simulator-use 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.15.1)于4天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, topo^alpin

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Spec Driven Development

作者:formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

在你的电脑上运行★ 440MIT14个月前更新
安装

Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 211昨天更新
安装

topo^alpin

作者:topoalpin.app

Avalanche bulletins and mountain weather forecasts for any place in the Alps.

在云端运行今天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

simulator-use

The fastest, most token-efficient way for an AI agent to use the iOS Simulator. simulator-use gives Claude Code, Codex, Cursor and any other MCP client a phone: it builds and runs your Xcode project, reads the screen as a few lines of text, taps and types by label, and runs your tests case by case. Its own native engine talks to the Simulator directly, so reading the whole screen takes about 250 ms and a tap goes out in under a millisecond, where tools that start a helper for every call take 1.5 to 3 seconds. Free and open source (MIT), on any Mac with Xcode, and from Linux, Windows or a Mac without Xcode through a cloud iPhone.

  • Fast: a whole-screen read in about 250 ms, a tap sent in under 1 ms, a screenshot in about 60 ms (measured on an M6 Mac mini, October 2026).
  • Token-efficient: one line per element the agent can use, nothing else; a dozen tools with short descriptions.
  • Complete: build, install, launch, XCTest and XCUITest per case, logs and crashes, video, permission prompts, in-app purchases, iPhone and iPad.
  • Continuously improved: weekly releases driven by thousands of daily sessions.
  • Anywhere: npx simulator-use cloud start gives a cloud iPhone with Xcode to any machine.

It builds, runs and tests Xcode projects, reads and uses the screen of any app (SwiftUI, UIKit, React Native), answers iOS's permission prompts, reads the app's logs and crashes, and records video.

What the agent sees

Demo · Sign In · iPhone 17 Pro (iOS 27.0)

textfield "Email" #email @201,194 securefield "Password" #password @201,246 switch "Remember me" #remember off @341,298 button "Sign In" #signIn @201,350 text "Not signed in" #status @201,402 tabs: Login (selected) @158,822, Items @244,822

  • One line per element: kind, label, #id (the app's accessibility identifier), state and @x,y, the center in points.
  • Groups, icons inside buttons, scroll bars, the status bar and the keyboard's keys are folded away. The tab bar, scrolling and the keyboard are one line each.
  • Only what can be tapped is listed. An alert, a sheet, a menu or a full-screen view in front hides the screen behind it, and iOS's own permission prompts read as alerts over the app. Rows under the navigation bar, the tab bar or the keyboard are counted as hidden (above, below, to the left or right), not listed.
  • A web view in UIKit (Capacitor, React Native's WebView, a sign-in page inside most apps) is read point by point, and its headings, texts, fields, checkboxes, buttons and links are listed like the rest. Web views hosted by SwiftUI, Safari's own pages, in-app browsers, maps, games and iOS's out-of-process pickers have nothing for accessibility to read. They come back as one unreadable line with their place, so the agent knows to take a screenshot and tap by point.
  • A screenshot, when asked for, is sized to points, so a point in the picture is a point to tap. screenshot_file saves the screen at full resolution as a PNG for a person, a report or the App Store; in cloud mode it is saved on your machine too. Either waits for the screen to hold still (up to 2 s), so it shows the screen, not an animation into it.
  • The sign-in screen above is about 70 tokens. The full accessibility tree it comes from is about 40,000.

Using the screen

ui_act takes steps in the same words ui_look prints, runs them in order, and answers with what changed:

ui_act steps: ["fill #email gary@example.com", "fill #password secret1", "tap #signIn", "wait \"Welcome\""]

4 steps done in 4.5 s changed: #email "gary@example.com" · #password "•••••••" · #status "Welcome, gary@example.com"

Steps:

StepDoes
tap #id, tap "label", tap button "label", tap @x,yTaps; a switch gets a real touch
fill #id textFocuses the field, clears it, types, and reads the text back
type textTypes into the field that has focus
scroll down, scroll right @201,402Scrolls the screen, or one carousel
swipe left, swipe left "Row 3"Swipes the screen, or one row (to reveal Delete)
hold "Row 5" [seconds]Long press, for context menus
set #volume 75Sets a slider to a percent
back, home, key returnThe back button (or edge swipe), the home button, a key
wait "Welcome" [seconds], gone "Loading"Waits for something to appear or go

Every step is checked, so nothing succeeds silently:

  • Typed text is read back from the field. When iOS's autocorrect or smart punctuation changes it (-- to —, ' to ’), the text is pasted instead, which iOS takes as is. A field that still shows something else stops the call and says what it shows.
  • Text in any language (Café, 日本語, emoji) can be typed: what a US keyboard lacks goes through the Simulator's clipboard.
  • fill refuses anything that isn't a text field, so keys never land in whichever field still has focus.
  • A tap that changes nothing is reported, after waiting 2.5 s for late answers such as a permission prompt. A tap inside an area that can't be read says it can't be checked.
  • A target that isn't on screen yet gets two seconds to appear, then fails with the next step: "2 elements are below: scroll down", or, when an alert came up in front, "Answer it first: tap "Cancel" or "Open"".
  • The first failing step stops the rest and returns the screen as it is now.
  • A new screen comes back whole; otherwise only what changed.

Tools

ToolCLIDoes
app_runsimulator-use runBuilds the Xcode project here, installs and launches it, answers with the first screen; errors as file:line; --xcode 26.6 builds with another installed Xcode
devicessimulator-use devicesLists the Simulators on this Mac with their runtime, UDID and state, and its Xcodes
device_usesimulator-use use "iPhone 17 Pro"Chooses the Simulator the other tools use, booting it (one boot at a time); dark mode, a clean status bar
app_controlsimulator-use app launch dev.example.appinstall, launch (answers with the first screen; value passes launch arguments), terminate, uninstall, open_url; grant, revoke and reset_permissions; location; push; the phone's appearance, locale, timezone, text_size and a clean status_bar
ui_looksimulator-use lookReads the screen; find keeps matching lines, screenshot adds a picture, screenshot_file saves a full-resolution PNG, full saves the whole tree; --out file.jpg (or .png) saves the screen where you say
ui_actsimulator-use act "tap #signIn" ...Does steps in order and answers with what changed
app_logssimulator-use logsThe app's print output and its own system log lines; grep, wait_for, crashes
tests_runsimulator-use testRuns the unit and UI tests; each case as it finishes, counts, each failure as file:line and the slowest; "0 tests ran" is an error
screen_recordsimulator-use record startStarts or stops a video of the screen; stop answers with the MP4
job_statussimulator-use jobWaits up to 40 s for a long build and answers with its result, or its progress
job_cancelsimulator-use cancelStops a job
cloudsimulator-use cloud startstart, status, stop a NoMac cloud phone that every tool then runs on; run builds, tests and stops in one call (see Cloud)

The MCP server and the CLI are built from one list, so they always match. The tool list and instructions stay under 4,000 tokens; a test enforces it.

Build and run

app_run does the whole loop in one call: it finds the project (a workspace first, then a project, an XcodeGen spec, or ios/), picks the scheme, builds for the Simulator, installs, launches, and answers with the first screen.

The app's permissions are granted when it is installed and its first launch's prompts (notifications too) are answered, so no prompt stops the agent; permissions: "ask" keeps iOS's prompts, to test them. open_url answers iOS's "Open in …?" for a link that opens another app.

Built Demo in 4.2 s, installed dev.simtap.demo.

Launched Demo in 3.9 s. Demo · Sign In · iPhone 17 Pro (iOS 27.0) textfield "Email" #email @201,194 ...

  • A failed build answers with the errors only, as Sources/App.swift:49:37: error: ..., and the path to the full log.
  • Each folder (each git worktree) builds into its own DerivedData, so rebuilds are incremental and worktrees never share products. SIMULATOR_USE_CACHE_DIR puts it on a disk you keep, so the next machine's build is incremental too.
  • An XcodeGen project is regenerated from project.yml before each build (skipped when nothing changed), so new files are always in it.
  • The next call in the same folder needs no arguments.
  • env: "API_URL=http://127.0.0.1:8080 MODE=test" gives the app those variables (it reads them from ProcessInfo), as an Xcode scheme does; they stay for its later launches, and env: "" clears them.
  • An MCP call answers within 40 s; a longer build answers with a job, and job_status waits for it. From the CLI, simulator-use run simply waits.
  • Two builds of one project never run at once, also from two processes: the second says which process is building it.
  • Expo, React Native, Flutter and Capacitor builds are not done yet; build them with their own tools, then app_control install.

Tests

tests_run runs the scheme's tests and reads the answer from Xcode's result bundle, not from the scrolling output:

Tests failed: 1 passed, 2 failed (3 in 35.3 s). Result bundle: .../tests-1792370825323.xcresult

DemoTests/SignInTests/testRejectsAShortPassword(): Tests/SignInTests.swift:12: XCTAssertEqual failed: ("Welcome, gary@example.com") is not equal to ("Invalid email or password") DemoTests/rejectsAnEmailWithoutAt(): Tests/SignInTests.swift:18: Expectation failed: ...

  • XCTest and Swift Testing both.
  • Each failing test is named the way only takes it, to rerun just that one.
  • "0 tests ran" (no test target, or a filter that matched nothing) is an error, never a pass.

In-app purchases

The App Store's sandbox cannot complete a purchase in a Simulator (Apple: purchases there need a device; signing in fails with AMSErrorDomain). StoreKit Testing can, and app_control storekit applies the app's .storekit file the way Xcode's Run does, with no Xcode window and no change to the app:

simulator-use app storekit Products.storekit   # the app launched last; app_control {action: "storekit", value: "Products.storekit", app: "com.example.app"}

simulator-use app launch # the app loads the file's products, and purchases complete at once simulator-use app storekit clear # back to the App Store

  • Products, purchases, subscriptions and renewals are local (environment Xcode), with no Apple Account.
  • Applying starts from the file's state: its products, no purchases. Purchases complete without iOS's purchase sheet, which is not in the app's accessibility tree.
  • It lasts until the app is removed: building and installing over it keeps it.
  • A relative path is looked up here, then in the folder of the project app_run built last (on a cloud phone, the uploaded project).

Any screen, and its screenshot

An app opens any screen without tapping through it when it reads launch arguments: -Key value sets Key in UserDefaults for that launch only, like the "Arguments Passed On Launch" of an Xcode scheme.

simulator-use app launch com.example.app -Onboarding 3 -Demo YES   # app_control {action: "launch", value: "-Onboarding 3 -Demo YES"}

simulator-use look --out shots/onboarding-3.jpg # sized to points (402x874 on an iPhone 17 Pro), to read simulator-use look --out store/onboarding-3.png # full resolution, for the App Store

  • The words after the app are its arguments, quoted as in a shell: -Greeting "Hello there"

只显示了开头部分;其余内容请在仓库中阅读

问 PopNx