原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

World Model MCP

作者:putervision版本 0.6.1i★ –i在你的电脑上运行
注册名称io.github.putervision/world-model-mcp

安装

概览

作者提供的说明(英文原文)

Persistent 3D/2D spatial world model for AI agents with dynamic velocity and entity tracking.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 设计、图片与音频

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "world-model": {
      "command": "npx",
      "args": [
        "-y",
        "@putervision/world-model-mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add world-model -- npx -y @putervision/world-model-mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "world-model": {
      "command": "npx",
      "args": [
        "-y",
        "@putervision/world-model-mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "world-model": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@putervision/world-model-mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 putervision 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“设计、图片与音频”中的其他服务器比较i

  • 星标数多于此分类中其他 2187 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 2187 个服务器的 44% 更新
  • 基础检查结果等于或优于此分类中其他 2187 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

World Model MCP 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.6.1)于34天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Figma Context MCP

作者:GLips

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

在你的电脑上运行★ 16,165MIT5个月前更新
安装

Claude Real Video

作者:HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

在你的电脑上运行★ 2,284MIT2个月前更新
安装

Figma MCP Server

作者:figma

The Figma MCP server brings Figma design context directly into your AI workflow.

在云端运行★ 2,15213个月前更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

@putervision/world-model-mcp

@putervision/world-model-mcp is a zero-infrastructure, deterministic Model Context Protocol (MCP) server that maintains a persistent 3D/2D spatial world model for AI agents. It bridges perception (@putervision/vision-memory-mcp) and reasoning/action (@putervision/state-memory-mcp) with durable entity tracking, object permanence with confidence decay, movement simulation with AABB collision avoidance, expected view frustum projection, and Playwright 3D game automation.

🌐 Official Documentation & Website: putervision.com


⚡ Quick Start & Installation

Prerequisites: Node.js >= 18.18.0

# 1. Install globally

npm install -g @putervision/world-model-mcp

2. Navigate to your project directory

cd your-project

3. Initialize world-model-mcp

Creates .world-model-mcp/, updates .gitignore, registers project,

and scaffolds IDE instructions and MCP configs for Cursor, Claude, VS Code, Windsurf, etc.

world-model-mcp init

Done! Restart your IDE or Agent Manager to activate.

Alternative Options
# Run directly via binary (after global install)

world-model-mcp run

Launch interactive 3D WebGL Scene Visualizer

world-model-mcp view

Display database metrics and permanence confidence stats

world-model-mcp stats


🌟 Key Highlights

  • 🌐 Deterministic 3D/2D Spatial Memory & Compact Slices: Zero LLM in the loop for spatial indexing; deterministic SQLite WAL queries with FTS5 search, 3D Euclidean proximity radius lookups, and sub-1KB observer-relative compact slices ($K \le 16$ nearest entities) for System 1 fast path evaluation.
  • ⚡ 15 Production-Grade Consolidated MCP Tools: Full CRUD, topological spatial graphs (on, inside, contains, near), ray-AABB occlusion frustum culling, waypoint navigation, and time-travel rollback.
  • ⏳ Object Permanence & Decay: Entities remain in persistent memory even when out of view, with configurable exponential confidence decay ($C = C_0 \cdot e^{-\lambda t}$) and status lifecycles (active → hidden → lost).
  • 🚀 Collision & Movement Simulation: Predicts entity displacement trajectories, detects AABB obstacle collisions, and computes obstacle-avoiding navigation waypoints before actions execute.
  • 🎮 Playwright Game Automation: Generates timed WASD / Arrow keyboard hold sequences (KeyW for 450ms, ArrowLeft for 290ms) and 3D↔2D coordinate screen projections.
  • 🤝 Multi-Agent Spatial Blackboard: Topic-based coordination with TTL, mutex locks, and collision intent alerts across parallel subagents.
  • 🛡️ Spatial Spec-Driven Development (Spatial SDD): Physical design contract baseline registration, live verification (clearance, bounds, containment), and cryptographic SHA-256 evidence bundles.
  • 🎨 Interactive 3D WebGL Visualizer: Browser-based Three.js 3D viewport rendering active entities, orientation axes, frustum cones, and topological links (world-model-mcp view).
  • 🔒 100% Local & Private: All spatial entities, relations, and history stay inside .world-model-mcp/ in your workspace.

🛠️ MCP Tool Suite

@putervision/world-model-mcp provides 15 production-grade consolidated MCP tools organized across 5 core workflow domains:

  • Spatial Memory & Search: update_entity (entity CRUD, 3D bounds, properties, confidence), query_entities (FTS5 search, proximity radius, status/tags filter, history lookup), set_relation (topological graph links: on, inside, near, contains), get_spatial_map (JSON, GeoJSON, glTF 2.0, OBJ, summary, and format: "compact_slice").
  • Simulation & Vision Integration: simulate_movement (displacement prediction, AABB collision checks, waypoint routing), ingest_observation (vision detection ingestion, Euclidean re-identification, frustum reconciliation), get_expected_view (observer pose, horizontal FOV cone, ray-AABB occlusion).
  • Goal & State Integration: link_to_goal (associate entities/regions with State Memory tasks, extract spatial context slices), record_outcome (record execution results, position shifts, property changes, destruction).
  • Spatial SDD & Proofs: manage_spatial_spec (register physical clearance/containment contracts, live verification scoring), create_evidence_pack (cryptographic SHA-256 evidence bundles linking spatial proofs to task nodes).
  • Multi-Agent, Replay & Automation: use_spatial_blackboard (topic board, mutex claim/release, intent conflicts), manage_snapshot (checkpoints, snapshot diffing, time-travel undo), wait_for_spatial_state (async polling for target spatial condition), generate_game_inputs (Playwright WASD hold timings, 3D↔2D screen ray projection).

👉 For complete parameter specifications, return schemas, and example payloads, see the [API Reference Guide](docs/api-reference.md) and [Database Schema](docs/database-schema.md).


🚀 Architecture & Spatial Memory Lifecycle

                     Perception / Vision Detection

│ ▼ ┌─────────────────────────────────┐ │ Perception Ingestion & Re-ID │ ──▶ ingest_observation(reconcile: true) └────────────────┬────────────────┘ │ ▼ ┌─────────────────────────────────┐ │ Durable Entity & Permanence │ ──▶ update_entity(...) │ (3D Bounding Boxes, Decay) │ ──▶ set_relation(relation: "on"|"inside") └────────────────┬────────────────┘ │ ▼ ┌─────────────────────────────────┐ │ Simulation & Waypoint Routing │ ──▶ simulate_movement(mode: "navigate") │ (AABB Collision Avoidance) │ ──▶ get_expected_view(fov: 90) └────────────────┬────────────────┘ │ ▼ ┌─────────────────────────────────┐ │ Playwright & Action Execution │ ──▶ generate_game_inputs(...) │ (WASD Sequences, Screen Rays) │ ──▶ record_outcome(action_type: "move") └────────────────┬────────────────┘ │ ▼ ┌─────────────────────────────────┐ │ Spatial SDD & Cryptographic │ ──▶ manage_spatial_spec(action: "verify") │ Evidence Bundling to Tasks │ ──▶ create_evidence_pack(...) └────────────────┬────────────────┘ │ ▼ ┌─────────────────────────────────┐ │ Persistent SQLite Engine │ ──▶ .world-model-mcp/world.db (WAL mode) │ Append-Only History Ledger │ ──▶ SHA-256 Cryptographic Audit Chain └─────────────────────────────────┘


📚 Documentation Directory

Explore dedicated guides and deep dives in the docs/ directory:

GuideDescription
🏗️ [Architecture & Codebase Distillation](docs/codebase-distillation.md)High-signal architectural overview, module inventory, data flows, and design decisions.
💡 [Features & Triad Overview](docs/features.md)PuterVision Autonomous Triad interaction, 3D WebGL scene visualizer, and evidence packs.
📋 [Spatial World Model Concepts](docs/concepts.md)Object Permanence ($C = C_0 \cdot e^{-\lambda t}$), Confidence Decay, Frustum Projection, and Spatial SDD.
⚙️ [Configuration & IDE Setup](docs/configuration.md)Auto-Initialization details, Environment Variables, and Editor Configs (Cursor, VS Code, Claude, Windsurf).
🛠️ [CLI Command Reference](docs/cli-usage.md)CLI flags (init, run, view, stats, inspect, map, export, import, doctor, snapshot, spec, blackboard).
🧰 [Tools & API Reference](docs/api-reference.md)Complete reference for all 15 Consolidated MCP Tools, legacy tool mapping, and parameter examples.
🗄️ [Database Schema](docs/database-schema.md)SQLite tables (entities, spatial_relations, entity_history, spatial_specs, blackboard_items, evidence_packs).
🎮 [Interactive 3D Game Arena Demo](docs/game-demo.html)Autonomous 3D browser arena with Three.js bridge diagnostics (window.__WORLD_MODEL_BRIDGE).
🧭 [Examples & Tutorials](docs/examples/)Deep-dive examples: Spatial Navigation, Perception Reconciliation, and Multi-Agent Blackboard.

📖 Agent Playbook: 5-Step Canonical Workflow

When an autonomous AI agent enters a repository with world-model-mcp:

1. Orient & Explore   ──▶ get_spatial_map(format: "summary") + get_expected_view(fov: 90)
  1. Query & Locate ──▶ query_entities(query: "chest", radius: 15) + query_entities(entity_id: "...")
  2. Plan & Simulate ──▶ simulate_movement(mode: "navigate") + manage_spatial_spec(action: "verify")
  3. Execute & Ingest ──▶ generate_game_inputs(...) + ingest_observation(reconcile: true)
  4. Record & Evidence ──▶ record_outcome(...) + create_evidence_pack(task_id: "...")

🧪 Testing

# Run full unit, integration, and geometry stress test suite across 47 test files (206 tests)

npm test

Run multi-Node matrix test suite across Node.js 18, 20, and 22

npm run test:matrix

Run 3D geometry, projection, and Playwright game loop tests

npm run test:3d


⚖️ License & Disclaimers

Developed and maintained by PuterVision. Released under the MIT License.

  • Local Storage Guarantee: All spatial coordinates, bounding volumes, and entity history remain 100% local in your workspace. No telemetry or project data is ever transmitted.
  • Trademarks & Non-Affiliation: Product names (Cursor, Claude Code, Gemini, Windsurf, VS Code, GitHub, SQLite, Three.js, Playwright) are property of their respective owners and used solely for compatibility identification.
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