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mc-asset — Minecraft Pixel Asset Engine

作者:smile-minecraft版本 0.5.0i★ –i在你的电脑上运行
注册名称io.github.smile-minecraft/mc-asset

安装

概览

作者提供的说明(英文原文)

Deterministic Minecraft pixel-art engine: textures, animation sheets, and pack validation.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 设计、图片与音频

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "mc-asset": {
      "command": "npx",
      "args": [
        "-y",
        "mc-asset",
        "mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add mc-asset -- npx -y mc-asset mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "mc-asset": {
      "command": "npx",
      "args": [
        "-y",
        "mc-asset",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "mc-asset": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "mc-asset",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月8日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 smile-minecraft 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“设计、图片与音频”中的其他服务器比较i

  • 星标数多于此分类中其他 2758 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 2758 个服务器的 61% 更新
  • 基础检查结果等于或优于此分类中其他 2758 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

mc-asset — Minecraft Pixel Asset Engine 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.5.0)于20天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Figma Context MCP, Claude Real Video, Figma MCP Server

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Figma Context MCP

作者:GLips

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

在你的电脑上运行★ 16,165MIT5个月前更新
安装

Claude Real Video

作者:HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

在你的电脑上运行★ 2,284MIT2个月前更新
安装

Figma MCP Server

作者:figma

The Figma MCP server brings Figma design context directly into your AI workflow.

在云端运行★ 2,15213个月前更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

mc-asset

English | 繁體中文 | 简体中文

mc-asset is a texture and model tool for Minecraft Java Edition resource packs, built for both creators and AI agents over the command line (CLI) or MCP.

Language models can't place pixels by eye, so mc-asset turns texture work into text and commands: draw a sprite as a character grid, pixelize reference art, generate tiling textures, pack animation sheets, preview cuboid models, and validate a whole resource pack, from a shell or over MCP. The same input and seed always produce identical files.

*Six 16×16 items, each written as a text grid and drawn by mc-asset render (shown ×6), following the vanilla style rules in the minecraft-pixel-art skill. The grids are in docs/assets/showcase/items/.*


Contents

  • What It Does
  • Highlights
  • Showcase
  • Installation
  • For AI agents
  • Quickstart
  • Practical Recipes
  • MCP Server
  • Command Reference
  • Batch Operations (--operations)
  • Architecture & Reliability Guarantees
  • Development
  • License

What It Does

  • Draw textures from text character grids (render)
  • Downsample reference art into pixel art (pixelize) and reduce colors (quantize)
  • Fan one sprite out into material variants (variant)
  • Generate and seam-check tiling textures (generate, tile)
  • Pack animation sprite sheets and write .mcmeta files (animate, mcmeta)
  • Scale GUI sprites with nine-slice borders (gui-scale)
  • Compare two PNGs pixel by pixel (compare)
  • Validate a single texture or a whole resource pack (validate, validate-pack)
  • Losslessly compress PNGs (optimize)
  • Create, validate, and preview Java block models (model)
  • Author complete resource packs from declarative recipes, audit styles, catalog vanilla assets, and export reproducible zips (pack, style)
  • Expose all capabilities to AI agents over an MCP server (mcp)

Highlights

  • Text in, texture out. Sprites are character grids (.grid) or editable multi-layer sources (.mcpx) that build to PNG. See docs/mcpx-format.md.
  • Identical output. No unseeded randomness and integer-only color blending, so PNG and .mcpx output is identical run to run and between Bun and Node.
  • One engine, two front ends. The CLI and the stdio MCP server call the same core, so an agent gets the exact same result as a shell script.
  • Uniform JSON output. --json always returns { success, result, error } with a stable error code, and logs never mix into stdout data.
  • No surprise writes. Every output path is explicit, existing files need --force, and each file is written to a temp file before being renamed into place.

Showcase

Every image below is produced by mc-asset itself, with fixed seeds for the generated textures, so the whole set is reproducible. The commands live in docs/assets/showcase/README.md.

PixelizeQuantize
→→
A detailed reference image (128px, shown ×2) reduced to 16px (shown ×16): the grain coarsens and shapes snap to a tidy pixel grid.A 64-color gradient reduced to 8 colors (both ×4): the color count drops and the result settles into clear steps.

Material variants — the sword from the top of this page fanned out into all nine built-in materials (copper, crystal, diamond, gold, iron, netherite, oxidized_copper, stone, wood, shown ×5). Its palette gives each color a role, so the blade and guard take the new ramp while the darkest outline, the white glint, the wooden grip, and the guard's gem keep their colors:

Generated patterns — every generate pattern as a 16px swatch from a fixed seed (shown ×4):

| noise | clustered-noise | stripes | checker | gradient | |:-:|:-:|:-:|:-:|:-:| | | | | | | | brick | spots | veins | cracks | grain | | | | | | |

Seamless tiling — a 16px brick block face (left, ×8) and a 4×4 wall of it (right, ×4); the mortar lines continue across every edge:

Block textures — stone, dirt, and oak planks as 16×16 textures (left, ×8) that tile cleanly across all four edges. On the right is a 4×4 wall of the planks texture (×4):

Animation sheet — four frames of a glowing ore block packed into one vertical strip (×4), the layout Minecraft reads with an .mcmeta animation:

Potion variants and compare — the potion recolored into crystal, gold, and iron (×5) while the glass bottle, wooden cork, and white glint keep their colors; compare of the iron and gold variants finds 72 changed liquid pixels, marked in magenta on the diagnostic (×8):

Button nine-slice — a 16px button frame (left, ×4) scaled to 48×16 with nine-slice (middle, ×4) and with plain stretch (right, ×4); the nine-slice keeps the corners and bevels crisp while the stretch smears them:

Java model three-view preview — a five-cuboid stepped shrine model (model-shrine.json) using the brick, planks, stone, and glowing ore textures shown above. model preview --size 128 looks at it three times: from the front (north, front), from the side (east, right), and from above (top):


Installation

Via npm (recommended)

Run the server straight from the registry — no local install needed:

npx -y mc-asset mcp

Install the CLI globally to get the mc-asset command on your PATH:

npm install -g mc-asset

mc-asset --version

Via Homebrew (macOS / Linux)
brew tap smile-minecraft/tap

brew install smile-minecraft/tap/mc-asset mc-asset --version

Via Bun or Node.js (From Source)
git clone https://github.com/smile-minecraft/mc-asset.git

cd mc-asset bun install --frozen-lockfile bun run build ./bin/mc-asset.js --version

*Prerequisites*: tested with Node.js 22 and Bun 1.3. bun run build needs Bun and ./bin/mc-asset.js needs Node.js; with Bun alone, run bun ./bin/mc-asset.js.


For AI agents

  • llms.txt — a compact index of the repository for agents.
  • llms-full.txt — the same material as a single file: install, the twenty-five MCP tools, batch operations, the error model, and the limits.
  • docs/cli-surface.md — the frozen CLI commands, the batch operations specification, and the exit-code registry.
  • docs/mcpx-format.md — the editable multi-layer .mcpx and .grid grammar and specification.
  • docs/mcp-guide.md — registration, one verbatim capture per MCP tool, and the error model.
  • docs/mcp-surface.md — the frozen MCP surface: tool names, inputs, and the read/write contract.
  • [AGENTS.md](https:/

只显示了开头部分;其余内容请在仓库中阅读

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