原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
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Quartermaster

作者:Tanshaydar版本 1.5.0i★ –i在你的电脑上运行
注册名称io.github.Tanshaydar/quartermaster

安装

概览

作者提供的说明(英文原文)

Local MCP asset intelligence across Unity, Fab, Megascans, Gumroad & Cosmos.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 其他

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

下载作者的 .mcpb 文件

链接指向作者自己的文件;我们不托管也不重新打包它。打开文件后,Claude Desktop 会进行安装。

在终端中运行这条命令

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 Tanshaydar 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 32718 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 32718 个服务器的 86% 更新
  • 基础检查结果等于或优于此分类中其他 32718 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Quartermaster 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(1.5.0)于5天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 MCPB。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, MemberVault MCP by usefulapi

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Spec Driven Development

作者:formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

在你的电脑上运行★ 440MIT14个月前更新
安装

Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 211前天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

Quartermaster

This project started because I wanted to prototype a dam.

Nothing serious — a short demo, maybe more if it worked out. Before building anything, I wanted to see what I already owned that could speed it up. So I searched my library for "dam": nothing came back. Of course nothing came back — no asset is *called* a dam. But spread across four packages I already owned were curved concrete meshes, a water system, some rocky terrain. Everything the dam needed. I'd had most of it for years and never once connected the pieces.

That's what ~1,500 assets across two stores did to me when this started — a library that has since grown past 7,500 assets across five ecosystems. Almost all of it from bundles and sales, none of it remembered. And it's not just me — no AI assistant knows either. Ask one for help and it either builds everything from scratch or sends you shopping, while hundreds of dollars of exactly-the-right-thing sits on your disk.

Quartermaster indexes everything you own across the Unity Asset Store, Fab, Quixel Megascans, Gumroad and Leartes Cosmos — locally, on your machine — and serves it to your coding agent over MCP. It's the tool I wished existed that day: ask about a dam, get told you already own curved concrete meshes.

you    →  "I want to build a dam — what do I have to work with?"

agent → search_owned_assets(...) finds the concrete meshes, water FX, terrain └─ Nordic Coastal Cliff (Quixel) · 5785 px/m · 2.03 × 2.92 × 2.44 m maps: Basecolor, Normal, Displacement, Cavity, AO, Roughness… validate_stack([...]) checks none of them fight each other import_asset_to_project(...) unpacks into Assets/, demos stripped

Every result is something you own or can claim free — nothing is invented.

*Typing a description, not a name — none of those results share a word with the query.*

Why *Quartermaster*? A quartermaster's job was never remembering what's in stores — it's making sure you're equipped when it's time to move. That's nearer the real problem than forgetting is. I hadn't lost anything; I knew I owned *stuff*. What I couldn't do was get from "I want to prototype a dam" to "open these four packages" without an hour of digging first — and *maybe more if it worked out* doesn't survive an hour of digging. Ideas that arrive that way don't get rejected. They just quietly don't happen, and you never find out whether they would have.

What it indexes

SourceWhat comes inHow
Unity Asset StoreOwned packages, descriptions, gallery artAuthenticated harvest
Fab (Epic)Owned Unreal and Unity listingsAuthenticated harvest
Quixel Megascans / MegaplantsThe catalog, with texel density, scan area and map listsPublic catalog sync
GumroadOwned productsAuthenticated harvest
Leartes CosmosOwned and claimable Cosmos inventory, with deep screenshot galleries (18 on average, up to 71)Authenticated harvest

Everything lands in one SQLite table behind one search surface, so a query crosses all of them at once. Nothing is engine-scoped: a Megascans surface and a Unity shader come back from the same question if they both answer it.

The part nobody tells you

Neither store will admit what you own.

Unity removed /account/purchases (404 since August 2026). Fab has no ownership API, no export button, nothing. Your purchase history exists only inside their private GraphQL, behind SSO, MFA, and bot detection.

Getting at it took four attempts, three of them failures:

  1. Playwright's bundled Chromium — Epic's captcha refuses it outright ("enable JavaScript").
  2. Playwright driving your real browser — injects detectable hooks; Epic throws a second security wall after the password.
  3. Debugger attached during sign-in — same result. Anything touching the login flow gets flagged.
  4. What actually works: stop automating the sign-in entirely. You log in through an ordinary browser window — no debug port, nothing between you and the store — because the automation was itself what tripped the risk systems. Only *after* you're done, on a session you established yourself, does Quartermaster attach a debugger and replay the store's own paginated queries — with its own CSRF headers, its own chunking (42 IDs per request, because that's what Unity's client sends).

That trick is most of this project. The rest — search, linting, unpacking — is honestly straightforward by comparison.

Two hard-won rules baked into the design, if you ever hack on this yourself:

  • Browsers must close *gracefully* (taskkill without /F). An abrupt kill loses Unity's device-trust cookie and you'll get MFA-challenged on every future session.
  • Never run a library fetch headless. Headless triggers Unity's risk system even with valid cookies.

Quixel Megascans, and why your Fab library looks short

Fab's library view and the Megascans catalog are not the same list, and there is no export that reconciles them — you can hold rights to far more Megascans content than your library page displays. Whatever the cause, the practical result is the same: scrolling and hand-searching for something you already have.

Quartermaster sidesteps it. It syncs the Quixel Megascans and Quixel Megaplants seller catalogs from Fab directly — 5,580 listings as of this writing — independently of what your library view shows, and files them next to everything else you own, tagged by status:

  • `vault_owned` — in your library
  • `catalog_grant` — claimable free under the Epic Content License, not yet acquired

Both are searchable, and every result says which it is, so an agent can tell "you own this" from "you can have this for nothing" without guessing.

Megascans rows also carry their physical specs where the listing publishes them — texel density, scan area, and the map list (basecolor, normal, displacement, cavity, AO, roughness…). That is the difference between an agent telling you it found a rock and an agent telling you it found a 1×1 m scan at 8192 px/m with displacement — which is the part that decides whether it's usable.

python -m src.store_client sync-quixel      # catalog

python -m src.store_client enrich-quixel # texel density, scan area, maps

What you get

Search that understands intent & vision. This is the dam problem.

  • Exact keywords via SQLite FTS5.
  • Natural language intent via local ONNX text embeddings (BAAI/bge-small-en-v1.5) — *"concrete structures for holding back water"* surfaces meshes and shaders whose listings never mention dams.
  • Cross-modal visual understanding via ONNX CLIP embeddings (Qdrant/clip-ViT-B-32) — searching *"gothic cathedral"* literally scores your screenshots and promo renders, finding assets even when their text descriptions are completely silent. A visual hit also hands back *which* screenshot matched, not just the cover art.
  • Every result shows its working. Each hit carries a match field — keyword, semantic+vision, keyword+semantic+vision — so you and your agent can see which signal fired. A pure-vision hit on a listing with useless marketing copy is a different kind of result than an exact title match, and it should be legible as one.
  • Concept tags mined from screenshots. The offline vision pass scores every gallery image against a visual vocabulary and writes the survivors back into the FTS index, so *"medieval village"* and *"dark horror atmosphere"* become keyword-searchable on assets whose descriptions never said either. The vocabulary is a JSON file you can replace — see docs/concepts.md.

All three signals are fused with 3-way Reciprocal Rank Fusion (RRF) on your CPU. No GPU, no vector database process, no cloud API — ONNX Runtime and a numpy matrix, in the same process as everything else.

Measured on a ~7,500-asset vault: ~520 MB peak RAM with both models resident, ~1.4 s for the first query (loading BGE and CLIP), ~85 ms warm after that. The models load lazily, so an agent that never searches never pays for them.

Ground truth about your disk. Scans %APPDATA%/Unity/Asset Store-5.x/ and Epic's VaultCache so every result knows whether it's already downloaded or cloud-only. Agents prefer what's local — a zero-download import beats a 4 GB one.

A linter for stacks. Two vegetation renderers will fight. A MicroSplat module without core MicroSplat silently does nothing. A URP-only shader in an HDRP project renders pink. Quartermaster catches these before you spend an afternoon on them.

Direct unpacking. Extracts cached .unitypackage files straight into Assets/, dropping /Demo/, /Samples/, /Documentation/ and PDFs on the way in — typically 60–80% less bloat per package. Every declared path is normalized and asserted inside /Assets/; escapes are structurally impossible, not just filtered.

Install

The standalone bundle — download Quartermaster-windows-x64.zip from Releases, unzip anywhere. No Python required.

  • Quartermaster.exe — Desktop GUI with Win+Alt+V spotlight search, store harvesting, library browsing, and direct unpacking.
  • Quartermaster-mcp.exe — Standalone MCP stdio server for Claude Desktop, Cursor, Antigravity, and Windsurf.

Your library data lives safely in %LOCALAPPDATA%\Quartermaster, so upgrades are simple folder replacements with zero data loss.

From source — needs Python 3.10+.

git clone https://github.com/Tanshaydar/Quartermaster.git

cd Quartermaster pip install -r requirements.txt

Seed your library:

1. Sign in. The one step that needs you. A normal browser window opens; 2FA and captchas behave exactly as they always do. Close it when you're done and the session persists locally.

python -m src.store_client login unity

python -m src.store_client login fab python -m src.store_client login gumroad # optional python -m src.store_client login cosmos # optional — Leartes Cosmos

2. Harvest and enrich. Long-running, resumable, safe to re-run — each picks up where it stopped.

python -m src.store_client fetch unity

python -m src.store_client fetch fab python -m src.store_client fetch gumroad # if you signed in above python -m src.store_client fetch cosmos # if you signed in above python -m src.store_client sync-quixel # Megascans/Megaplants catalog — no login needed python -m src.store_client enrich # descriptions and cover art, politely batched python -m src.store_client enrich-quixel # Megascans scan specs python -m src.store_client fab-deep-media # Fab only: plain HTTP is 403'd, galleries need the authed browser

**3. Build the local indexes, then scan your

只显示了开头部分;其余内容请在仓库中阅读

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