原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

Hera Agent Unity

作者:NotNull92版本 0.2.17i★ –i在你的电脑上运行
注册名称io.github.NotNull92/hera-agent-unity

安装

概览

作者提供的说明(英文原文)

Control and verify a live Unity Editor through a local, low-token MCP server.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 其他

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "hera-agent-unity": {
      "command": "npx",
      "args": [
        "-y",
        "hera-agent-unity",
        "mcp",
        "--transport",
        "stdio"
      ],
      "env": {
        "HERA_MCP_ENABLED": "your-value"
      }
    }
  }
}

在终端中运行这条命令

claude mcp add hera-agent-unity --env HERA_MCP_ENABLED=your-value -- npx -y hera-agent-unity mcp --transport stdio

运行前请先填写空着的值。

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "hera-agent-unity": {
      "command": "npx",
      "args": [
        "-y",
        "hera-agent-unity",
        "mcp",
        "--transport",
        "stdio"
      ],
      "env": {
        "HERA_MCP_ENABLED": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "hera-agent-unity": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "hera-agent-unity",
        "mcp",
        "--transport",
        "stdio"
      ],
      "env": {
        "HERA_MCP_ENABLED": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

需要你填写的值

  • HERA_MCP_ENABLED env

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 NotNull92 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 32476 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 32476 个服务器的 26% 更新
  • 基础检查结果等于或优于此分类中其他 32476 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Hera Agent Unity 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.2.17)于3个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, zanadir

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Spec Driven Development

作者:formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

在你的电脑上运行★ 440MIT14个月前更新
安装

Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 211昨天更新
安装

zanadir

作者:MustacheCase

Find what a repository's CI is missing, and which security checks cannot fail the build.

在你的电脑上运行今天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

hera-agent-unity

Give your AI coding agent hands, eyes, and a checklist inside Unity.

Codex, Claude, Cursor, Copilot, AntiGravity, and other shell-capable agents can inspect your live Unity Editor, change it, run it, test it, see the result, and keep fixing until the evidence says it is done.

Start in 3 steps · What can it do? · Why Hera? · How good is it? · Examples · Commands

English · 한국어


Hera in one minute

An AI can write Unity C# without Hera, but it cannot reliably know what your live Editor looks like after the code is written.

Normally the loop looks like this:

You ask the AI

↓ AI writes code ↓ You open Unity and wait for compile ↓ You copy the error back to the AI ↓ AI fixes it ↓ You press Play and explain what happened ↓ repeat...

Hera closes that loop:

You ask the AI

↓ AI uses Hera ↓ Unity compiles, runs, tests, clicks UI, captures the result ↓ Hera gives the real result back to the AI ↓ AI fixes what failed and checks again ↓ verified result

A simple way to think about it:

The AI is the brain. Hera gives that brain hands to operate Unity, eyes to inspect the result, and a checklist so it does not stop while the project is still broken.

Hera does not replace Unity and it does not replace the coding agent. It connects the two so the agent can work with facts from your actual project instead of guessing from source code alone.


What problem does it solve?

Unity development has a feedback loop that lives outside the source files.

A change can look correct in code and still fail because:

  • Unity did not compile it;
  • the wrong Scene is open;
  • a GameObject or Component is missing;
  • the Inspector has a different serialized value;
  • a Unity API changed in your Editor version;
  • the Console contains an exception;
  • Play Mode behaves differently from Edit Mode;
  • a button is visually present but cannot receive input;
  • a UI layout is technically valid but looks wrong;
  • the AI says "done" before it has actually checked any of those things.

Hera lets the agent ask the real Editor instead.

hera-agent-unity status

hera-agent-unity console --type error hera-agent-unity scene info hera-agent-unity editor play --wait hera-agent-unity test --mode PlayMode

If the selected Editor is not running, Hera can bootstrap the exact project before Connector discovery:

hera-agent-unity --project C:/Projects/Game editor launch

hera-agent-unity --project C:/Projects/Game editor restart

The project version comes from ProjectSettings/ProjectVersion.txt; the matching Unity Hub install comes from UNITY_HUB_EDITOR or the platform default (%ProgramFiles%\Unity\Hub\Editor on Windows). Pass --hub-root for a custom Hub location. Startup uses normal Package Manager behavior, not -noUpm, and returns when the new process publishes that exact project's heartbeat. On Windows, Hera also restores the standard common-profile environment for the Unity child when an agent shell omitted it, so UPM path resolution still starts with the same baseline as a normal desktop launch.

The important part is not the command names. The important part is that the agent can observe → change → run → verify → repair without making you act as the courier between the AI and Unity.


What can it actually do?

You can use Hera for tiny one-line checks or for a full AI-assisted Unity workflow.

What you want the AI to doWhat Hera gives it
Check whether Unity is healthyLive Editor status, version, project, compile state, Console errors
Start or restart the right EditorLaunch or restart the exact project from its recorded Unity version and wait for that project's heartbeat
Understand the current SceneScene info, GameObject search, Component and Inspector reads
Change the SceneCreate/save Scenes; create, duplicate, rename, parent, transform, tag, layer, or delete GameObjects
Edit ComponentsAdd, remove, inspect, and change serialized Component values
Work with project assetsFind, create, copy, move, or delete assets under Assets/
Run project-specific C#Execute C# inside the loaded Editor with access to Unity APIs and project assemblies
Make animationsAuthor AnimationClips, AnimatorController state machines, and Timeline tracks/clips
Test a featureRun EditMode and PlayMode tests and keep the result across domain reloads
Play the gameEnter Play Mode, wait for the real state change, inspect, then stop
See what Unity renderedCapture Scene/Game views or isolated objects, plus bounded uGUI identity/coordinate and Camera.main 3D physics evidence
Test Unity inputInspect uGUI raycasts, or synthesize Input System keyboard/mouse sequences, record them, and replay them in Play Mode
Build UIAuthor uGUI layouts and verify the generated result
Recreate a reference UIMeasure a reference, build the real Unity UI, capture it, compare, and iterate
Improve game feelGive the agent recipes for shake, hit stop, feedback, camera, sound, rewards, and accessibility
Clean up generated-looking UIDetect common spacing, hierarchy, typography, color, and decoration problems
Create your own studio commandsAdd project-specific [HeraTool] actions that appear automatically
Work with several open EditorsTarget the intended project and keep that project identity through port changes
Require approval for risky workPreflight destructive operations and continue only with the matching approval token

In short, Hera is not just a "press Play" remote. It is a bridge for the whole edit-and-check loop around a running Unity project.


Why use Hera?

1. The AI can check its own work

Without Editor access, the agent often ends with:

"This should work."

With Hera, it can finish with evidence such as:

compile: passed

console errors: 0 EditMode tests: 18/18 PlayMode tests: 6/6 button click: verified through EventSystem final Game View: captured

That difference is the main reason Hera exists.

2. You stop being the copy-and-paste bridge

You no longer need to repeatedly:

  1. copy code from the AI;
  2. switch to Unity;
  3. wait for compile;
  4. copy errors back;
  5. explain the Scene hierarchy;
  6. press Play;
  7. describe what happened.

The AI can perform most of that loop itself.

3. It works with the tools you already use

The normal production path is a CLI. Any agent that can run shell commands can use it.

  • Codex
  • Claude Code
  • Cursor
  • GitHub Copilot
  • AntiGravity
  • scripts and CI jobs
  • your own automation

No Python server is required, and no host protocol has to be configured.

4. It is designed for AI context, not just humans

A giant tool response becomes more input for the model to read. Hera therefore gives common commands compact views such as IDs-only GameObject searches and on-demand tool schemas.

The goal is simple: send the agent the smallest amount of Unity state that is enough to make the next decision.

5. It knows that "request sent" is not the same as "work finished"

Unity recompiles scripts, reloads domains, changes ports, enters Play Mode, runs tests, and sometimes drops a connection while doing it.

Hera tracks these workflows instead of treating a successful HTTP send as proof that Unity is finished.

6. It can grow with your project

Start with the built-in commands. Later you can add a [HeraTool] for the workflow your own project repeats every day: build a dungeon room, validate a quest graph, bake a table, spawn a test battle, or check your studio-specific asset rules.


How good is it?

Hera avoids vague "AI magic" claims. The repository keeps concrete measurements and compatibility evidence instead.

Small responses for common agent reads

Measured low-token baselines for list --compact are about 93 estimated tokens across the tested Unity versions. find_gameobjects --ids measured 49 to 55 estimated tokens in the retained cross-version fixtures.

| Unity Editor | list --compact | find_gameobjects --ids |

list --tool --action Read only the selected action parameters, result and safety.
2022.3.62f293 T54 T
2023.2.22f193 T54 T
6000.3.5f293 T49 T
6000.5.0f193 T55 T

T is a simple ceil(UTF-8 bytes / 4) estimate for Hera's CLI payload only. It is not provider billing telemetry. Full methodology: token-reduction benchmark.

Developer Mode on Unity 2022.3

Connector 0.3.0 compiles on Unity 2022.3, but dispatched requests are refused by default with DEVELOPER_MODE_REQUIRED. Enable Developer Mode (Unity 2022.3) in Hera Settings or run hera-agent-unity asset-config developer-mode on; use off to disable it. asset-config developer-mode shows the value and asset-config --json includes developer_mode (read-only).

The setting applies to every Unity 2022.3 project on this machine. Unity 6.6+ ignores it. A missing file/key defaults to off; malformed or locked configuration reads keep the last good value until a successful refresh. Changes need no domain reload. Status and ping still work while locked; cached local-only catalog queries and validation can also succeed, but dispatched requests are refused.

This is an unsupported opt-in line. On 2022.3.62f2, scoped paths for TMP 3.0.7, Timeline 1.7.7, Input System 1.14.0 and AI Navigation 1.1.6 passed independent verification; the package-present Hera suite passed 51/51. Keyboard and mouse delivery matched the same probe on 6000.6.6f1 with Input System 1.20.0. See versions, paths and evidence. unity_docs uses the 6000.6 corpus: both its unity_version and docs_version describe documentation, so compare them with the Editor version in status. With test-framework older than 1.4.0, cancel cannot stop a run whose callback is active in this domain; it preserves its pending record until completion. Stale records without an active callback can still be released.

All other Editor lines (including 2023.x and 6000.0–6000.5) hit an explicit #error. This stops normal project compilation, and other compiler errors may appear alongside it. Remove the package or use one of the two allowed lines.

Compatibility is checked across Unity generations

Supported Unity versions are Unity 6.6+ (6000.6 minimum). The release compile gate installs the Connector's exact source as a normal UPM dependency in a disposable blank project of the representative Editor and requires a clean compile, a green release-gate suite, and zero console errors:

BucketRepresentative EditorLast full-gate result

只显示了开头部分;其余内容请在仓库中阅读

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