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PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

Summer Engine

作者:summerengine版本 4.5.0i★ –i电脑或云端
注册名称io.github.SummerEngine/summer

安装

概览

作者提供的说明(英文原文)

The game engine built for AI. Any agent makes a multiplayer game and publishes it.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 电脑或云端
  • 传输方式: stdio, Streamable HTTP
  • 分类: 游戏、体育、美食与学习

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

你需要

  • 在云端运行无需安装任何东西,通过互联网连接
  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

适用于网页版、桌面版和手机版 Claude:

  1. 打开 Settings → Connectors
  2. 点击 Add custom connector
  3. 粘贴下面的地址,然后点击 Add
  4. 如果要求登录,请登录作者的服务
SettingsConnectors1+ Add2https://…3
https://mcp.summerengine.com/mcp

或者在你的电脑上运行

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "summer": {
      "command": "npx",
      "args": [
        "-y",
        "summer-engine",
        "mcp"
      ]
    }
  }
}

在终端中运行这条命令

claude mcp add --transport http summer https://mcp.summerengine.com/mcp

或者在你的电脑上运行

claude mcp add summer -- npx -y summer-engine mcp

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "summer": {
      "url": "https://mcp.summerengine.com/mcp"
    }
  }
}

或者在你的电脑上运行

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "summer": {
      "command": "npx",
      "args": [
        "-y",
        "summer-engine",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "summer": {
      "type": "http",
      "url": "https://mcp.summerengine.com/mcp"
    }
  }
}

或者在你的电脑上运行

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "summer": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "summer-engine",
        "mcp"
      ]
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

ChatGPT 只能连接互联网上的服务器:

  1. 打开网页版 ChatGPT → Settings → Connectors (Apps)
  2. 点击 Create 或 Add(部分套餐需要先在 Advanced 中开启 Developer mode)
  3. 粘贴下面的地址,起个名字,然后保存
  4. 如果要求登录,请登录作者的服务
SettingsConnectors1+ Create2https://…3
https://mcp.summerengine.com/mcp

菜单名称可能因套餐和版本不同而略有差异。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

服务器要求先登录,才会列出它的工具。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 summerengine 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • ✓ 通过

    端点有响应

    在 403 毫秒内响应(HTTP 401)

  • ✓ 通过

    使用 OAuth 登录

    声明支持 OAuth 登录,你的 AI 应用可以带你去登录

  • … 尚未检查

    工具描述中没有隐藏指令

    尚未检查;我们会在检查端点时读取工具列表

与“游戏、体育、美食与学习”中的其他服务器比较i

  • 星标数多于此分类中其他 1283 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 1283 个服务器的 64% 更新
  • 基础检查结果等于或优于此分类中其他 1283 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Summer Engine 安全吗?

它在 3 项适用的基础检查中通过了 3 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

两种方式都可以:安装在你的电脑上,或者连接云端版本。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(4.5.0)于18天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,所以接受远程 MCP 服务器的应用也可以使用,例如开启开发者模式的 ChatGPT。

有什么可以替代它?

同一分类中有:Anna's Archive and OpenAlex, Neural Cosmology, slopped.site

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Anna's Archive and OpenAlex

作者:SokolskyNikita

Find books, papers and dissertations with Anna's Archive and OpenAlex, then download or read them.

在你的电脑上运行今天更新
安装

Neural Cosmology

作者:neuralcosmology.com

Answers, essays, experiments and books on consciousness and cosmology: search, read, buy.

在云端运行今天更新
安装

slopped.site

作者:slopped.site

Read-only tools over slopped.site: AI-made art, lore, games, sites, the curriculum.

在云端运行今天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

Summer Engine: MCP server, CLI and skills

The game engine built for AI.

Any agent builds, tests and publishes a full multiplayer game. MCP server · game-dev skills · `summer` CLI, in one npm package: `summer-engine`.

Website · Docs · CLI setup · MCP setup


Install

  • Start a game now (Node 22+): npx -y summer-engine@latest dev. It asks before it installs the Summer Engine app (about 660 MB, free) when it is missing, creates a starter project here (in ./my-game when this folder has other files) and opens it, ready for your agent. No sign-in needed to build.
  • Chat apps (Claude, ChatGPT, Cursor...): add https://mcp.summerengine.com/mcp. Nothing to install.
  • Homebrew: brew install summerengine/tap/summer
  • npm (Node 22+): npm install -g summer-engine

CLI only (summer-engine 4.2.0 or newer), no MCP server: summer setup --cli. summer ops search "publish my game" finds any operation, signed in or not.

Connect

Cloud work: `https://mcp.summerengine.com/mcp`. Nothing to install. Add the URL to your agent and sign in to your Summer account once. Your agent then makes assets (images, 3D models, motion, sound effects, music, voices, video), searches and downloads your Summer asset library, plans games, and runs your projects, the store, publishing, prices, analytics, A/B tests, your team and Studio. It has no engine tools: for those, use the local server below.

AgentAdd the hosted server
Claude Codeclaude mcp add --transport http summer-cloud https://mcp.summerengine.com/mcp, then /mcp to sign in
Codexcodex mcp add summer-cloud --url https://mcp.summerengine.com/mcp, then codex mcp login summer-cloud
CursorAdd to Cursor, or add "summer-cloud": {"url": "https://mcp.summerengine.com/mcp"} under mcpServers in ~/.cursor/mcp.json
VS CodeAdd to VS Code, or code --add-mcp '{"name":"summer-cloud","type":"http","url":"https://mcp.summerengine.com/mcp"}'
Devin Desktop (formerly Windsurf)add "summer-cloud": {"serverUrl": "https://mcp.summerengine.com/mcp"} under mcpServers in ~/.config/devin/mcp_config.json (Windows %APPDATA%\devin\mcp_config.json)
Claude Desktop, claude.aiSettings > Connectors > Add custom connector, then paste the URL

Engine work: `npx -y summer-engine@latest setup --yes` (needs Node 22+). It writes the local server (summer mcp) into your agent's config with the skills. The local server drives the Summer Engine app on your machine: build scenes, write scripts, play the game, take screenshots, read errors. After summer login it also runs every cloud operation, so your agent needs one server. Or paste the prompt in Get started and your agent does every step.

CLI only (summer-engine 4.2.0 or newer): `npx -y summer-engine@latest setup --cli --yes`. No MCP server: your agent runs Summer as commands in its shell. Setup installs the skills for your agent, with summer-cli, the guide to the commands, and writes no MCP entry. Your agent signs you in with summer login, finds an operation with summer ops search " " and runs it as summer -- , with --dry-run, --wait and --json. Engine commands (summer engine …) drive the Summer Engine app on your machine. Each skill ends with a table of the command for every tool it names. Add --assets-only for only the asset skills. --no-mcp is the same as --cli.

ChatGPT and Claude's connector directory use two reviewed store versions with a fixed tool list: https://mcp.summerengine.com/chatgpt (games, assets and generation; no publishing, no billing links) and https://mcp.summerengine.com/directory (the store, publishing and Grow reads; no image, 3D, audio or video generation). They keep their 3.x tool names and have no summer_search or summer_call. For everything else, use /mcp.

What this is

Summer Engine is the game engine built for AI. This repo connects your AI coding agent (Claude Code, Cursor, Codex, Copilot and many more) to it: the agent builds a whole game in the engine, tests it, publishes it to summer.games and reads how players play it.

PartWhat it does
MCP server (summer mcp)Tools your agent calls to drive the running editor: build scenes, write scripts, play the game, take screenshots, read errors. After summer login it also runs the cloud operations: assets, plans, the store, publishing, prices and analytics.
SkillsGame-dev know-how your agent loads: movement, combat, multiplayer, VFX, audio, UI, level design and more.
CLI (summer)Installs the engine, signs you in, sets up your agent, creates projects from templates and publishes games.

This repo is not the engine itself. The CLI downloads the Summer Engine app for you.

With Summer installed, your agent can:

  • Build real games: scenes, scripts, physics and UI, through live MCP tools.
  • Build multiplayer games on Summer's own networking: matchmaking, parties, leaderboards, player data and world saves.
  • Add analytics to the game and read it back: store page views, launches, play sessions, play time and your own events.
  • Publish games to the summer.games store: the store page, art, the build, a private preview link and the release. Summer's automatic checks run before anything goes live; staff review games afterwards.
  • Use proven recipes: skills, templates and references, all searchable through one index.
  • Check its own work: play the game, take screenshots, read the debugger, press real keys.
  • Resume any project: .summer/ project memory lets a fresh agent pick up where the last one stopped.
You decide what your agent may do

Studio > Settings > Agent permissions has six switches. They apply to every app you connect, like Claude or ChatGPT. These defaults apply now. You can change them soon. Until then, Summer Games still asks the game's owner before an agent publishes, and price, A/B test and member changes ask you first.

SwitchDefaultWhat the agent may do without asking
Make and buildonEdit drafts, scenes, plans and uploads, and start builds.
Spend creditsonGenerate assets and run paid builds, within your credits and your auto top-up limit.
PublishonPublish store pages, versions and releases. Summer's automatic checks still run first.
Prices and live changesonChange prices and sales, start or stop A/B tests, change member roles.
Delete for goodoff: asksDelete games, assets, pages and releases.
Contact peopleoff: asksSend invites and other emails to real people.

When a switch is off, the agent asks you first. It gives you a link (https://www.summerengine.com/studio/approvals/ ), and an open Studio tab shows the request with Approve and Decline. Nothing changes until you approve. The agent always asks before it changes agent permissions or auto top-up, enters a jam, or changes the analytics event limit. Studio > Settings > Agent activity lists what agents changed or asked for, newest first, with Undo for prices, sales, country prices, member roles, team names and the event limit.

Generation and paid builds spend your Summer credits. Turn on auto top-up in Studio Billing: when your credits fall below an amount you pick, Summer adds the amount you choose, up to a monthly limit you set. Agents can never change auto top-up on their own. When credits run out, your agent gets the error no_credits with one link: https://www.summerengine.com/studio/credits.

Summer never installs software without your explicit confirmation. Library entries are structurally prevented (by a capability lint in CI) from instructing agents to touch the network, credentials, or package managers.

Get started: one prompt

Open your AI agent (Claude Code, Cursor, Codex, Copilot, Devin Desktop, etc.) and paste:

Install Summer Engine and let's make a game. Read github.com/summerengine/summer, check what I already have installed, install whatever is missing, and open a starter project so we can start building.

The agent reads this README, checks what is already on your machine, and runs only the missing steps in its shell.

The first run will:

  1. Fetch the summer-engine npm package (~2 MB) through npx.
  2. Install Summer's game-dev skills into ~/.claude/skills/ (or your agent's user-skill directory) so the agent loads them next session.
  3. Run npx -y summer-engine@latest dev: download the Summer Engine app (about 660 MB) if it's not installed, create a starter project and open it in the engine.

Building needs no sign-in. Your agent asks you to sign in only when you first use Summer's cloud (generating assets, publishing).

Agents with no shell (Claude Desktop, chat apps with the local server) do the same through the MCP: summer_projects_create_local writes the starter project and summer_projects_open_local opens it, after you say yes to installing the engine.

In most agents (Claude Code, Codex, Cursor, GitHub Copilot (VS Code, CLI, JetBrains), Zed, Cline, Kilo Code, OpenCode, Devin Desktop, Antigravity, Kiro, Trae, Warp, Goose, Hermes, Crush, Amp, Factory, Junie, Qwen Code, Kimi Code, Grok Build and Mistral Vibe), setup also connects Summer Games (summer-games), so the agent can see your friends, start parties and send messages as you. You sign in once; setup prints the step for your agent (Claude Code: /mcp, choose summer-games; Codex: /mcp login summer-games; Cursor: Connect next to summer-games in its MCP settings). A summer.games page opens in your browser; sign in and choose Allow.

Then ask the agent to build something.

Claude Code: the Summer plugin

In Claude Code, type:

/plugin install summer --marketplace summerengine/summer

Then type /summer:start. It gets a first game playing in about five minutes, with one OK from you and no sign-in: from a template that already plays, or from a plan of concept art Summer draws for your idea right in the chat, built in the Summer Engine desktop app. The plugin brings Summer's skills and two MCP servers: summer-engine drives the desktop app (needs Node), and summer-cloud is Summer's hosted server (sign in once with /mcp). Use the plugin or summer setup claude-code, not both: they install the same skills.

Only want assets?

Sound effects, music, voices, images, 3D models, motion and video are made on Summer's servers, so you do not need the Summer Engine app for them. The quickest way is the hosted server in Connect: no Node, no install. To get the asset skills too, paste this instead:

Connect Summer to this agent so I can make game assets. Read github.com/summerengine/summer, connect yourself to Summer and log me in. Skip the Summer Engine app and the starter project, I only want assets.

The agent installs the asset skills and the MCP config (summer-engine 4.0.0 or newer) and signs you in. It does not download the engine. Each a

只显示了开头部分;其余内容请在仓库中阅读

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