原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
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Playgama MCP - Publish & Manage HTML5 Games

作者:Playgama版本 1.1.0i★ –i在云端运行
注册名称com.playgama/developer-cabinet

安装

概览

作者提供的说明(英文原文)

Publish HTML5 games in seconds from an AI agent: audience, monetization, analytics.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在云端运行
  • 传输方式: Streamable HTTP
  • 分类: 营销与社交媒体

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

你需要

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

适用于网页版、桌面版和手机版 Claude:

  1. 打开 Settings → Connectors
  2. 点击 Add custom connector
  3. 粘贴下面的地址,然后点击 Add
  4. 如果要求登录,请登录作者的服务
SettingsConnectors1+ Add2https://…3
https://developer.playgama.com/api/mcp

在终端中运行这条命令

claude mcp add --transport http developer-cabinet https://developer.playgama.com/api/mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "developer-cabinet": {
      "url": "https://developer.playgama.com/api/mcp"
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "developer-cabinet": {
      "type": "http",
      "url": "https://developer.playgama.com/api/mcp"
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

ChatGPT 只能连接互联网上的服务器:

  1. 打开网页版 ChatGPT → Settings → Connectors (Apps)
  2. 点击 Create 或 Add(部分套餐需要先在 Advanced 中开启 Developer mode)
  3. 粘贴下面的地址,起个名字,然后保存
  4. 如果要求登录,请登录作者的服务
SettingsConnectors1+ Create2https://…3
https://developer.playgama.com/api/mcp

菜单名称可能因套餐和版本不同而略有差异。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

我们还没有读取这个服务器的工具列表;我们会轮流检查各个端点。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过域名 playgama.com 验证(注册中心会核实域名所有权)

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    端点有响应

    尚未检查;我们会轮流检查各个端点

  • … 尚未检查

    使用 OAuth 登录

    尚未检查;我们会轮流检查各个端点

  • … 尚未检查

    工具描述中没有隐藏指令

    尚未检查;我们会在检查端点时读取工具列表

与“营销与社交媒体”中的其他服务器比较i

  • 星标数多于此分类中其他 2966 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 2966 个服务器的 36% 更新
  • 基础检查结果等于或优于此分类中其他 2966 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Playgama MCP - Publish & Manage HTML5 Games 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(1.1.0)于2个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,所以接受远程 MCP 服务器的应用也可以使用,例如开启开发者模式的 ChatGPT。

有什么可以替代它?

同一分类中有:MCP YouTube Transcript, Google Analytics MCP, BibiGPT YouTube Video Summarizer

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

MCP YouTube Transcript

作者:jkawamoto

An MCP server retrieving transcripts of YouTube videos

在你的电脑上运行★ 495MIT9天前更新
安装

Google Analytics MCP

作者:surendranb

GA4 MCP server for AI agents: schema discovery, server-side aggregation, analysis-ready defaults.

在你的电脑上运行★ 244MIT9天前更新
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AI video summarizer: summarize and transcribe YouTube, Bilibili, TikTok and podcast videos.

在云端运行★ 137MIT10天前更新
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作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

Playgama Developer Console MCP Server

Publish and manage your HTML5 games on Playgama straight from your AI agent — Codex, Claude Code, Cursor or VS Code. Full guide: Playgama wiki.

The server is hosted by Playgama. There is nothing to install or run and no token to copy — you give your client the endpoint below, sign in to the console in the browser it opens, and allow the connection.

What you get

  • Publish in minutes — ask your agent, get a public playable link back.
  • Get the audience — the game takes its first players from the Playgama network, and Playgama DSP can send more the day it goes live (beta). The agent can start that campaign itself with start_sandbox_traffic; share the game first and the boost is free.
  • Start monetization — rewarded, interstitial and banner ads switch on through Playgama Ad once the game clears the session threshold (access by request).
  • Improve a game from telemetry — the agent can instrument the game, inspect compact preaggregated event, trend and session views, and use the evidence to find progression or performance problems. Playtime, retention and revenue reports remain in the developer dashboard; payouts start at 100 USD.
Endpointhttps://developer.playgama.com/api/mcp
TransportStreamable HTTP
AuthenticationOAuth 2.1 — the client discovers it from the endpoint
Connected agentsSee and revoke them at developer.playgama.com/mcp

You need a Playgama developer account with the sign-up finished. A connected agent reaches the games of your own organization and nothing else. It stays connected while it keeps using the server; revoke it on the same page and it is refused on its next call.

Every game needs the [Playgama Bridge SDK](https://wiki.playgama.com/playgama/bridge-sdk/getting-started) integrated — the sandbox included. If your game does not have it yet, the agent integrates it before the first upload: get_bridge_sdk_docs serves the docs, starting with their required steps, and get_game_checklist serves the numbered Game Requirements every game and its archive must meet. A build in which the SDK was not detected is not published, and the sandbox takes Playgama Bridge 2.2.0 or newer only.

Questions: developer.success@playgama.com

Connect

Every client below opens the browser the first time it connects. Sign in to the console if you are not signed in, check the account and the agent, and allow it.

Codex
codex mcp add 'playgama-developer-console' --url 'https://developer.playgama.com/api/mcp'
Claude Code
claude mcp add --transport 'http' 'playgama-developer-console' 'https://developer.playgama.com/api/mcp'

Then run /mcp in Claude Code and choose the server to sign in.

Cursor

~/.cursor/mcp.json:

{

"mcpServers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }

VS Code

.vscode/mcp.json:

{

"servers": { "playgama-developer-console": { "type": "http", "url": "https://developer.playgama.com/api/mcp" } } }

Claude Desktop and claude.ai

Settings → Connectors → Add custom connector, with the endpoint https://developer.playgama.com/api/mcp.

A token in a config from before OAuth

If your config still sends an Authorization header with a pgm_mcp_ token, it keeps working for now. Remove the header and connect again as above.

Tools

The authoritative list is what the server answers to tools/list. As of version 1.9.0:

ToolWhat it doesKind
Games
list_applicationsLists your organization's games, newest firstread-only
create_applicationCreates a new game as a draftwrite
get_applicationReads a game's saved form, archives and mediaread-only
update_application_formSaves form fields; fields you leave out keep their valueswrite
get_game_categoriesReads the categories update_application_form takes for category, in priority order, and how to choose one by the core mechanicread-only
get_submission_stateTells whether the game can be submitted to moderation now, and why notread-only
list_moderation_commentsReads the moderation correspondence on a gameread-only
get_launch_stepsReads a game's launch path in order — archive, Bridge SDK, covers, form, sandbox, share, traffic — with the current step and the tools that move each oneread-only
Builds
start_archive_uploadStarts a zip upload and answers a one-hour upload URLwrite
confirm_archive_uploadAdds the uploaded archive to the form and starts unpackingwrite
get_archive_statusReads unpacking progress and the build checkread-only
Covers
start_cover_uploadStarts a cover upload for one slot: square, portrait or landscapewrite
confirm_cover_uploadChecks the image and puts it in its slotwrite
In-app purchases
list_in_app_productsReads the in-app catalog with its checksumread-only
replace_in_app_productsReplaces the whole catalog; products left out are deletedwrite
Leaderboards
list_leaderboardsLists a game's leaderboardsread-only
create_leaderboardAdds a leaderboardwrite
update_leaderboardChanges a leaderboard's name, type or score orderwrite
Testing
get_archive_qa_tool_linkOpens an uploaded build in the Playgama QA Toolread-only
get_local_game_qa_tool_linkOpens a game served from localhost in the QA Toolread-only
Docs
get_bridge_sdk_docsReads the live Playgama Bridge SDK wiki, the whole index or one page; start with the required steps on apiread-only
get_game_checklistReads the live game requirements — every numbered rule a game and its archive must meet — in one callread-only
get_game_guidesReads the live guides — recommendations on layout, controls, sound, saving, monetization and performance — the index or one guideread-only
Game telemetry
get_game_telemetry_guideReads agent-only instructions for instrumenting a game and interpreting telemetryread-only
get_game_telemetry_analyticsReads a compact overview and paginated event inventory for one gameread-only
get_game_telemetry_event_analyticsReads preaggregated fields and bounded value summaries for one event, including performance fieldsread-only
get_game_telemetry_timeseriesReads paginated 30-minute or daily event-volume and sampling-reach trendsread-only
get_game_telemetry_session_factsReads filtered, pseudonymized product-event facts for sequence questionsread-only
Referrals
get_referral_programReads your organization's invitation, eligibility and referral traffic bonusesread-only
apply_referral_codeAccepts a developer-provided invitation before the organization's first sandbox publicationwrite
Sandbox
get_sandbox_stateReads what is live in the sandbox and whether a publish would be acceptedread-only
get_publicationsReads how the latest publication of each destination, the sandbox and the catalog, wentread-only
get_sandbox_shareReads the ready post and share links for the live sandboxread-only
publish_sandboxMakes a build playable by anyone with the link, without moderationwrite
get_sandbox_trafficReads whether traffic can be brought to the sandbox, the package on offer and the runs so farread-only
start_sandbox_trafficStarts a DSP campaign built from the game's covers; use a referral bonusId, or 1–2 public post links for the separate share bonuswrite
Catalog
send_playgama_catalog_updateSends an update of a game already live in the Playgama catalog to all its players, without moderation, on the developer's explicit yeswrite

Every write tool is annotated destructiveHint: true; clients decide how to use that hint when requesting confirmation.

For a launch workflow, agents start with get_launch_steps and read it again after each step. A request only to read data does not authorize game changes, publication or a traffic campaign.

Uploading a build
  1. Read get_game_checklist and check the game and the zip against each requirement by its number; fix what fails before uploading. The agent reads the requirements and the SDK required steps once already, when it starts work on the game.
  2. start_archive_upload answers uploadUrl and headers.
  3. PUT the zip to uploadUrl with exactly those headers, e.g. curl -T game.zip -H "Content-Type: application/zip" " ".
  4. confirm_archive_upload, then poll get_archive_status until state.status is no longer CHECKING. Only a PASSED build can be published; on PROBLEM or NOT_CHECKED pass state.message on to the developer word for word and fix the build — publish_sandbox and a submit to moderation both refuse it (get_bridge_sdk_docs has the SDK integration docs). The sandbox also refuses a build on a Playgama Bridge older than 2.2.0 (BRIDGE_VERSION_OUTDATED) or one whose version the check could not read (BRIDGE_VERSION_UNKNOWN): update the SDK and upload a new archive. If processing is FAILED, upload a corrected zip.
  5. A sandbox publish also needs all three covers and a complete form with an English title. Without them publish_sandbox is refused with COVERS_INCOMPLETE, which names the empty slots in emptySlots, or FORM_INCOMPLETE, which names the fields in details, a title with non-Latin letters among them: upload the covers or fill and fix the fields with update_application_form, then publish again.
  6. publish_sandbox answers PENDING: the build is built, then published, as a rule within minutes. Follow the PLAYGAMA_SANDBOX publication in get_publications, waiting its retryAfterSeconds between reads, until it leaves IN_PROGRESS; once it is PUBLISHED, hand out the url from the publish answer. FAILED means the build did not go live. While a publication is in progress, another publish is refused with 409.

Covers work the same way, one slot per call: a PNG or JPEG of exactly 800×800 (square), 1080×1920 (portrait) or 1920×1080 (landscape). All three are required for a sandbox publish and for a submit to moderation.

Updating a game live in the catalog

A game already live in the Playgama catalog can take an update without moderation; a first publication and every other platform still go through moderation, which the developer submits in the console.

  1. get_submission_state with the build's archiveId and reviewType: AUTO says whether the update would be refused, and why.
  2. The agent tells the developer the game, the build and that every catalog player gets it with no moderator checking it first, and goes on only on their explicit yes to this update.
  3. send_playgama_catalog_update takes the build and a required updateNote — what players will notice — and answers PENDING with a releaseId. Follow the PLAYGAMA publication with that releaseId in get_publications until it leaves IN_PROGRESS: PUBLISHED — the update is live; FAILED — players keep the previous build.
Game telemetry

Before finishing a game, the agent reads get_game_telemetry_guide and adds the relevant product progression events and performance sample. Telemetry is guidance, never an upload or publication gate.

After a release has collected traffic, the agent

只显示了开头部分;其余内容请在仓库中阅读

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