原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

Create All Cg Save

作者:xixi048版本 1.3.0i★ –i在你的电脑上运行
注册名称io.github.xixi048/create-all-cg-save

安装

概览

作者提供的说明(英文原文)

Byte-patch CG unlock flags in offline single-player game saves, with backup and rollback.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 游戏、体育、美食与学习

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 注册中心没有列出需要填写的密钥。

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

下载作者的 .mcpb 文件

链接指向作者自己的文件;我们不托管也不重新打包它。打开文件后,Claude Desktop 会进行安装。

在终端中运行这条命令

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 xixi048 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“游戏、体育、美食与学习”中的其他服务器比较i

  • 星标数多于此分类中其他 1282 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 1282 个服务器的 71% 更新
  • 基础检查结果等于或优于此分类中其他 1282 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

Create All Cg Save 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

注册中心没有列出必需的密钥,不过有些服务器会在首次使用时要求你登录。

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(1.3.0)于12天前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 MCPB。

有什么可以替代它?

同一分类中有:فکرستان (Fekrestan), IBOL Open Learning: Albert Tan Sin Hon, G Network Australian Lotto Results

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

فکرستان (Fekrestan)

作者:fekrestan.com

Public pages of fekrestan.com (Persian learning, grades 3–9) for parents and teachers. Read-only.

在云端运行今天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

create-all-cg-save

Create an all-CG save — unlock every CG, gallery, and recollection room in your own offline single-player saves.

An agent skill (plus a small zero-dependency Python toolkit) that turns "I want all CGs unlocked" into a precise, reversible byte patch instead of a downloaded stranger's save file.

中文说明见 [README.zh-CN.md](README.zh-CN.md).

What it does

  • Scans the usual save locations on this machine and finds candidate save files for a game
  • Identifies the engine (RPG Maker, Ren'Py, Kirikiri, Unity, Siglus, BGI, …)
  • For parseable formats (e.g. RPG Maker's Ruby Marshal) it computes the exact byte offset of every unlock flag
  • For opaque private binaries it reconstructs the unlock flags by diffing a "before" and an "after" save, fits the start + stride array, and extrapolates to the whole gallery
  • Emits a human-readable unlock plan with dry-run, verification, automatic backup, and one-command rollback

It never downloads the game, never touches CG images or game assets, and never replaces your save with someone else's — it only makes a minimal, surgical edit to a save you already own.

Two routes

RouteWhenMechanism
Engine fast pathSave format is known and parseableSemantic parsing — jump straight to switch[N] / variable[N]
Generic diff pathPrivate binary, unknown structureByte diff → fit start + stride array → extrapolate

Decision tree lives in skills/create-all-cg-save/SKILL.md.

Quick start

# 1. Find the save file

python skills/create-all-cg-save/scripts/save_scout.py --game

2. RPG Maker VX / VX Ace / XP: inspect structure and current switch state

python skills/create-all-cg-save/scripts/engines/rgss_save.py inspect "Save01.rvdata2"

3. Build an unlock plan (flip the given switches ON)

python skills/create-all-cg-save/scripts/engines/rgss_save.py plan-switches \ "Save01.rvdata2" --ids 1,3,5-40 --out plan.json

4. Dry-run → apply → verify (apply backs up automatically)

python skills/create-all-cg-save/scripts/apply_plan.py plan.json --dry-run python skills/create-all-cg-save/scripts/apply_plan.py plan.json python skills/create-all-cg-save/scripts/apply_plan.py plan.json verify

Roll back if anything looks wrong

python skills/create-all-cg-save/scripts/apply_plan.py plan.json rollback

Unknown engine? Go through the diff path:

python skills/create-all-cg-save/scripts/save_diff.py A.save B.save --json ab.diff.json

python skills/create-all-cg-save/scripts/infer_plan.py ab.diff.json \ --target A.save --stride 4 --count 128 --out unlock-plan.json

--stride / --start matter. With only one or two observed flag positions the fitted stride is

ambiguous (a stride-4 array where slots 0 and 5 were unlocked makes GCD report 20). The script

warns loudly; pin the layout explicitly when you can.

Verified target

RPG Maker VX Ace (RGSS3) — e.g. Save0X.rvdata2:

  • The save is Ruby Marshal with two concatenated Marshal streams (stream 1 is make_save_header for the load menu, stream 2 is the 11-key make_save_contents hash)
  • :switches → @data is a boolean array; 'T' / 'F' / '0' (nil) are one byte each, so the patch is an equal-length replacement — file size not changed by a single byte
  • Result: 59 switch slots flipped ON, size 617,987 → 617,987 bytes, re-parsed as genuinely true, and rollback restored the file byte-for-byte

Repository layout

create-all-cg-save/                  # repository

├── .claude-plugin/ │ └── marketplace.json plugin-marketplace manifest (/plugin marketplace add) └── skills/ └── create-all-cg-save/ the skill itself (auto-indexed by skills.sh & friends) ├── SKILL.md skill entry point (the workflow an agent reads) ├── scripts/ │ ├── save_scout.py locate candidate saves + engine fingerprinting │ ├── save_diff.py byte-level diff of two saves │ ├── infer_plan.py infer the flag array → unlock plan │ ├── apply_plan.py apply / verify / roll back │ ├── common.py backup, atomic write, hashing │ └── engines/ │ ├── ruby_marshal.py dependency-free Ruby Marshal parser + encoders │ └── rgss_save.py RPG Maker RGSS save adapter └── references/ ├── engines.md per-engine save locations and formats ├── diff-method.md the full diff-method manual ├── unlock-plan-schema.md diff / plan JSON schemas └── safety.md backup, integrity, and compliance red lines

Install as a skill

Straight from the public repo (no clone needed):

npx skills add xixi048/create-all-cg-save           # skills.sh / `npx skills` CLI
/plugin marketplace add xixi048/create-all-cg-save  # Claude Code plugin marketplace

Or copy the folder into your agent's skills directory:

Drop the whole skills/create-all-cg-save/ directory into your agent's skills directory:

  • User level: ~/.workbuddy/skills/create-all-cg-save/
  • Project level: /.workbuddy/skills/create-all-cg-save/

The directory name must match the name field in SKILL.md frontmatter (create-all-cg-save). The frontmatter follows the standard agent-skill shape: name, description (what + when, with Chinese and English trigger keywords), license, and metadata.

Why the extra skills/ level? Directory sites that crawl GitHub (skills.sh, SkillsMP,

npx skills, and Claude Code's plugin marketplaces) only look for skills/ /SKILL.md.

A skill folder sitting at the repo root is never discovered, no matter how good it is.

Note: all relative paths inside SKILL.md are relative to the skill directory, not your

working directory. cd into it first, or prefix the commands with the absolute skill path.

Use as an MCP server

The whole toolkit is also exposed over MCP (stdio, zero dependencies), so any MCP-capable agent can drive it without knowing the repo layout:

{

"mcpServers": { "create-all-cg-save": { "command": "python", "args": ["C:/path/to/create-all-cg-save/mcp/server.py"] } } }

Tools: save_scout · engine_inspect · plan_unlock_switches · diff_saves · infer_unlock_plan · apply_plan (apply_plan takes action: dry_run | apply | verify | rollback; apply always backs up first).

Machine-discoverable index:

https://xixi048.github.io/create-all-cg-save/.well-known/agent-skills/index.json

Requirements

Python 3.8+, zero third-party dependencies (standard library only).

On a Windows console with a legacy code page you may need chcp 65001 (or PYTHONIOENCODING=utf-8) for the Chinese progress output to render correctly.

Safety model

  • Every write is backed up first as .allcg-bak- — never an in-place overwrite
  • sha256_before is verified before patching; a plan built for a different save is refused
  • Patches that would change the file length are refused unless --allow-resize is passed
  • Always dry-run before applying, and always load the game afterwards to confirm

See references/safety.md for the full list.

Known limits

  • RPG Maker XP / VX / VX Ace has full automation; MV / MZ is easy when the save is plain JSON
  • Ren'Py, Kirikiri, Unity, Siglus, BGI etc. usually need the diff method, and some saves are compressed/encrypted end-to-end, where plain diffing simply fails
  • Cloud-only saves must be synced locally first
  • Unlocking every switch can also trip story branches or game-over conditions — start with the IDs you have verified inside the game

Disclaimer

This tool is for personal research and modification of offline single-player games you legally own. Do not use it on online / multiplayer games, leaderboards, or anything where it could affect other people. You are responsible for whatever happens to your save — every write is backed up, though.

License

MIT — see LICENSE.

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