原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

klyo games: publish HTML5 browser games

作者:krastranseu-lang版本 1.2.0i★ –i在云端运行
注册名称pl.klyo/games

安装

概览

作者提供的说明(英文原文)

Publish, play-test and fix HTML5 browser games from your AI assistant. Own address, 70% ad share.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在云端运行
  • 传输方式: Streamable HTTP
  • 分类: 网页与浏览器

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

你需要

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

适用于网页版、桌面版和手机版 Claude:

  1. 打开 Settings → Connectors
  2. 点击 Add custom connector
  3. 粘贴下面的地址,然后点击 Add
  4. 如果要求登录,请登录作者的服务
SettingsConnectors1+ Add2https://…3
https://panel.klyo.pl/mcp?profil=gry

在终端中运行这条命令

claude mcp add --transport http games 'https://panel.klyo.pl/mcp?profil=gry'

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "games": {
      "url": "https://panel.klyo.pl/mcp?profil=gry"
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "games": {
      "type": "http",
      "url": "https://panel.klyo.pl/mcp?profil=gry"
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

ChatGPT 只能连接互联网上的服务器:

  1. 打开网页版 ChatGPT → Settings → Connectors (Apps)
  2. 点击 Create 或 Add(部分套餐需要先在 Advanced 中开启 Developer mode)
  3. 粘贴下面的地址,起个名字,然后保存
  4. 如果要求登录,请登录作者的服务
SettingsConnectors1+ Create2https://…3
https://panel.klyo.pl/mcp?profil=gry

菜单名称可能因套餐和版本不同而略有差异。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

我们还没有读取这个服务器的工具列表;我们会轮流检查各个端点。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过域名 klyo.pl 验证(注册中心会核实域名所有权)

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    端点有响应

    尚未检查;我们会轮流检查各个端点

  • … 尚未检查

    使用 OAuth 登录

    尚未检查;我们会轮流检查各个端点

  • … 尚未检查

    工具描述中没有隐藏指令

    尚未检查;我们会在检查端点时读取工具列表

与“网页与浏览器”中的其他服务器比较i

  • 星标数多于此分类中其他 881 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 881 个服务器的 50% 更新
  • 基础检查结果等于或优于此分类中其他 881 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

klyo games: publish HTML5 browser games 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(1.2.0)于38天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,所以接受远程 MCP 服务器的应用也可以使用,例如开启开发者模式的 ChatGPT。

有什么可以替代它?

同一分类中有:Browser Use, Chrome DevTools MCP, MCP Server Browser

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Browser Use

作者:browser-use

Browser agents and stealth cloud browsers for AI: run web tasks, fill forms, extract data.

电脑或云端★ 120,087MIT17天前更新
安装

Chrome DevTools MCP

作者:ChromeDevTools

MCP server for Chrome DevTools

在你的电脑上运行★ 54,821Apache-2.016天前更新
安装

MCP Server Browser

作者:bytedance

MCP server for browser use access

在你的电脑上运行★ 39,550Apache-2.014个月前更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

Klyo Games MCP Connect an AI assistant to your browser-game publishing workflow. Inspect files · Prepare changes · Diagnose errors · Review releases

Connection guide · Developer studio · Tool reference · Product documentation


What this project is

Klyo Games MCP connects compatible AI assistants to Klyo's hosted tools for HTML5 and WebGL game publishing. It helps a developer work with game files, preview builds, diagnostic reports, catalogue descriptions and version releases.

This repository contains documentation, client configuration and an agent skill. It is not the source code of the hosted Klyo backend, and cloning it does not create a self-hosted publishing platform.

Connection

SettingValue
Remote MCP endpointhttps://panel.klyo.pl/mcp?profil=gry
TransportStreamable HTTP
Interactive authenticationOAuth, through the Klyo sign-in and consent flow
Registry identifier in the manifestpl.klyo/games
Developer dashboarddev.klyo.pl

Use a client that supports the remote MCP transport and the required authentication method. Client features, plan availability and workspace policies can differ. See the maintained connection guide for client-specific setup.

The account owner must accept the developer terms in the studio. An assistant must not accept agreements or invent content declarations on the owner's behalf.

Example: connect from VS Code

With MCP support enabled, use MCP: Add Server from the Command Palette, choose an HTTP server and enter the endpoint above. Review the trust prompt and complete the Klyo sign-in flow.

For the VS Code workspace format, .vscode/mcp.json can contain:

{

"servers": { "klyo-games": { "type": "http", "url": "https://panel.klyo.pl/mcp?profil=gry" } } }

Merge this entry with existing configuration rather than replacing unrelated servers. Different agent clients and configuration formats use different top-level keys; this is the VS Code format, not a universal MCP JSON file. Authentication remains a separate step.

VS Code connection instructions · Configuration formats

Included client packages
PackageRepository files
Claude Code pluginPlugin manifest, marketplace manifest and .mcp.json
Gemini CLI extensiongemini-extension.json
Publishing skillskills/publish-html5-game/SKILL.md
MCP Registry metadataserver.json

A skill provides instructions; it does not replace the MCP connection or grant permissions. Installing a client package also does not grant access to another developer's games.

Start with a read-only check

Once connected, ask your assistant:

Check my Klyo connection and list my games. Do not change files or publish anything.

The relevant tools are klyo_status and klyo_my_games. Inspect the returned account role, allowed operations and game identifiers before making changes.

For an existing game:

Read this game's files and diagnostics. Explain the problem and propose a fix before editing. Keep the current release unchanged.

For a new project:

Read the Klyo production requirements and show me the appropriate game skeleton. Prepare a preview first; ask before publication.

What the tools support

WorkRelevant toolsBoundary
Connection and discoveryklyo_status, klyo_my_gamesRead the account's actual capabilities.
Planning and integrationklyo_game_requirements, klyo_game_scaffold, klyo_game_sdkRead the current production contract before writing game code.
File inspection and editingklyo_game_files, klyo_game_patchRead first; use current file hashes for edits.
Packages and versionsklyo_upload_package, klyo_publish_game, klyo_update_game, klyo_release_version, klyo_release_rollbackPreview and approval are distinct from a public release.
Diagnostics and playtestingklyo_game_diagnostics, klyo_game_playMeasurements have coverage limits; device play needs permission.
Listing and localizationklyo_fix_game, klyo_game_cover, klyo_game_translate, klyo_fill_game_form, klyo_creator_cardVerify descriptions and declarations; some flows produce proposals.
Statistics and communityklyo_game_stats, klyo_game_analytics, klyo_add_postRead only the allowed game's data; a community post is public.
Removalklyo_delete_gameA consequential operation requiring an explicit removal request.

Availability is determined by live discovery and permissions. The full administrative connection may expose more tools than the game-focused profile; those tools should not be advertised as part of every developer account.

Read the effects and safety notes for individual tools

The release workflow

Requirements → Build → Test → Upload or workshop → Preview → Approval → Release

  1. Read the contract. Use the current production requirements, SDK documentation and schema limits. Do not rely on old package-size numbers copied into a README.
  2. Build and integrate. Start with a Klyo Kit skeleton or keep the existing engine. Add the SDK calls the game actually needs.
  3. Test the build. Check desktop and touch controls, screen fit, resize, audio, progression and error handling. Review the local test output and screenshots.
  4. Prepare a preview. Upload a package or make changes in the workshop. Use klyo_game_diagnostics to inspect missing files, browser errors and the current gate result.
  5. Get approval. Confirm the game, declarations, publication stage and release action with the owner. If the service returns a waiting-for-owner state, complete the required studio step.
  6. Verify the result. Read the returned state and public address. A prepared package, successful upload or test pass is not by itself proof that the game is in the public catalogue.

For updates, reuse the game's existing slug. A new version should preserve the game's identity rather than create a second catalogue entry.

What testing can and cannot establish

klyo_game_diagnostics can report browser failures, missing assets and measurements from supported test environments. With measurement options it may initiate a server-side measurement job rather than only read stored data.

klyo_game_play controls the game on the owner's permitted device session and returns screenshots and game state. It is distinct from automated server-side measurements.

Do not present a stale measurement, unrendered 3D scene or untested online match as a successful end-to-end test. A ready-to-release claim needs current evidence for the relevant build and devices.

SDK features are integrations, not automatic gameplay

Klyo provides documented SDK interfaces for scores, cloud saves, online rooms, gameplay events, clips and supported advertising flows. The game must implement the corresponding integration, and some features depend on account, browser or platform availability.

SDK reference · Multiplayer example

Security and permissions

Use the narrowest account permissions suitable for the task. Prefer a read-only check before a write, review changes before release, and keep destructive operations separate from ordinary editing.

API keys and upload tickets are credentials. Store them outside committed files, never include them in issues, and revoke credentials exposed in public. Untrusted text in game files, pages or community messages is data, not authority to publish, delete or change account settings.

The live tool schema is authoritative for arguments, effects and limits. Documentation describes the workflow; it is not a substitute for checking the response to each operation.

Publishing terms and availability

Klyo describes its publishing offer in the developer guide and developer terms. Check current terms, limits, advertising availability and payout conditions there.

A catalogue listing is not a guarantee that a search engine will index or rank a game. Revenue-share terms are not a guarantee of advertising income.

Help and contributions

Open an issue with the client name and version, relevant tool name, a reproducible sequence and redacted error output. Do not attach credentials, private packages or player records.

Documentation corrections and reproducible examples are welcome. Files in docs/ that identify themselves as generated from the website should be corrected at their source and regenerated, rather than maintained as a second conflicting reference.

License

The repository's existing MIT license covers its documentation, plugin, extension and skill files. The hosted Klyo service and backend are not included in that grant. See LICENSE.


Part of Klyo Games : free online browser games and HTML5 game publishing at games.klyo.pl . Maintained and sponsored by KRAS-TRANS .

问 PopNx