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Kicksmash

作者:evhg版本 1.1.0i★ –i在云端运行
注册名称sh.kicksma/kicksmash

安装

概览

作者提供的说明(英文原文)

Padel matches for people and agents: create, share one link, join, americano schedules, levels.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

你需要

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

适用于网页版、桌面版和手机版 Claude:

  1. 打开 Settings → Connectors
  2. 点击 Add custom connector
  3. 粘贴下面的地址,然后点击 Add
  4. 如果要求登录,请登录作者的服务
SettingsConnectors1+ Add2https://…3
https://kicksma.sh/mcp

在终端中运行这条命令

claude mcp add --transport http kicksmash https://kicksma.sh/mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "kicksmash": {
      "url": "https://kicksma.sh/mcp"
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "kicksmash": {
      "type": "http",
      "url": "https://kicksma.sh/mcp"
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

ChatGPT 只能连接互联网上的服务器:

  1. 打开网页版 ChatGPT → Settings → Connectors (Apps)
  2. 点击 Create 或 Add(部分套餐需要先在 Advanced 中开启 Developer mode)
  3. 粘贴下面的地址,起个名字,然后保存
  4. 如果要求登录,请登录作者的服务
SettingsConnectors1+ Create2https://…3
https://kicksma.sh/mcp

菜单名称可能因套餐和版本不同而略有差异。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

我们还没有读取这个服务器的工具列表;我们会轮流检查各个端点。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ! 注意

    作者与仓库一致

    发布者(kicksma.sh)不是仓库所有者(evhg);可能是其他人代为上架的

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    端点有响应

    尚未检查;我们会轮流检查各个端点

  • … 尚未检查

    使用 OAuth 登录

    尚未检查;我们会轮流检查各个端点

  • … 尚未检查

    工具描述中没有隐藏指令

    尚未检查;我们会在检查端点时读取工具列表

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 18360 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 18360 个服务器的 33% 更新
  • 基础检查结果等于或优于此分类中其他 18360 个服务器的 23%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Kicksmash 安全吗?

它在 1 项适用的基础检查中通过了 0 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(1.1.0)于2个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,所以接受远程 MCP 服务器的应用也可以使用,例如开启开发者模式的 ChatGPT。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, Tool Guardian

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Spec Driven Development

作者:formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

在你的电脑上运行★ 440MIT14个月前更新
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Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 211前天更新
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Tool Guardian

作者:LuminariSoftwares

Too many MCP servers eating your context? A router that loads each tool's schema only when needed.

在你的电脑上运行今天更新
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作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

Kicksmash — padel match-up in one link

Mobile-first web app for organizing padel matches with zero app installs, zero accounts, zero passwords. Create a match, share kicksma.sh/{code} on WhatsApp or Telegram, friends tap → enter a name once → they're in.

  • Stack: Next.js 15 (App Router, TypeScript) · Supabase Postgres + Drizzle · Resend · next-intl (EN/RU/ES) · Tailwind v4 · Vercel (Cron + OG images).
  • Open source under the Apache License 2.0. Run your own copy, build on it, send a PR: see CONTRIBUTING.md and SECURITY.md.
  • Identity: one-time name entry → player UUID in a signed httpOnly cookie (1 year) + a restore seal in localStorage (the server signs it for that player and that purpose; a lost cookie comes back from the seal, never from a bare player id). Cross-device: every player has a private personal link (/p/{token}, shown on My matches, in every email and in the calendar invite) that signs any device in; an email that was used before can restore history with a 6-digit code, merging all identities that share it. The home-screen shortcut opens the personal link, and calendar entries and emails carry the private event link (/p/{token}/{code}: signs the device in, opens the match). A newly added email receives the personal link (inside the calendar invite when in a match, otherwise on its own). Tokens are 12 characters; older 32-char tokens keep working as previous_token after the lazy shortening. An email can be changed but never blanked once set; the previous address is kept as recovery_email, so a restore code sent to either address gets the player back in. "Email me this link" on My matches mails the personal link (native share, copy and QR are the other options). Passkeys (DECIDING rule 39): after a join, "Remember me on this phone" saves a passkey in the phone's password manager, and from then on "Sign in with Face ID or fingerprint" signs any browser on that phone in, first in "Played before?", which stands open under the name field of the match page's join form. A session by name never saves one; a sign-in folds only the bare new record of the same name that this browser made. Kicksmash keeps the public key, a label and two dates (passkeys), and My matches lists "Phones that remember you" with Remove.
  • Notices, quiet hours and an inbox: every notice to a player passes one gate (src/lib/domain/notices.ts): it lands in their inbox on My matches first (ninety days, newest first, in the reader's language), and goes out on their channel only when that kind is on (seven kinds, all on but the club's new matches) and it is not their quiet hours, unless the match starts within three hours. What quiet hours held goes as one short message per channel when they end, from the hourly cron.
  • Push reminders: Web Push (VAPID) one hour before each match, for every device the player enabled it on (iPhone: from the home-screen app). /api/cron/push is called every 5 minutes by Supabase pg_cron + pg_net (Vercel Hobby cron is daily). Set VAPID_PUBLIC_KEY, VAPID_PRIVATE_KEY, VAPID_SUBJECT.
  • Links: /{code} (4 chars, public) · /{code}/i/{6} (personal invite) · /{code}/manage/{10} (organizer secret).
  • Agent-native and open. A public REST API (OpenAPI 3.1 at /api/openapi.json), an MCP server at /mcp that any assistant adds by URL, instant self-serve keys, signed webhooks, llms.txt, /.well-known/mcp.json, a robots.txt that welcomes AI crawlers, AGENTS.md, an installable skill (npx skills add evhg/padel-matchup), calendar feeds per group and venue. Public data is CC BY 4.0. See /developers and /agents.
  • Email is optional everywhere. Without RESEND_API_KEY the app runs fully with email features hidden.
  • Privacy, short and in full: /about says what is stored, what is never done, and how to leave, in a few lines; /privacy (the one faint footer link) and /terms say it in full, with the cookies, the processors and the figures the code enforces (src/lib/legal.ts). Every organizer-initiated email (invites, invite reminders) carries a signed one-tap /unsubscribe link; a player adding their own address again lifts the opt-out. "Delete my account" at the bottom of My matches wipes personal data (name, email, phone, personal link, the linked Telegram, Discord and LINE accounts, the public page, the passkeys), releases upcoming spots, cancels the player's own upcoming matches, and — if they coach — cancels their upcoming lessons (each student told, with the coach's real name) and takes their coach page down with everything on it; old scores stay as "Deleted player". A coach who wants only the page gone, keeping the account, has "Delete my coach page" at the bottom of their settings, which refuses while a lesson is still to come.
  • Levels: every player can declare a padel level (0–7 in quarter steps, the scale the padel apps use) once, from My matches or the first time a ranged match asks for it. It shows as a small chip next to the name everywhere (roster, standings, team picker). Results nudge it: when the organizer confirms a 2v2 score or finalizes a tournament, a small Elo-style delta (at most ±0.10 per match, ±0.12 per tournament) is applied once per event and logged ("3.25 → 3.30 after a match"). Players without a level neither move nor count. Organizers can set a level range per match or tournament: presets Bronze 1.0–2.5, Silver 2.5–3.5, Gold 3.0–4.5, Platinum 4.5+, or a custom min–max. Players inside join as usual; players outside ask to join and the organizer approves (seats them, or waitlists them when full) or declines, with the answer shown in the join bar and the activity feed. Reserved/invited players and the organizer bypass the range. The score panel suggests balanced teams (smallest level gap) when all four have levels. My matches gets a stats strip: played, won, win rate, podiums.
  • Abuse limits (per UTC day unless noted, generous for humans, tight for scripts): 40 new identities per IP, 20 matches per player, 40 invitations per organizer, 30 joins per player per hour, 10 email changes, 5 personal-link mails, 20 restore codes per IP, 60 browser crash reports per IP. Counters live in metrics_daily, no extra infrastructure. Hitting one returns "too many" and nothing else happens.

Quick start (zero config, ~2 min)

pnpm install

pnpm dev

That's it. With no DATABASE_URL the app boots an embedded PGlite database in ./.pglite, applies migrations and seeds two example events:

URLWhat you get
http://localhost:3000/PLAYUpcoming match: 2 joined, 1 reserved invite, 1 open spot
http://localhost:3000/PASTFinished match with an organizer-confirmed 3-set score
http://localhost:3000/newCreate your own

Copy .env.example to .env to change anything. All flows (join, waitlist, invites, scores, "My matches", OG previews) work end-to-end without any keys.

pnpm test        # vitest: slot-claim concurrency, invite transitions, score-lock rules, reminders, identity, americano rotation, rate limits, opt-outs, account deletion

pnpm typecheck pnpm lint pnpm build pnpm e2e # the sixteen Playwright journeys against a fresh production build (node scripts/suites.mjs --why says which a change can break); first time: pnpm exec playwright install chromium

pnpm e2e boots next start on port 3001 with a throwaway PGlite database, a dummy Resend key (email UIs on, sends fail harmlessly) and generated VAPID keys, then runs every e2e/*.mjs suite. SHOTS=./shots keeps full-page screenshots; PW_CHROMIUM=/path/to/chromium uses a preinstalled browser. GitHub Actions runs typecheck, lint, vitest on PGlite and on a real Postgres service, the build, and the e2e suites on every push and pull request (.github/workflows/ci.yml).

Tests run on in-memory PGlite by default. To run them against a real Postgres (true concurrency), point TEST_DATABASE_URL at a disposable database — its public schema is dropped before each test file:

TEST_DATABASE_URL=postgres://postgres:postgres@localhost:5432/padel_test pnpm test

Environment variables

Only one variable is required in production: the database URL. Everything else has a safe default.

VariableRequiredPurpose
DATABASE_URL✅Supabase Transaction pooler string (port 6543), exactly as Supabase's Connect dialog shows it. POSTGRES_URL (the Vercel ⇄ Supabase integration) and SUPABASE_DB_URL work too. Empty → the embedded PGlite database, for local development only.
DATABASE_PASSWORDif the URL still says [YOUR-PASSWORD]Substituted into the URL and percent-encoded for you.
DIRECT_DATABASE_URLnoDirect (port 5432) URL for pnpm db:migrate and pnpm db:generate. POSTGRES_URL_NON_POOLING works too.
AUTO_MIGRATEnofalse stops the app applying migrations on its first connection. That safety net is for a fresh database only: production gets each migration from the Migrate workflow (AGENTS.md rule 7).
APP_BASE_URLnoDefaults to the Vercel production domain. Set it locally and on other hosts. NEXT_PUBLIC_APP_BASE_URL is the browser's copy of the same value.
SESSION_SECRETrecommendedSigns the identity cookie. Without it a stable secret is derived from the database URL.
CRON_SECRETrecommendedProtects /api/cron/* and the one-off setup routes. Vercel sends it automatically when set.
RESEND_API_KEYnoEnables every email: calendar invitations, notifications, reminders.
EMAIL_FROMnoDefaults to Kicksmash >; the domain must be verified in Resend.
RESEND_WEBHOOK_SECRETnoVerifies Resend's inbound webhook, so a reply to feedback@ or claude@ becomes a note.
OUTREACH_FROMnoThe From line on outreach mail. Defaults to Claude at Kicksmash >.
VAPID_PUBLIC_KEY / VAPID_PRIVATE_KEY / VAPID_SUBJECTnoEnables push reminders (npx web-push generate-vapid-keys).
TELEGRAM_BOT_TOKEN / TELEGRAM_WEBHOOK_SECRET / TELEGRAM_BOT_USERNAMEnoEnables the Telegram bot and Telegram sign-in. Register the webhook once with GET /api/telegram/setup (Bearer CRON_SECRET). The username defaults to the one in src/lib/config.ts; the token is what decides whether there is a bot at all.
TELEGRAM_MINIAPP_SLUGnoThe Mini App's short name, so cards can carry a direct link into it. Without it the bot's cards link to the web instead, which is right until the app exists.
TELEGRAM_OWNER_IDnoThe owner's Telegram id: proposals, club claims and drafts go there for a one-tap answer, and the admin desks open for that account only.
DISCORD_BOT_TOKEN / DISCORD_PUBLIC_KEYnoEnables the Discord bot. Register the commands and the interactions URL once with GET /api/discord/setup (Bearer CRON_SECRET); it returns the install link.
DISCORD_APPLICATION_IDnoRead from the bot token unless set.
DISCORD_INVITE_URLnoShows the server on the community pages.

| WHATSAPP_TOKEN / WHATSAPP_PHONE_ID / WHATSAPP_NUMBER / WHATSAPP_VERIFY_TOKEN / WHATSAPP_APP_SECRET | no | Enables the WhatsApp thread: one person at a time, not a card channel. Meta's Groups API makes only the business's own groups, joined by an invite link. A group holds eight people at most, needs an Official Business Account, and allows no edit of a message. So the bot can never sit in a chat the crew already has. A group that the bot makes waits for the owner's Meta steps (ROADMAP.md). Point Meta

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