原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
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Rive MCP

作者:ODU33104版本 0.12.0i★ –i在你的电脑上运行
注册名称io.github.ODU33104/rive-mcp

安装

概览

作者提供的说明(英文原文)

Free, editor-less MCP server for Rive: create, edit, render .riv — plus an AI-collaborative Studio

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 其他

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "rive": {
      "command": "npx",
      "args": [
        "-y",
        "rive-mcp-server"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add rive -- npx -y rive-mcp-server

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "rive": {
      "command": "npx",
      "args": [
        "-y",
        "rive-mcp-server"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "rive": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "rive-mcp-server"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 ODU33104 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 18380 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 18380 个服务器的 81% 更新
  • 基础检查结果等于或优于此分类中其他 18380 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Rive MCP 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.12.0)于9天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, Tethered Trust

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Spec Driven Development

作者:formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

在你的电脑上运行★ 440MIT14个月前更新
安装

Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 211前天更新
安装

Tethered Trust

作者:tetheredtrust.com

Fit, compatibility and recall checks for AI agents before they buy: verdicts, evidence, receipts.

在云端运行今天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

rive-mcp

Create, edit, inspect, render and live-preview Rive (`.riv`) animations from Claude — no Rive editor and no subscription. The server runs on your machine; the few outside calls are listed under [Network access](#network-access).

🌐 English | 日本語 | 简体中文 | 한국어 | Español | Français | Deutsch | Português (Brasil)

rive-mcp is a free MCP (Model Context Protocol) server that gives Claude (or any MCP client) full control over .riv files. Unlike the official Rive MCP (which requires the editor running) or paid third-party servers, it works with nothing but a .riv file — and it can even build `.riv` files from scratch by serializing the binary format directly.

Rendering runs the official Rive runtime (@rive-app/canvas-advanced WASM) inside headless Chromium, so previews follow the runtime's output, except for the Canvas2D differences listed under Limitations.

This animation was generated entirely by riv_create — no Rive editor involved.

Highlights

  • Generate `.riv` from JSON — shapes, gradients, embedded PNGs, text (including text on path), bones + skinning, IK, mesh deformation, keyframe animation with easing, multi-layer state machines, listeners, events, physics baking, particles, embedded audio (WAV/MP3/FLAC) fired from the timeline or a state machine
  • Pro-quality by construction — 28 semantic motion presets (pop-in, staggered rise-in, breathing, stagger-in, parallax-drift, shimmer, …) with professionally tuned amplitudes/easings, an OKLCH design-token generator (riv_design_tokens), motion-quality lint rules (robotic linear movement, teleports, missing stagger), and a one-call critique loop (riv_critique: frames + objective metrics + scoring checklist)
  • Real vector art pipeline — import SVG (Figma/Illustrator/Iconify, or npm SVG sets like @twemoji/svg when offline) as true bezier paths (riv_import_svg, riv_asset_search), decompile existing .riv files into editable specs including gradients, blend modes and hand-tuned animation tracks (riv_decompile), plus trim paths (draw-on), clipping masks, blend modes (multiply shadows, screen glows), follow-path motion, solos and detached bezier handles in the scene spec
  • Losslessly edit existing `.riv` — change any property, swap text, delete subtrees (references auto-remapped)
  • Local web Studio — Rive-editor-style 3-pane UI (hierarchy / canvas with click-select & drag / inspector / timeline) with hot reload; edits apply live. Also includes a bezier curve editor for hand-tuning keyframe easing (drag control points, hold/linear/cubic switching, 10 one-click presets), a state machine graph view (node graph of layers/states/transitions with lint findings and live-playback state highlighting), and an onion skin overlay (0-5 surrounding frames) for checking motion at a glance
  • Studio keeps growing — drag-and-drop image replacement for embedded assets (lossless swap), multi-artboard tabs, named snapshot save/restore/delete, dope-sheet marquee/Shift-click multi-select with grouped drag and Ctrl+C/V copy-paste, and a bone overlay with FK drag-to-pose that bakes straight to a keyframe
  • Human ⇄ AI loop — a two-way Agent chat in the Studio: you type feedback (with the current selection/artboard/animation/time attached), the AI picks it up via riv_studio_notes, fixes the file, and replies into the same thread; your browser updates instantly
  • Auto-rig characters — one call turns a character PNG into a rigged .riv with cutout parts, bone-skinned head mesh, eye blink, idle/happy animations and a state machine
  • Data binding & pipeline tooling — riv_inspect decodes ViewModel definitions, instances (with resolved values), enums, converters and bind wiring — data binding inspection that few tools support yet; riv_batch_render exports many files × formats in one glob-aware call for CI, and riv_ab_compare composites two files side by side into one labeled GIF/APNG for design review
  • Tested end to end — test/e2e.mjs starts the server and calls its tools over JSON-RPC on samples/vehicles.riv; generated files are loaded, rendered and state-machine-driven by the official runtime in those tests

Tools (35)

ToolWhat it does
riv_listRecursively find .riv files (size, format version)
riv_inspectFull metadata: artboards, animations (duration/fps/loop), state machines and inputs, plus data-binding structure (ViewModel definitions, instances with resolved values, enums, converters, bind wiring) when the file uses it
riv_lintStatic diagnostic: broken references, oversized embedded assets, unreachable state-machine states, unconditional self-transitions (infinite-loop risk), unused inputs, easing silently discarded on a track's last keyframe, motion-quality rules (all-linear "robotic" movement, teleporting objects, missing stagger, one-sided scale)
riv_render_frameRender any moment to PNG (inline image + file)
riv_render_gifTurn an animation into a preview GIF
riv_render_apngAnimated PNG export — 24-bit color + alpha transparency (plays on GitHub)
riv_render_videoRecord an animation or state machine to WebM video
riv_render_spritesSprite-sheet PNG + JSON metadata (for game engines)
riv_batch_renderRender a list of jobs — single files or globs — to png/gif/apng/webm/sprites in one call; per-job error isolation and a timing report, built for CI
riv_play_state_machineSet/fire inputs → advance → state-transition report (+ optional frame captures)
riv_generate_codeIntegration code with real artboard/SM/input names (React / JS / Vue / Svelte / Flutter)
riv_createBuild a `.riv` from a JSON scene spec — validated with the official runtime, returns a preview. Supports bezier-handled vertices, elastic easing, gradients, physics baking, particles, and semantic motion presets ({"preset":"pop-in","target":"card"} expands server-side into professionally tuned keyframes — entrances/exits/emphasis/ambient loops, with stagger for groups). Also embeds audio (WAV/MP3/FLAC) fired from timeline frames or state-machine entry — the AudioAsset/AudioEvent are written correctly but only play back in a GPU-backed Rive runtime, not this server's own preview
riv_design_tokensGenerate design tokens before designing: OKLCH-harmonized palette (+WCAG contrast), gradient pairs, Material-Motion durations & easing roles, spacing/radius/type scales — deterministic from seed color + mood
riv_import_svgSVG → Rive bezier shapes (Figma/Illustrator exports, icons, illustrations): full cubic vertices, multi-contour paths, gradients, strokes, nested transforms — so the AI composes pro artwork instead of drawing with primitives. Fragments plug into riv_create via imports
riv_asset_searchSearch Iconify's ~200k professionally designed icons and import one directly as Rive shapes (needs network)
riv_lottie_importLottie/bodymovin JSON → Rive scene fragment — pulls in LottieFiles' huge library of free professionally-animated assets art *and* choreography: keyframed transforms with exact bezier easing curves (not preset-approximated), path morphing (per-vertex keyframes), shape/null/precomp layers, gradients, trim-path draw-on, visibility windows. Unsupported bits (text layers, masks, mattes, …) are counted, not silently dropped
riv_decompile.riv → editable scene spec: study or remix professional files (bezier paths, gradients, solos, trim paths, animations with named easings); unsupported types are counted, not silently dropped
riv_critiqueOne-call review bundle that makes motion visible to a VLM: a filmstrip (frames left→right), an onion-skin overlay (motion trails), a motion report (net displacement vector per animated object), objective metrics (bezier ratio, palette flags, easing distribution) + lint findings + a fixed 7-axis scoring checklist incl. spatial/directional coherence (does each mover travel toward its artwork's front? is the perspective consistent?)
riv_editLossless editing of existing .riv files: set properties, swap named text, delete subtrees, add/replace/remove keyframes
riv_optimizeShrink a .riv without changing its visual output: remove unreferenced interpolators/events/empty tracks left over from prior edits, thin redundant keyframes on strictly-linear runs (Douglas-Peucker, easing-safe — cubic/hold segments are never touched), with a dryRun report of the plan
riv_repairRepair lint findings that can be fixed safely, one change at a time. Each candidate is compared pixel by pixel with the original, and a change that alters the rendering is skipped with the reason. Covers unused inputs, dead easing, broken references and unused interpolators. dryRun reports the plan without writing anything. Writes to out; without out, .repaired.riv is created next to the source
riv_export_lottieExport one animation of a .riv to Lottie JSON. Features that cannot be converted are listed as lost, approximated ones as approximated. Pixel comparison is reported as unverified
riv_preflightCheck which runtimes can run a .riv. Detects the features the file uses and returns ok / warn / unsupported / unknown for each target (web, iOS, Android, Flutter, Unity, React Native). The compatibility table covers only combinations with a documented source; everything else is unknown. Also tries loading the file in the bundled official WASM runtime
riv_extract_assetsExtract embedded images/fonts from a .riv
riv_visual_diffPixel diff of two .riv files with a highlighted diff image
riv_ab_compareRender two .riv files under identical conditions into one labeled side-by-side (or stacked) GIF/APNG for human review — where riv_visual_diff measures a pixel-level delta, this one is for eyeballing two different things playing next to each other
riv_dumpLow-level binary structure dump (typeKeys / properties / hierarchy)
riv_slice_imageCut character parts out of a PNG by polygon (for cutout rigging)
riv_rig_characterCharacter PNG → fully rigged `.riv` in one call
riv_diffStructural diff between two .riv files
riv_studioLocal web Studio: Rive-editor-style dark UI — hierarchy tree, canvas select/drag/resize, inspector, keyframe timeline editing, bezier curve editor (drag control points, hold/linear/cubic, 10 easing presets), state machine graph view (node graph, transition details, lint-highlighted states, live playback highlighting), onion skin overlay, undo/redo, playback speed, one-click export (PNG/APNG/GIF/WebM), live preview + hot reload, EN/JA. share: true also opens a read-only LAN view behind an unguessable token URL (play / scrub / state-machine inputs only; the editable Studio stays on 127.0.0.1)
riv_studio_notesRead the Studio's Agent chat (with auto-attached context: selection, artboard, animation, playback time) and post replies back into it

| riv_ui_detect | **Read a UI screens

只显示了开头部分;其余内容请在仓库中阅读

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