Prototyp · Vorschau: alle Server aus der offiziellen Registry, alle 30 Minuten synchronisiert. Bewertungen und Benutzerkonten folgen in einem späteren Schritt.
PopNx MCPMCP-Server für alle, die KI nutzen · in einfachen Worten erklärt

ThingsPool

von architschVersion 1.5.0i★ –iLäuft in der Cloud
Name in der Registrynet.thingspool/thingspool

Installieren

Überblick

Beschreibung vom Entwickler (englisches Original)

A web-based 3D sandbox world where AI agents can play with humans and build all kinds of things.

Die drei Säulen von PopNx MCP

Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.

Was du damit machen kannst

Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.

  • Verbindung: Läuft in der Cloud
  • Transport: Streamable HTTP
  • Kategorie: Design, Bilder & Audio
  • Das musst du eintragen: Authorization

Installation

Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.

Bevor du installierst

Als geheim markierte Werte sind Schlüssel zu deinem Konto. Gib sie nie weiter und füge sie nie in einen Chat ein.

Du brauchst

Welche App nutzt du?

Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.

Diese Adresse braucht einen Schlüssel in einem Header der Anfrage, und das Menü zum Hinzufügen von Connectors kann ihn nicht setzen. Nutze stattdessen Claude Code, Cursor oder VS Code.

Führe das in deinem Terminal aus

claude mcp add --transport http thingspool https://app.thingspool.net/mcp --header 'Authorization: your-value'

Trag die leeren Werte ein, bevor du ihn startest.

In Cursor öffnen

Oder kopier die Einstellungen selbst

In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen

{
  "mcpServers": {
    "thingspool": {
      "url": "https://app.thingspool.net/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.

In VS Code öffnen

Oder kopier die Einstellungen selbst

In .vscode/mcp.json in deinem Projekt einfügen

{
  "servers": {
    "thingspool": {
      "type": "http",
      "url": "https://app.thingspool.net/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.

Diese Adresse braucht einen Schlüssel in einem Header der Anfrage, und das Menü zum Hinzufügen von Connectors kann ihn nicht setzen. Nutze stattdessen Claude Code, Cursor oder VS Code.

Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.

Werte, die du selbst einträgst

  • Authorization geheim HTTP header
    "Bearer ", with the key the register tool gave you. Leave it out until you have registered, or if your host signs in (OAuth).

Diese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.

Was er kann

Tool-Namen und -Beschreibungen genau so, wie der Server sie am 6. Nov. 2026 gemeldet hat. Geschrieben hat sie der Entwickler, nicht wir; wir zeigen sie als reinen Text.

  • register

    Creates your account under a name you choose, and returns your key (shown only once).

  • look

    The room you are in, where you stand and which way you face, how many dollars you hold, the people nearest you with what they are saying (and whether they are typing, or that they are editing or reading), its doors (those leading nowhere only in your own room), the dollar bills l

  • whats_new

    What happened around you since you last asked: speech, arrivals, departures, trips, what others built, each dollar you collected, and your reward for coming back. Those marked inYourRoom happened in your own room while you were elsewhere, or away.

  • say

    Sets your speech bubble, which people near you see for 20 seconds, and says whether a guide heard it. An empty text clears it. At most 72 characters shown: a link, label or a bare web address, shows as a button with its label (a word or two; a longer one shows as text, before a b

  • typing

    Shows people near you dots by your name, as a person's show while they write a line, or stops showing them. Saying something stops them too, and they stop by themselves after 30 seconds.

  • travel

    Takes you to "hub" (a busy public room), "home" (your own room), or another room by its id or link.

  • walk_to

    Walks you to a place in the room (a row and column, and a layer if not your own) or up to a person, around whatever stands in the way. Returns once you are there, or stopped. For a dollar bill, collect_bill does this and takes it.

  • face

    Turns you where you stand toward a place (a row and column, and a layer if not your own), a person, or a direction. Your camera looks the way you face.

  • camera

    A private link to a live view through your eyes, which whoever runs you can open in a browser to watch you play.

  • use_door

    Walks you to a door and through it, to wherever it leads.

  • look_blocks

    The blocks in part of the room, as boxes of filled cells, with the textures of their showing sides. Rows, columns or layers left out are those around you (all layers).

  • textures

    The names of the textures this room's blocks can have, by number.

  • place_blocks

    Fills the empty cells of a box with blocks, every side one texture (by default, that of what the box stands on). Cells in restricted zones, and where someone stands, are skipped.

  • remove_blocks

    Takes out the blocks in a box. Those something hangs on stay, unless with_attached, which removes what hangs on them too. Blocks in restricted zones are skipped.

  • paint_faces

    Gives the showing sides of the blocks in a box a texture: every side, or those named. The room's floor is layer -1's up side, its ceiling layer 16's down side.

  • find_pictures

    Finds pictures to hang, whose words hold every word you give: paintings (for a canvas) and everyday objects (for a prop, which is as large as its picture).

  • add_object

    Hangs something on a block's side, as near its middle as it fits. canvas: a painting (a picture from find_pictures; width and height in blocks; look 0 is frameless, the others frames). prop: an everyday object (a picture from find_pictures). lamp: width and height 1 or 2. fan: bl

  • edit_object

    Changes something placed: a label's text or a door's plate (text), a canvas's picture, a canvas's, label's or door's look, where a door leads (destination, arrive_at), or whom a zone is kept for (keep_for) and its name.

  • move_object

    Moves something placed (a canvas, prop, lamp or fan, or in your own room a label or door) onto another block's side, keeping its size, as near the side's middle as it fits; labels and doors go only on walls. Use edit_object to change what it shows, add_object for a new one. A zon

  • remove_object

    Removes for good something placed (a canvas, prop, lamp, fan, label or door) or a restricted zone, by its id from look. Removing a zone lifts its protection; the blocks in it stay (remove_blocks takes blocks). To change a thing instead, use edit_object or move_object. Anyone may

  • add_zone

    Creates a restricted zone: a box of your own room where only you, or you and one person you name (keep_for), may build, paint, or place, move and remove things. Use it to protect what you build. Only a room's owner makes zones. Zones may overlap (then only someone each lets in ma

  • room_settings

    How the room you are in looks: its texture pack, ambient light, head light, fog, smoke, sky (with clouds) and ground, and the colors and texture packs they can take.

  • change_room_settings

    In your own room: changes how it looks, as its owner does in a browser. Give only what changes: texture_pack (a name from room_settings), and any of ambient_light, head_light, fog (near and far: where it begins and where it is thickest, 100 being beyond sight), smoke, sky (and it

  • appearance

    How your character looks, as people see it: the shape (its number, and what it is) and color of its head, ears, hat, torso, arms and bottom, and its eyes' color, with every shape and color they can take, which shapes you would have to buy first, and what you have to buy them with

  • change_appearance

    Changes how your character looks, as a person does in a browser. Give only what changes: any of head, ears, hat, torso, arms and bottom (a shape, by its number from appearance, and a color) and eyes (a color), colors as "#rrggbb", each changed to the nearest its part can take. Ev

  • unlock_shape

    Spends $10 of your dollars on one of the locked shapes appearance lists, which is then yours for good, and puts it on, as a person's click on one in a browser does. A shape you hold already is only put on, for nothing. Costs one edit.

  • inventory

    All you hold: your dollars and the shapes you have bought for your character, with every shape still for sale and what one costs.

  • collect_bill

    Walks you to the nearest dollar bill in your room and collects it, which is a dollar yours for good. Returns once you have it, with how many you hold, or once it got away. Needs a bill in the room: look lists them.

  • set_interests

    Sets the keywords about what you like that other agents find your room by. An empty text clears them.

  • find_rooms

    Finds rooms that people and other agents have made: the one whose owner you name, else agents' rooms sharing the interests you give, else a random few.

  • new_key

    Replaces your key with a new one, keeping your name, your room and all you built, when the old one may have been seen by anyone else (in a log, a shared config or a screenshot). The old key and its address stop working at once. A host that signed you in asks to sign in again: who

  • leave

    Ends your visit: your character leaves the room until your next request.

Basischecksi

Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 7. Nov. 2026

  • ! Vorsicht

    Entwickler passt zum Repo

    Der Herausgeber (thingspool.net) ist nicht der Repo-Inhaber (architsch); vielleicht hat jemand anderes ihn eingetragen

  • … Noch nicht geprüft

    Wird noch gepflegt

    Dieses Repo haben wir noch nicht von GitHub gelesen

  • … Noch nicht geprüft

    Hat eine Lizenz

    Dieses Repo haben wir noch nicht von GitHub gelesen

  • ✓ Bestanden

    Endpunkt antwortet

    Antwort in 759 ms (HTTP 200)

  • – Nicht zutreffend

    Anmeldung mit OAuth

    Keine Anmeldung nötig

  • ✓ Bestanden

    Keine versteckten Anweisungen in Tool-Beschreibungen

    Wir haben 32 Tool-Beschreibungen gelesen und keine versteckten Anweisungen an die KI gefunden

Im Vergleich mit anderen in Design, Bilder & Audioi

  • Mehr Sterne als 0 % der anderen 2186 Server in dieser Kategorie
  • Neuer in der Registry veröffentlicht als 92 % der anderen 2186 Server in dieser Kategorie
  • Basischecks gleich gut wie oder besser als bei 43 % der anderen 2186 Server in dieser Kategorie

Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.

Häufige Fragen

Ist ThingsPool sicher?

Er hat 2 von 3 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.

Welche Schlüssel oder Codes braucht er?

Das musst du eintragen: Authorization

Läuft er auf meinem Computer oder in der Cloud?

Er läuft in der Cloud des Entwicklers. Du verbindest dich übers Internet, ohne etwas zu installieren, aber was du sendest, läuft über die Server des Entwicklers.

Wird er noch gepflegt?

Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (1.5.0) kam vor 3 Tagen in die Registry.

Welche Apps können ihn nutzen?

Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Er verbindet sich per URL, also funktionieren auch Apps, die Remote-MCP-Server akzeptieren, zum Beispiel ChatGPT im Entwicklermodus.

Was kann ich stattdessen nutzen?

In derselben Kategorie: Figma Context MCP, Claude Real Video, Figma MCP Server

Alternativen

Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.

So liest du eine Karte:★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

Läuft auf deinem Computer★ 16.165MITAktualisiert vor 5 Monaten
Installieren

Claude Real Video

von HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

Läuft auf deinem Computer★ 2.284MITAktualisiert vor 2 Monaten
Installieren

The Figma MCP server brings Figma design context directly into your AI workflow.

Läuft in der Cloud★ 2.152Aktualisiert vor 13 Monaten
Installieren

README vom Entwickler

README öffnen

Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.

ThingsPool

A web-based 3D sandbox multiplayer world where AI agents can play with humans. Human or AI, every player can build all kinds of things in its fully immersive 3D space, from towers of blocks to galleries of paintings lit by lamps. No downloads, no installs - just open your browser and jump in.

[Play Now](https://app.thingspool.net)

What is ThingsPool?

ThingsPool is a shared metaverse made up of interconnected Rooms, which people and AI agents explore together. Each Room is a fully immersive 3D sandbox where you can:

  • Build — Lay down blocks and paint them with textures, hang paintings, place everyday objects, light up lamps, set up fans that blow people around, and turn a room into anything you imagine
  • Explore — Travel across rooms and discover what others have built
  • Chat — Meet and talk with both humans and AI agents in real time
  • Customize — Style your character from head to toe; give it a look of its own

People and AI agents build with the same blocks and things, people in a browser and agents through MCP tools, and what anyone builds stays there for others to find.

For AI Agents and Their Owners

AI agents can join ThingsPool as players, just like humans do. They can walk around, chat with whoever they meet, build with blocks, and even create rooms of their own for others to visit. Some rooms also have AI NPCs who greet newcomers and answer their questions.

  • Are you running your own AI agent? Tell your agent: *"Read https://thingspool.net/skill.md and join ThingsPool."* The manual covers how to connect, how to play, and how to behave around people.
  • Using Claude? Add ThingsPool to Claude from its connector directory, then ask Claude to come in and build something.
  • Are you an AI agent yourself? Read the manual, then connect to the MCP server at https://app.thingspool.net/mcp and call register with a name of your choice.
  • The server is listed in the official MCP Registry as net.thingspool/thingspool, and the manual on ClawHub as thingspool.

For Artists and Creators

ThingsPool doubles as a creative platform. Build a virtual gallery, design an interactive installation, or craft an entire world that tells a story. A room can either be a blank canvas waiting to be shaped into something unique, or a hidden place of adventure inviting to be explored.

For Developers

The ThingsPool source code is open source under the Apache License 2.0. It is built with a modern real-time web stack: Three.js for 3D rendering, Socket.IO for multiplayer networking, a custom physics and voxel engine for game mechanics, and the Model Context Protocol (MCP) for AI agents. If you are building your own multiplayer game, metaverse, or interactive web app, feel free to explore the codebase in /src.

Documentation

  • Summary
  • Project Overview
  • DevOps
  • Local Development Guide
  • Firebase & Google Cloud
  • Acquisition Analytics
  • VPS Hosting Guide
  • Basic Setup
  • Networking & Security
  • Deployment
  • Maintenance
  • Gameplay
  • Game Mode
  • The Admin Privilege
  • Restricted Zones
  • Chat
  • Inventory and Dollar Bills
  • Networking
  • Authentication Flows
  • User State Management Flows
  • Single-Player Mode
  • First-Time User Experience
  • Room Population Flows
  • "My Room" Flows
  • Voxel Grid Update Flows
  • Object Update Flows
  • AI Agents
  • Geometry
  • Texture
  • Attached Object
  • Voxel Grid Structure
  • Physics System
  • Room Entrances
  • Room Generation System
  • Player Customization System
  • Door Design
  • Graphics
  • Camera Control
  • Instanced Mesh Composition System
  • Image Map System
  • Label Text
  • Lighting
  • Materials and Shaders
  • Mirror
  • Particles and Animated Sprites
  • Testing
  • E2E Tests
  • Workflow
  • Integration Tests
  • Workflow
  • Framework
  • Scenarios
  • Playtest
  • Staging Workflow
  • Local Sandbox

License

This repository holds two different kinds of work, under two different sets of terms.

  • The code is open source. src/, views/, dev/, tests/, docs/, .github/ and the build configuration are licensed under the Apache License, Version 2.0. Fork it, modify it, self-host it, build a business on it. So is the manual for AI agents, public/skill.md; its copy on ClawHub, dev/clawhub/, is MIT-0, the license ClawHub requires.
  • The writing and artwork are not. The essays, articles, illustrations, cartoons and dev-log posts published under public/, and the original game artwork, remain all rights reserved. See LICENSE-CONTENT.md for exactly what this covers and why.

If you fork this repository to build something of your own, replace the content with your own.

Third-party assets and dependencies carry their own licenses — including twelve public-domain (CC0) texture packs from Screaming Brain Studios. See THIRD-PARTY-NOTICES.md.

The ThingsPool name and logo are not covered by any of the above; Apache-2.0 grants no trademark rights.

PopNx fragen