Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
Three.js MCP server: see, play, test and profile the three.js and WebGL pages your agent builds
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
PAPRIKA3D_CHROME你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"paprika3d": {
"command": "npx",
"args": [
"-y",
"paprika3d",
"serve"
],
"env": {
"PAPRIKA3D_CHROME": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add paprika3d --env PAPRIKA3D_CHROME=your-value -- npx -y paprika3d serve运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"paprika3d": {
"command": "npx",
"args": [
"-y",
"paprika3d",
"serve"
],
"env": {
"PAPRIKA3D_CHROME": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"paprika3d": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"paprika3d",
"serve"
],
"env": {
"PAPRIKA3D_CHROME": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
PAPRIKA3D_CHROME env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日
注册名称已通过 GitHub 账户 paprika3d 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.2.4)于9天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Spec Driven Development, Remote Desktop Commander, SSTracker free youth training
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Free youth sports drills, practice plans and age-group answers for parents and coaches.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
paprika3d
paprika3d turns your coding agent into a game studio.
Three.js MCP server and Claude Code plugin: build three.js games and 3D pages end to end, from references and a design doc to playtesting, models and a published link.
It takes a three.js game from references on the web to a look and character sheets, a design doc with the creative calls left to you, the build, then loops that keep improving it, all in one lean package of tools. Along the way your agent plays the game, measures every frame and finds or builds the models. That is how the game gets good: it finds the invisible model, the file that never loaded and the flickering faces, and fixes them before it tells you it is done.
In Claude Code the whole flow is two commands, /paprika3d:paprika-make and /paprika3d:paprika-loop for . Codex, Gemini CLI, Cursor and other MCP clients get the same tools, and the skills with npx skills add paprika3d/paprika3d.
The main result: with paprika3d, Sonnet 5.5 made 86% of its 3D objects pass every check, against 66% without it: +20 points (95% interval +11 to +29), over 150 runs in each arm. The checks are no flickering, see-through or inside-out faces, code that runs, and a budget. The checks come from 3JSBench by General Context Labs. All results, each with its run count.
Needs Google Chrome and Node 20.11 or later; the Claude Code plugin needs Claude Code 2.1.118 or later.
| Agent | Install |
|---|
| Claude Code | claude plugin marketplace add paprika3d/paprika3d claude plugin install paprika3d@paprika3d | | Codex CLI | codex mcp add paprika -- npx -y paprika3d serve | | Gemini CLI | gemini mcp add paprika npx -y paprika3d serve | | Cursor, VS Code, Windsurf | npx -y paprika3d serve as an MCP server in the client's settings (JSON below) | | Skill only (any agent) | npx skills add paprika3d/paprika3d (one skill: --skill threejs-screenshot) |
Then, in Claude Code, type /paprika3d:paprika-make to make a game or 3D page from one request. In any agent, ask it to use paprika3d to playtest a page you already have.
Cursor (.cursor/mcp.json), Windsurf and any other MCP client take this entry; VS Code's .vscode/mcp.json takes the same entry under servers instead of mcpServers:
{
"mcpServers": { "paprika": { "command": "npx", "args": ["-y", "paprika3d", "serve"] } } }
/paprika3d:paprika-make works in this order, with a few rounds of questions for the calls that are yours. The first three stages each write a file you can read and change; how it works has each stage's files, questions and keys.
| Stage | What happens | Tools and files |
|---|---|---|
| 1. References | Your pictures, or a subagent's picks from Wikimedia Commons and Openverse with each licence and source, numbered on one picture for you to keep or drop. If you say yes, a search of the web, YouTube included, for study references and free models; these stay in refs/study/ and are never published | refs/, reference |
| 2. Look and characters | A style sheet (LOOK.md: palette, light, materials, camera and the checks the build is held to) and character sheets (CHARACTERS.md), written from the tagged references. A free look board of your references and their colours every time; with your own fal, OpenAI or Gemini key, an image model's look board and front, side and back views of up to four characters | sheet (preview), refs/sheets/ |
| 3. Design doc | For a game, DESIGN.md: core loop, controls, progression, win and lose, levels, feel, audio and UI. The calls that change what the game is (tone, the progression, the win condition) are asked of you; the rest are logged as the builder's, with the options not taken, so you can change one. Your own design doc is read and added to, never overwritten. BRIEF.md lists what the build is checked against | DESIGN.md, BRIEF.md |
| 4. Build | Where each key model comes from: the library, a free CC0 or CC BY model from the web, a model generated with your own fal, Meshy or Tripo key, or code. Then the whole page in one pass, opened, played, measured and fixed against the brief, with a critic listing what still looks wrong | asset_search (preview), model_run and model_look (preview), model_audit, geo.js, fx.js, and the tools below |
| 5. Loops | /paprika3d:paprika-loop for keeps improving it unattended until the time is up: fresh claude -p sessions, a builder then a read-only judge each round, a commit per round. Change paprika-loop/PROMPT.md while it runs to change course. publish (preview, invite-only) puts the game on https:// .paprika3d.app when you ask | paprika-loop, publish (preview) |
A one-line request takes about four rounds of questions and spends nothing on your keys unasked. sheet names which image and 3D model keys are set, never their values; set one with /plugin configure paprika3d or the provider's usual variable, such as FAL_KEY. The loop starts only when you type it; each round is two Claude Code sessions, billed as such, and it needs claude and git on PATH. To publish, join the waitlist at https://paprika3d.com/waitlist and set PAPRIKA3D_PUBLISH_INVITE to your code; what a publish uploads and records.
The full flow runs in Claude Code. In other agents the tools below work the same, and npx skills add paprika3d/paprika3d adds the skills.
From the first draft on, every stage runs on these tools. Your agent opens its page in headless Chrome on a clock it controls, reads which objects are on screen and which never appear, plays inputs on exact frames and times each frame. They work on any three.js, React Three Fiber or WebGL page, WebGPURenderer included: games, product viewers and configurators, scroll sites, simulations, shader and post-processing demos. Your page needs no changes.
| Part | What your agent does | Tools |
|---|---|---|
| See it | Sees what is on screen, what never appears and why (behind the camera, outside the view, too small), which files failed to load, and which lighting and surface faults show | open, look, observe |
| Play it | Presses keys, clicks, touches and scrolls on exact frames of a paused, seeded clock, reads the state after each input, keeps a play as a check that reruns after every edit, and measures how a hit or pickup shows on screen | interact, test, feel |
| Ask it | Runs any JavaScript against scene, camera and renderer, and reads each mesh's triangles, bounds, closed edges, volume and genus | eval |
| Speed it | Times the frame against a desktop, mobile, Quest or site budget, finds what costs it, and keeps only the speed-ups that leave the picture unchanged | perf |
| Match a picture | Reads a picture the page should match (a crop with a pixel grid, colours at points), and puts the page beside it with the differences by region | reference |
| Find models | Finds a ready-made model, PBR texture or HDRI sky in a hosted library (57,732 models, 3,545 textures, 1,430 skies), by words or by a crop of a picture; pick downloads one into the project with the code that loads it, and a CC BY model's credit line into CREDITS.md | asset_search (preview) |
| Build models | Builds a model in code, in a modelling scene kept between calls (three.js and Manifold: booleans, hull, extrude, revolve), shows it true to size from four sides, and saves a .glb the page loads | model_run, model_look (preview) |
| Check models | Checks .glb, .gltf and USD files for size, triangles, textures and compression, with a site or Shopify verdict; shrink rewrites a .glb or .gltf smaller | model_audit |
open also puts two helper files in the project, geo.js (procedural geometry) and fx.js (sound, textures, particles, a lighting setup), and the skill can add game-state, which keeps game state in typed arrays and runs Rapier physics in a worker. send_feedback sends the team a report when a reply was wrong. Every tool, with when to reach for it, the skills, the hooks and the files: what the plugin adds.
Every reply is short text with the numbers that fix the problem. Part of one look reply, on a test page with a start line laid flat on a road:
Surfaces: "road" and "startDecal" share a face plane (y = 0.00) over 2.6 × 16 units: they flicker as the camera moves (z-fighting). Move one at least 0.00054 units off the plane (what the depth buffer can tell apart at 21 units from this camera), give the top one material.polygonOffset = true with polygonOffsetFactor -1, or remove the hidden face.
On screen (4): road 44% [0, 307, 1279, 799] 500 × 18 units, along the view grass 17% [0, 307, 1279, 587] 600 × 400 units startDecal 0.46% [366, 427, 915, 440] 16 × 2.6 units, across the view board4 0.075% [553, 286, 587, 307] 8 × 5 units Never visible: none
3JSBench by General Context Labs checks the 3D objects a model builds from one-line requests. In our run of its checks, more objects pass with paprika3d:
| 3JSBench | Without paprika3d | With paprika3d | Difference (95% interval) | Runs |
|---|---|---|---|---|
| Sonnet 5.5: objects that pass every check | 66% | 86% | +20 points (+11 to +29) | 150 per arm (50 objects, 3 runs each) |
| Opus 5.5: objects that pass every check | 63% | 78% | +15 points (+4 to +26) | 150 per arm (50 objects, 3 runs each) |
| Sonnet 5.5: objects with no flickering (z-fighting) faces | 68% | 88% | +20 points (+11 to +29) | 150 per arm (50 objects, 3 runs each) |
| Opus 5.5: objects with no flickering (z-fighting) faces | 69% | 89% | +21 points (+11 to +31) | 150 per arm (50 objects, 3 runs each) |
Imported models show up, at the right size. Sonnet 5.5 building three.js pages that each load a glTF model. The paprika3d runs had a one-time reminder to open the page after the first edit; the plugin's after-edit hook now says once that a page the agent wrote has not been
只显示了开头部分;其余内容请在仓库中阅读