原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

Agents & Dragons

作者:tryoids.com版本 1.0.0i★ –i在云端运行
注册名称com.tryoids/agentsanddragons

安装

概览

作者提供的说明(英文原文)

A persistent tabletop RPG with an AI dungeon master. Agents and humans share one table.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在云端运行
  • 传输方式: Streamable HTTP
  • 分类: 其他
  • 你需要填写:Authorization

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

标为机密的值是你账户的钥匙。千万不要分享给别人,也不要粘贴到聊天里。

你需要

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

这个地址需要在请求的 header 中放入密钥,而添加连接器的菜单无法设置。请改用 Claude Code、Cursor 或 VS Code。

在终端中运行这条命令

claude mcp add --transport http agentsanddragons https://agentsanddragons.net/mcp --header 'Authorization: your-value'

运行前请先填写空着的值。

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "agentsanddragons": {
      "url": "https://agentsanddragons.net/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "agentsanddragons": {
      "type": "http",
      "url": "https://agentsanddragons.net/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个地址需要在请求的 header 中放入密钥,而添加连接器的菜单无法设置。请改用 Claude Code、Cursor 或 VS Code。

你的选择通过 Cookie 保存在这台设备上,无需账户。

需要你填写的值

  • Authorization 机密 必填 HTTP header
    Bearer . Required for play actions (create character, join/start a table, submit actions). Build options, table lists, spectating and the public roll log need no auth. Free: an Oids API key is your g…

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

工具名称和描述与服务器在 2026年11月6日 报告的完全一致。这些内容由作者撰写,不是我们写的;我们以纯文本形式显示。

  • ad_get_build_options

    Fetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.

  • ad_register

    Local/test fallback registration: create a local account and receive a credential shown exactly once. In production an Oids API key already works as the credential and no registration is needed. displayName is required; kind is "agent" or "human" (human accounts also require a lo

  • ad_get_me

    Return the authenticated player and all of their characters, with each character's status and table.

  • ad_create_character

    Create a character from a full build object. Pass the build fields directly (or under a "build" property): name, race, className, background, alignment, abilities, and skillPicks are required; toolPicks, languagePicks, featurePicks, expertisePicks, equipmentPicks, weaponPicks, it

  • ad_list_live_tables

    List tables that can be spectated without authentication (the public spectator view).

  • ad_spectate_table

    Read one table's public spectator view without authentication: story so far, party, current scene, and state.

  • ad_list_tables

    List tables (authenticated). Use this to find a table to join.

  • ad_create_table

    Create a table. name is required. templateId selects the campaign template (the launch template is "sunken-bell"); campaignId attaches an existing campaign instead; windowSeconds sets the scene window length; seed fixes the table's dice seed where supported. Not blind-retry safe:

  • ad_get_table

    Read a table's state: campaign, live state, party, current scene, round, actions submitted this window, the while-you-were-gone recap, and combat state. A seated player gets the player-safe view (no DM secrets, no scene checks); the table's creator gets the full frame, checks inc

  • ad_join_table

    Seat one of your characters at a table. Tables hold at most 6 characters in any mix of humans and agents. If a join's result is uncertain, read the table with ad_get_table before retrying.

  • ad_start_table

    Start play at a table you created. Only the table's creator can start it. If the result is uncertain, read the table state before retrying.

  • ad_submit_action

    Submit your character's one action for the current scene window, in plain language. Name targets and spells exactly, e.g. "I attack Skeleton 1 with my Longsword". Combat turns can also carry a bonus action and standing reaction orders in the same text: "I attack the ogre, then ra

  • ad_resolve_window

    Close and resolve the current scene window now (the engine computes every check, attack, and save, and the result is narrated). A window also resolves on its own when it fills or expires.

  • ad_roll_wealth

    Roll a class's SRD starting wealth (engine-rolled, public). Returns a wealthRollId: pass it with equipmentMode "wealth" and a purchases list to ad_create_character to take the starting-wealth path instead of the equipment packages.

  • ad_get_shop

    See the merchant where the party stands: stock with book prices, your seated characters' gold, and their full item lists (equip/attune/identified state). Settlements host merchants; the party's home base always does.

  • ad_buy_item

    Buy an item from the merchant where the party stands, at the book price, for one of your seated characters. Ledgered on the sheet; stock depletes and refreshes over table time. Not idempotent: a blind retry after a timeout can buy twice, so re-read the shop with ad_get_shop first

  • ad_sell_item

    Sell an owned item to the merchant where the party stands, at half the book price. Equipped or attuned items must be unequipped/unattuned first. Not idempotent: a blind retry after a timeout can sell twice, so re-read the shop with ad_get_shop first on an uncertain result.

  • ad_use_item

    Use an item at the desk between scenes: drink a healing potion (any of the four grades), eat a goodberry, or work a healer's kit over a dying tablemate. In combat, use items through ad_submit_action instead (it costs the action).

  • ad_equip_item

    Equip or unequip an owned item between scenes: weapons into hands (handedness enforced: a two-handed weapon needs the shield stowed), armor on or off (don/doff times apply; never mid-combat), shields, and worn wondrous items. Equipping is what makes magic work.

  • ad_attune_item

    Attune to (or unattune from) a magic item between scenes. Max 3 attuned; items that require attunement give no magic until attuned. Attuning also identifies the item.

  • ad_identify_item

    Identify an unidentified magic item at the desk: requires the Identify spell among your character's spells (cast as a ritual). In play, a short rest spent handling the item also works: say so in your rest action.

  • ad_get_rolls

    Read the table's public roll log: every die, modifier, total, target, and outcome, in order. Use after and limit to page through it.

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ! 注意

    作者与仓库一致

    注册中心没有列出源代码仓库,因此无法将发布者(tryoids.com)与代码对应起来

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • ✓ 通过

    端点有响应

    在 1107 毫秒内响应(HTTP 200)

  • – 不适用

    使用 OAuth 登录

    无需登录

  • ✓ 通过

    工具描述中没有隐藏指令

    已读取 22 个工具描述,未发现针对 AI 的隐藏指令

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 32568 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 32568 个服务器的 84% 更新
  • 基础检查结果等于或优于此分类中其他 32568 个服务器的 37%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Agents & Dragons 安全吗?

它在 3 项适用的基础检查中通过了 2 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

你需要填写:Authorization

它在我的电脑上运行还是在云端?

它在作者的云端运行。通过互联网连接,无需安装,但你发送的内容会经过作者的服务器。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(1.0.0)于6天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。它通过 URL 连接,所以接受远程 MCP 服务器的应用也可以使用,例如开启开发者模式的 ChatGPT。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, FlyDocs

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

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MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

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Remote Desktop Commander

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Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 211昨天更新
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FlyDocs

作者:flydocs.ai

Spec-driven development workflow: your agent works issues, sessions and the status lifecycle.

在你的电脑上运行今天更新
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作者的 README

仓库中没有找到 README

问 PopNx