Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者提供的说明(英文原文)
Checks whether generated Minecraft Bedrock content will actually load. Nine read-only tools.
这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。
我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。
选择你使用的 AI 应用,然后复制设置。
你需要
你用的是哪个应用?
在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。
适用于网页版、桌面版和手机版 Claude:
https://codecraft-ashy-seven.vercel.app/mcp在终端中运行这条命令
claude mcp add --transport http codecraft https://codecraft-ashy-seven.vercel.app/mcp粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json
{
"mcpServers": {
"codecraft": {
"url": "https://codecraft-ashy-seven.vercel.app/mcp"
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
粘贴到项目中的 .vscode/mcp.json
{
"servers": {
"codecraft": {
"type": "http",
"url": "https://codecraft-ashy-seven.vercel.app/mcp"
}
}
}浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。
ChatGPT 只能连接互联网上的服务器:
https://codecraft-ashy-seven.vercel.app/mcp菜单名称可能因套餐和版本不同而略有差异。
你的选择通过 Cookie 保存在这台设备上,无需账户。
这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。
我们还没有读取这个服务器的工具列表;我们会轮流检查各个端点。
我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月6日
注册名称已通过 GitHub 账户 TanerTalas 验证,该账户拥有此仓库
我们还没有从 GitHub 读取这个仓库
我们还没有从 GitHub 读取这个仓库
尚未检查;我们会轮流检查各个端点
尚未检查;我们会轮流检查各个端点
尚未检查;我们会在检查端点时读取工具列表
与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。
它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。
注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。
它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。
GitHub 仓库最后更新于–,最新版本(0.1.0)于2个月前进入注册中心。
支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,所以接受远程 MCP 服务器的应用也可以使用,例如开启开发者模式的 ChatGPT。
同一分类中有:Spec Driven Development, Remote Desktop Commander, dotnet-mcp
同一分类中其他作者的服务器,按星标数排序。
如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
MCP server for .NET symbols, XAML, source generators, and restricted workspace edit
按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。
A validation and data-lookup MCP server for Minecraft Bedrock.
You bring the model. CodeCraft does not generate anything — it measures whether what was generated is actually going to work.
[Usage site](https://codecraft-ashy-seven.vercel.app/) · setup, tool reference, and where validation ends
In Bedrock, a field name recalled slightly wrong produces output that silently does not work. No error message, no red line. Everything looks fine until the pack is loaded into the game.
A real example — both lines pass the schema, one of them never loads:
"modules": [
With the top line the pack did not appear in the behavior pack list at all. It did not even raise an error. The javascript type is left over from before 1.16 and the schemas keep it for backward compatibility, but it does not load with @minecraft/server 2.x. The schema says "valid type", the game says "I cannot load this type".
That one line was measured in the real game (30-08-2026). There are seven more classes like it, all in docs/VALIDATION-LIMITS.md with ContentLog evidence.
CodeCraft closes that gap: values are read from version-pinned data, and output is validated against the official schema and against a real tsc.
All nine are read-only. The server writes nothing, sends data nowhere, and keeps no user data.
| Tool | What it returns | When |
|---|---|---|
check_feasibility | Whether Bedrock can do this at all; if not, why, and the alternative | Before anything is generated |
get_version_info | Which version number goes where, which modules, which format_versions are valid | Before writing files |
get_schema | The required fields and the field list at that node | Before writing files |
lookup_id | Whether an identifier exists, what type it is, what block states it has | For every identifier recalled from memory |
validate_json | Schema errors carrying a JSON pointer | For every JSON file produced |
validate_command | Command, arity, selector, block state | Before handing over a command |
validate_script | Real tsc diagnostics with line, column and TS code | For every API call |
validate_python | Syntax, embedded commands, and the /connect envelope | For out-of-game automation scripts |
review_pack | Every file, plus the things a schema structurally cannot see | The last step before handing anything over |
The order is not alphabetical, it is the order of use — and tools/list preserves it.
| Endpoint | https://codecraft-ashy-seven.vercel.app/mcp |
| Usage site | codecraft-ashy-seven.vercel.app — four pages: home, setup, tools, limits |
| Transport | Stateless Streamable HTTP, POST only |
| Authentication | None — the endpoint is read-only and returns nothing private |
In Claude, open Customize → Connectors (*not* Settings; older guides point there, and there is no custom connector field on that screen):
Three things you should see once it connects — a single "it worked" is not enough:
More: docs/MCP.md
This table is not advertising, it is a statement of limits. "Passed validation" and "works in the game" are not the same thing — eight classes of error get through validation and break in the game, and every one of them was measured in a real game.
| Class | Does the schema catch it | What CodeCraft does |
|---|---|---|
| A · identity reference | No, but resolvable | checkIdentities finds it |
| A′ · path / sound reference | No | checkReferences, checkSounds — warning; the game itself says nothing |
| B · filename ↔ identifier | Structurally no | checkFileNames tells you the right name |
| C · texture / asset reference | No | checkAssets checks against the vanilla atlas |
| D · valid but not intended | Structurally no | checkPatterns measures the known patterns |
| E · manifest that never loads | No — the stale type is still listed | checkManifest names the right type |
| F · Molang | No — nothing looks inside the string | checkMolang; unknown-query is an error, measured in game |
| G · component name | No — both schema sources let it through | checkComponents, still a warning (see below) |
| H · version-dependent required field | Structurally no — the requirement rides on format_version | checkRecipes — error, the recipe never loads |
F and G are worth reading twice. The game rejects both exactly as hard —
the whole block definition is dropped. F was raised to error and G was not,
because our own component index has a measured gap of 126 names. What
decides severity is not only "what does the game do" but "how complete is our
list" — two separate questions, and neither is answered without measuring.
The tools find and report, they do not write — the endpoint is read-only, fixing is the caller's job. The half that is still open is written down too: docs/VALIDATION-LIMITS.md
This is where the confusion hurts most, and it is half the reason the tool exists:
| Number | Example | Where it is used |
|---|---|---|
| Marketing number | 26.40 | Announcements only. Never written into any file |
| Game / data version | 1.26.40.5 | data/ folder name, data indexes |
min_engine_version | [1, 26, 40] | manifest.json — a three-part array |
@minecraft/server module version | 2.9.0 | manifest.json → dependencies |
format_version | 1.21.100, 1.13.0, 2 | Content files |
`format_version` is an axis of its own and has nothing to do with the game version: it is the schema version of that file type. Block 1.21.100, feature rule 1.13.0, spawn rule 1.8.0, manifest 2. It does not change when the game version changes.
The module version is a trap of its own — the game version arrives *embedded inside* the prerelease tag:
2.9.0 stable module version (npm "latest")
2.11.0-beta.1.26.50-preview.27 module 2.11.0, game 1.26.50-preview.27
Correct values are not recalled, they are read from the schema — which is exactly what get_schema and get_version_info are for.
flowchart LR
C["Claude you bring the model"] -->|MCP / HTTP| M["packages/mcp 9 read-only tools"] M --> V["packages/validator ajv · tsc · commands · python"] V --> K["packages/knowledge lookup · version resolution"] K --> D[("data/ indexes per version")] P["pipeline/ daily cron"] -->|produces| D U["Mojang · Blockception npm · MicrosoftDocs"] -->|fetches| P
Dependencies point one way: mcp → validator → knowledge → data. Nothing imports backwards.
There is no build step. Node runs the .ts files directly; tsc is used only for type checking and, as a subprocess, for validate_script.
data/ is not a database — it is a set of indexes that live in git and are versioned there. Eight collectors produce it from four upstream sources.
| Source | What it gives | License |
|---|---|---|
Mojang/bedrock-samples | Block/item/entity identifiers, command grammar, texture atlas | Minecraft EULA — *derived facts only* |
Blockception/…json-schemas | The schemas validation runs against | BSD-3-Clause |
npm @minecraft/* | Script type definitions | MIT |
MicrosoftDocs/minecraft-creator | Release notes | CC-BY-4.0 |
A scheduled GitHub Action refreshes it, and a freshness check reports when the data goes stale. The cron is set to 05:00 UTC — but it does not run then. All five scheduled runs measured on 03-09-2026 started late, the earliest by 4h24m, ~5h on average; GitHub queues scheduled jobs and delays them under load. So the indexes can be up to 1 day + ~5 hours old.
Raw upstream data never enters the repo. Only derived facts are indexed: whether an identifier exists, the name of a field, a version number. Reasoning and measurements: docs/SOURCES.md
packages/mcp/test/no-llm.test.tsreadOnlyHintIn this repo, "it works" and "it was measured" are different things. A claim is written only once it has been measured, and how it was measured is written next to it — with the date. A measurement that turns out wrong is not deleted; it is struck through and where it went is written down.
That is what the "measured (date)" comments in the code are: each one is the record of something that really did break, once.
The documents below are in Turkish — they are the developer's notebook. The product surface is English: the tools, the server instructions, every finding and error message, and the site.
CLAUDE.md | Architecture, invariants, version axes |
docs/MCP.md | Endpoint, setup, tool contract |
docs/mcp-kullanim.md | The tools in real use, measurement log |
docs/site-icerik.md | The usage site's content and measurement log |
docs/SOURCES.md | Data sources and their licenses |
docs/VALIDATION-LIMITS.md | What validation does not catch |
docs/COMMANDS.md | Command validation and its scope |
docs/WEBSOCKET.md | The WebSocket bridge and its measurement |
The code is Apache-2.0. The repo carries third-party content under three separate licenses and produces data derived from a fourth — THIRD-PARTY-NOTICES.md says which is which.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.