Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
作者提供的说明(英文原文)
3D & AR SDK for Android, iOS, Web — API docs, samples, validation, and code generation.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"sceneview": {
"command": "npx",
"args": [
"-y",
"sceneview-mcp"
]
}
}
}在终端中运行这条命令
claude mcp add sceneview -- npx -y sceneview-mcp粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"sceneview": {
"command": "npx",
"args": [
"-y",
"sceneview-mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"sceneview": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"sceneview-mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日
注册名称已通过 GitHub 账户 SceneView 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(3.4.4)于8个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
The AI-first 3D & AR SDK for Jetpack Compose, SwiftUI and the web.
Declarative 3D and AR for app developers who want a model on screen, or in the room, without a game engine: Filament + ARCore on Android, RealityKit + ARKit on Apple, Filament.js + WebXR in the browser — with Flutter, React Native and Compose Multiplatform bridges on top. Open source, Apache 2.0.
AI-first means one thing here: an assistant that reads llms.txt or the MCP server writes SceneView code that works on the first try. When it doesn't, the API or the doc gets fixed.
The demo apps are built from samples/. Any demo opens straight from a link: https://sceneview.github.io/open?demo= . Start with Cosmos, the galaxy the catalogue opens on, or 3D Scan, a space scanned with ARCore and rebuilt in 3D.
A living room scanned in 3D Scan on a Pixel 9, then rebuilt as a model (sped up).
Install the Android demo, record your screen while you use a demo, and tell us what breaks or confuses you: open an issue with the recording attached, or send it from the app (any demo, Settings, then Send feedback). Your first report unlocks SceneView Labs, early access to the experimental demos, straight away.
One minimal, working example per platform. The full reference for each is in llms.txt.
// build.gradle.kts
implementation("io.github.sceneview:sceneview:4.66.0")
The app module needs compileSdk = 37, minSdk 24 or higher, AGP 9.4.0+, Kotlin 2.4 and JVM target 21 for both Java and Kotlin: SceneView ships Java 21 bytecode with public inline functions. The quickstart requirements give the Gradle snippet and the reason for each.
@Composable
fun ModelScreen() { SceneView(modifier = Modifier.fillMaxSize()) { // orbit camera + default lighting rememberModelInstance(modelLoader, "models/helmet.glb")?.let { instance -> ModelNode(modelInstance = instance, scaleToUnits = 1.0f, autoAnimate = true) } } }
models/helmet.glb lives in src/main/assets/. rememberModelInstance returns null until the model is loaded, then recomposes. Never call modelLoader.createModel* from a background coroutine: Filament calls must run on the main thread, and rememberModelInstance handles that.
// build.gradle.kts
implementation("io.github.sceneview:arsceneview:4.66.0") // includes the 3D module
@Composable
fun ARScreen() { var anchor by remember { mutableStateOf (null) }
ARSceneView( modifier = Modifier.fillMaxSize(), planeRenderer = true, onSessionUpdated = { _, frame -> if (anchor == null) { anchor = frame.getUpdatedPlanes() .firstOrNull { it.type == Plane.Type.HORIZONTAL_UPWARD_FACING } ?.let { it.createAnchorOrNull(it.centerPose) } } } ) { val helmet = rememberModelInstance(modelLoader, "models/helmet.glb") anchor?.let { a -> AnchorNode(anchor = a) { helmet?.let { ModelNode(modelInstance = it, scaleToUnits = 0.5f) } } } } }
Plane detected → anchor set → Compose recomposes → the model appears. AR state is just Kotlin state. For placement without a tap, grounded and gesture-ready, start from AutoPlacementScene (see llms.txt).
arsceneview already declares the CAMERA permission and marks ARCore as optional. An AR Optional app declares android.hardware.camera.ar and android.hardware.camera as ; an AR Required app overrides the ARCore value with tools:replace="android:value". Both snippets are in the AR manifest section.
Swift Package Manager: https://github.com/sceneview/sceneview.git, from 4.63.0.
import SwiftUI
import SceneViewSwift
struct ModelScreen: View { @State private var model: ModelNode?
var body: some View { SceneView { root in if let model { root.addChild(model.entity) } } .contentID(model != nil) // re-run the builder once the model has loaded .environment(.studio) .cameraControls(.orbit) .task { model = try? await ModelNode.load("helmet.usdz") } } }
The content closure runs once unless its .contentID(_:) changes: without that line, a model that finishes loading after the scene appears is never added.
<canvas id="viewer" style="width: 100%; height: 480px"></canvas>
// commonMain dependencies
implementation("io.github.sceneview:sceneview-compose:4.66.0")
SceneViewer(model = ModelSource.Asset("models/helmet.glb"), modifier = Modifier.fillMaxSize())
A viewer by design — load, orbit, light, tap; no AR. Scope and the one-time iOS setup: sceneview-compose/.
// pubspec.yaml → flutter_sceneview: ^4.66.0
final controller = SceneViewController();
SceneView( controller: controller, onViewCreated: () => controller.loadModel( const ModelNode(modelPath: 'models/helmet.glb'), ), )
// npm install @sceneview-sdk/react-native
import { SceneView } from '@sceneview-sdk/react-native';
Flutter and React Native bridge a subset of the native API — see flutter/ and react-native/ for what is covered.
claude mcp add sceneview -- npx -y sceneview-mcp # Claude Code
codex mcp add sceneview -- npx -y sceneview-mcp # Codex
Then ask: *"Add a 3D model viewer to my Compose screen."* Every other client is in Use with AI.
Each row is a published package plus an app or page you can open today, backed by a real capture of it.
| Platform | Status | Install | Open it | Capture |
|---|---|---|---|---|
| Android | Shipped · Stable | Maven Central | Google Play | |
| iOS | Shipped · Alpha | Swift Package | App Store | |
| Web | Shipped · Alpha | npm sceneview-web | Live web demo |
*Shipped* means released and publicly reachable; the second word is the API maturity. The other platforms in the table below join this section once a capture backs them.
| Platform | Renderer | Framework | Status |
|---|---|---|---|
| Android | Filament | Jetpack Compose | Stable |
| Android TV | Filament | Compose TV | Alpha |
| iOS / macOS / visionOS | RealityKit | SwiftUI | Alpha |
| Web | Filament.js (WebGL2 / WASM) | JavaScript + Kotlin/JS | Alpha |
| Compose Multiplatform | Filament (Android, desktop) · RealityKit (iOS) | sceneview-compose | Alpha — viewer subset |
| Desktop (JVM) | Filament, via filament-kmp | Compose Desktop (sceneview-compose) | Alpha |
| Flutter | Native per platform | PlatformView | Alpha |
| React Native | Native per platform | Fabric | Alpha |
| AI assistants | — | llms.txt, MCP server, skills | Stable |
| Platform | Coordinate |
|---|---|
| Android 3D | io.github.sceneview:sceneview:4.66.0 |
| Android AR | io.github.sceneview:arsceneview:4.66.0 |
| Compose Multiplatform | io.github.sceneview:sceneview-compose:4.66.0 |
| KMP core only (math, collision, physics) | io.github.sceneview:sceneview-core:4.66.0 |
| Apple (SPM) | `https://github.com/sceneview/
只显示了开头部分;其余内容请在仓库中阅读