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PopNx MCPMCP servers for people who use AI · explained in plain words

Unreal Engine API Documentation

by Codeturionversion 0.3.1i★ 99iRuns on your computer
Registry nameio.github.Codeturion/unreal-api-mcp

How to install

What it does

Accurate UE5 C++ API docs for AI agents. Prevents hallucinated signatures and includes.

  • Connects Runs on your computer
  • Account or key No key needed
  • Category Developer tools

Install

Pick the AI app you use, then copy the settings.

Passed 3/3 checks · Runs on your computer · ✓ Commands checked Nov 14, 2026

First: which AI do you use?

Pick your app and the steps appear below.

Works with Claude, with some setup first

Install Python (uv) on your computer first (one time) · Only the Claude desktop app (Windows or Mac), not the web or phone

Let AI install it

Copy this message into a Claude chat. The AI checks your computer, tells you which file it will change, and waits for your OK every time.

Please install the MCP server Unreal Engine API Documentation for Claude on this computer, in this order: 1) Check uv with uv --version. If it is missing, tell me to install it from https://docs.astral.sh/uv/getting-started/installation/; do not install it yourself. 2) Use only this config (already checked by PopNx MCP): { "mcpServers": { "unreal-api": { "command": "uvx", "args": [ "unreal-api-mcp" ] } } } 3) Tell me the full path of the file you will change, or the command you will run, and wait for my OK. 4) No key is needed. 5) Do what we agreed, then check that the Unreal Engine API Documentation tools really show up.

This message has no key in it. If a key is needed, the AI will ask you to paste it yourself into the file or the app’s field.

  1. Install uv (if you don’t have it)

    Already installed? Check first · Open Terminal, type this command and press Enter

    uv --version
    • A version number such as uv … = installed, skip this step
    • "command not found" (on Windows: "is not recognized") = not installed yet, or installed but Terminal needs to be closed and reopened
    How to open Terminal

    Mac: press ⌘ + Space, type Terminal, press Enter

    Windows: open Start, type Windows PowerShell, then Open

    Not installed: uv has no click-through installer. Copy the one-line command for your system (macOS or Windows) from uv’s official page into Terminal · no separate Python install needed; uv downloads it when required

    Open the uv download page ↗

    When it’s done, close Terminal, open it again and run the same command. You should see a version number: uv --version

    Install once; it works for everything that needs uv

  2. Open the Claude desktop app’s settings file

    SettingsDeveloperEdit Config

  3. Paste these settings and save the file

    {
      "mcpServers": {
        "unreal-api": {
          "command": "uvx",
          "args": [
            "unreal-api-mcp"
          ]
        }
      }
    }
  4. Quit Claude and open it again

  5. Try it

    Use Unreal Engine API Documentation and tell me what you can do for me, then show me one thing

    ✓ If Claude says it is using Unreal Engine API Documentation or shows a Unreal Engine API Documentation tool in the answer, you are connected

2 optional setting(s) (works without them)

The command above works without these. Add them only if you want to change something, following the maker’s description.

  • UNREAL_VERSION Unreal Engine version to serve, e.g. 5.7 or 5.8 (default: auto-detect or 5.8)
  • UNREAL_PROJECT_PATH Path to Unreal project for auto-detecting version from .uproject EngineAssociation field

Descriptions are as written by the maker.

Menu names checked against Anthropic’s help page on Nov 11, 2026 · your screen may differ slightly by app version

ChatGPT cannot connect Unreal Engine API Documentation yet

Unreal Engine API Documentation runs on your computer, but ChatGPT can only connect servers that run on the web

What you can do instead

A · Use an app that can connect Unreal Engine API Documentation

  • Install Python (uv) on your computer first (one time) · Only the Claude desktop app (Windows or Mac), not the web or phone
  • Install Python (uv) on your computer first (one time)
  • Install Python (uv) on your computer first (one time)
  • Install Python (uv) on your computer first (one time)

B · Others in Developer tools that work with ChatGPT

Picked from the most used in the same category, only ones that connect by address with no key

Works with Claude Code, with some setup first

Install Python (uv) on your computer first (one time)

Let AI install it

Copy this message into a Claude Code chat. The AI checks your computer, tells you which file it will change, and waits for your OK every time.

Please install the MCP server Unreal Engine API Documentation for Claude Code on this computer, in this order: 1) Check uv with uv --version. If it is missing, tell me to install it from https://docs.astral.sh/uv/getting-started/installation/; do not install it yourself. 2) Use only this config (already checked by PopNx MCP): claude mcp add --scope user unreal-api -- uvx unreal-api-mcp 3) Tell me the full path of the file you will change, or the command you will run, and wait for my OK. 4) No key is needed. 5) Do what we agreed, then check that the Unreal Engine API Documentation tools really show up.

This message has no key in it. If a key is needed, the AI will ask you to paste it yourself into the file or the app’s field.

  1. Install uv (if you don’t have it)

    Already installed? Check first · Open Terminal, type this command and press Enter

    uv --version
    • A version number such as uv … = installed, skip this step
    • "command not found" (on Windows: "is not recognized") = not installed yet, or installed but Terminal needs to be closed and reopened
    How to open Terminal

    Mac: press ⌘ + Space, type Terminal, press Enter

    Windows: open Start, type Windows PowerShell, then Open

    Not installed: uv has no click-through installer. Copy the one-line command for your system (macOS or Windows) from uv’s official page into Terminal · no separate Python install needed; uv downloads it when required

    Open the uv download page ↗

    When it’s done, close Terminal, open it again and run the same command. You should see a version number: uv --version

    Install once; it works for everything that needs uv

  2. Open Terminal

    Mac: press Command+Space and type Terminal · Windows: open PowerShell

  3. Paste this command and press Enter

    claude mcp add --scope user unreal-api -- uvx unreal-api-mcp
  4. Type /mcp in Claude Code

    You should see Unreal Engine API Documentation listed as connected

  5. Try it

    Use Unreal Engine API Documentation and tell me what you can do for me, then show me one thing

    ✓ If Claude Code says it is using Unreal Engine API Documentation or shows a Unreal Engine API Documentation tool in the answer, you are connected

2 optional setting(s) (works without them)

The command above works without these. Add them only if you want to change something, following the maker’s description.

  • UNREAL_VERSION Unreal Engine version to serve, e.g. 5.7 or 5.8 (default: auto-detect or 5.8)
  • UNREAL_PROJECT_PATH Path to Unreal project for auto-detecting version from .uproject EngineAssociation field

Descriptions are as written by the maker.

Menu names checked against Anthropic’s help page on Nov 11, 2026 · your screen may differ slightly by app version

Works with Cursor, with some setup first

Install Python (uv) on your computer first (one time)

Let AI install it

Copy this message into a Cursor chat. The AI checks your computer, tells you which file it will change, and waits for your OK every time.

Please install the MCP server Unreal Engine API Documentation for Cursor on this computer, in this order: 1) Check uv with uv --version. If it is missing, tell me to install it from https://docs.astral.sh/uv/getting-started/installation/; do not install it yourself. 2) Use only this config (already checked by PopNx MCP): { "mcpServers": { "unreal-api": { "command": "uvx", "args": [ "unreal-api-mcp" ] } } } 3) Tell me the full path of the file you will change, or the command you will run, and wait for my OK. 4) No key is needed. 5) Do what we agreed, then check that the Unreal Engine API Documentation tools really show up.

This message has no key in it. If a key is needed, the AI will ask you to paste it yourself into the file or the app’s field.

  1. Install uv (if you don’t have it)

    Already installed? Check first · Open Terminal, type this command and press Enter

    uv --version
    • A version number such as uv … = installed, skip this step
    • "command not found" (on Windows: "is not recognized") = not installed yet, or installed but Terminal needs to be closed and reopened
    How to open Terminal

    Mac: press ⌘ + Space, type Terminal, press Enter

    Windows: open Start, type Windows PowerShell, then Open

    Not installed: uv has no click-through installer. Copy the one-line command for your system (macOS or Windows) from uv’s official page into Terminal · no separate Python install needed; uv downloads it when required

    Open the uv download page ↗

    When it’s done, close Terminal, open it again and run the same command. You should see a version number: uv --version

    Install once; it works for everything that needs uv

  2. Click this button to open Cursor

    Open in Cursor

    Cursor asks you to confirm; click Install

  3. Open the AI chat in Cursor in Agent mode

  4. Try it

    Use Unreal Engine API Documentation and tell me what you can do for me, then show me one thing

    ✓ If Cursor says it is using Unreal Engine API Documentation or shows a Unreal Engine API Documentation tool in the answer, you are connected

2 optional setting(s) (works without them)

The command above works without these. Add them only if you want to change something, following the maker’s description.

  • UNREAL_VERSION Unreal Engine version to serve, e.g. 5.7 or 5.8 (default: auto-detect or 5.8)
  • UNREAL_PROJECT_PATH Path to Unreal project for auto-detecting version from .uproject EngineAssociation field

Descriptions are as written by the maker.

Menu names checked against Cursor’s help page on Nov 11, 2026 · your screen may differ slightly by app version

Works with VS Code, with some setup first

Install Python (uv) on your computer first (one time)

Let AI install it

Copy this message into a VS Code chat. The AI checks your computer, tells you which file it will change, and waits for your OK every time.

Please install the MCP server Unreal Engine API Documentation for VS Code on this computer, in this order: 1) Check uv with uv --version. If it is missing, tell me to install it from https://docs.astral.sh/uv/getting-started/installation/; do not install it yourself. 2) Use only this config (already checked by PopNx MCP): { "servers": { "unreal-api": { "type": "stdio", "command": "uvx", "args": [ "unreal-api-mcp" ] } } } 3) Tell me the full path of the file you will change, or the command you will run, and wait for my OK. 4) No key is needed. 5) Do what we agreed, then check that the Unreal Engine API Documentation tools really show up.

This message has no key in it. If a key is needed, the AI will ask you to paste it yourself into the file or the app’s field.

  1. Install uv (if you don’t have it)

    Already installed? Check first · Open Terminal, type this command and press Enter

    uv --version
    • A version number such as uv … = installed, skip this step
    • "command not found" (on Windows: "is not recognized") = not installed yet, or installed but Terminal needs to be closed and reopened
    How to open Terminal

    Mac: press ⌘ + Space, type Terminal, press Enter

    Windows: open Start, type Windows PowerShell, then Open

    Not installed: uv has no click-through installer. Copy the one-line command for your system (macOS or Windows) from uv’s official page into Terminal · no separate Python install needed; uv downloads it when required

    Open the uv download page ↗

    When it’s done, close Terminal, open it again and run the same command. You should see a version number: uv --version

    Install once; it works for everything that needs uv

  2. Click this button to open VS Code

    Open in VS Code

    VS Code asks you to confirm; click Install

  3. Open the AI chat in VS Code in Agent mode

  4. Try it

    Use Unreal Engine API Documentation and tell me what you can do for me, then show me one thing

    ✓ If VS Code says it is using Unreal Engine API Documentation or shows a Unreal Engine API Documentation tool in the answer, you are connected

2 optional setting(s) (works without them)

The command above works without these. Add them only if you want to change something, following the maker’s description.

  • UNREAL_VERSION Unreal Engine version to serve, e.g. 5.7 or 5.8 (default: auto-detect or 5.8)
  • UNREAL_PROJECT_PATH Path to Unreal project for auto-detecting version from .uproject EngineAssociation field

Descriptions are as written by the maker.

Menu names checked against VS Code’s help page on Nov 11, 2026 · your screen may differ slightly by app version

Other apps that use MCP, such as Windsurf, Zed or Gemini CLI, each add servers differently. See how in the app list.

See every app that uses MCP →

JSON settings are under “For developers” below

Stuck? Ask people who use Unreal Engine API Documentation💬 Discussion →
For developers: Terminal commands and JSON settings

Installed on your computer

Claude Code

claude mcp add --scope user unreal-api -- uvx unreal-api-mcp

Claude Desktop (claude_desktop_config.json)

{
  "mcpServers": {
    "unreal-api": {
      "command": "uvx",
      "args": [
        "unreal-api-mcp"
      ]
    }
  }
}

Cursor (~/.cursor/mcp.json)

{
  "mcpServers": {
    "unreal-api": {
      "command": "uvx",
      "args": [
        "unreal-api-mcp"
      ]
    }
  }
}

VS Code (mcp.json)

{
  "servers": {
    "unreal-api": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "unreal-api-mcp"
      ]
    }
  }
}

Values you fill in

  • UNREAL_VERSION env
    Unreal Engine version to serve, e.g. 5.7 or 5.8 (default: auto-detect or 5.8)
  • UNREAL_PROJECT_PATH env
    Path to Unreal project for auto-detecting version from .uproject EngineAssociation field

Descriptions are as written by the maker.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

At a glance

Downloads per weeki
64/wk
Connection
Runs on your computer
Latest versioni
0.3.1
Published to registryi
Oct 12, 2026
Code last changedi
Oct 27, 2026
Maker
Codeturion
Packages
pypi: unreal-api-mcp
Registry status
Active

Which apps can use it

Based on how this server connects and on each app’s own docs, checked Nov 10, 2026.

Run on your computer in

ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatRaycast

All apps, with pros and cons →

Related guides

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 15, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account Codeturion, which owns the repo

  • ✓ Pass

    Still maintained

    Code last changed 19 days ago

  • ✓ Pass

    Has a licence

    Uses MIT

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Published vulnerabilities (OSV.dev)

No entries on OSV.dev for unreal-api-mcp@0.3.1

Checks only this package version, not every dependency · checked Nov 15, 2026

What we check → · JSON

Makers: ask for a re-check or report wrong info

Discussion

Ask, share a tip or report that it does not work. Sorted by what people marked helpful.

No posts yet. Be the first to ask or share.

Posts here are written by users, not the PopNx team.

Sign in with Google to post

User reviews

No reviews yet

Sign in with Google to write a review

Compared with others in Developer toolsi

  • More stars than 97% of the other 5909 servers in this category
  • Published to the registry more recently than 48% of the other 5909 servers in this category
  • Basic checks equal to or better than 100% of the other 5909 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is Unreal Engine API Documentation safe?

It passed 3 of 3 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed 19 days ago, and the latest version (0.3.1) reached the registry 34 days ago.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.

What can I use instead?

In the same category: GitDiagram, Appllama, Cloudflare MCP, Omnara, Repowise

Similar alternatives

Same category, other makers, commands already checked. Official ones first, then by stars.

Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

GitDiagram

Architecture diagrams, explanations and Mermaid source for public GitHub repositories.

by ahmedkhaleel2004Widely used★ 18.9KUpdated 2 months ago

Runs in the cloud✓ service owner · gitdiagram.comTried by the PopNx team

Appllama

Study screens, flows and paywalls from top-earning iOS apps, then build from what wins.

by AppllamaWidely used★ 5.2KUpdated 3 months ago

Runs in the cloud✓ service owner · appllama.io

Cloudflare MCP

Cloudflare MCP servers

by cloudflareWidely used★ 4.5KUpdated 14 months ago

Runs in the cloud✓ service owner · mcp.cloudflare.comTried by the PopNx team

Omnara

Deploy durable AI agents with Omnara, an open-source managed-agent platform.

by omnara-aiWidely used★ 3.4KUpdated 2 months ago

Runs in the cloud✓ service owner · omnara.com

Repowise

Codebase intelligence for AI coding agents: graph, git history, docs, decisions, code health.

by repowise-devWidely used↓ 6.5K/wk★ 8.1K Stars for the whole repoUpdated 2 days ago

Computer or cloud✓ service owner · repowise.dev
  • GitDiagram — Runs in the cloud, nothing to install · No key needed
  • Appllama — Runs in the cloud, nothing to install · No key needed
  • Cloudflare MCP — Runs in the cloud, nothing to install · No key needed · In Claude’s directory
  • Omnara — Runs in the cloud, nothing to install · No key needed
  • Repowise — Cloud or install on your computer · No key needed

README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

unreal-api-mcp

MCP server that gives AI agents accurate Unreal Engine C++ API documentation. Saves tokens, context, and time. Prevents hallucinated signatures, wrong `#include` paths, and deprecated API usage.

Works with Claude Code, Cursor, Windsurf, or any MCP-compatible AI tool. No Unreal Engine installation required. Check the supported versions. New versions are detected and built automatically every week.

Quick Start

Add to your MCP config (.mcp.json, mcp.json, or your tool's MCP settings), setting UNREAL_VERSION to match your project:

{

"mcpServers": { "unreal-api": { "command": "uvx", "args": ["unreal-api-mcp"], "env": { "UNREAL_VERSION": "5.5" } } } }

Set this to match your project's UE version. See supported versions for all available databases.

On first run the server downloads the correct database to ~/.unreal-api-mcp/. Patch versions (e.g. "5.7.3") fall back to the major.minor database (e.g. "5.7") if a patch-specific one isn't available.

How It Works

  1. Version detection. The server figures out which UE version to serve:
PrioritySourceExample
1UNREAL_VERSION env var"5.5", "5.7", "5.7.3"
2UNREAL_PROJECT_PATHReads .uproject EngineAssociation field (e.g. 5.5.1 or 5.7)

Set one of these to match your project. Without either, the server defaults to UE 5.7.

  1. Database download. If the database for that version isn't cached locally, it downloads from GitHub (one time). For patch versions, falls back to the major.minor database if needed. Also checks for updates on startup.
  1. Serve. All tool calls query the version-specific SQLite database. Exact lookups return in <1ms, searches in <5ms.

Each version has its own database with the correct signatures, deprecation warnings, and member lists for that release.

Tools

ToolPurposeExample
search_unreal_apiFind APIs by keyword"character movement", "spawn actor", "K2Node"
get_function_signatureExact signature with parameters and return typeAActor::GetActorLocation
get_include_pathResolve #include for a type"ACharacter" -> #include "GameFramework/Character.h"
get_class_referenceFull class reference card"APlayerController", "UK2Node_SpawnActorFromClass", "UEdGraphSchema_K2"
get_deprecation_warningsCheck if an API is obsolete"K2_AttachRootComponentTo" -> Use AttachToComponent() instead

Coverage

All Engine Runtime, Editor, Developer modules, plus built-in plugins (Enhanced Input, Gameplay Abilities, Common UI, Niagara, Chaos, and hundreds more).

Includes Blueprint graph internals: 158 UK2Node subclasses, UEdGraphSchema_K2, BlueprintGraph, KismetCompiler, and GraphEditor modules (1,120+ entries). If you're writing custom K2 nodes or editor tooling, it's indexed.

See the full list of supported versions and databases on the db-v1 release page. New versions are detected and built automatically every Monday via CI.

Record breakdown (UE 5.7):

TypeCountSource
Classes (UCLASS)10,075AActor, ACharacter, UGameplayStatics, ...
Structs (USTRUCT)9,014FHitResult, FVector, FTransform, ...
Enums (UENUM)3,475EMovementMode, ECollisionChannel, ...
Functions (UFUNCTION)23,414Signatures with params, return types, specifiers
Properties (UPROPERTY)66,340Types, specifiers, doc comments
Delegates2,406Dynamic multicast, delegate declarations

Does not cover third-party plugins or marketplace assets. For those, rely on project source.

Benchmarks

Measured, not promised: 14 research questions across 2 testbeds, answered by 3 agent configs, every answer judged against ground truth verified beforehand (API facts against the docs database, source facts against the UE 5.8 engine tree). The full harness lives in docs/benchmark/ and re-runs with one command.

ConfigCorrectPartialWrong
MCP + targeted Read14/1400
Skilled (Grep+Read)11/1421
Naive (full Reads)12/1411

The gap is not where you would expect. On well-documented includes and signatures, and on grep-able implementation facts inside a 14,000 line engine file, all three configs tie. Modern models know the documented UE surface and search local source competently. The gap opens on recent deprecations. Asked whether UKismetSystemLibrary::IsSplitScreen is still valid in 5.8, both non-MCP agents got it wrong: one declined, one asserted it was fine. It is deprecated in favor of HasMultipleLocalPlayers. Both also mischaracterized the 5.5-era change that made direct AActor::NetUpdateFrequency access deprecated. The MCP agent answered all three deprecation questions correctly, because the deprecation flag and replacement hint are in the database.

Why correctness rather than raw output? Agentic tools search code well now. Claude Code has shipped a Grep tool from the start, so an agent can find anything that is actually in your files. The problem is the parts that are not in your files: exact signatures, #include paths, and especially fresh deprecations. Those are not reliably in a model's memory either, and getting one wrong costs you a broken build or a silently deprecated call.

Methodology

  • 2 testbeds: 8 pure Unreal API lookups (exact signatures, #include paths, deprecations) and 6 questions answered inside CharacterMovementComponent.cpp (about 14,000 lines) from the UE 5.8 engine source
  • 3 configs, same model (Sonnet) and turn limit: MCP tools + Grep/Read, Grep/Read only, Read only
  • The API sweep runs with no engine source present, the realistic case when writing UE C++ in your own project, so non-MCP configs answer from model memory. The source sweep gives every config the same files to grep
  • Ground truth verified before any runs; answers judged by a separate model session against that ground truth
  • Run it yourself: python docs/benchmark/run.py --cwd --questions (results from July 2026; agent behavior moves, so re-run before quoting). Point it at your own UE project to reproduce the project-research scenario

Query latency

Measured on UE 5.7 database (114,724 records), 50 iterations per query:

QueryMedianp95
Exact FQN lookup (get_function_signature)<1ms<1ms
FTS search: specific function name<1ms<1ms
FTS search: keyword ("spawn actor")1ms1ms
Include path resolution2ms2ms
Class reference (full member list)22ms23ms
Deprecation check24ms25ms

CLAUDE.md Snippet

Add this to your project's CLAUDE.md (or equivalent instructions file). This step is important. Without it, the AI has the tools but won't know when to reach for them.

## Unreal Engine API Lookup (unreal-api MCP)

Use the unreal-api MCP tools to verify UE C++ API usage instead of guessing. Do not hallucinate signatures or #include paths.

WhenToolExample
Unsure about a function's parameters or return typeget_function_signatureget_function_signature("AActor::GetActorLocation")
Need the #include for a typeget_include_pathget_include_path("ACharacter")
Want to see all members on a classget_class_referenceget_class_reference("UCharacterMovementComponent")
Searching for an API by keywordsearch_unreal_apisearch_unreal_api("spawn actor")
Checking if an API is deprecatedget_deprecation_warningsget_deprecation_warnings("K2_AttachRootComponentTo")
Writing custom K2 nodes or editor toolsget_class_referenceget_class_reference("UK2Node_SpawnActorFromClass"), get_class_reference("UEdGraphSchema_K2")

Rules:

  • Before writing a UE API call you haven't used in this conversation, verify the signature with get_function_signature
  • Before adding a #include, verify with get_include_path if unsure
  • Covers: all Engine Runtime/Editor modules, built-in plugins (Enhanced Input, GAS, CommonUI, Niagara, etc.), Blueprint graph internals (UK2Node subclasses, EdGraphSchema, BlueprintGraph, KismetCompiler)
  • Does NOT cover: third-party plugins or marketplace assets

Setup Details

Auto-detect version from .uproject

Instead of setting UNREAL_VERSION, you can point to your Unreal project. The server reads the EngineAssociation field from your .uproject file:

{

"mcpServers": { "unreal-api": { "command": "uvx", "args": ["unreal-api-mcp"], "env": { "UNREAL_PROJECT_PATH": "F:/Unreal Projects/MyProject" } } } }

Alternative installation methods

Using pip install:

pip install unreal-api-mcp
{

"mcpServers": { "unreal-api": { "command": "unreal-api-mcp", "args": [], "env": { "UNREAL_VERSION": "5.5" } } } }

Environment variables

VariablePurposeExample
UNREAL_VERSIONUE version to serve5.5, 5.7, 5.7.3
UNREAL_PROJECT_PATHAuto-detect version from .uprojectF:/Unreal Projects/MyProject
UNREAL_INSTALL_PATHOverride UE install path (for ingest only)H:/UE_5.6

Building databases locally

If you want to build a database from your own Unreal Engine installation instead of downloading:

# Build for a specific version

python -m unreal_api_mcp.ingest --unreal-version 5.6 --unreal-install "H:/UE_5.6" python -m unreal_api_mcp.ingest --unreal-version 5.5 --unreal-install "H:/UE_5.5"

Databases are written to ~/.unreal-api-mcp/unreal_docs_{version}.db by default.

Project structure

unreal-api-mcp/

├── src/unreal_api_mcp/ │ ├── server.py # MCP server (5 tools) │ ├── db.py # SQLite + FTS5 database layer │ ├─

Only the beginning is shown; read the rest in the repo