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Live+headless Aseprite MCP: Unity export, art-QA, tilemaps, in-editor dialogs, update-aware
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
ASEPRITE_MCP_BACKEND, ASEPRITE_PATH, ASEPRITE_RELAY_URL, ASEPRITE_MCP_NO_UPDATE_CHECK你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"aseprite-live": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
],
"env": {
"ASEPRITE_MCP_BACKEND": "your-value",
"ASEPRITE_PATH": "your-value",
"ASEPRITE_RELAY_URL": "your-value",
"ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add aseprite-live --env ASEPRITE_MCP_BACKEND=your-value --env ASEPRITE_PATH=your-value --env ASEPRITE_RELAY_URL=your-value --env ASEPRITE_MCP_NO_UPDATE_CHECK=your-value -- uvx aseprite-live-mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"aseprite-live": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
],
"env": {
"ASEPRITE_MCP_BACKEND": "your-value",
"ASEPRITE_PATH": "your-value",
"ASEPRITE_RELAY_URL": "your-value",
"ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"aseprite-live": {
"type": "stdio",
"command": "uvx",
"args": [
"aseprite-live-mcp"
],
"env": {
"ASEPRITE_MCP_BACKEND": "your-value",
"ASEPRITE_PATH": "your-value",
"ASEPRITE_RELAY_URL": "your-value",
"ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
ASEPRITE_MCP_BACKEND envASEPRITE_PATH envASEPRITE_RELAY_URL envASEPRITE_MCP_NO_UPDATE_CHECK env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日
注册名称已通过 GitHub 账户 oaktreegames 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.2.0)于4个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。
同一分类中有:GitHub, Desktop Commander, Cloudflare MCP
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
MCP server for terminal commands, file operations, and process management
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
**Let an AI agent draw in your *live* Aseprite editor — every edit one named undo — with a Unity-first, game-dev toolset.**
An open-source Model Context Protocol server for Aseprite. It drives your running editor (all open documents, unsaved tabs, in-editor dialogs, even asking *you* to click a point on the canvas) *and* runs headless (aseprite --batch) against files on disk. One-action Unity sprite-sheet + `.meta` export with per-slice pivots, a project-convention art-QA sweep, isometric primitives, tilemaps, and a server that tells you when it's out of date.
Each of these is an AI agent driving a live Aseprite canvas through the MCP — one named undo per step.
Isometric primitives iso box → recessed port → tank → outline
Drawing suite rect · dithered gradient · ellipse · circle · dither · outline
Ramp-walk shading flat fill → volumetric, along a hand-ordered palette
Tilemaps tileset drawn tile by tile → map laid out row by row
Stamp painting one flower drawn once → scattered along an arc, one undo
The bridge panel live status, activity log, a Pause toggle — in Aseprite
And the part no headless server can do — the agent asking you, inside your editor (a real screen capture, not a mockup):
Everything below came out of a single session against one running editor: five sprites built, QA'd, assembled into a sheet, sliced, and exported for Unity — finished with an in-editor approval dialog. The .aseprite sources are in examples/showcase/; open them and Ctrl-Z backwards through the build.
Iso blockout, QA'd face polygons → recessed port · ramp + palette-locked shading · rivets stamped in one undo · qa_sweep 4/4
Beacon pulse additive glow · eased tween_cel_opacity loop · tagged + timed
Drone dash tween_frames smoothstep · smear_frame streak · endpoints verified with frame_diff
The QA tools aren't decoration. During this build, frame_diff's change bbox caught a motion tween the eye missed — every cel displaced by its image origin and clipping at the canvas edge. One transaction fixed it; the same diff re-verified it:
render_onion_composite — earlier frames red, later frames blue, the whole arc in one image
The sheet's ten slices went to Unity in one action — examples/showcase/unity/ has the atlas PNG and its generated .meta: ten Multiple-mode sprites, rects y-flipped, every pivot baked.
One command, no clone:
uvx aseprite-live-mcp # or: pipx run aseprite-live-mcp
Requires Python 3.10+ and Aseprite 1.3+. That's it for headless; the live editor needs one extra step (below).
Claude Code
claude mcp add aseprite-live -- uvx aseprite-live-mcp
Claude Desktop / any JSON-config client
{
"mcpServers": { "aseprite-live": { "command": "uvx", "args": ["aseprite-live-mcp"], "env": { "ASEPRITE_MCP_BACKEND": "headless", // or "live" — see below "ASEPRITE_PATH": "C:/Program Files/Aseprite/Aseprite.exe" } } } }
ASEPRITE_PATH is auto-detected on common installs (Steam and standalone) if you omit it.
From source
git clone https://github.com/oaktreegames/aseprite-live-mcp
cd aseprite-live-mcp pip install -e .
Add the server with "ASEPRITE_MCP_BACKEND": "headless" (above). In headless mode, tools take a file argument — the .aseprite to act on. Ask your agent to run status to confirm the connection, then try:
*"Create a 32×32 sprite at C:/art/coin.aseprite, draw a gold circle, and export it as coin.png."*
The live backend edits your running Aseprite, one undo step per edit. The bridge script and relay live in this repo (they're not in the pip package), so grab them first: git clone https://github.com/oaktreegames/aseprite-live-mcp — or download just claude-bridge.lua and relay_server.py.
File → Scripts → Open Scripts Folder, copy aseprite_client/claude-bridge.lua into it, and restart Aseprite (or File → Scripts → Rescan Scripts Folder).python bridge/relay_server.py (needs pip install websockets).File → Scripts → claude-bridge, and grant the script trust when asked. The panel shows "connected to Claude", live activity, and a Pause toggle.live in your MCP config ("ASEPRITE_MCP_BACKEND": "live").Now tools act on your active document; watch edits appear and press Ctrl-Z to undo each one. See docs/ARCHITECTURE.md for how it works.
.meta straight into your Unity project.There are already good Aseprite MCP servers. This project is not the first, and doesn't claim to be. What it claims — and can defend:
| Capability | Landscape | This project |
|---|---|---|
| Draw / layers / frames / palette / selection / export, dithering, gradients, outlines, filters, tweens, tilemaps | Well covered by the headless leaders (diivi ~113 tools, pixel-mcp, ext-sakamoro) and the commercial live server (Aseprite MCP Pro, Godot-first) | Parity — a curated, fully typed surface |
One-action Unity export — sheet + .meta with per-slice pivots baked in | Every other Aseprite→Unity path we found is a separate engine-side importer; none export pivots | Differentiator ✅ |
| Art-QA sweep incl. transparent sticker-padding measurement against your project conventions | We found no other server that lints sprite margins/padding as a packaged sweep | Differentiator ✅ |
| Isometric drawing primitives (2:1 boxes/cylinders, auto face-shading, recessed panels) | The only iso primitives we've found in any Aseprite MCP we surveyed | Differentiator ✅ |
| In-editor interaction: dialogs in Aseprite, ask-the-artist point picking, artist-edit watching, symmetry & viewport control | Live-GUI servers exist (Pro commercial; two nascent OSS); none we surveyed ship in-editor dialogs or human-in-the-loop tools | Differentiator ✅ |
| Update awareness — the server itself tells you when a newer release exists | As far as we could find (checked 2026-07-16), no other MCP server surfaces its own update status through the session | Differentiator ✅ |
| Live tilemap editing | The headless leaders edit tilemaps on disk; the only live tilemap editing we found is closed-source | Open-source position ✅ |
| MCP resources + prompts | Across the open-source Aseprite MCPs we surveyed, this is the richest MCP-native surface (live-state resources + guided-workflow prompts) | Differentiator (hedged) |
Every edit made through the server is exactly one *named* undo step (app.transaction) — you can watch an agent work and Ctrl-Z anything it did, one step at a time. We verified the other open-source live bridges don't hold that discipline across their surface (one wraps 3 of 57 tools).
The status tool reports the server's version and — at most once a day, via PyPI — whether a newer release exists. Your agent sees it, so *you* see it:
{ "backend": "live", "connected": true,
"server": { "current": "0.2.0", "latest": "0.2.1", "update_available": true, "how": "pip install -U aseprite-live-mcp (uvx users: run uvx aseprite-live-mcp@latest once — uvx reuses its cached version otherwise)" } }
Also surfaced as the aseprite://update resource, one stderr log line, and the real version in the MCP serverInfo handshake. Disable with ASEPRITE_MCP_NO_UPDATE_CHECK=1 (auto-disabled in CI). No telemetry — the check is an HTTP GET of PyPI's public JSON; nothi
只显示了开头部分;其余内容请在仓库中阅读