Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
제작자가 쓴 설명(영어 원문)
Design App Store and Google Play screenshots with your AI agent in the AppScreenStudio editor.
이 세 가지는 절대 하나의 점수로 합치지 않아요. 의견, 측정, 인기는 서로 다른 것이니까요.
이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.
쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.
Authorization비밀로 표시된 값은 내 계정의 열쇠예요. 절대 다른 사람과 공유하거나 채팅에 붙여 넣지 마세요.
필요한 것
어떤 앱을 쓰세요?
위에서 앱을 고르세요. 기억해 두었다가 다음부터는 버튼에 “…에 설치”라고 표시해요.
이 주소는 요청 header에 키가 필요한데, 커넥터 추가 메뉴에서는 넣을 수 없어요. 대신 Claude Code, Cursor, VS Code를 쓰세요.
터미널에서 이 명령어를 실행하세요
claude mcp add --transport http app-screen-studio https://www.appscreenstudio.com/api/mcp --header 'Authorization: your-value'실행하기 전에 빈 값을 채워 주세요.
프로젝트의 .cursor/mcp.json 또는 ~/.cursor/mcp.json에 붙여 넣으세요
{
"mcpServers": {
"app-screen-studio": {
"url": "https://www.appscreenstudio.com/api/mcp",
"headers": {
"Authorization": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
프로젝트의 .vscode/mcp.json에 붙여 넣으세요
{
"servers": {
"app-screen-studio": {
"type": "http",
"url": "https://www.appscreenstudio.com/api/mcp",
"headers": {
"Authorization": "your-value"
}
}
}
}브라우저가 앱을 열지 물어본 다음, 앱이 설정을 보여 주고 확인을 요청해요. 키 값은 비워 두니 직접 입력하세요.
이 주소는 요청 header에 키가 필요한데, 커넥터 추가 메뉴에서는 넣을 수 없어요. 대신 Claude Code, Cursor, VS Code를 쓰세요.
선택한 앱은 이 기기의 쿠키에만 저장돼요. 계정은 필요 없어요.
Authorization 비밀 필수 HTTP header이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.
도구 이름과 설명은 서버가 2026년 11월 7일에 알려 준 그대로예요. 우리가 아니라 제작자가 쓴 글이고, 일반 텍스트로만 보여 드려요.
get_editor_snapshotRead one platform of the open editor. Pass platform or platformSetId to include that set's screenshots. With no argument, a project with one platform set returns that set. A project with more than one set returns the set directory and screenshotsOmitted, without screenshot bodies
update_textUpdate a text layer on a screenshot in the open editor.
add_textAdd a text layer to a screenshot in the open editor.
remove_textRemove a text layer from a screenshot in the open editor.
add_screenshotAdd a card to the end of a platform set. The card is not blank: the set's first three cards get the template's sample texts and phone placement (sometimes a hidden or tilted phone), and later cards copy every layer of the set's last card without its phone image. Returns the ids o
update_screenshotUpdate a card and its main phone: background, phone placement and app screen, pattern, fade, or shadow. imageUrl is the app screen inside the phone (upload_image with type screenshot). The phone model is chosen per platform set with set_device.
remove_screenshotRemove a screenshot from the open editor.
add_assetAdd an image layer to a card. src is an image URL, such as one from upload_image or list_library. Pass spriteCoordinate to crop one pose of a sprite sheet.
update_assetUpdate an image layer on a screenshot in the open editor.
remove_assetRemove an image layer from a screenshot in the open editor.
add_divAdd a box layer to a card. Pass html to draw a custom card: width and height set its layout box, and every visible style goes in the html, since backgroundColor and borderRadius only style plain boxes without html. A style element stays inside the card.
update_divUpdate a box layer on a card.
remove_divRemove a box layer from a screenshot in the open editor.
add_phoneAdd another phone to a screenshot card in the open editor. It uses the platform set's device frame and starts next to the main phone with its size, rotation, and shadow. Set imageUrl to an image URL (upload_image with type screenshot). Extra phones paint above the main phone, in
update_phoneUpdate an extra phone added with add_phone. Takes the same phone fields as update_screenshot. The main phone is edited with update_screenshot.
remove_phoneRemove an extra phone added with add_phone.
reorder_elementMove a layer one step forward or backward among layers of the same kind. It cannot move a layer across kinds: back to front, cards always paint back divs, phones, image layers, front divs, then texts.
set_templateSet the template of the open project.
update_template_colorUpdate one color of the open project's template. colorId must be one of the current template's colors: minimal (bg), gradient (from, via, to), geometric (bg, circle1, circle2), wave (from, to, wave), glass (from, to), connected (bg, dots). value is a CSS color such as #22c55e.
set_resolutionSet the pixel size of a platform set.
set_deviceSet the device of a platform set. iOS sets take iphone-13-pro, iphone-13-pro-max, iphone-15-pro, iphone-15-pro-max, iphone-17-pro, iphone-17-pro-max, iphone-18-pro, iphone-18-pro-max, iphone-duo, borderless-frame, ipad-pro-12, ipad-pro-13, macbook-air-13, macbook-air-15, macbook-
set_phone_colorSet the device color of a platform set. On a HyperRealistic (threeDFrame) set the device shows only its real finishes: pass one of the set's deviceColors ids (see the snapshot); a generic color (black, white, orange, silver, space-gray, blue, purple, red, green) picks the closest
set_show_notchShow or hide the notch on a platform set.
set_squircle_frameEnable or disable the squircle frame on a platform set.
set_link_textsLink or unlink matching text layers across platform sets.
rename_projectRename the open project.
undoUndo the last edit in the open editor.
redoRedo the last undone edit in the open editor.
search_google_fontsSearch Google Fonts by family name, category, or both. usable is true when the project can already use the family: a built-in editor font or one added with add_project_font.
add_project_fontAdd a Google Fonts family to the open project. Then use it as fontFamily on text layers or as font-family in card html. Built-in editor fonts need no adding.
list_libraryList assets or mascots saved on this account (not screenshots or backgrounds). Items with spriteSheet true have poses, crop rectangles for add_asset spriteCoordinate. Also returns one image of up to 10 items with each id beside its picture.
get_spriteReturn one saved asset or mascot in the same shape as a list_library item, including spriteSheet and poses. Also returns one image of each pose with its index drawn beside it.
generate_assetGenerate an asset sprite with AI and save it to the account library. Spends credits. Returns imageUrl and poses like get_sprite, with a preview of each pose. Does not place it on a card.
generate_mascotGenerate a mascot sprite with AI and save it to the account library. Spends credits. Returns imageUrl and poses like get_sprite, with a preview of each pose. Does not place it on a card.
generate_backgroundGenerate an AI background for one card. Spends credits.
update_store_listingUpdate App Store or Google Play listing fields for the current language. Does not generate copy. Returns the names of the fields written.
capture_platform_stripReturn one JPEG of every card in a platform set side by side, as the editor renders them. Use it to check your edits. Defaults to the first platform set.
upload_imagePrepare an image upload for the open project. Returns a one-time uploadUrl. POST the image as multipart form field "file" to that URL. The response JSON url is the stored image. Use it with update_screenshot imageUrl, add_asset src, set_project_background, or img src and CSS url(
duplicate_screenshotDuplicate a screenshot and insert the copy immediately after it.
copy_screenshotCopy a screenshot onto another platform set.
move_screenshotMove a screenshot left or right within its platform set.
set_languageSwitch the open editor to a language that already exists on the project.
ai_translateAdd up to 5 languages by translating the open language with the same AI localize flow as the editor. Translates iOS and Android screenshot text and the store listing. Social screenshot text is copied unchanged. Spends credits. Does not switch the open language. Fails when the acc
add_platform_setAdd a platform set to the open project.
remove_platform_setRemove an extra platform set. The first set of each platform stays.
set_project_backgroundSet or clear the project background image. Pass an empty imageUrl to clear it.
set_realistic_frameEnable or disable the realistic device frame on a platform set. With threeD true the frame is a 3D device model (HyperRealistic) that also takes rotationX, rotationY, and rotationZ. 3D works on every device except borderless-frame and android-borderless-frame.
report_mcp_feedbackReport a bug, an unexpected tool result, or a suggestion about these MCP tools, when you notice one.
rate_this_mcpRate how well these MCP tools worked for the task you just finished, from 1 to 5 stars. Call it once per task.
누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 8일 점검
레지스트리 이름이 도메인 appscreenstudio.com 기준으로 확인되었어요(레지스트리가 도메인 소유를 확인해요)
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
아직 GitHub에서 이 저장소를 읽어 오지 않았어요
563ms 만에 응답(HTTP 200)
로그인 필요 없음
도구 설명 49개를 읽었고, AI에게 보내는 숨겨진 지시는 없었어요
레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.
해당하는 기본 점검 3개 중 3개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.
입력해야 할 값: Authorization
제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.
GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(0.1.0)은 20일 전 레지스트리에 올라왔어요.
Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되기 때문에, 원격 MCP 서버를 지원하는 앱(예: 개발자 모드의 ChatGPT)에서도 쓸 수 있어요.
같은 카테고리에는: Figma Context MCP, Claude Real Video, Figma MCP Server
같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.
카드 보는 법:★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
제작자의 저장소에서 쓰인 그대로 가져왔어요. PopNx MCP가 검토하거나 보증한 내용이 아니에요. HTML, 이미지, 스크립트는 제거했어요. 링크를 누르면 이 사이트를 벗어나요.
Let your AI agent design App Store and Google Play screenshots in AppScreenStudio.
AppScreenStudio is a browser-based App Store and Google Play screenshot generator. Indie developers, mobile marketers, and ASO teams upload raw app screens, pick a template, place them in iPhone, iPad, and Android device frames, edit headlines, backgrounds, and images, then export every required store size in one click. Optional AI features handle localization, mascots, backgrounds, and assets. Nothing to install: it runs in the browser.
This repository holds the documentation and client configs for the hosted AppScreenStudio MCP server. The server itself runs on www.appscreenstudio.com, so there is nothing to build or run here.
The server connects an MCP client (Claude Code, Cursor, Codex, Gemini CLI, VS Code, and others) to the AppScreenStudio editor you have open in your browser. Your agent can read the project, add and edit cards, text, images, phones, and HTML blocks, switch templates, devices, and sizes, upload your app screens, generate AI assets and backgrounds, translate the whole set into new languages, fill in store listing text, and render a preview strip to check its own work. Every change shows up live in the editor, and you can undo it there like any other edit.
| Endpoint | https://www.appscreenstudio.com/api/mcp |
| Transport | Streamable HTTP |
| Auth | Authorization: Bearer header |
| Registry name | com.appscreenstudio/app-screen-studio |
The token belongs to your account and stays the same until you click Rotate token, which invalidates the old one. Treat it like a password.
Replace YOUR_TOKEN with the token from the editor.
claude mcp add --transport http app-screen-studio https://www.appscreenstudio.com/api/mcp \
--header "Authorization: Bearer YOUR_TOKEN"
Add this to ~/.cursor/mcp.json (all projects) or .cursor/mcp.json (one project). It is the same config the editor's MCP config copy button gives you.
{
"mcpServers": { "app-screen-studio": { "url": "https://www.appscreenstudio.com/api/mcp", "headers": { "Authorization": "Bearer YOUR_TOKEN" } } } }
Add this to ~/.codex/config.toml:
[mcp_servers.app-screen-studio]
url = "https://www.appscreenstudio.com/api/mcp" bearer_token_env_var = "APPSCREENSTUDIO_MCP_TOKEN"
Then export the token in the shell that runs Codex:
export APPSCREENSTUDIO_MCP_TOKEN="YOUR_TOKEN"
gemini mcp add -t http -H "Authorization: Bearer YOUR_TOKEN" app-screen-studio https://www.appscreenstudio.com/api/mcp
Or add this to ~/.gemini/settings.json:
{
"mcpServers": { "app-screen-studio": { "httpUrl": "https://www.appscreenstudio.com/api/mcp", "headers": { "Authorization": "Bearer YOUR_TOKEN" } } } }
Add this to .vscode/mcp.json. VS Code asks for the token once and stores it securely.
{
"inputs": [ { "type": "promptString", "id": "appscreenstudio-token", "description": "AppScreenStudio MCP token (editor: Connect Your Agent, MCP Details)", "password": true } ], "servers": { "app-screen-studio": { "type": "http", "url": "https://www.appscreenstudio.com/api/mcp", "headers": { "Authorization": "Bearer ${input:appscreenstudio-token}" } } } }
Any MCP client that supports Streamable HTTP with custom headers works. Point it at https://www.appscreenstudio.com/api/mcp and send Authorization: Bearer YOUR_TOKEN.
| Tool | What it does |
|---|---|
get_editor_snapshot | Read one platform of the open editor. |
update_text | Update a text layer on a screenshot in the open editor. |
add_text | Add a text layer to a screenshot in the open editor. |
remove_text | Remove a text layer from a screenshot in the open editor. |
add_screenshot | Add a card to the end of a platform set. |
update_screenshot | Update a card and its main phone: background, phone placement and app screen, pattern, fade, or shadow. |
remove_screenshot | Remove a screenshot from the open editor. |
add_asset | Add an image layer to a card. |
update_asset | Update an image layer on a screenshot in the open editor. |
remove_asset | Remove an image layer from a screenshot in the open editor. |
add_div | Add a box layer to a card. |
update_div | Update a box layer on a card. |
remove_div | Remove a box layer from a screenshot in the open editor. |
add_phone | Add another phone to a screenshot card in the open editor. |
update_phone | Update an extra phone added with add_phone. |
remove_phone | Remove an extra phone added with add_phone. |
reorder_element | Move a layer one step forward or backward among layers of the same kind. |
set_template | Set the template of the open project. |
update_template_color | Update one color of the open project's template. |
set_resolution | Set the pixel size of a platform set. |
set_device | Set the device of a platform set. |
set_phone_color | Set the device color of a platform set. |
set_show_notch | Show or hide the notch on a platform set. |
set_squircle_frame | Enable or disable the squircle frame on a platform set. |
set_link_texts | Link or unlink matching text layers across platform sets. |
rename_project | Rename the open project. |
undo | Undo the last edit in the open editor. |
redo | Redo the last undone edit in the open editor. |
search_google_fonts | Search Google Fonts by family name, category, or both. |
add_project_font | Add a Google Fonts family to the open project. |
list_library | List assets or mascots saved on this account (not screenshots or backgrounds). |
get_sprite | Return one saved asset or mascot in the same shape as a list_library item, including spriteSheet and poses. |
generate_asset | Generate an asset sprite with AI and save it to the account library. |
generate_mascot | Generate a mascot sprite with AI and save it to the account library. |
generate_background | Generate an AI background for one card. |
update_store_listing | Update App Store or Google Play listing fields for the current language. |
capture_platform_strip | Return one JPEG of every card in a platform set side by side, as the editor renders them. |
upload_image | Prepare an image upload for the open project. |
duplicate_screenshot | Duplicate a screenshot and insert the copy immediately after it. |
copy_screenshot | Copy a screenshot onto another platform set. |
move_screenshot | Move a screenshot left or right within its platform set. |
set_language | Switch the open editor to a language that already exists on the project. |
ai_translate | Add up to 5 languages by translating the open language with the same AI localize flow as the editor. |
add_platform_set | Add a platform set to the open project. |
remove_platform_set | Remove an extra platform set. |
set_project_background | Set or clear the project background image. |
set_realistic_frame | Enable or disable the realistic device frame on a platform set. |
report_mcp_feedback | Report a bug, an unexpected tool result, or a suggestion about these MCP tools, when you notice one. |
rate_this_mcp | Rate how well these MCP tools worked for the task you just finished, from 1 to 5 stars. |
AI tools (generate_asset, generate_mascot, generate_background, ai_translate) spend AppScreenStudio AI credits from your account.
The documentation and config files in this repository are released under the MIT License. The AppScreenStudio service, the hosted MCP server, and the AppScreenStudio name and assets are not covered by this license.