原型 · 预览版:收录官方注册中心里的全部服务器,每 30 分钟同步一次。评价和账户功能将在后续阶段推出。
PopNx MCP为使用 AI 的人准备的 MCP 服务器 · 用大白话讲清楚

FiveM MCP

作者:ziyacivan版本 0.6.0i★ –i在你的电脑上运行
注册名称io.github.ziyacivan/fivem-mcp

安装

概览

作者提供的说明(英文原文)

Build, run and live-test FiveM servers with AI agents: RCON, DevCon, window control, mcpb bridge.

PopNx MCP 的三大支柱

这三项永远不会合并成一个分数:意见、测量和人气是不同的东西。

它能帮你做什么

我们还没有为它写通俗的介绍。下面是我们从注册中心读取到的事实。

  • 连接方式: 在你的电脑上运行
  • 传输方式: stdio
  • 分类: 其他
  • 你需要填写:FIVEM_RCON_PASSWORD, FIVEM_MCPB_TOKEN

安装

选择你使用的 AI 应用,然后复制设置。

安装之前

  • 基础检查:1 项中通过 1 项
  • 在你的电脑上运行,拥有你的用户账户的权限(文件、网络、应用)。
  • 需要你自己填写: FIVEM_HOST, FIVEM_CLIENT_DEVCON_PORT, FIVEM_RCON_ADDRESS, FIVEM_RCON_PASSWORD, FIVEM_SERVER_LOG, FIVEM_MCPB_TOKEN, FIVEM_EXECUTABLE, FIVEM_CONSOLE_CAPACITY, FIVEM_QUIET_MS, FIVEM_COMMAND_TIMEOUT_MS, FIVEM_MCP_DEBUG

标为机密的值是你账户的钥匙。千万不要分享给别人,也不要粘贴到聊天里。

你需要

  • npm已安装 Node.js(用于 npx 命令)

你用的是哪个应用?

在上方选择你的应用。我们会记住它,下次按钮会显示“安装到 …”。

打开 Claude Desktop → Settings → Developer → Edit Config,把下面的内容粘贴到 claude_desktop_config.json

{
  "mcpServers": {
    "fivem": {
      "command": "npx",
      "args": [
        "-y",
        "fivem-mcp-server"
      ],
      "env": {
        "FIVEM_HOST": "your-value",
        "FIVEM_CLIENT_DEVCON_PORT": "your-value",
        "FIVEM_RCON_ADDRESS": "your-value",
        "FIVEM_RCON_PASSWORD": "your-value",
        "FIVEM_SERVER_LOG": "your-value",
        "FIVEM_MCPB_TOKEN": "your-value",
        "FIVEM_EXECUTABLE": "your-value",
        "FIVEM_CONSOLE_CAPACITY": "your-value",
        "FIVEM_QUIET_MS": "your-value",
        "FIVEM_COMMAND_TIMEOUT_MS": "your-value",
        "FIVEM_MCP_DEBUG": "your-value"
      }
    }
  }
}

在终端中运行这条命令

claude mcp add fivem --env FIVEM_HOST=your-value --env FIVEM_CLIENT_DEVCON_PORT=your-value --env FIVEM_RCON_ADDRESS=your-value --env FIVEM_RCON_PASSWORD=your-value --env FIVEM_SERVER_LOG=your-value --env FIVEM_MCPB_TOKEN=your-value --env FIVEM_EXECUTABLE=your-value --env FIVEM_CONSOLE_CAPACITY=your-value --env FIVEM_QUIET_MS=your-value --env FIVEM_COMMAND_TIMEOUT_MS=your-value --env FIVEM_MCP_DEBUG=your-value -- npx -y fivem-mcp-server

运行前请先填写空着的值。

在 Cursor 中打开

或者自己复制设置

粘贴到项目中的 .cursor/mcp.json,或 ~/.cursor/mcp.json

{
  "mcpServers": {
    "fivem": {
      "command": "npx",
      "args": [
        "-y",
        "fivem-mcp-server"
      ],
      "env": {
        "FIVEM_HOST": "your-value",
        "FIVEM_CLIENT_DEVCON_PORT": "your-value",
        "FIVEM_RCON_ADDRESS": "your-value",
        "FIVEM_RCON_PASSWORD": "your-value",
        "FIVEM_SERVER_LOG": "your-value",
        "FIVEM_MCPB_TOKEN": "your-value",
        "FIVEM_EXECUTABLE": "your-value",
        "FIVEM_CONSOLE_CAPACITY": "your-value",
        "FIVEM_QUIET_MS": "your-value",
        "FIVEM_COMMAND_TIMEOUT_MS": "your-value",
        "FIVEM_MCP_DEBUG": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

在 VS Code 中打开

或者自己复制设置

粘贴到项目中的 .vscode/mcp.json

{
  "servers": {
    "fivem": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "fivem-mcp-server"
      ],
      "env": {
        "FIVEM_HOST": "your-value",
        "FIVEM_CLIENT_DEVCON_PORT": "your-value",
        "FIVEM_RCON_ADDRESS": "your-value",
        "FIVEM_RCON_PASSWORD": "your-value",
        "FIVEM_SERVER_LOG": "your-value",
        "FIVEM_MCPB_TOKEN": "your-value",
        "FIVEM_EXECUTABLE": "your-value",
        "FIVEM_CONSOLE_CAPACITY": "your-value",
        "FIVEM_QUIET_MS": "your-value",
        "FIVEM_COMMAND_TIMEOUT_MS": "your-value",
        "FIVEM_MCP_DEBUG": "your-value"
      }
    }
  }
}

浏览器会先询问是否打开应用,然后应用会显示设置并请你确认。密钥的值会留空,由你自己填写。

这个服务器在你的电脑上运行,而 ChatGPT 只能连接互联网上的服务器。请选择其他应用。

你的选择通过 Cookie 保存在这台设备上,无需账户。

需要你填写的值

  • FIVEM_HOST env
    Machine running the FiveM client (DevCon host). Default 127.0.0.1
  • FIVEM_CLIENT_DEVCON_PORT env
    Override the client devcon port (default: try 29200 then 29300)
  • FIVEM_RCON_ADDRESS env
    FXServer game host:port for RCON/getinfo. Default :30120
  • FIVEM_RCON_PASSWORD 机密 env
    Matches rcon_password in server.cfg; required for server_command and the bridge
  • FIVEM_SERVER_LOG env
    Path to FXServer's redirected stdout (server.log); enables server-side read_console/wait_for_console (optional fallback transport for pre-0.5 bridges)
  • FIVEM_MCPB_TOKEN 机密 env
    Matches mcpb_token on the server when the bridge resource is configured with one
  • FIVEM_EXECUTABLE env
    Path to FiveM.exe for the launch tool. Default %LOCALAPPDATA%\FiveM\FiveM.exe
  • FIVEM_CONSOLE_CAPACITY env
    Client console lines kept in the ring buffer. Default 5000
  • FIVEM_QUIET_MS env
    Consider client command output complete after this quiet period. Default 400
  • FIVEM_COMMAND_TIMEOUT_MS env
    Default max wait for client_command output. Default 5000
  • FIVEM_MCP_DEBUG env
    Set to 1 to trace devcon frames and RCON round-trips on stderr

这些设置是根据作者在注册中心的条目生成的。如果 README 的写法不同,请以 README 为准。

它能做什么

它在你的电脑上运行;安装后,工具列表会显示在你的 AI 应用中。

基础检查i

我们检查的是任何人都能看到的信息;我们没有阅读代码。不适用的检查项不计入总数。 · 检查于 2026年11月7日

  • ✓ 通过

    作者与仓库一致

    注册名称已通过 GitHub 账户 ziyacivan 验证,该账户拥有此仓库

  • … 尚未检查

    仍在维护

    我们还没有从 GitHub 读取这个仓库

  • … 尚未检查

    有许可证

    我们还没有从 GitHub 读取这个仓库

  • – 不适用

    端点有响应

    它在你的电脑上运行,没有互联网端点

  • – 不适用

    使用 OAuth 登录

    在你的电脑上运行,改用本地设置

  • … 尚未检查

    工具描述中没有隐藏指令

    它在你的电脑上运行;我们只能读取互联网端点的工具列表

与“其他”中的其他服务器比较i

  • 星标数多于此分类中其他 32691 个服务器的 0%
  • 发布到注册中心的时间比此分类中其他 32691 个服务器的 33% 更新
  • 基础检查结果等于或优于此分类中其他 32691 个服务器的 100%

与注册中心里这个分类中所有活跃的服务器比较。只有当发布者拥有该仓库时,星标数才计入。

常见问题

FiveM MCP 安全吗?

它在 1 项适用的基础检查中通过了 1 项。我们没有阅读代码。在添加密钥或令牌之前,请先看看这个服务器要求哪些权限,并使用只具备所需权限的密钥。

它需要哪些密钥或代码?

你需要填写:FIVEM_RCON_PASSWORD, FIVEM_MCPB_TOKEN

它在我的电脑上运行还是在云端?

它在你的电脑上运行。你的 AI 应用会在需要时启动它,数据不会经过作者的服务器(除非它自己调用在线服务)。

它还在维护吗?

GitHub 仓库最后更新于–,最新版本(0.6.0)于2个月前进入注册中心。

哪些应用可以使用它?

支持 MCP 的应用,例如 Claude Desktop、Claude Code、Cursor 和 VS Code。你的电脑上还需要有 Node.js。

有什么可以替代它?

同一分类中有:Spec Driven Development, Remote Desktop Commander, Dialyne

替代选择

同一分类中其他作者的服务器,按星标数排序。

如何看卡片:★ GitHub 星标i三大支柱:评价 · 检查 · 使用情况i更新 = 最新版本发布到注册中心的时间i

Spec Driven Development

作者:formulahendry

MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.

在你的电脑上运行★ 440MIT14个月前更新
安装

Remote Desktop Commander

作者:desktop-commander

Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.

在云端运行★ 211前天更新
安装

Dialyne

作者:dialyne

Real phone calls in France for AI agents: dial +33 numbers, menus, hold, AI disclosure.

在云端运行今天更新
安装

作者的 README

打开 README

按原文从作者的仓库复制。PopNx MCP 没有审查或背书其内容。HTML、图片和脚本已被移除。链接会离开本站。

fivem-mcp

An MCP (Model Context Protocol) server that lets AI agents — Claude, Qwen, or anything that speaks MCP — build, run and live-test FiveM servers from the same machine.

It is the missing test layer for the "did it actually work in-game?" question: the agent can run real console commands, watch both the server log and the *live F8 console of a running FiveM client*, wait for specific output, and react — without you touching the keyboard.

agent (Claude / Qwen / …)

│ MCP over stdio ▼ fivem-mcp-server ──► UDP RCON / getinfo ──► FXServer (game port, e.g. 30120) ──► TCP devcon (29200/29300) ──► FiveM Legacy client F8 console ──► tail ─────────────────────► FXServer's redirected stdout log

Status

v0.5 drives the whole loop: server console (RCON), client F8 console (devcon), the game window (launch, focus, screenshot, keyboard/mouse) and an in-game bridge (mcpb) for natives, exports and NUI callbacks — plus ready-made test prompts. Tools answer with structured content, carry MCP annotations, and stop as soon as the client cancels. All of it live-verified against a real FXServer + FiveM Legacy client (see docs/plan.md and scripts/live-*.mjs).

Where it is published

ChannelAddress
npmfivem-mcp-server — npx -y fivem-mcp-server
MCP Registryio.github.ziyacivan/fivem-mcp (registry.modelcontextprotocol.io)
Source releasesGitHub Releases, tagged vX.Y.Z

The repository's GitHub Packages sidebar is deliberately empty: the artifact lives on npmjs.com, not GitHub Packages — the latter would force a scoped @ziyacivan/ package name and a second registry for no benefit.

Requirements

  • Node 22+ (Windows, macOS or Linux for the server side; the client devcon works wherever the FiveM client runs — this tool must run on that machine for the client_* tools since devcon binds to localhost by default).
  • A running FXServer you administer (rcon_password set for server_command).
  • The Legacy FiveM client for the client-console tools (Enhanced removed the client devcon ports; see docs/protocol.md).
  • The keyboard/mouse/screenshot tools are Windows-only and run on the machine with the game. On other platforms every tool except those is served normally.

Install

Published on npm — no clone needed. Add it to Claude Code in one line:

claude mcp add fivem -s user \

-e FIVEM_RCON_PASSWORD=your-rcon-password \ -e FIVEM_SERVER_LOG=C:\FXServer\my-data\server.log \ -- npx -y fivem-mcp-server

(-s user = available in every project; drop it for a per-project entry. Verify with claude mcp get fivem — status should read ✓ Connected. Remove with claude mcp remove fivem -s user.)

For a shared project config, put .mcp.json in the repo root and commit it — Claude Code asks to approve it on first open, and env values can be interpolated from your local .env-less shell via ${VAR} expansion:

{

"mcpServers": { "fivem": { "command": "npx", "args": ["-y", "fivem-mcp-server"], "env": { "FIVEM_RCON_PASSWORD": "${FIVEM_RCON_PASSWORD}", "FIVEM_SERVER_LOG": "${FIVEM_SERVER_LOG}" } } } }

For Claude Desktop (or any client with JSON config), add to claude_desktop_config.json:

{

"mcpServers": { "fivem": { "command": "npx", "args": ["-y", "fivem-mcp-server"], "env": { "FIVEM_RCON_PASSWORD": "your-rcon-password" } } } }

The server is also listed in the MCP Registry as io.github.ziyacivan/fivem-mcp. Building from source (development):

git clone https://github.com/ziyacivan/fivem-mcp

cd fivem-mcp && pnpm install && pnpm build claude mcp add fivem -- node ./dist/index.js # points at your working copy

Configuration (environment)

VariableDefaultMeaning
FIVEM_HOST127.0.0.1Machine running the FiveM client (devcon host)
FIVEM_EXECUTABLE%LOCALAPPDATA%\FiveM\FiveM.exeFiveM.exe for the launch tool
FIVEM_CLIENT_DEVCON_PORT29200 then 29300Override the client devcon port
FIVEM_RCON_ADDRESSFIVEM_HOST:30120FXServer game port (UDP RCON + getinfo)
FIVEM_RCON_PASSWORD—Matches rcon_password in server.cfg; needed by server_command
FIVEM_SERVER_LOG—Path to FXServer's redirected stdout; enables server-side read_console / wait_for_console. Not needed by the bridge since v0.5 (results poll in-band) — it is the pre-0.5 fallback transport
FIVEM_MCPB_TOKEN—Matches mcpb_token on the server; sent with every bridge request
FIVEM_CONSOLE_CAPACITY5000Client console lines kept in the ring buffer
FIVEM_QUIET_MS400Consider command output done after this quiet period
FIVEM_COMMAND_TIMEOUT_MS5000Default max wait for client_command output
FIVEM_MCP_DEBUG—1 traces devcon frames and RCON round-trips on stderr

Tools

ToolWhat it does
statusConnection state: RCON, log file, client devcon. Call first.
server_infogetinfo over UDP — hostname, players, max clients, protocol, game build. No credentials needed.
server_commandAny server console command over UDP RCON; returns the captured output.
client_commandTypes into the F8 console of a running Legacy client over devcon (nothing steals focus). This is the local console command layer — connect, quit, tooling; RegisterCommand chat commands are a different system (use server_command, which runs with console privileges, or the input/bridge tools). Returns the console lines it printed.
read_consoleRecent lines: client = live devcon stream (with afterSeq paging), server = tail of FIVEM_SERVER_LOG. Filter by channel/contains/pattern.
wait_for_consoleBlock until a line matching a regex appears — your assertion primitive.
list_commandsEvery command the client console knows (devcon handshake).
launchStart FiveM, optionally straight into host:port (default: the configured server).
quit_gameGraceful quit over devcon; force kills the FiveM process tree.
window_statusGame window existence, title, pid, rect, foreground state.
focus_window / restore_focusBring the game forward / give focus back to your window. Input tools focus automatically.
screenshotPNG of the game window (PrintWindow, screen-BitBlt fallback). Downscaled — default 900, optional crop rect. Every shot costs transcript tokens all session: prefer text probes, shoot small.
press_key / hold_key / release_keyReal scan-code input — GTA's DirectInput ignores VK-only injection. Held keys are released if the process dies.
type_textLiteral Unicode events — the channel the F8 console and chat NUI read.
mouse_move / click / scrollRelative moves drive the camera; absolute coordinates position the cursor for NUI.
waitPause between actions (loading screens, walk cycles).
read_client_logThe newest CitizenFX_log_*.log from the FiveM install.
bridgeInvoke the mcpb bridge resource: ping, players, poll, call_export, trigger_event (server half) and ping, position, teleport, freeze, call_native, send_nui, nui_callback (client half). op is validated against the chosen target.

Prompts

Two workflows are shipped as MCP prompts, distilled from the live-verified loops:

  • `test_resource(resource, expectations?)` — clean restart → console error scan → client-half scan → in-game scenario (keys, screenshot, bridge state) → evidence-backed PASS/FAIL report where anything unverifiable is said so out loud.
  • `smoke_check` — one fast sweep: connections, which server, error tails on both sides, window + screenshot, persisted client log. OK/WARN/DOWN per line.

The bridge resource (bridge/)

Client-side testing (natives, NUI callbacks, position) is outside what devcon and RCON can reach — the small companion resource closes that gap and ships in this repo.

# on the dev server

cp -r bridge/ /resources/mcpb # or a junction

server.cfg:

ensure mcpb

setr mcpb_enabled true

setr mcpb_token

setr mcpb_event_allowlist my:event,other:event # trigger_event may fire only these

setr mcpb_export_allowlist myres:*,other:method # optional; empty = any export

setr mcpb_native_allowlist SetEntityHealth,GetGameTimer # optional; empty = any native

setr mcpb_client_timeout_ms 8000 # a silent client fails fast

setr mcpb_verbose true # echo requests to both consoles

and point this server at it with FIVEM_MCPB_TOKEN. Then:

bridge { target: "client", src: 1, op: "position" }

bridge { target: "server", op: "call_export", args: "{\"resource\":\"myres\",\"method\":\"money\",\"args\":[1]}" }

Client results come back through an in-band queue polled over RCON (~100 ms granularity since v0.5 — no log file needed; pre-0.5 resources still fall back to the log tail).

Dev servers only. mcpb_enabled defaults to false, the command is accepted only from the console/RCON (never from a player), and the token is checked when set — but call_native is exactly as safe as the console it runs behind. Keep RCON and this bridge off anything you care about; see SECURITY.md. The full wire contract: docs/protocol.md §4.

Typical loop (what an agent does)

  1. server_command: "ensure my-resource"
  2. wait_for_console: target=server, pattern="Started resource my-resource|Error"
  3. client_command: "connect localhost:30120" drives the join itself, then read_console: target=client catches client-side console output that never reaches the server log.

Security notes — read before exposing anything

  • The client devcon socket has no authentication. Anyone who can reach it can run local console commands in that game client (connect, quit, ...). FiveM binds it to 127.0.0.1 unless the client is started with -devcon (then 0.0.0.0); this tool assumes the loopback default and never needs more. Do not tunnel it.
  • RCON is the server's admin root. Keep rcon_password strong; FIVEM_RCON_PASSWORD lives in your MCP config — protect that file the same way.
  • FXServer itself has no server-side devcon socket on current builds (verified 2026-09-02), which is why the server half is RCON + log tail.
  • Treat server_command as giving the agent root on your box the moment it can exec anything; run it only against development servers.

Development

pnpm test        # vitest: fake devcon/rcon servers, byte-level SendInput/PNG checks, bridge contract, docs drift

pnpm typecheck pnpm check # biome pnpm build # -> dist/ pnpm run ci # all of the above (plain pnpm ci is a pnpm builtin and errors)

Releasing: move the Unreleased changelog notes under the new version heading, then pnpm version (bumps and syncs server.json + the bridge manifest, and tags), npm publish from your machine (prepublishOnly runs the full gate), and git push --follow-tags. The Release workflow then re-runs the gate, creates the GitHub Release from CHANGELOG.md, and registers the version with the MCP Reg

只显示了开头部分;其余内容请在仓库中阅读

问 PopNx