GitHub
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
作者提供的说明(英文原文)
Write, check and compare UI interactions (springs, gestures, states) for web, iOS and Android.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json
{
"mcpServers": {
"nudg": {
"command": "npx",
"args": [
"-y",
"@nudg/core",
"mcp"
]
}
}
}在终端中运行这条命令
claude mcp add nudg -- npx -y @nudg/core mcp粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"nudg": {
"command": "npx",
"args": [
"-y",
"@nudg/core",
"mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"nudg": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@nudg/core",
"mcp"
]
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日
注册名称已通过 GitHub 账户 seukwoo 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
它在你的电脑上运行,没有互联网端点
在你的电脑上运行,改用本地设置
它在你的电脑上运行;我们只能读取互联网端点的工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。
GitHub 仓库最后更新于–,最新版本(1.5.1)于5天前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。
同一分类中有:GitHub, Desktop Commander, Cloudflare MCP
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
Connect AI assistants to GitHub - manage repos, issues, PRs, and workflows through natural language.
MCP server for terminal commands, file operations, and process management
Cloudflare MCP servers
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
The interaction format your AI can nudge.
[Try all 49 examples in the live demo →](https://seukwoo.github.io/nudg/demo/)
nudg describes a UI interaction in a small JSON file next to your component: its states, the events that move between them, and the motion in between. Your AI coding tool edits the file, nudg checks the edit, and a tiny runtime plays it in your app.
| The `.nudg.json` file is the score | which parts move, in which states, and how they get there |
| The runtimes are the rules of performance | TypeScript, Swift and Kotlin play the same score the same way, and a shared conformance suite proves it |
| Your AI is the arranger | "bouncier" changes one marking, not the whole piece |
| You are the director | you watch before and after, side by side, and pick the better take |
"animate": {
Everyday words map to single fields: *bouncier* is bounce, *slower* is duration. The component code doesn't change.
And it shows you, without being asked. nudg_compare plays both versions under the same tap and says first whether you'd even notice (*"A clear change: knob.x moves up to 2.1 units differently, settles 0.23 s later"*, or *"Nothing a person will notice; look at an exaggerated version first"*), then lays real frames of before and after side by side: in the browser for web apps, and in SwiftUI and Compose on the app's own views. You judge by looking.
This is the toggle above, complete:
{
"nudg": "1.1", "targets": ["knob", "track"], "values": { "knob.x": 0, "track.color": "#D1D5DB" }, "animate": { "knob.x": { "spring": { "duration": 0.35, "bounce": 0.25 } }, "track.color": { "tween": { "duration": 0.2, "ease": "out" } } }, "initial": "off", "states": { "off": { "when": { "track.tap": "on" } }, "on": { "set": { "knob.x": 20, "track.color": "#4ADE80" }, "when": { "track.tap": "off" } } } }
on, the knob sits at 20 and the track is green.Interrupt it mid-flight and the spring carries its velocity into the new direction, with nothing extra to write.
Your component binds its parts by name, and nudg plays the file on them:
import { useNudg } from "@nudg/core/react";
import toggle from "./toggle.nudg.json";
function Toggle() { const { bind } = useNudg(toggle); return (
); }
The look is yours (size, shape, the knob's resting place); the file moves it. Values go straight to the elements' styles, so the component doesn't re-render while things move. With Vite, add nudg() from @nudg/core/vite to the plugins: files are compiled at build time, a file with errors fails the build, and nudg adds about 14 kB gzipped instead of 28. Not using React? The DOM adapter binds data-nudg="knob" attributes instead; see Using nudg.
nudg ships the platforms' own motion as libraries in the same format: SwiftUI's springs, and Material 3's motion tokens, copied from their published values. They share common names like standard, quick and playful, so switching an interaction from iOS feel to Android feel is a one-line diff:
- "import": ["./motion/apple.nudg.json"],
See platform motion for every name and value.
People don't usually ask for duration: 0.35 and bounce: 0.2. They say "make this a FAB", "use tabs", "show it as a bottom sheet", "let the row swipe to delete", or "make the toast feel more iOS". nudg is built to make those words map to reusable interaction patterns instead of one-off code guesses.
The direction is mobile-first: patterns such as fab, tab-bar, bottom-sheet, toast / snackbar, swipe-row, carousel, switch, slider, dialog, list, grid, voice-chat, video-call, camera, music-player and video-player should come with expected parts, states, gestures and platform motion. The host still owns the markup, layout and device APIs; nudg supplies the interaction behavior that an AI can edit and a person can judge.
human UI words
-> semantic pattern -> states, events, targets and motion -> compare / observe
npm install @nudg/core
npx nudg recipe toggle --source > toggle.nudg.json # a validated starter; npx nudg recipe lists them all
Give your AI agent the nudg tools over MCP. This is for Claude Code; any MCP client can run the same command:
claude mcp add nudg -- npx -y @nudg/core mcp
Or use the CLI yourself on the file:
npx nudg validate toggle.nudg.json
npx nudg simulate toggle.nudg.json --send track.tap@0.1
Node 22.4 or later. See Using nudg for every command and option.
nudg maps familiar UI terms to versioned interaction contracts instead of asking an AI to reinvent them. A recipe names the expected parts, states, events, continuous inputs, host responsibilities, motion, known format gaps, and a validated starter:
npx nudg recipe "video chat"
npx nudg recipe sheet --json npx nudg recipe toggle --source > toggle.nudg.json
The catalog covers every shipped example, from switches, tabs and sheets to voice chat, camera and media players. Patterns the format can't express yet, such as menus, spinners and screen transitions, are listed too, without a starter, so the AI says which part the host does instead of improvising. Recipes remain ordinary nudg documents at runtime; they guide generation without making the core component-specific.
A press, a hover, a toggle or a toast needs no file. Presets are ready-made nudg documents:
import { useNudg, presets } from "@nudg/core/react";
const { bind } = useNudg(presets.press({ scale: 0.96 })); Save
import { playDoc } from "@nudg/core/dom";
import { presets } from "@nudg/core";
playDoc(presets.toast({ duration: 3 }), document.querySelector(".toast"));
When the options aren't enough, nudg preset press > press.nudg.json writes the same document as a file, and from there it's yours to edit, or your AI's.
An agent can't watch an animation, so nudg tells it what happened, in text and in pictures:
| Tool | What the agent gets |
|---|---|
recipe | A standard interaction contract and validated starter for a human UI term such as toggle, sheet or video chat. |
validate | Each problem with a stable code, a JSON pointer, and a hint that says how to fix it. |
simulate | States and values over time for a list of events: "the knob overshoots to 20.57 and is at rest from 0.84 s". |
plot | A motion graph of every property, like the one below. |
render | Real frames of your component, captured in a headless browser. |
compare | Before and after under the same tap: whether a person would notice, then both side by side, and a page that plays them in slow motion. Point it at the running app and it opens in your browser. |
critique | Whether the motion is good, not only valid: too slow, late press feedback, invisible, bouncy fades, slow exits, short timeouts, no Escape. Each with a fix and its source. |
observe | Host truth: the real page, tapped and measured every frame, judged against the file. "The element left the page at 0.18 s; the release is never shown." |
The examples site's playground has the same judge view live: Compare with original plays the original beside your edit, a tap on either reaches both, slow motion is a select, and the verdict updates as you type.
nudg plot output for the toggle, tapped again while still moving. The spring turns around smoothly instead of restarting.
The nudg core never draws anything. Events go in, property values come out, and a thin adapter applies them to your views:
your app (web, React Native, SwiftUI, Compose, ...)
│ events: tap, drag, hover, focus, app events ▼ ┌──────────────── nudg core ────────────────┐ │ states + clock + motion math (headless) │ └────────────────────────────────────────────┘ │ values: knob.x = 18.3, track.color = #4ADE80 ▼ adapter sets them on your views
@nudg/core/schema.json.Interactive animation usually lives in binary files made in a dedicated studio. An AI can't edit them, a reviewer can't read the diff, and every small change goes back through that one tool. nudg keeps interactions as text in your repo, where your AI coding tool already works. More on the design.
Stable. Version 1.5 (format 1.1) is on npm with a starter for every semantic recipe, taps, hovers, drags, throws and glides, pinches, long press and double tap, keyboard events, scroll direction and input thresholds, pausable timers, continuous app and scroll inputs, measured layout, entry keyframes, loops, staggered delays, screen transitions, a declared host interface, reduced motion, type-safe host names (nudg generate), one "motion is over" callback (onSettle) on every platform, screen-reader activation and adjusting on native, server rendering without a flash, and adapters for the DOM, React (with bridges to MUI, Radix and shadcn/ui), React Native, SwiftUI and Jetpack Compose. Within 1.x, files and APIs only gain; anything that breaks waits for 2.0. See the changelog.
The roadmap tracks development priorities and stage st
只显示了开头部分;其余内容请在仓库中阅读