原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
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FableCut

作者:ronak-create版本 1.18.0i★ –i在你的电脑上运行
注册名称io.github.ronak-create/fablecut

安装

概览

作者提供的说明(英文原文)

Zero-dependency browser video editor AI agents drive via a JSON timeline over MCP; ffmpeg export.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 设计、图片与音频

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

下载作者的 .mcpb 文件

链接指向作者自己的文件;我们不托管也不重新打包它。打开文件后,Claude Desktop 会进行安装。

在终端中运行这条命令

claude mcp add fablecut -- npx -y fablecut mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "fablecut": {
      "command": "npx",
      "args": [
        "-y",
        "fablecut",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "fablecut": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "fablecut",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 ronak-create 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“设计、图片与音频”中的其他服务器比较i

  • 星标数多于此分类中其他 2184 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 2184 个服务器的 76% 更新
  • 基础检查结果等于或优于此分类中其他 2184 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

FableCut 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(1.18.0)于10天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js, MCPB。

有什么可以替代它?

同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Figma Context MCP

作者:GLips

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

在你的电脑上运行★ 16,165MIT5个月前更新
安装

Claude Real Video

作者:HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

在你的电脑上运行★ 2,284MIT2个月前更新
安装

Figma MCP Server

作者:figma

The Figma MCP server brings Figma design context directly into your AI workflow.

在云端运行★ 2,15213个月前更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

A browser video editor that AI agents can drive.

English · 简体中文 · 日本語 · Español · Português (BR)

FableCut is a Premiere-style non-linear video editor that runs entirely in your browser — and exposes its whole timeline as one JSON document. Edit it by hand, from the UI, or let an AI agent (Claude Code, Claude Desktop, or anything that speaks MCP/REST) cut your video for you while you watch the timeline update live.

Zero npm dependencies. One node server.js. That's it.

Sponsors

[Sidrune AI](https://fluxionai.space/register?source=github&campaign=github-sidrune-fablecut&promo=SDRFABLECUT) — One API for GPT, Claude, and other leading AI models. Sign up and get $3 in API credit.

Why it's interesting

Most "AI video" tools hide the edit behind an API. FableCut flips that: the project file is the interface. project.json describes media, clips, tracks, effects, keyframes and transitions — any process that can write JSON can edit video, and the open browser UI hot-reloads within ~150 ms via server-sent events. A human and an agent can work on the same timeline at the same time.

Taking back what the agent did. Every agent edit is one undo step of its own: Ctrl+Z takes back the agent's last change first (and says so), then goes on to yours, so the two never get mixed. For bigger rollbacks there are Versions: one is kept when an agent starts editing (again at most every 10 minutes while it works), before it rewrites the whole project, before every big operation (cutting silences, snapping to the beat, reframing), and every 10 minutes while you edit. Restore one from the Versions panel, or ask the agent (fablecut_versions), and compare any version with now first.

Features

Editing

  • Video + audio tracks (default 3+4; add more with +V / +A in the track header; right-click an empty header → Remove track), drag/trim/split/snap, undo/redo
  • Settings (cog in the top bar) — optional prefs stored in this browser via localStorage. Enable Link timeline and Project bin selection so picking a timeline clip highlights its media in Project, and clicking a Project item selects every timeline clip that uses it (off by default).
  • Video + audio tracks (default 3+4), drag/trim/split/snap, undo/redo
  • +V / +A in the track header add a video or audio lane (up to 16 each)
  • Right-click an empty track header → Remove track (disabled if the lane has clips, or if it would leave you with zero video/audio tracks)
  • Track header S solos that lane (mutes all others); click again to restore the previous mute state. Using the mute toggle while soloed exits solo.
  • Track targeting — click a track's name to target / untarget it (lit = targeted). Split, insert, ripple, close gap and jump-to-cut touch targeted tracks only; the eye / speaker toggle is output-only (hide from preview and export) and no longer blocks edits. A selected clip is edited wherever it sits.
  • Track lock — the padlock in the track header. Nothing on a locked track can be moved, trimmed, split or deleted, and ripples leave it in place while the other tracks shift — lock the music bed and re-cut the picture freely.
  • Clip lock, disable and unlink — right-click a clip (or use the toggles at the top of the inspector): Lock pins it like a locked track; Disable ( ⇧E ) keeps it on the timeline but hides it from preview and export; Unlink ( Ctrl/Cmd+L ) splits a video from its audio so they move separately, and Link re-joins them once they line up again. Agents see locks too: fablecut_patch_project refuses to edit locked clips unless the op says force: true.
  • Dropping a video with more audio channels than A-tracks adds the missing lanes automatically (up to 16) and toasts how many were added; each channel becomes a linked stem on its own A-track
  • Direct manipulation on the monitor — click a clip or title on the preview to move, resize (corner handles), or rotate (top handle, Shift-snap) it directly
  • Timeline multi-select — rubber-band marquee (drag on empty track area), Ctrl/Cmd/Shift+click to add/remove clips, Ctrl+A to select all, Esc to deselect. Drag any selected clip to move the whole group; Delete removes all selected; S splits all selected at the playhead. Inspector shows an "N clips selected" banner.
  • Beat & cue markers (tap m on the beat during playback) — name and colour them, drag them on the ruler, jump with ⇧m / Alt+⇧m or the Markers list; snapping targets (clip edges, playhead, markers, IN/OUT, keyframes, frame grid) are picked from the ▾ beside Snap
  • Press Alt+t to add an in/out transition based on the playhead position over the selected clip. The last used transition is remembered as the default. Drag the overlay triangle to adjust duration; Delete clears the focused transition.
  • Real decoded audio waveforms on clips
  • Mixer — the Mixer tab beside the Inspector has a strip per audio track (fader, pan, mute, solo, meter) and a master fader with a live LUFS readout. Preview and export run through the same mix, so what you hear is what renders.
  • Clip gain, channels and Normalize — each audio clip has a Gain (dB, before volume and keyframes), a Channels mode (stereo, mono, left, right, swap) and Normalize: measure the selected clips (ITU-R BS.1770 loudness or sample peak) and set their gain to hit −14 / −16 / −23 LUFS or −1 dBFS. Linked stems share one gain so a stereo pair stays balanced.
  • Volume line, fades and crossfades — every audio clip shows its volume as a line you drag; Ctrl/Cmd-click adds a keyframe, Alt-click removes one. Corner grips drag fades in and out, drawn with their real curve (constant power, constant gain or exponential). Shift+D crossfades the cut next to the selection, borrowing spare media from both sides so nothing else moves.
  • Auto-duck — select the music, pick the dialogue track and an amount, and the music dips wherever someone speaks (ramping down just before, back up after). It rides on top of the music's own volume, so re-running or clearing it never touches your levels. Agents use fablecut_auto_duck.
  • Audio effects and presets — EQ, high/low-pass, compressor, limiter, noise gate, delay, reverb, distortion, stereo width and pitch shift, chained per clip, per track (Mixer → FX), per bus and on the master. Presets: Clean voice, Podcast, Radio, Deep voice, Telephone, Cinematic, Wide and Muffled, all tweakable afterwards. Preview and export run the same effects. Agents use the setFx patch op.
  • Effect automation — the ◆ beside an effect setting keys it at the playhead, like clip keyframes: sweep a filter into the drop, open up a reverb at the end. Agents use setFxKeys.
  • Submix buses — + Bus in the Mixer adds a bus with its own effects, fader, pan, mute and meter; route tracks into it from the menu under each track's name (all the dialogue through one compressor and one fader).
  • Noise reduction — the inspector's Noise control (Light / Medium / Strong) measures the file's noise floor and renders a cleaned copy with ffmpeg; the clip's audio switches to it and Off switches back. Agents use fablecut_denoise.
  • Reframe — make a 9:16, 1:1 or 4:5 copy of your edit whose shots follow the subject: a virtual camera pans after what matters in each shot and writes ordinary position keys you can still edit. From New sequence… or the Inspector's Reframe section; agents use fablecut_reframe.
  • Highlights — the best moments of long footage (movement, sound, a clear picture) cut into a short edit in a new sequence, in story order and never across a cut. From the sequence menu's Highlights…; agents use fablecut_highlights.
  • Silence removal — the inspector's Silence section (or right-click → Find silences) listens to a take and marks every pause on the timeline; Cut extracts them all in one undo step, keeping a little quiet beside each phrase so words aren't clipped. Agents use fablecut_silence.
  • Beats — the inspector's Beats section finds a music clip's tempo, a steady beat grid and the drop, and shows the beat across the timeline. Mark the beats, snap every cut onto the nearest one, or re-cut a track so each shot lasts 1, 2, 4, 8 or 16 beats. Agents use fablecut_beats.
  • Transcripts and text-based editing — the Transcript tab turns speech into words with times, in the browser (Whisper; the model downloads once and the audio never leaves your machine). Click a word to go there, select words and press Delete to cut them, or find a phrase and cut every time it is said. Agents use fablecut_transcribe to read an interview, find a line and cut it.
  • Captions — one click makes captions from the transcript, timed word by word: subtitle, karaoke, a highlighted word or big popping words, sized for the canvas. Export or import SRT and WebVTT. Agents use fablecut_captions.
  • Project bin folders — tree view with expand/collapse; drag media or folders to nest; right-click the Project tab → New folder; drop files onto a folder to import into it
  • Media management — each file's frame rate, codecs, audio channels and size (ffprobe); search by name, codec, resolution or #tag; filter by favorites, used / unused, kind, tag or collectio

只显示了开头部分;其余内容请在仓库中阅读

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