GitHub
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
作者提供的说明(英文原文)
MCP server for Unity: 130+ tools, Unity 6 skills, AI/ML discovery. No Editor.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
UNITY_PROJECT_PATH你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"unity": {
"command": "npx",
"args": [
"-y",
"unity-mcp-server"
],
"env": {
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add unity --env UNITY_PROJECT_PATH=your-value -- npx -y unity-mcp-server运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"unity": {
"command": "npx",
"args": [
"-y",
"unity-mcp-server"
],
"env": {
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"unity": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"unity-mcp-server"
],
"env": {
"UNITY_PROJECT_PATH": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日
注册名称已通过 GitHub 账户 rachitkumarrastogi 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
你需要填写:UNITY_PROJECT_PATH
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(1.7.0)于3个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:GitHub, Desktop Commander, Cloudflare MCP
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
MCP server for terminal commands, file operations, and process management
Cloudflare MCP servers
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
MCP server for Unity — Gives AI assistants structured access to your Unity project from any MCP-capable IDE or app. No Unity Editor required.
Your IDE talks to this server; the server reads your Unity project folder and answers with project info, build scenes, scripts, prefabs, and more — so the AI can help without opening the Editor.
UNITY_PROJECT_PATH per project in your MCP config.This server uses the standard MCP protocol over stdio and exposes tools. Any IDE or app that can run an MCP server and pass environment variables will work. Commonly used clients include:
| Client | Notes |
|---|---|
| Cursor | Add server to MCP settings; set UNITY_PROJECT_PATH in env. |
| Claude Desktop | Add to claude_desktop_config.json; same command + env pattern. |
| Claude Code | MCP support including tools. |
| VS Code | Use an MCP extension (e.g. GenAI / Copilot MCP); configure server and UNITY_PROJECT_PATH. |
| Windsurf | Add MCP server with command and env. |
| Continue | Configure MCP server in Continue settings. |
| Cline | MCP tools and resources. |
| Other | Any client that supports MCP tools over stdio (e.g. Zed, Roo Code, LibreChat, custom agents). |
Configuration is the same everywhere: command = node, args = path to dist/index.js, env = UNITY_PROJECT_PATH = your Unity project root. See Configuration below for a Cursor example; other clients use the same structure in their own config format.
Expand a category below to see the tools it includes.
| 📦 Project & build | 💻 Code & assemblies | 🎬 Scenes & prefabs | 📁 Assets & references |
| 🎨 Materials & shaders | 🎞️ Animation | 🖼️ 2D & sprites | ✨ Rendering |
| 📝 TextMeshPro & UI | 🎮 Input | 🏷️ Tags & layers | 🌐 Addressables & localization |
| 🔊 Audio | 🧪 Testing & docs | 🔄 CI & version control | 🔌 Integrations |
| ⚡ Speed & productivity | 🔍 Meta | 🤖 AI & ML |
📦 Project & build
| Tool | Description | Example prompt to type |
|---|---|---|
get_project_info | Path, Unity version, build scene count, player/product name | *"What's my project path and Unity version?"* · *"Show build scene count and player name"* |
list_build_scenes | Scenes in EditorBuildSettings (build order) | *"Which scenes are in the build?"* · *"List build scenes in order"* |
get_player_settings | Product name, company, bundle ID, version | *"What are the player settings?"* · *"Show bundle ID and company name"* |
list_packages | Packages from manifest.json | *"List installed Unity packages"* |
get_quality_settings | Quality levels | *"What are the quality settings?"* |
get_scripting_defines | Global and per-assembly defines | *"Show scripting defines"* · *"What defines are set per assembly?"* |
get_physics_settings | Physics / Physics2D settings | *"What are the physics settings?"* |
get_graphics_settings | Graphics settings (GraphicsSettings.asset) | *"Show graphics settings"* |
get_time_settings | Time / fixed timestep (TimeManager.asset) | *"What's the fixed timestep?"* · *"Show time settings"* |
get_build_target_info | Active build target / platform | *"What's the current build target?"* |
get_feature_set_inference | Infer Unity 6 feature sets from packages (2D, ECS, AR, etc.) | *"What feature sets does this project use?"* |
get_project_version | Bundle version | *"What's the bundle version?"* |
get_changelog | CHANGELOG contents | *"Show the changelog"* |
get_audio_settings | AudioManager.asset (global volume, reverb, DSP buffer) | *"What are the audio settings?"* |
get_navigation_settings | NavMesh/agent settings from ProjectSettings | *"Show NavMesh / navigation settings"* |
get_xr_settings | XR/VR project settings | *"What XR or VR settings are configured?"* |
get_script_execution_order | Script execution order (MonoManager) | *"Show script execution order"* |
get_version_control_settings | Serialization mode, visible meta files | *"What's the version control / serialization setup?"* |
get_layer_collision_matrix | Layer collision matrix and layer names | *"Show layer collision matrix"* · *"What layers collide?"* |
get_cloud_services_config | Unity Cloud / Unity Connect config | *"Is Unity Cloud configured?"* |
get_package_dependency_graph | Package dependency graph (manifest + lock) | *"Show package dependency graph"* |
list_package_samples | Samples folders under Packages | *"List package samples"* |
list_unity_hub_projects | List Unity projects from Unity Hub (no project path required) | *"List my Unity Hub projects"* |
💻 Code & assemblies
| Tool | Description | Example prompt to type |
|---|---|---|
list_assemblies | Assembly definitions with references, platforms | *"List assembly definitions"* |
get_assembly_for_path | Assembly that contains a given script or folder path | *"Which assembly contains Assets/Scripts/Player.cs?"* |
list_scripts_by_assembly | C# script paths in a given assembly (by name or asmdef path) | *"List scripts in Assembly-CSharp"* · *"What scripts are in MyGame.Runtime?"* |
list_asmdef_references | Assembly names that reference a given assembly (reverse deps) | *"Who depends on MyGame.Core?"* |
list_scripts | C# scripts (optional folder filter) | *"List all C# scripts"* · *"Show scripts in Assets/Scripts"* |
find_scripts_by_content | By type/pattern (e.g. MonoBehaviour) | *"Find scripts that extend MonoBehaviour"* |
get_assembly_dependency_graph | Nodes and edges | *"Show assembly dependency graph"* |
list_editor_scripts | Scripts in Editor folders | *"List editor scripts"* |
list_visual_scripting_assets | Bolt / Unity Visual Scripting .asset files | *"List Visual Scripting assets"* |
get_script_public_api | Parse C# script: class name, base type, public methods/fields | *"What's the public API of PlayerController.cs?"* |
🎬 Scenes & prefabs
| Tool | Description | Example prompt to type |
|---|---|---|
list_all_scenes | All .unity files under Assets | *"List all scenes"* |
get_scene_summary | Root GameObjects, component count | *"Summarize MainMenu.unity"* · *"What's in this scene?"* |
get_scene_components_by_type | GameObjects in a scene with a component type (e.g. Camera, Light) | *"Which GameObjects have a Camera in Game.unity?"* |
get_scene_objects_by_tag | GameObjects in a scene with a given tag (e.g. Spawn) | *"Find objects with tag Spawn in this scene"* |
get_all_components_by_type | All Cameras/Lights/etc. across all scenes | *"List all Cameras in the project"* |
get_scene_hierarchy_flat | Flat list of GameObjects in a scene (name and layer) | *"List all objects in Main.unity with their layers"* |
get_lighting_scene_info | Lighting assets and GI workflow mode for a scene | *"What lighting does Main.unity use?"* |
list_prefabs | Prefabs (optional path prefix) | *"List all prefabs"* · *"List prefabs in Assets/Prefabs"* |
list_prefab_variants | Prefabs that are variants of another prefab | *"List prefab variants"* |
list_prefabs_with_component | Prefabs that contain a component type (e.g. Animator) | *"Which prefabs have an Animator?"* |
get_prefab_summary | Prefab summary: root name, component count, component types | *"Summarize Hero.prefab"* · *"What's in this prefab?"* |
get_prefab_script_guids | Script GUIDs used by a prefab | *"What scripts does Hero.prefab use?"* |
list_subscenes | ECS/DOTS .subscene assets | *"List subscenes"* |
📁 Assets & references
| Tool | Description | Example prompt to type |
|---|---|---|
get_asset_folder_tree | Folder tree under Assets | *"Show asset folder tree"* |
list_assets_by_extension | By extension (e.g. .png, .fbx) | *"List all .png textures"* · *"List FBX models"* |
find_references | Assets referencing a path or GUID | *"What references this asset?"* · *"Find what uses Assets/Textures/hero.png"* |
list_large_assets | Files over N MB (default 5) | *"List large assets"* · *"What's over 10 MB?"* |
list_video_clips | Video clip assets (.mp4, .mov, .webm, etc.) | *"List video clips"* |
list_legacy_font_assets | Legacy fonts (.fontsettings, .ttf, .otf) — not TMP | *"List legacy fonts"* |
list_render_textures | RenderTexture assets | *"List render textures"* |
list_terrain_data | TerrainData and TerrainLayer assets | *"List terrain data"* |
list_lighting_settings_assets | Lighting-related .asset files | *"List lighting settings assets"* |
search_assets_by_name | Search Assets (and optionally Packages) by name pattern | *"Search assets named 'hero'"* |
get_texture_meta | Texture .meta (maxSize, dimensions, spriteMode, PPU) | *"What's the import settings for hero.png?"* |
search_project | Combined search: name pattern, script pattern, and/or referrers of path | *"Search project for X"* · *"What references this path?"* |
get_meta_for_asset | Read .meta for any asset path (guid, importer keys) | *"Show .meta for Assets/Models/character.fbx"* |
get_broken_asset_refs | Prefabs/scenes/materials with any missing GUID reference | *"Find broken asset references"* |
list_scriptable_objects | .asset files that are ScriptableObject instances | *"List all ScriptableObject assets"* |
🎨 Materials & shaders
| Tool | Description | Example prompt to type |
|---|---|---|
list_materials | Materials (optional folder) | *"List all materials"* · *"List materials in Assets/Materials"* |
list_materials_using_shader | Materials that use a given shader (GUID or path) | *"Which materials use Standard shader?"* |
list_shaders | .shader in Assets and Packages | *"List shaders"* |
list_shader_graphs | Shader Graph assets | *"List Shader Graph assets"* |
list_vfx_graphs | VFX Graph assets | *"List VFX Graph assets"* |
🎞️ Animation
| Tool | Description | Example prompt to type |
|---|---|---|
list_animator_controllers | .controller assets | *"List animator controllers"* |
list_animation_clips | .anim assets | *"List animation clips"* |
| get_animator_states | State names from a contr
只显示了开头部分;其余内容请在仓库中阅读