Browser Use
Browser agents and stealth cloud browsers for AI: run web tasks, fill forms, extract data.
作者提供的说明(英文原文)
Build browser games on gamedev.pl from your coding agent.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
适用于网页版、桌面版和手机版 Claude:
https://www.gamedev.pl/api/mcp在终端中运行这条命令
claude mcp add --transport http creator https://www.gamedev.pl/api/mcp粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"creator": {
"url": "https://www.gamedev.pl/api/mcp"
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"creator": {
"type": "http",
"url": "https://www.gamedev.pl/api/mcp"
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
ChatGPT 只能连接互联网上的服务器:
https://www.gamedev.pl/api/mcp菜单名称可能因套餐和版本不同而略有差异。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
我们还没有读取这个服务器的工具列表;我们会轮流检查各个端点。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过域名 gamedev.pl 验证(注册中心会核实域名所有权)
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
尚未检查;我们会轮流检查各个端点
尚未检查;我们会轮流检查各个端点
尚未检查;我们会在检查端点时读取工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。
GitHub 仓库最后更新于–,最新版本(1.0.1)于3个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,所以接受远程 MCP 服务器的应用也可以使用,例如开启开发者模式的 ChatGPT。
同一分类中有:Browser Use, Chrome DevTools MCP, MCP Server Browser
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Browser agents and stealth cloud browsers for AI: run web tasks, fill forms, extract data.
MCP server for Chrome DevTools
MCP server for browser use access
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Describe a game. An AI agent builds it. Everyone plays it in the browser.
Play now → www.gamedev.pl · closed beta
You write a few sentences about a game you want. The app asks what it needs to know, then you can hand the brief to the platform builder or connect your own coding agent over MCP. The agent builds actual code, not a template with the numbers changed. After review, the game appears in the catalog and runs in a browser. Bring friends — some games turn phones into controllers around one shared screen.
_Every game above was built this way._
This repository is the platform that does all of that, and it is open source.
Most of this codebase was written by coding agents, and the pipeline that builds the games is itself run by agents. That is unusual enough to be worth watching rather than just reading about:
One guarantee that CI enforces: every game in the catalog is playable with a thumb. Touch support is _derived from each game's source_, not declared in its spec, so a game cannot claim playability it does not have.
The interesting engineering is written up in docs/ — start with docs/README.md.
gamedevpl CLI)Two doors, same games. The on-site page is https://www.gamedev.pl/connect (also /mcp). It lives in the header menu, not on /create or public game pages.
MCP. The server is remote and needs no install: point an MCP-capable client at https://www.gamedev.pl/api/mcp and sign in with OAuth. Claude users can install it as a plugin instead — listings/mcp/claude-plugin/README.md has the exact sequence, including the connector approval that installing does not do on its own. The official registry entry is pl.gamedev/creator.
The tools cover one build round: opening or rejoining it, reading the brief and the engine kit, asking the kit and docs a question, staging and delivering source files, checking the quality gate, and exchanging progress, screenshots and messages with the creator. Several more exist and are deliberately never advertised, so an agent will not discover them. listings/mcp/README.md lists every tool with its annotations, what each destructive one actually consumes, and why the rest are hidden.
CLI. apps/cli is the gamedevpl terminal client (no local model). With no verb it opens a REPL: talk first; a game starts when you ask for one. gamedevpl checkout is the own-editor path. Installers (/install.sh) 404 while CLI_SURFACE is off. With the flag on, the route serves the script even if no cli-v* GitHub release exists yet — that download is what fails then. Until a release ships, npm install then npm run bundle -w @gamedevpl/cli. Details: apps/cli/README.md.
Creating games is in closed beta. The tools load for anyone; the calls need an
approved creator account. That is the gate, not an outage —
npm install
npm run dev
This project requires Node.js 20.19 or newer. Open http://localhost:5173 (not 127.0.0.1). You get a browsable arcade, playable games, a development sign-in, and an in-memory submission flow — with no API keys, no GitHub token, and no cloud project. Game content comes from a sibling games checkout or GAMES_LOCAL_DIR if available, and from bundled fixture games otherwise. Local submissions remain queued because no coding agent is watching the in-memory store.
Full detail, including what is deliberately faked locally and what will surprise you, is in docs/local-development.md.
Note: running this stack locally is for developing the platform, not for recreating the
hosted builder. The orchestration code is here, but the live coding-agent runtime is an
external hosted service. You can still exercise the creator handoff with your own agent and
the live site's MCP connection.
Games are real code, so they cannot be safety-checked the way structured data can. Safety comes from execution, not inspection: every game is assembled into one self-contained document and rendered in an with no `allow-same-origin`. It cannot reach the parent page, cookies, storage, or any authenticated endpoint.
That boundary is the single most important invariant in the project. If you find a way around it, please report it privately — see SECURITY.md.
apps/
web/ Vite + React + TypeScript — arcade, player, Creator Studio cli/ gamedevpl terminal client (see Connect your agent above) api/ Fastify + TypeScript — catalog, jobs, auth, agent channel, multiplayer api/fixtures/ Games-repo-shaped content so the app runs with no credentials e2e/ Playwright checks for critical browser and production flows world/ Persistent-world service, deployed separately from the main API packages/ contract/ Types, constants and route tables shared across workspaces zone-core/ Shared protocol and simulation primitives for persistent worlds infra/ Cloud Run deployment and read-only production-inspection scripts docs/ The plan of record — read this before making assumptions
Games themselves live in a separate repository maintained by coding agents; this app is the catalog, the player, and the submission surface. See docs/games-repo.md.
Contributions are welcome, and the local setup above is designed so your first change can be running in minutes.
SECURITY.md.npm install, then npm run type-check && npm run lint && npm run test && npm run build before you finish. Coding agents should read docs/contributing-for-agents.md.Translations are a good first contribution: the interface lives in apps/web/src/i18n/locales/ and currently ships English and Polish.
gamedev.pl is an old name in Polish game development — for years this domain was a community site where a generation learned to make games, and this repository held its source. The community site survives in the early history of this repo.
The domain now does something different with the same intention: it used to teach people how to make games, and now it lets anyone make one. That continuity is deliberate.
GPL-3.0. Developed with Genaicode.