原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
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Aseprite Live

作者:oaktreegames版本 0.2.0i★ –i在你的电脑上运行
注册名称io.github.oaktreegames/aseprite-live-mcp

安装

概览

作者提供的说明(英文原文)

Live+headless Aseprite MCP: Unity export, art-QA, tilemaps, in-editor dialogs, update-aware

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 开发者工具

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 需要你自己填写: ASEPRITE_MCP_BACKEND, ASEPRITE_PATH, ASEPRITE_RELAY_URL, ASEPRITE_MCP_NO_UPDATE_CHECK

你需要

  • PyPI已安装 Python 的 uv(用于 uvx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "aseprite-live": {
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ],
      "env": {
        "ASEPRITE_MCP_BACKEND": "your-value",
        "ASEPRITE_PATH": "your-value",
        "ASEPRITE_RELAY_URL": "your-value",
        "ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
      }
    }
  }
}

在终端中运行这条命令

claude mcp add aseprite-live --env ASEPRITE_MCP_BACKEND=your-value --env ASEPRITE_PATH=your-value --env ASEPRITE_RELAY_URL=your-value --env ASEPRITE_MCP_NO_UPDATE_CHECK=your-value -- uvx aseprite-live-mcp

运行前请先填写空着的值。

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "aseprite-live": {
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ],
      "env": {
        "ASEPRITE_MCP_BACKEND": "your-value",
        "ASEPRITE_PATH": "your-value",
        "ASEPRITE_RELAY_URL": "your-value",
        "ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "aseprite-live": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "aseprite-live-mcp"
      ],
      "env": {
        "ASEPRITE_MCP_BACKEND": "your-value",
        "ASEPRITE_PATH": "your-value",
        "ASEPRITE_RELAY_URL": "your-value",
        "ASEPRITE_MCP_NO_UPDATE_CHECK": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

需要你填写的值

  • ASEPRITE_MCP_BACKEND env
    live (default) or headless
  • ASEPRITE_PATH env
    Path to the Aseprite executable (auto-detected if unset)
  • ASEPRITE_RELAY_URL env
    Relay HTTP base for the live backend (default http://127.0.0.1:9878)
  • ASEPRITE_MCP_NO_UPDATE_CHECK env
    Set to disable the daily PyPI update check

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 oaktreegames 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“开发者工具”中的其他服务器比较i

  • 星标数多于此分类中其他 4927 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 4927 个服务器的 26% 更新
  • 基础检查结果等于或优于此分类中其他 4927 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Aseprite Live 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.2.0)于4个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Python (uv)。

有什么可以替代它?

同一分类中有:GitHub, Desktop Commander, Cloudflare MCP

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:↓ 每周下载量i★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

GitHub

Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.

作者:github广泛使用★ 3.4万5天前更新

电脑或云端

Desktop Commander

MCP server for terminal commands, file operations, and process management

作者:wonderwhy-er广泛使用↓ 71万/周★ 1万17天前更新

在你的电脑上运行

Cloudflare MCP

Cloudflare MCP servers

作者:cloudflare正在增长★ 444614个月前更新

在云端运行✓ mcp.cloudflare.com

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

aseprite-live-mcp

**Let an AI agent draw in your *live* Aseprite editor — every edit one named undo — with a Unity-first, game-dev toolset.**

An open-source Model Context Protocol server for Aseprite. It drives your running editor (all open documents, unsaved tabs, in-editor dialogs, even asking *you* to click a point on the canvas) *and* runs headless (aseprite --batch) against files on disk. One-action Unity sprite-sheet + `.meta` export with per-slice pivots, a project-convention art-QA sweep, isometric primitives, tilemaps, and a server that tells you when it's out of date.

See it in action

Each of these is an AI agent driving a live Aseprite canvas through the MCP — one named undo per step.

Isometric primitives iso box → recessed port → tank → outline

Drawing suite rect · dithered gradient · ellipse · circle · dither · outline

Ramp-walk shading flat fill → volumetric, along a hand-ordered palette

Tilemaps tileset drawn tile by tile → map laid out row by row

Stamp painting one flower drawn once → scattered along an arc, one undo

The bridge panel live status, activity log, a Pause toggle — in Aseprite

And the part no headless server can do — the agent asking you, inside your editor (a real screen capture, not a mockup):

A full set, one live session

Everything below came out of a single session against one running editor: five sprites built, QA'd, assembled into a sheet, sliced, and exported for Unity — finished with an in-editor approval dialog. The .aseprite sources are in examples/showcase/; open them and Ctrl-Z backwards through the build.

Iso blockout, QA'd face polygons → recessed port · ramp + palette-locked shading · rivets stamped in one undo · qa_sweep 4/4

Beacon pulse additive glow · eased tween_cel_opacity loop · tagged + timed

Drone dash tween_frames smoothstep · smear_frame streak · endpoints verified with frame_diff

The QA tools aren't decoration. During this build, frame_diff's change bbox caught a motion tween the eye missed — every cel displaced by its image origin and clipping at the canvas edge. One transaction fixed it; the same diff re-verified it:

render_onion_composite — earlier frames red, later frames blue, the whole arc in one image

The sheet's ten slices went to Unity in one action — examples/showcase/unity/ has the atlas PNG and its generated .meta: ten Multiple-mode sprites, rects y-flipped, every pivot baked.

Install

One command, no clone:

uvx aseprite-live-mcp        # or: pipx run aseprite-live-mcp

Requires Python 3.10+ and Aseprite 1.3+. That's it for headless; the live editor needs one extra step (below).

Claude Code

claude mcp add aseprite-live -- uvx aseprite-live-mcp

Claude Desktop / any JSON-config client

{

"mcpServers": { "aseprite-live": { "command": "uvx", "args": ["aseprite-live-mcp"], "env": { "ASEPRITE_MCP_BACKEND": "headless", // or "live" — see below "ASEPRITE_PATH": "C:/Program Files/Aseprite/Aseprite.exe" } } } }

ASEPRITE_PATH is auto-detected on common installs (Steam and standalone) if you omit it.

From source

git clone https://github.com/oaktreegames/aseprite-live-mcp

cd aseprite-live-mcp pip install -e .

Quickstart — headless (2 minutes, no editor open)

Add the server with "ASEPRITE_MCP_BACKEND": "headless" (above). In headless mode, tools take a file argument — the .aseprite to act on. Ask your agent to run status to confirm the connection, then try:

*"Create a 32×32 sprite at C:/art/coin.aseprite, draw a gold circle, and export it as coin.png."*

Quickstart — live editor (drive your open canvas)

The live backend edits your running Aseprite, one undo step per edit. The bridge script and relay live in this repo (they're not in the pip package), so grab them first: git clone https://github.com/oaktreegames/aseprite-live-mcp — or download just claude-bridge.lua and relay_server.py.

  1. Install the bridge script into Aseprite — in Aseprite, File → Scripts → Open Scripts Folder, copy aseprite_client/claude-bridge.lua into it, and restart Aseprite (or File → Scripts → Rescan Scripts Folder).
  2. Start the relay: python bridge/relay_server.py (needs pip install websockets).
  3. Connect: in Aseprite, File → Scripts → claude-bridge, and grant the script trust when asked. The panel shows "connected to Claude", live activity, and a Pause toggle.
  4. Switch the backend to live in your MCP config ("ASEPRITE_MCP_BACKEND": "live").

Now tools act on your active document; watch edits appear and press Ctrl-Z to undo each one. See docs/ARCHITECTURE.md for how it works.

What you can ask it to do

  • *"Make a 32×32 sprite, draw a red circle, and export it as icon.png."*
  • *"Export machines.aseprite as a Unity sprite sheet at 16 pixels-per-unit."* → drops a sheet + a pre-sliced .meta straight into your Unity project.
  • *"Slice this atlas, set each slice's pivot, and export it to Unity with the pivots baked in."*
  • *"Run a QA sweep: it must be 64×64, ≤ 16 colors, grid-aligned, with 2px of sticker padding."*
  • *"Draw an isometric box for a 1×1 machine base and put a recessed port on its front face."*
  • *"Set up a 16×16 tilemap layer, draw grass and dirt tiles, and lay out a 10×6 ground strip."*
  • *"Assemble my exports into one labeled sheet, slice each piece, set the pivots, and hand Unity the atlas."*
  • *"Pop a dialog in my editor: approve or redo. Then wait for me to click the anchor point."*
  • *"Watch the sprite while I touch it up; when I stop, re-run the QA sweep."*
  • *"Diff frames 3 and 4 — did the arm actually move?"*

Where this sits (honest positioning)

There are already good Aseprite MCP servers. This project is not the first, and doesn't claim to be. What it claims — and can defend:

CapabilityLandscapeThis project
Draw / layers / frames / palette / selection / export, dithering, gradients, outlines, filters, tweens, tilemapsWell covered by the headless leaders (diivi ~113 tools, pixel-mcp, ext-sakamoro) and the commercial live server (Aseprite MCP Pro, Godot-first)Parity — a curated, fully typed surface
One-action Unity export — sheet + .meta with per-slice pivots baked inEvery other Aseprite→Unity path we found is a separate engine-side importer; none export pivotsDifferentiator ✅
Art-QA sweep incl. transparent sticker-padding measurement against your project conventionsWe found no other server that lints sprite margins/padding as a packaged sweepDifferentiator ✅
Isometric drawing primitives (2:1 boxes/cylinders, auto face-shading, recessed panels)The only iso primitives we've found in any Aseprite MCP we surveyedDifferentiator ✅
In-editor interaction: dialogs in Aseprite, ask-the-artist point picking, artist-edit watching, symmetry & viewport controlLive-GUI servers exist (Pro commercial; two nascent OSS); none we surveyed ship in-editor dialogs or human-in-the-loop toolsDifferentiator ✅
Update awareness — the server itself tells you when a newer release existsAs far as we could find (checked 2026-07-16), no other MCP server surfaces its own update status through the sessionDifferentiator ✅
Live tilemap editingThe headless leaders edit tilemaps on disk; the only live tilemap editing we found is closed-sourceOpen-source position ✅
MCP resources + promptsAcross the open-source Aseprite MCPs we surveyed, this is the richest MCP-native surface (live-state resources + guided-workflow prompts)Differentiator (hedged)

Every edit made through the server is exactly one *named* undo step (app.transaction) — you can watch an agent work and Ctrl-Z anything it did, one step at a time. We verified the other open-source live bridges don't hold that discipline across their surface (one wraps 3 of 57 tools).

Knowing when to update

The status tool reports the server's version and — at most once a day, via PyPI — whether a newer release exists. Your agent sees it, so *you* see it:

{ "backend": "live", "connected": true,

"server": { "current": "0.2.0", "latest": "0.2.1", "update_available": true, "how": "pip install -U aseprite-live-mcp (uvx users: run uvx aseprite-live-mcp@latest once — uvx reuses its cached version otherwise)" } }

Also surfaced as the aseprite://update resource, one stderr log line, and the real version in the MCP serverInfo handshake. Disable with ASEPRITE_MCP_NO_UPDATE_CHECK=1 (auto-disabled in CI). No telemetry — the check is an HTTP GET of PyPI's public JSON; nothi

只显示了开头部分;其余内容请在仓库中阅读

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