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PopNx MCPAI를 쓰는 사람을 위한 MCP 서버 · 쉬운 말로 설명해요

R3

제작자: r3js.org버전 3.182.0i★ –i클라우드에서 실행
레지스트리 이름org.r3js/r3

설치 방법

개요

제작자가 쓴 설명(영어 원문)

Build 3D web apps: physics, audio, music, Blender import. Live edits, undo, versions, publishing.

할 수 있는 일

이 서버는 아직 쉬운 말로 된 요약을 쓰지 못했어요. 아래는 레지스트리에서 읽어 온 사실이에요.

  • 연결 방식: 클라우드에서 실행
  • 전송 방식: Streamable HTTP
  • 카테고리: 디자인, 이미지 및 오디오
  • 입력해야 할 값: Authorization

설치

쓰고 있는 AI 앱을 고른 다음 설정을 복사하세요.

검사 2/3 통과 · 내가 묻는 내용은 제작자 서버(mcp.r3js.org)를 거쳐요

먼저: 어떤 AI를 쓰시나요?

쓰는 앱을 고르면 아래에 단계가 나옵니다.

Claude에 연결할 수 있어요 · 약 5분

R3 키가 필요해요 (제작자 사이트에서 가입, 비용이 들 수 있음) · claude.ai나 데스크톱 앱에서 한 번 설정하면 채팅에서 쓸 수 있어요 · 무료 계정은 1개까지

  1. R3에 가입하고 키 만들기

    제작자 사이트에서 가입하고 다음 단계에 쓸 API 키를 만드세요. 비용이 들 수 있어요.

    R3 사이트 열기 ↗

  2. Claude의 Connectors 페이지 열기

    CustomizeConnectors

    CustomizeConnectors1+ Add2https://…3Add4
  3. “+ Add” → “Add custom connector”를 누르고 이 2칸 채우기

    여기서 복사해 Claude의 같은 이름 칸에 붙여 넣고 Continue를 누르세요

    Name · 이름R3
    Remote MCP server URL · 주소https://mcp.r3js.org/mcp

    Request headers에 이 이름과 값을 추가

    헤더 이름Authorization
    값Bearer <여기에 키 붙여 넣기>

    키는 앱 입력란에만 붙여 넣고, 채팅에 붙이거나 다른 사람에게 보내지 마세요

    Authentication은 Claude가 찾은 그대로 두고 Add를 누르세요

  4. 채팅에서 켜기

    +ConnectorsR3

  5. 해 보기

    R3을 써서 나에게 무엇을 해 줄 수 있는지 알려 주고, 하나 해 봐

    ✓ Claude가 R3을 쓰고 있다고 하거나 답에 R3 도구 이름이 나오면 연결된 거예요

메뉴 이름은 2026년 11월 11일에 Anthropic 도움말에서 확인 · 앱 버전에 따라 화면이 조금 다를 수 있어요

ChatGPT는 아직 R3에 연결할 수 없어요

R3는 연결할 때 내 키가 필요한데, OpenAI 도움말은 OAuth 로그인만 설명하고 우리가 확인한 키 입력 방법이 없어요

대신 이렇게 할 수 있어요

A · R3에 연결되는 앱 쓰기

  • R3 키가 필요해요 (제작자 사이트에서 가입, 비용이 들 수 있음) · claude.ai나 데스크톱 앱에서 한 번 설정하면 채팅에서 쓸 수 있어요 · 무료 계정은 1개까지
  • R3 키가 필요해요 (제작자 사이트에서 가입, 비용이 들 수 있음)
  • R3 키가 필요해요 (제작자 사이트에서 가입, 비용이 들 수 있음)
  • R3 키가 필요해요 (제작자 사이트에서 가입, 비용이 들 수 있음)

B · 디자인, 이미지 및 오디오에서 ChatGPT에 연결되는 다른 서버

같은 분류에서 많이 쓰는 것 중 키 없이 주소만으로 연결되는 것을 골랐어요

Claude Code에 연결할 수 있어요 · 약 5분

R3 키가 필요해요 (제작자 사이트에서 가입, 비용이 들 수 있음)

  1. R3에 가입하고 키 만들기

    제작자 사이트에서 가입하고 다음 단계에 쓸 API 키를 만드세요. 비용이 들 수 있어요.

    R3 사이트 열기 ↗

  2. 터미널 열기

    Mac: Command+스페이스를 누르고 Terminal 입력 · Windows: PowerShell 열기

  3. 이 명령을 붙여 넣고 Enter

    claude mcp add --transport http r3 https://mcp.r3js.org/mcp --header 'Authorization: your-value'

    Enter 전에 “your-value”를 내 키로 바꾸세요

    키는 앱 입력란에만 붙여 넣고, 채팅에 붙이거나 다른 사람에게 보내지 마세요

  4. Claude Code에서 /mcp 입력

    R3이 목록에 있고 연결됨으로 보이면 돼요

  5. 해 보기

    R3을 써서 나에게 무엇을 해 줄 수 있는지 알려 주고, 하나 해 봐

    ✓ Claude Code가 R3을 쓰고 있다고 하거나 답에 R3 도구 이름이 나오면 연결된 거예요

메뉴 이름은 2026년 11월 11일에 Anthropic 도움말에서 확인 · 앱 버전에 따라 화면이 조금 다를 수 있어요

Cursor에 연결할 수 있어요 · 약 5분

R3 키가 필요해요 (제작자 사이트에서 가입, 비용이 들 수 있음)

  1. R3에 가입하고 키 만들기

    제작자 사이트에서 가입하고 다음 단계에 쓸 API 키를 만드세요. 비용이 들 수 있어요.

    R3 사이트 열기 ↗

  2. 이 버튼으로 Cursor 열기

    Cursor에서 열기

    Cursor가 설치를 확인하면 Install을 누르세요

  3. 키 입력

    R3 설정에서 Authorization가 비어 있어요. 내 키를 넣고 저장하세요

    키는 앱 입력란에만 붙여 넣고, 채팅에 붙이거나 다른 사람에게 보내지 마세요

  4. Cursor에서 AI 채팅을 Agent 모드로 열기

  5. 해 보기

    R3을 써서 나에게 무엇을 해 줄 수 있는지 알려 주고, 하나 해 봐

    ✓ Cursor가 R3을 쓰고 있다고 하거나 답에 R3 도구 이름이 나오면 연결된 거예요

메뉴 이름은 2026년 11월 11일에 Cursor 도움말에서 확인 · 앱 버전에 따라 화면이 조금 다를 수 있어요

VS Code에 연결할 수 있어요 · 약 5분

R3 키가 필요해요 (제작자 사이트에서 가입, 비용이 들 수 있음)

  1. R3에 가입하고 키 만들기

    제작자 사이트에서 가입하고 다음 단계에 쓸 API 키를 만드세요. 비용이 들 수 있어요.

    R3 사이트 열기 ↗

  2. 이 버튼으로 VS Code 열기

    VS Code에서 열기

    VS Code가 설치를 확인하면 Install을 누르세요

  3. 키 입력

    R3 설정에서 Authorization가 비어 있어요. 내 키를 넣고 저장하세요

    키는 앱 입력란에만 붙여 넣고, 채팅에 붙이거나 다른 사람에게 보내지 마세요

  4. VS Code에서 AI 채팅을 Agent 모드로 열기

  5. 해 보기

    R3을 써서 나에게 무엇을 해 줄 수 있는지 알려 주고, 하나 해 봐

    ✓ VS Code가 R3을 쓰고 있다고 하거나 답에 R3 도구 이름이 나오면 연결된 거예요

메뉴 이름은 2026년 11월 11일에 VS Code 도움말에서 확인 · 앱 버전에 따라 화면이 조금 다를 수 있어요

Windsurf, Zed, Gemini CLI 같은 다른 MCP 앱은 추가 방법이 저마다 달라요. 앱 목록에서 확인하세요

MCP를 쓰는 앱 모두 보기 →

웹으로 연결하는 앱용 주소

주소https://mcp.r3js.org/mcp

JSON 설정은 아래 “개발자용”에 있어요

막혔나요? R3을 쓰는 사람에게 물어보세요💬 토론 →
개발자용: 터미널 명령과 JSON 설정

웹으로 연결

Claude Code

claude mcp add --transport http r3 https://mcp.r3js.org/mcp --header 'Authorization: your-value'

Cursor (~/.cursor/mcp.json)

{
  "mcpServers": {
    "r3": {
      "url": "https://mcp.r3js.org/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

VS Code (mcp.json)

{
  "servers": {
    "r3": {
      "type": "http",
      "url": "https://mcp.r3js.org/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

직접 입력할 값

  • Authorization 비밀 HTTP header
    Optional. Leave empty to sign in with R3 (OAuth). Or Bearer r3agent_… from r3js.org → Settings → AI & apps

이 설정은 제작자의 레지스트리 정보로 만들었어요. README와 다르면 README를 따르세요.

한눈에 보기

주간 다운로드i
npm/PyPI에 없음
확인된 도메인
✓ r3js.org
라이선스i
라이선스 표시 없음
연결 방식
클라우드에서 실행
전송 방식
streamable-http
최신 버전i
3.182.0
레지스트리 공개i
2026년 11월 11일
코드 마지막 변경i
–
제작자
r3js.org
웹사이트
r3js.org
레지스트리 상태
활성

어떤 앱에서 쓸 수 있나요

이 서버의 연결 방식과 각 앱의 공식 문서를 바탕으로 했어요. 2026년 11월 10일 확인.

인터넷으로 연결하는 앱

ClaudeGooseLM StudioMsty StudioCherry StudioCursorVS Code + GitHub CopilotVisual StudioWindsurf (Devin Desktop)ZedKiroClineContinueJetBrains AI AssistantClaude CodeCodex CLIGemini CLIOpenCodenodecodeWarpLibreChatOpen WebUIRaycast

모든 앱과 장단점 →

할 수 있는 일

도구 이름과 설명은 서버가 2026년 11월 10일에 알려 준 그대로예요. 우리가 아니라 제작자가 쓴 글이고, 일반 텍스트로만 보여 드려요.

  • r3_docs_list

    Every R3 document this server can give you, IN READING ORDER, with what each one covers and how big it is. R3's documentation begins here: no model has R3 in its pretraining, and code written from tool descriptions alone saves cleanly and then silently does nothing. r3_docs_read

  • r3_docs_read

    Return one R3 document in full, or one API symbol. Paths come from r3_docs_list: r3_docs_read("CODE_PATTERNS.md") how a Code component is written (reading order 1) r3_docs_read("PHYSICS_USAGE.md") colliders, rigid bodies, joints r3_docs_read("HOWTO_PHYSICS.md") one task step by s

  • r3_whoami

    Report the R3 account you act for, how you are connected (an agent key, or an app connection made with Sign in with R3), what you are allowed to do, the account's plan (its name and how many live projects it allows and uses: going live needs one), and whether the R3 platform is r

  • r3_project_create

    Create a new R3 project and save it to the user's account. Produces a complete, openable project — scene, world, camera, renderer, lighting, audio listener, music transport and OrbitControls (anyone who opens it can turn and zoom the view) — ready for components to be added. Pass

  • r3_project_list

    List the projects this R3 account can work on — its own and its teams' — last updated first, with the projectId every other project tool takes. It is how a project the user names ("my slot machine") rather than giving an id is found: search for it; its projectId is what r3_projec

  • r3_project_load

    List the components in an existing R3 project — what it contains and, for each one, its entityRef: the name code addresses it by (`this['mesh_cube_1']`). Read this before writing any code for a project, and after any tool call whose outcome was reported as unknown, to see what ac

  • r3_preview_create

    Create a shareable preview link for a saved R3 project, so a person can open it in a browser and see it running. The link is valid for 7 days and does NOT make the project public; making a new one is free. It is how the user sees what you built. Takes the projectId returned by r3

  • r3_preview_remove

    Remove the preview link of an R3 project: every preview link to it stops working at once (teammates' too). Only when the user asked for it, or when the preview link is what blocks an r3_project_delete the user asked for: a preview link is temporary, so it may then be removed with

  • r3_publish_live

    Publish an R3 project live: makes a RELEASE (a frozen copy) of the project as it is now and makes it the one its public live URL shows, for anyone. Only when the user asked for it. Changing the project does NOT change the live site; r3_publish_live does: on a project that is alre

  • r3_unpublish_live

    Take a live R3 project offline: its public live URL stops working at once, and the live-project slot it used on the plan is free again. Only when the user asked for it. Other people open a live project, so one that blocks an r3_project_delete goes offline only once the user has b

  • r3_release_list

    List the releases of an R3 project, newest first: number, date, who made it, note, size, which one is LIVE (what the public URL shows), pinned, and releases in the trash (restorable for 7 days). Also says whether the project has saved changes that are not live yet: saving does NO

  • r3_release_rollback

    Make an earlier release of a live R3 project the one its public URL shows again (rollback, or forward again). Only when the user asked for it. The project must be live; this never uses a plan slot. A release in the trash or one marked incomplete is refused. Nothing is deleted: th

  • r3_publish_settings_read

    Read the publish settings of one of the user's own R3 projects in this environment — what the app's Deploy → Settings shows: Works on (keyboard / touch / both / not tested), the SEO title and description that search engines and link previews show, how the live page starts (Start

  • r3_publish_settings_set

    Change publish settings of one of the user's own R3 projects in this environment — the app's Deploy → Settings. Only the settings named change (the rest stay as they are). Only when the user asked for it, or approved the text: these settings shape the PUBLIC live page — its title

  • r3_project_rename

    Rename a project: the name shown in the user's project list, the editor's title and the live page. The same change as clicking the title in the R3 editor, kept at once in the project's live copy (every open R3 tab shows it). The public address does not change: a preview or live l

  • r3_project_remix

    Remix a project: copy the published release of a project into a NEW private project in this account. The source is a Community or live project whose author allowed remixes (for now R3's own starters and showcase projects), or one of the account's own. The files it uses are copied

  • r3_project_delete

    Permanently delete an R3 project. With the project:delete:created right (on by default), only a project YOU created (this agent key or app connection) — use it to clean up your own abandoned attempts; the user's own projects and other agents' are refused. With project:delete:owne

  • r3_factory_list

    List the R3 factories available to r3_factory_run, with each one's options, types and defaults. A factory builds a complete, correctly-wired object — a cube is a mesh plus geometry plus material plus colour, already connected. Call this before r3_factory_run if you are unsure of

  • r3_factory_run

    Add an object to an existing R3 project — a cube, sphere, terrain, lighting, a physics body, and so on. Each factory builds a complete, correctly-wired object (mesh + geometry + material + colour, already connected), so you never assemble components by hand. Kept at once in the p

  • r3_code_write

    Add or replace a Code component: JavaScript a project runs. It runs on ONE event you choose (`event`): RENDER_BEFORE (default) every frame, for movement (held keys: this.keysPressed); KEY_DOWN / KEY_UP once per press / release; MOUSE_CLICK, SWIPE, MUSIC_BEAT, PHYSICS_COLLISION on

  • r3_code_read

    Read back what a Code component actually contains — its full JavaScript source and the event it runs on. r3_code_write reports what it wrote; this reports what is there. Use it before replacing a script, so an edit builds on the real source instead of overwriting it blind, and af

  • r3_help_write

    Set the instructions that ship WITH a project — controls, what to press, what it does. R3 renders them in a modal behind a floating "?" button and the H key, in the editor and in the live portal alike, so whoever opens your preview link can read them. This is the built-in surface

  • r3_component_set

    Set one or more properties on a component that already exists in a project — a material's roughness, a mesh's position, which material a mesh uses. Kept at once in the project's live copy: every R3 tab with the project open shows it now, no editor needed and nothing to save (r3_e

  • r3_component_read

    Read back what components actually hold — a material's colour and roughness, a mesh's position, which material it uses. r3_project_load gives you the names; this gives you the values behind them. Pass SEVERAL entityRefs in one call — telling six similarly-named materials apart is

  • r3_terrain_height

    How high the ground of a heightfield terrain is at the world (x, z) positions you ask, exactly as physics and the drawn terrain have it, plus the terrain's lowest and highest point, centre, size and footprint. Use it to place something ON a terrain: an object stands on the ground

  • r3_component_bounds

    The size and place of meshes and imported models, in R3 units (metres): the world-space box around each (min, max, size, centre), the mesh's scale, rotation and parents applied. Name a Mesh, or the root Empty of a Blender model (r3_blender_import makes one, named " _root"), and t

  • r3_component_add

    Add one component of ANY registered type — a collider, a rigid body, a joint, a light, a material, a geometry … — to a saved R3 project, with its values and references set before it is created. Kept at once in the project's live copy: every R3 tab with the project open shows it n

  • r3_editor_open

    Open a project in the R3 editor the user has open in their browser (their most recently used R3 tab) and focus it, so they see it. A project already open there is just focused (never reloaded). It is how the user gets to see the project you are working on, and how a tab gets the

  • r3_editor_inspect

    Read what components hold RIGHT NOW in an R3 tab that has the project open: runtime values included — a moving body's position while the project runs. Use it to debug live behaviour. It needs a tab with the project open (r3_editor_open opens one). r3_component_read reads the kept

  • r3_editor_set

    The same tool as r3_component_set (this is its older name): change properties of a component, kept at once in the project's live copy: every R3 tab with the project open shows it now, no editor needed and nothing to save. Name the component with componentId or entityRef. `values`

  • r3_editor_code

    The same tool as r3_code_write (this is its older name): replace a Code component's code, kept at once in the project's live copy: every R3 tab with the project open runs the new code now, no editor needed and nothing to save. Name it with componentId or entityRef and pass baseVe

  • r3_editor_create

    The same tool as r3_factory_run (this is its older name): add an object — a cube, sphere, light, physics body … — kept at once in the project's live copy: every R3 tab with the project open shows it now, no editor needed and nothing to save. r3_factory_list lists the factories an

  • r3_editor_add_component

    The same tool as r3_component_add (this is its older name): add one component of ANY registered type — a collider, a rigid body, a joint, a light, a material, a geometry … — with its values and references set before it is created, kept at once in the project's live copy: every R3

  • r3_editor_delete

    Delete components from the project the user has OPEN in their R3 editor, exactly as the editor's delete dialog asks it — in TWO calls. First call WITHOUT `confirm`: it returns the plan and changes nothing — the selected components, what only they use (their geometry, material, co

  • r3_editor_undo

    Undo the last change YOU (this agent key or app connection) made to a project: everything one of your tool calls changed is undone together, and the user sees it at once in any R3 tab that has the project open. Use it when your own change was wrong or the user asks you to take it

  • r3_release_restore

    Put a project's working copy back the way one of its releases (saved versions) had it: components added since are removed, removed ones come back, values and scripts go back to that version (each script as a new version on top of the current one), and the name. The user sees it a

  • r3_editor_run

    Press the Run buttons of the user's open R3 editor: start physics, code, audio and music (all of them, or the ones named in `systems`), exactly as the user's own click does — a paused simulation resumes. Use it to TEST what you built: run it, then look with r3_editor_capture and

  • r3_editor_stop

    Press the Stop buttons of the user's open R3 editor: stop physics, code, audio and music (all of them, or the ones named in `systems`), exactly as the user's own click does. Stopping physics puts every body back where it was placed. It stops every project open in that tab. Change

  • r3_editor_capture

    Capture the canvas of a project open in the user's R3 editor — the scene as it looks NOW, running physics included — and LOOK at it: the answer is an image. Call it after a visual change (r3_editor_set, r3_editor_create, r3_editor_code …) to check what you built, and after r3_edi

  • r3_editor_set_preview_image

    Use what the project's camera shows NOW, in the user's open R3 editor, as the project's share image: the picture its live page, link previews (social cards) and the showcase show, used when the project is next published (r3_publish_live, or Publish update in the editor). The edit

  • r3_entity_list

    List this R3 account's entity templates: reusable bundles (a ship, a lamp post) saved from an Entity in a project, each with its current version and member count. community: true lists everyone's public templates instead. r3_entity_read shows one template's members and versions;

  • r3_entity_read

    Read one entity template (this account's, or a public one): its current version, the members of the version read (type, name, entityRef; value components such as positions and colours are counted, they belong to their member), the shared code modules it imports, and its recent ve

  • r3_entity_save_template

    Save an Entity of a project as an entity template version: its members (the components bound to it, with the positions, rotations and colours they hold). Without templateId it updates the template the Entity was imported from (or makes a new one, under the Entity's id); asNew: tr

  • r3_entity_import

    Put a copy of an entity template (this account's, or a public one) into a project: every member with fresh ids, its positions and colours as saved, bound to a new Entity that starts DORMANT (started: false: its code, sounds and physics wait until r3_component_set sets started: tr

  • r3_entity_update

    Bring the copies of an entity template in this account's projects up to its newest version. Without reportId it only reports, per project: what the template changed that the project did not (taken), what the project changed itself (kept, e.g. a moved ship keeps its position), scr

  • r3_entity_assign

    Put many components of a project into one Entity in a single change, instead of r3_component_set {"entity": …} once per component. Name them in members (entityRefs or ids), or let match find them ({"prefix": "ship1_"} on the entityRef, {"type": "Mesh"}, or both). Each one's value

  • r3_component_rename

    Rename a component: its entityRef, the name scripts address it by (this['name'] / this.name), and its display name when that is where the entityRef came from. Name it by entityRef or componentId. Without planId it only PLANS and changes nothing: it checks the new name (refused: n

  • r3_module_list

    List this R3 account's shared code modules: named pieces of script stored once (e.g. "ship-core") that any Code component in any project imports with `const core = this.import('ship-core')`. Each with its latest version. r3_module_read shows one's code; r3_module_write creates or

  • r3_module_read

    Read one shared code module: its code, its version (the baseVersion r3_module_write needs), the latest version, its notes, and how many of this account's projects use it. Your own module by name; someone else's PUBLIC module by moduleId. version reads an older version. A long mod

  • r3_module_write

    Create a shared code module (baseVersion 0) or write its next version (baseVersion = the version you read). The code is a FUNCTION BODY that returns the exports, e.g. `return { createShip(host, config) { … return {start, update, dispose, api}; } };`. It runs once per run with `th

  • r3_module_usage

    Which of this account's projects (and entity templates) import one of your code modules: per project the scripts that import it, the version it runs, and whether that version is pinned or follows the latest. Projects of other accounts that import a public module of yours are only

  • r3_module_pin

    Choose which version of a shared code module ONE project runs: version n pins it (the project keeps that version when the module changes), version null follows the latest again. moduleId names someone else's PUBLIC module (it is then the project's module of that name). The pin li

  • r3_blender_list

    List the Blender models this R3 account has uploaded — one per .blend file name, the current version of each — with what it will produce: how many Blender objects land in the scene, how many meshes and materials, its screenshot, and any PENDING update (a re-upload that changes me

  • r3_blender_import

    Add a Blender model the account has uploaded (its current version) to an existing R3 project — the whole model, or only the meshes you name. Every Blender mesh object becomes an R3 Mesh keeping its own position, rotation, scale and origin, with its geometry, materials and texture

  • r3_blender_update

    A re-uploaded Blender model is always its latest version; the user's projects keep the meshes they have until asked. This tool asks and answers that one question: choice update_projects without reportId shows which projects and entity templates use an older version (or an earlier

  • r3_blender_copies

    Does this project hold the same Blender model more than once (two whole imports side by side)? Answers "N copies of : … Keep one?" with each copy (its Entity, entityRef, part count) and its delete plan. It changes nothing: which copy stays is the user's choice, and the other is r

  • r3_blender_upload

    Save a .blend you made or changed (in Blender, through a Blender MCP) as the newest version of one of the user's Blender models: the model is named by the file name, so "monster-truck.blend" adds a version to the user's monster-truck model, or makes the model. A tool argument can

  • r3_blender_download

    Get a .blend of one of the user's OWN Blender models (from r3_blender_list) to open in Blender: the current version, or the version fileId names. Answers a one-time download ticket (5 minutes) and the download endpoint (URL, method, Authorization header); the response body is the

  • r3_blender_draft_push

    While you build a model in Blender for the user, push an APPLIED copy of your working .blend after each step (body done, wheels done, materials done): the user's Blender page shows it as a 3D preview they can orbit. A draft is not a saved version: one draft per user, the newest w

  • r3_image_list

    List the images this R3 account owns, with the URL to use for each one. That URL is exactly what R3ComponentTexture.url takes, so this is how you find the account's own artwork — a wood grain, a logo, a skybox — and then point a texture at it with r3_component_set. Search by name

기본 점검i

누구나 볼 수 있는 정보를 점검했고, 코드는 읽지 않았어요. 해당하지 않는 항목은 개수에서 뺐어요. · 2026년 11월 11일 점검

  • ! 주의

    제작자와 저장소 일치

    레지스트리에 소스 저장소가 없어서, 게시자(r3js.org)와 코드를 맞춰 볼 수 없어요

  • … 아직 점검 안 함

    계속 관리되고 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • … 아직 점검 안 함

    라이선스 있음

    아직 GitHub에서 이 저장소를 읽어 오지 않았어요

  • ✓ 통과

    엔드포인트 응답

    1413ms 만에 응답(HTTP 200)

  • – 해당 없음

    OAuth로 로그인

    로그인 필요 없음

  • ✓ 통과

    도구 설명에 숨겨진 지시 없음

    도구 설명 60개를 읽었고, AI에게 보내는 숨겨진 지시는 없었어요

토론

질문하고, 팁을 나누고, 안 되는 점을 알려 주세요. "도움이 됨"이 많은 순서예요.

아직 글이 없어요. 처음으로 질문하거나 공유해 보세요.

이곳의 글은 사용자가 쓴 것으로, PopNx 팀의 글이 아니에요.

Google로 로그인하고 글쓰기

사용자 리뷰

아직 리뷰가 없어요

Google로 로그인하고 리뷰 쓰기

디자인, 이미지 및 오디오 카테고리의 다른 서버와 비교i

  • 이 카테고리의 다른 서버 2900개 중 0%보다 스타가 많아요
  • 이 카테고리의 다른 서버 2900개 중 100%보다 최근에 레지스트리에 공개됐어요
  • 기본 점검 결과가 이 카테고리의 다른 서버 2900개 중 46%와 같거나 더 좋아요

레지스트리에서 이 카테고리의 활성 서버 전체와 비교했어요. 스타는 게시자가 저장소를 소유한 경우에만 세요.

자주 묻는 질문

R3, 안전한가요?

해당하는 기본 점검 3개 중 2개를 통과했어요. 코드는 읽지 않았어요. 키나 토큰을 넣기 전에 서버가 어떤 권한을 요구하는지 확인하고, 꼭 필요한 권한만 있는 키를 쓰세요.

어떤 키나 코드가 필요한가요?

입력해야 할 값: Authorization

내 컴퓨터에서 실행되나요, 클라우드에서 실행되나요?

제작자의 클라우드에서 실행돼요. 설치 없이 인터넷으로 연결하지만, 보내는 내용은 제작자의 서버를 거쳐요.

아직 관리되고 있나요?

GitHub 저장소는 마지막으로 – 변경됐고, 최신 버전(3.182.0)은 오늘 레지스트리에 올라왔어요.

어떤 앱에서 쓸 수 있나요?

Claude Desktop, Claude Code, Cursor, VS Code처럼 MCP를 지원하는 앱에서 쓸 수 있어요. URL로 연결되므로 원격 MCP를 지원하는 앱에서도 쓸 수 있어요. 예: ChatGPT Business 이상.

대신 쓸 수 있는 건 뭐가 있나요?

같은 카테고리에는: Next AI Draw.io, Pascal 3D Editor, screenpipe

대안

같은 카테고리에서 다른 제작자가 만든 서버예요. 스타 순으로 정렬했어요.

카드 보는 법:↓ 주간 다운로드i★ GitHub 스타i세 기둥: 리뷰 · 점검 · 사용 정도i업데이트 = 최신 버전을 레지스트리에 공개한 날i

Next AI Draw.io

draw.io diagrams your AI agent draws on a live browser canvas that you can also edit by hand

제작자: DayuanJiang널리 사용됨↓ 2.2만/주★ 3.7만4일 전 업데이트

내 컴퓨터에서 실행

Pascal 3D Editor

Create, inspect, validate, and save editable 3D building scenes with Pascal's MCP server.

제작자: pascalorg널리 사용됨↓ 1천/주★ 2.5만오늘 업데이트

컴퓨터 또는 클라우드✓ pascal.app

screenpipe

Search your local screen recordings, audio transcripts, and computer activity from screenpipe.

제작자: screenpipe널리 사용됨↓ 6.6천/주★ 2.2만8일 전 업데이트

내 컴퓨터에서 실행

제작자의 README

저장소에서 README를 찾지 못했어요