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Plateau Creative MCP

作者:pixelx-jp版本 0.1.1i★ –i在你的电脑上运行
注册名称io.github.pixelx-jp/plateau-creative-mcp

安装

概览

作者提供的说明(英文原文)

PLATEAU 3D city data as scene-editing and glTF export tools for creative LLM agents.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 设计、图片与音频

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "plateau-creative": {
      "command": "npx",
      "args": [
        "-y",
        "@yodolabs/plateau-creative-mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add plateau-creative -- npx -y @yodolabs/plateau-creative-mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "plateau-creative": {
      "command": "npx",
      "args": [
        "-y",
        "@yodolabs/plateau-creative-mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "plateau-creative": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@yodolabs/plateau-creative-mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 pixelx-jp 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“设计、图片与音频”中的其他服务器比较i

  • 星标数多于此分类中其他 2759 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 2759 个服务器的 10% 更新
  • 基础检查结果等于或优于此分类中其他 2759 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Plateau Creative MCP 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.1.1)于5个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Figma Context MCP

作者:GLips

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

在你的电脑上运行★ 16,165MIT5个月前更新
安装

Claude Real Video

作者:HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

在你的电脑上运行★ 2,284MIT2个月前更新
安装

Figma MCP Server

作者:figma

The Figma MCP server brings Figma design context directly into your AI workflow.

在云端运行★ 2,15213个月前更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

@yodolabs/plateau-creative-mcp

An MCP server that turns Project PLATEAU's 3D city data into scene-editing and glTF export tools for creative LLM agents.

English · 日本語

A real Shibuya block — loaded from PLATEAU, edited, and exported as one .glb by the export_glb tool, here rendered with three.js. Same geometry your LLM hands off to Blender / Unity / Unreal. Data © Project PLATEAU / MLIT (CC BY 4.0).

This server exposes tools. Orchestration is your LLM's job — point Claude / Cursor / any MCP client at this server alongside Blender MCP / Unity MCP / Unreal MCP and let it compose the workflow.

PLATEAU has an official MCP server for data access (catalog, specs, CityGML, attributes). This one fills the missing creation, scene-editing, and DCC export layer: load a Tokyo neighbourhood, delete every skyscraper, scale a block to 3× height, and emit a .glb ready for Blender / Unity / Unreal — all driven by tool calls.

flowchart LR

CLIENT["Claude / Cursor (any MCP client)"] -->|tool calls| MCP["plateau-creative-mcp"] MCP -->|download_area| DATA["plateau-bridge artifact index + bundles"] MCP -->|"load → filter → edit"| SCENE["scene_id (in-memory)"] MCP -->|export_glb| OUT[".glb + LICENSE.txt"] OUT --> DCC["Blender / Unity / Unreal"]

Status

v0.1.0 — first public release. 10 MCP tools (incl. on-demand artifact download — no data clone needed), polygon footprint extrusion with mesh merging, single-GLB export ≤ 1 km² (≈40% gltf-transform compression) with a scene_manifest 3D Tiles fallback for larger areas, three data-access modes (TS+duckdb artifact / Python subprocess / upstream MCP via JSON-RPC), Overpass POI linking, and an optional cross-MCP bridge to BlenderMCP. Vendor-neutral over MCP — Claude, Cursor, any client works.

Tools

ToolPurpose
download_areaFetch + cache a prebuilt city bundle from the plateau-bridge artifact index (resolves the slug, downloads the .tar.zst, verifies sha256, extracts buildings.parquet + manifest.json), so load_area works without cloning the data pipeline.
load_areaLoad a city + bbox + LOD into a new scene_id.
filter_buildingsQuery building_uid[] inside a scene by height / year / use / zoning / flood depth.
delete_buildingsCounterfactual edits — mark buildings as removed.
extrude_buildingsScale heights by a factor.
compose_sceneSet render hints (time of day, weather, camera).
export_glbEmit a .glb (single_glb, real geometry from the parquet) or a scene_manifest referencing 3D Tiles. scene_manifest tile enrichment needs locally-built 3D Tiles; downloaded cities get a tile-less manifest (edits + bbox + attribution) plus a tileset_note.
link_buildings_to_poisAssociate buildings with nearby OSM POIs (Overpass).
get_attributionFull dataset / license / URL metadata for a scene.
render_via_blenderExport the scene as GLB and (optionally) bridge to a BlenderMCP-compatible HTTP MCP server via JSON-RPC. Dry-run returns the suggested cross-MCP call sequence instead.

When PLATEAU_UPSTREAM_ENABLED=true, the server also exposes 13 tools proxied from the official Project PLATEAU MCP server: plateau_spec_outline, plateau_spec_read, plateau_get_metadata, plateau_search_areas, plateau_get_area, plateau_search_datasets, plateau_get_dataset, plateau_list_dataset_types, plateau_citygml_get_attributes, plateau_citygml_get_features, plateau_citygml_get_geoid_height, plateau_get_citygml_files, plateau_explain_spatial_id. The LLM client sees 23 tools in a single catalog, with no need to wire two separate MCP servers.

Every tool returns { result, attribution_metadata }. export_glb writes asset.extras.attribution into the GLB and a LICENSE.txt next to it. You must keep that attribution in any derived video, image, or asset.

Quickstart

npm install

npm run build

There are two ways to get city data in place.

Option A — zero setup (recommended)

Don't clone the data pipeline at all. Out of the box the server reads the public plateau-bridge artifact index, so download_area works with no configuration — it fetches the prebuilt bundle for a city, verifies its sha256, and caches it locally:

export PLATEAU_AUTO_DOWNLOAD=true     # load_area auto-fetches a missing city (optional)

export PLATEAU_OUTPUT_DIR=./out npx @yodolabs/plateau-creative-mcp # stdio MCP server

Call download_area(city="shibuya") once (or set PLATEAU_AUTO_DOWNLOAD=true and just call load_area, which fetches a missing city first). Only buildings.parquet + manifest.json are extracted; bundles cache under PLATEAU_ARTIFACT_DIR (default ~/.cache/plateau-creative-mcp/artifacts), so each city downloads only once. Point PLATEAU_ARTIFACT_INDEX_URL at a different index to use your own mirror.

Downloaded bundles do not include 3D Tiles (they are gigabytes per city). Everything works from the parquet — load_area, all edits, and export_glb single_glb (real geometry, ≤ 1 km² / ≤ 5000 buildings). Only scene_manifest export loses its tile references for downloaded cities (it still emits the edit list, bbox, and attribution, with a tileset_note telling you to narrow to single_glb or run a local build). For full-geometry exports of larger areas, use Option B with a local build.

For Claude Desktop, add to claude_desktop_config.json:

{

"mcpServers": { "plateau-creative": { "command": "npx", "args": ["-y", "@yodolabs/plateau-creative-mcp"], "env": { "PLATEAU_AUTO_DOWNLOAD": "true", "PLATEAU_OUTPUT_DIR": "/Users/you/plateau-out" } } } }

Option B — bring your own artifacts

If you already have plateau-bridge's out_ / outputs, point straight at them:

export PLATEAU_ARTIFACT_DIR=/path/to/plateau-bridge

export PLATEAU_OUTPUT_DIR=./out npx @yodolabs/plateau-creative-mcp # stdio MCP server

{

"mcpServers": { "plateau-creative": { "command": "npx", "args": ["-y", "@yodolabs/plateau-creative-mcp"], "env": { "PLATEAU_ARTIFACT_DIR": "/path/to/plateau-bridge", "PLATEAU_OUTPUT_DIR": "/Users/you/plateau-out" } } } }

Smoke run without an MCP client:

npx tsx scripts/smoke-load-area.ts

Example workflows

1. Cyberpunk Shibuya flythrough (cross-MCP)
load_area(city="shibuya", bbox=[139.6975,35.6555,139.7045,35.6605], lod=2)

-> compose_scene(time="19:30", weather="rain") -> export_glb() # to ./out/ _v3.glb => BlenderMCP: import_glb + cyberpunk shader + render

flowchart LR

LLM(("LLM")) --> A["plateau-creative-mcp load · edit · export_glb"] LLM --> B["Blender MCP import · shade · render"] A -->|".glb + sidecar"| B

2. Tokyo without skyscrapers
load_area(...)

-> filter_buildings({height_min: 100}) -> delete_buildings(filter={height_min: 100}) -> export_glb()

3. Office-tower draft (requires zoning fields in the artifact)
load_area(...)

-> filter_buildings({zoning_use: ["commercial"], far_max_min: 400}) => SketchUp MCP: design a new building inside those parcels

Architecture

src/

server/ MCP protocol entry, tool registry, unified envelope tools/ 10 MCP tool handlers schemas/ Zod schemas + JSON Schema export scene/ scene_id LRU + lock + optional disk persistence data/ Artifact (duckdb) access layer + on-demand bundle downloader export/ three.js scene builder + GLTFExporter + manifest fallback attribution/ Envelope wrapping, attribution merge rateLimit/ Token bucket per (client, tool) errors/ Stable error codes + AppError config/ Env-driven config utils/ ids, bbox, paths, logger

  • `scene_id` is the only shared state. All mutate / export tools must reference it. IDs are server-generated ULIDs.
  • `building_uid` is the single canonical reference. No gml_id or batch index alternates.
  • `export_glb` hard limits: ≤ 1 km² bbox and ≤ 5000 buildings for single_glb. Larger scenes return EXPORT_LIMIT_EXCEEDED with a suggestion to switch to scene_manifest.
  • Attribution is wrapped at the executor level — no handler can return a result without it.

Configuration

EnvDefaultMeaning
PLATEAU_ARTIFACT_DIR~/.cache/plateau-creative-mcp/artifactsDirectory containing out_ /buildings.parquet. Defaults to a cache dir (where download_area writes); set it to point at an existing plateau-bridge checkout.
PLATEAU_ARTIFACT_INDEX_URLplateau-bridge distribution/index.jsonCache index (JSON) listing each city's bundle URL + sha256. Defaults to the public mirror; override to use your own.
PLATEAU_ARTIFACT_DOWNLOAD_TIMEOUT_MS300000Per-download timeout in milliseconds (5s–30min).
PLATEAU_AUTO_DOWNLOADfalsetrue makes load_area auto-fetch a missing city from the index before loading.
PLATEAU_OUTPUT_DIR./outWhere .glb / LICENSE.txt / manifests are written.
PLATEAU_DATA_MODEartifactartifact (TS + duckdb) or subprocess (Python helper).
PLATEAU_PYTHON_BINpython3Python interpreter for subprocess mode (must have duckdb installed).
PLATEAU_SUBPROCESS_SCRIPTbundled python/plateau_query.pyOverride path to the JSON-stdio helper.
PLATEAU_SCENE_DIR./.scene-storeDisk dir when scene persistence is enabled.
PLATEAU_PERSIST_SCENESfalsetrue to serialize scenes to disk between calls.
PLATEAU_MAX_SCENES64LRU cap on in-memory scenes.
PLATEAU_SCENE_TTL_MS3600000Scene TTL in milliseconds.
OSM_OVERPASS_URLunsetSet to enable link_buildings_to_pois (e.g. https://overpass-api.de/api/interpreter).
OSM_OVERPASS_TIMEOUT_MS25000Overpass request timeout.
PLATEAU_UPSTREAM_ENABLEDfalsetrue registers 13 official plateau_* tools proxied to the hosted PLATEAU MCP.
OFFICIAL_PLATEAU_MCP_URLhosted defaultOverride the official PLATEAU MCP endpoint (rare).

See .env.example for a copy-paste template.

Footprint geometry vs box fallback

Polygon extrusion via the DuckDB spatial extension is on by default; on first run the extension is auto-installed. If install/load fails (offline CI, restricted environment), the exporter cleanly falls back to centroid-anchored 12 m × 12 m boxes per building. available_attributes in load_area's response includes footprint_polygon when the high-fidelity path is active.

Mesh merging + sidecar index

single_glb exports merge every building into on

只显示了开头部分;其余内容请在仓库中阅读

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