Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
Packwright compiles, renders, validates, and captures paired Minecraft Java packs.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
PACKWRIGHT_WORKSPACE, PACKWRIGHT_JAVA, PACKWRIGHT_CACHE_DIR, PACKWRIGHT_READ_ONLY, PACKWRIGHT_OFFLINE, PACKWRIGHT_SPYGLASS_COMMAND你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"packwright": {
"command": "npx",
"args": [
"-y",
"@rithwikbabu/packwright-mcp"
],
"env": {
"PACKWRIGHT_WORKSPACE": "your-value",
"PACKWRIGHT_JAVA": "your-value",
"PACKWRIGHT_CACHE_DIR": "your-value",
"PACKWRIGHT_READ_ONLY": "your-value",
"PACKWRIGHT_OFFLINE": "your-value",
"PACKWRIGHT_SPYGLASS_COMMAND": "your-value"
}
}
}
}在终端中运行这条命令
claude mcp add packwright --env PACKWRIGHT_WORKSPACE=your-value --env PACKWRIGHT_JAVA=your-value --env PACKWRIGHT_CACHE_DIR=your-value --env PACKWRIGHT_READ_ONLY=your-value --env PACKWRIGHT_OFFLINE=your-value --env PACKWRIGHT_SPYGLASS_COMMAND=your-value -- npx -y @rithwikbabu/packwright-mcp运行前请先填写空着的值。
粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"packwright": {
"command": "npx",
"args": [
"-y",
"@rithwikbabu/packwright-mcp"
],
"env": {
"PACKWRIGHT_WORKSPACE": "your-value",
"PACKWRIGHT_JAVA": "your-value",
"PACKWRIGHT_CACHE_DIR": "your-value",
"PACKWRIGHT_READ_ONLY": "your-value",
"PACKWRIGHT_OFFLINE": "your-value",
"PACKWRIGHT_SPYGLASS_COMMAND": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"packwright": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@rithwikbabu/packwright-mcp"
],
"env": {
"PACKWRIGHT_WORKSPACE": "your-value",
"PACKWRIGHT_JAVA": "your-value",
"PACKWRIGHT_CACHE_DIR": "your-value",
"PACKWRIGHT_READ_ONLY": "your-value",
"PACKWRIGHT_OFFLINE": "your-value",
"PACKWRIGHT_SPYGLASS_COMMAND": "your-value"
}
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
PACKWRIGHT_JAVA envPACKWRIGHT_CACHE_DIR envPACKWRIGHT_READ_ONLY envPACKWRIGHT_OFFLINE envPACKWRIGHT_SPYGLASS_COMMAND env这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 rithwikbabu 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
你需要填写:PACKWRIGHT_WORKSPACE
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(0.5.0)于3个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Spec Driven Development, Remote Desktop Commander, TF Rooms
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Live room availability, rates and stay quotes for 12 New Leaf motels in Twin Falls, Idaho.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
Packwright MCP is a local-first Model Context Protocol server for safely creating, inspecting, validating, testing, and packaging Minecraft Java Edition datapacks and paired resource packs. It gives an MCP client structured tools instead of unrestricted filesystem or shell access.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Packwright does not contain or redistribute Minecraft code, assets, server/client jars, libraries, natives, generated vanilla data, or decompiled sources. The npm package includes only Packwright's original MIT-licensed capture mod.
Packwright supports Minecraft Java Edition 26.2 only: datapack format 107.1 and resource-pack format 88.0. Node.js 20 or newer is required. Default validation, every datapack or paired-project build, vanilla GameTest runs, and official-client visual capture require Java 25 plus the corresponding operator-prepared Minecraft 26.2 cache. Normal authoring, CPU visual drafting/rendering, and an explicitly requested advisory/structural-only validation do not require Java.
The server uses the stable MCP TypeScript SDK v2, targets the MCP 2026-07-28 specification, and relies on SDK protocol negotiation for compatible clients.
The server is local and stdio-only. It does not install packs into a live world, expose an HTTP endpoint, or support Bedrock behavior packs.
.mcfunction command with Minecraft 26.2's real dispatcher, registries, and component codecs.native, simulated, replacement, and requires_mod profiles plus a separate compilerSupport implementation status.minecraft:item_model bindings, safe PNG import, profile-specific deterministic CPU previews, immutable repair revisions, and guarded multi-file commit.held_item, block, placeable, armor, head_wearable, projectile, gui_item, and entity_model, each with deterministic scenes, Packwright-authored reference geometry, advisory measurements, and an immutable render report.The visual compiler remains intentionally narrower than the Minecraft capability matrix: compilerSupport is full for custom_item, limited for conditional_item_state, and unsupported for every other target. The automatic compiler still emits custom items only. Protocol-v3 capture independently accepts a strict, declarative, hash-bound representation for block, head_wearable, entity_model, or placeable review; this stages existing vanilla identities, replacements, or display simulations but does not claim Packwright compiled a new native block/entity identity. Aggregate client-capture support is full for gui_item, limited for one-handed held_item, block, head_wearable, entity_model, and placeable, and unsupported for armor and projectile. Unsupported strategies are rejected before Minecraft launches. See the paired visual compiler guide and MCP tools, resources, and prompts.
Choose an existing directory that will contain the datapack projects Packwright may access. It must be an absolute path.
Generic MCP client configuration:
{
"mcpServers": { "packwright": { "command": "npx", "args": [ "-y", "@rithwikbabu/packwright-mcp@0.5.0", "serve", "--workspace", "/absolute/path/to/datapacks" ] } } }
The workspace can instead be passed through the environment:
{
"mcpServers": { "packwright": { "command": "npx", "args": ["-y", "@rithwikbabu/packwright-mcp@0.5.0"], "env": { "PACKWRIGHT_WORKSPACE": "/absolute/path/to/datapacks" } } } }
Using an exact package version is recommended for predictable automation. The server writes protocol messages only to stdout and sends logs to stderr.
The installed packwright-mcp binary defaults to serve when no subcommand is supplied:
packwright-mcp serve --workspace /absolute/path/to/datapacks
packwright-mcp doctor --workspace /absolute/path/to/datapacks packwright-mcp setup-version 26.2 --accept-minecraft-eula --workspace /absolute/path/to/datapacks packwright-mcp setup-version 26.2 --accept-minecraft-eula --client-assets --workspace /absolute/path/to/datapacks packwright-mcp setup-version 26.2 --accept-minecraft-eula --client-capture --workspace /absolute/path/to/datapacks packwright-mcp capture --run --proposal-sha256 --confirm --workspace /absolute/path/to/datapacks packwright-mcp capture --run --proposal-sha256 --confirm --include-scale-reference-views --workspace /absolute/path/to/datapacks packwright-mcp validate --workspace /absolute/path/to/datapacks packwright-mcp test --workspace /absolute/path/to/datapacks packwright-mcp build --workspace /absolute/path/to/datapacks
Use --json with doctor, setup-version, capture, validate, test, or build for machine-readable output. Run packwright-mcp --help for command-specific options. See the CLI reference and Configuration for all flags, precedence, environment variables, and exit behavior.
setup-version is an explicit operator action. It records acceptance of the Minecraft EULA, obtains the official 26.2 server jar from Mojang, verifies the SHA-1 declared by Mojang's version manifest, and prepares local validation data. The MCP server never downloads the jar or accepts terms on a model's behalf.
packwright-mcp setup-version 26.2 \
--accept-minecraft-eula \ --workspace /absolute/path/to/datapacks
Add --client-assets only to prepare the official client jar and asset-index readiness metadata used by asset-aware tooling. Add --client-capture to prepare the complete platform-specific launcher runtime, every indexed asset object, required libraries and natives, and pinned Fabric Loader 0.19.3; it implies the client-assets step. Every downloaded artifact is allow-listed and checked against the Mojang or Packwright-pinned digest. Minecraft client artifacts remain only in the local cache and are never copied into the workspace, npm package, or release artifacts. Semantic compilation still requires custom external textures/models to exist at their normal paths in the paired resource pack; it does not copy them from the client cache.
visual_capture is a separate, explicitly confirmed MCP operation. It requires Java 25, the completed --client-capture setup, and an interactive macOS graphical session capable of creating a real OpenGL window. Packwright creates hash-bound staging archives for the exact datapack/resource-pack proposal and launches the official client in offline developer mode with multiplayer and chat disabled. The resource-pack archive is staged as resourcepacks/packwright-proposal.zip and remains active during capture. The datapack archive is staged only as non-loadable provenance at packwright/provenance/datapack-proposal.zip; it is never installed in the disposable world, enabled, or selected. The world's loadable datapacks/ directory must remain empty, the integrated server must select exactly vanilla, and its available pack IDs must match Packwright's fixed Minecraft 26.2 built-in allow-list; any selected file/ pack, unexpected available pack, or filesystem entry aborts capture. The client runs only Packwright's bundled capture mod in a fresh disposable void-style studio, captures through Minecraft's screenshot API, and deletes the disposable game directory afterward. The report attests both activation modes, archive hashes, and selected pack IDs in addition to binding the representation, proposal and full pack snapshots, client/mod, OS/GPU/driver/OpenGL backend, resolution, GUI scale, FOV, render settings, camera, biome, time, weather, observed subject light plus deterministic light-source placement, tick/animation state, settling interval, source framebuffer hashes, and an exact live-client observed-fixture readback/hash for every view. Protocol v3 also requires a hash-bound ordinary-block floor ruler: black and white concrete occupy two fixed adjacent blocks, the capture mod places them through the integrated server, and every completed view records a live client readback plus canonical SHA-256. Because the ruler is ordinary studio geometry, it may provide authoritative world-scale context; the separate injected mannequin remains supplemental. An equippable_head plan always includes authoritative armor-stand front and side scenes. The studio records Minecraft's custom graphics preset because its fixed cloud, particle, shadow, render-distance, and simulation-distance overrides intentionally differ from an unmodified preset. Protocol v3 accepts static display nodes only, cannot claim a resettable block-atlas animation phase, and requires simulated entity rigs to provide separate exact idle, walk, and attack states.
By default, every first-person gameplay scene is first_person_vanilla: exact stock composition with no Packwright-injected arm. includeScaleReferenceViews adds paired first_person_scale_reference frames; includeDebugHitboxViews adds supported entity/placeable debug_hitbox_reference frames. Those opt-ins, bare-head comparisons, matched empty-subject measurement_control frames, and any same-frame injected comparison_reference or non-ordinary world_scale_reference aid carry augmented_qa_reference, appear only in the separate supplemental QA sheet, never enter pack output, and never satisfy authority. The entity profile's entity_player_scale mannequin is specifically a supplemental world_scale_reference, never authoritative gameplay/world evidence. Ordinary world geometry—and an armor stand when it is
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