Prototyp · Vorschau: alle Server aus der offiziellen Registry, alle 30 Minuten synchronisiert. Bewertungen und Benutzerkonten folgen in einem späteren Schritt.
PopNx MCPMCP-Server für alle, die KI nutzen · in einfachen Worten erklärt

CutClip.one

von leovegasVersion 1.0.0i★ –iLäuft in der Cloud
Name in der Registryone.cutclip/cutclip

Installieren

Überblick

Beschreibung vom Entwickler (englisches Original)

AI video editor your agent can drive: plan scenes, edit a multi-track timeline, and render MP4s.

Die drei Säulen von PopNx MCP

Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.

Was du damit machen kannst

Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.

  • Verbindung: Läuft in der Cloud
  • Transport: Streamable HTTP
  • Kategorie: Design, Bilder & Audio
  • Das musst du eintragen: Authorization

Installation

Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.

Bevor du installierst

Als geheim markierte Werte sind Schlüssel zu deinem Konto. Gib sie nie weiter und füge sie nie in einen Chat ein.

Du brauchst

Welche App nutzt du?

Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.

Diese Adresse braucht einen Schlüssel in einem Header der Anfrage, und das Menü zum Hinzufügen von Connectors kann ihn nicht setzen. Nutze stattdessen Claude Code, Cursor oder VS Code.

Führe das in deinem Terminal aus

claude mcp add --transport http cutclip https://cutclip.one/api/mcp --header 'Authorization: your-value'

Trag die leeren Werte ein, bevor du ihn startest.

In Cursor öffnen

Oder kopier die Einstellungen selbst

In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen

{
  "mcpServers": {
    "cutclip": {
      "url": "https://cutclip.one/api/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.

In VS Code öffnen

Oder kopier die Einstellungen selbst

In .vscode/mcp.json in deinem Projekt einfügen

{
  "servers": {
    "cutclip": {
      "type": "http",
      "url": "https://cutclip.one/api/mcp",
      "headers": {
        "Authorization": "your-value"
      }
    }
  }
}

Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.

Diese Adresse braucht einen Schlüssel in einem Header der Anfrage, und das Menü zum Hinzufügen von Connectors kann ihn nicht setzen. Nutze stattdessen Claude Code, Cursor oder VS Code.

Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.

Werte, die du selbst einträgst

  • Authorization geheim erforderlich HTTP header
    Bearer sfs_... personal token. Create one at https://www.cutclip.one (Settings → Connect an AI client). Free credits on signup.

Diese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.

Was er kann

Tool-Namen und -Beschreibungen genau so, wie der Server sie am 7. Nov. 2026 gemeldet hat. Geschrieben hat sie der Entwickler, nicht wir; wir zeigen sie als reinen Text.

  • project.create

    Create a new film project (§11.1)

  • project.list_for_owner

    List every project a user owns, most recently updated first

  • project.update

    Rename a project or change its description

  • project.delete

    Permanently delete a project and everything in it (tracks, scenes, assets, render history). Cannot be undone.

  • project.get_state

    Fetch a project's full current state: project, tracks, scenes, timeline items, placeholders, scenarios

  • project.get_summary

    Fetch a compact project summary (project settings, tracks, scene list) — prefer this over project.get_state for normal conversation context (§16)

  • project.export

    Export a project's full structure (settings, tracks, scenes, timeline, placeholders, transitions, current prompts) as a portable JSON document, suitable for project.import

  • project.import

    Create a brand-new project from a project.export JSON document. Only relinks media whose asset id still exists and is owned by ownerId; anything else comes in unresolved.

  • track.create

    Create a video or audio track on a project (§11.4)

  • track.update

    Rename, mute, lock, or set the volume (0-1) of a track

  • track.delete

    Delete a track

  • track.reorder

    Move a track to a new position among the project's tracks — video and audio tracks share one ordering, so a track can move in between tracks of either type

  • scene.create

    Create a storytelling scene on a project — distinct from a timeline clip (§7.2, §11.3)

  • scene.update

    Update a scene's title, summary, narrative purpose, planned duration, or location (its shots inherit the location unless they override it)

  • scene.reorder

    Move a scene to a new position among the project's scenes

  • scene.delete

    Delete a scene

  • timeline.add_placeholder

    Add a video/audio placeholder clip to a track, ready for a generation prompt (§7.5, §11.5)

  • timeline.move_item

    Move a timeline item to a new start time, and optionally to a different track (must be the same track type — video to video, audio to audio — and the item must not be a transition or have one attached)

  • timeline.duplicate_item

    Duplicate a timeline clip (media or placeholder, not a transition), by default onto the same track immediately after itself, pushing whatever else is later on that track to the right to make room (only fails if the target spot would land inside another clip that starts before it)

  • timeline.trim_item

    Trim a timeline item's start, duration, or source in/out points

  • timeline.set_speed

    Change a clip's playback speed (0.2 = 5x slower, 1 = normal, 1.8 = 1.8x faster). Recomputes the clip's timeline duration for the new speed and ripples everything later on the same track to stay contiguous — the source range consumed is unchanged, only how long it takes to play.

  • timeline.set_volume

    Set a clip's own audio gain (0 = silent, 1 = full). Multiplies with its track's volume — both apply together — so a clip can be ducked or muted independent of the rest of its track.

  • timeline.set_transform

    Place a clip on a video track as a layer: its position, size and opacity in the frame. Video tracks stack by order (higher order is drawn on top), and anything outside a scaled-down or transparent clip shows the tracks beneath — so a logo, watermark or picture-in-picture is an im

  • timeline.split_item

    Split a timeline item into two at an absolute timeline position

  • timeline.delete_item

    Delete a timeline item (and its placeholder, if any)

  • timeline.close_gap

    Ripple a timeline item (and everything after it on the same track) earlier to eat the empty space immediately before it. Fails if there is no gap before the item.

  • timeline.batch

    Apply SEVERAL timeline edits in ONE call — one version check, one result, one undo step, all-or-nothing (if any op fails nothing is applied and the error names the failing op). ALWAYS prefer this over repeated single-edit calls whenever you have two or more timeline edits to make

  • timeline.close_gaps

    Close the empty gaps between SEVERAL clips at once (a ripple: each clip after the first is pulled left against its predecessor, and everything later on the track moves with it, so clips after the span keep their spacing). Select the clips with exactly one of itemIds (every gap in

  • timeline.add_transition

    Add a transition (§4.1: crossfade, smooth_blend, fade_from_black, or fade_to_black — a hard cut needs no call at all, it's just the default). crossfade and smooth_blend require fromItemId and toItemId to be two contiguous, back-to-back clips on the same track, and shift toItemId

  • timeline.add_transitions

    Add the SAME transition to several clips in ONE call (and one undo step) — prefer this over repeated timeline.add_transition when joining a run of clips. Select the clips with exactly one of itemIds, trackId (every clip on a track) or all:true (every clip on every track; trackTyp

  • timeline.remove_transitions

    Remove transitions from several clips in ONE call (and one undo step): every transition whose clip(s) are all selected (itemIds, trackId or all:true, like timeline.add_transitions) — a crossfade/smooth_blend needs both its clips selected, a fade just its own clip. Crossfaded clip

  • timeline.remove_transition

    Remove a transition. For a crossfade or smooth_blend this also shifts the incoming clip back to its pre-transition position.

  • timeline.update_transition_duration

    Change how long an existing fade, crossfade or smooth_blend lasts, in ms. For a crossfade or smooth_blend this re-shifts the incoming clip to keep it anchored to the outgoing clip's end.

  • asset.replace_placeholder

    Point a placeholder at a real uploaded/generated asset (§11.7, §18.2). Preserves the placeholder and its prompt for provenance; sets its status to 'generated'.

  • asset.get

    Fetch one asset's metadata (type, source, mime type, duration/dimensions if known) plus a downloadUrl for its file: a plain HTTP GET, no auth header needed, valid 24h (call again for a fresh one)

  • asset.list

    List every asset uploaded/generated for a project (§11.7)

  • scenario.create

    Stage a concept + treatment + scene list before materializing it onto the timeline (§9, §11.2). Does not touch tracks/scenes/timeline — call scenario.apply_to_timeline next.

  • scenario.get

    Fetch a staged scenario's concept, treatment, and scene list

  • scenario.update

    Revise a staged scenario's concept, treatment, and/or scene list before applying it — e.g. after the user asks for a pacing or tone change. Only the fields provided are changed.

  • scenario.delete

    Delete a staged scenario draft (does not affect anything already applied to the timeline)

  • scenario.apply_to_timeline

    The high-level film-building tool (§34): materializes a staged scenario into real tracks, scenes, placeholders, and timeline items in one atomic, undoable step. Creates a video track with one placeholder per scene; optionally a Music track with one placeholder spanning the whole

  • storyline.get

    Fetch the Scenario Maker draft storyline for a project: the premise (and how many reference images it has), the scenes the user has accepted so far (path), and the current batch of suggested next scenes (candidates).

  • storyline.set_premise

    Set the Scenario Maker premise (initial scene or short scenario), optionally with up to 3 reference images (base64) that define the look and setting. Resets the accepted path and candidates. Needs a premise or at least one image.

  • storyline.set_candidates

    Replace the current batch of suggested next scenes with distinct options you propose, so the user can pick one. Each option should follow from the premise and every scene already in the path.

  • storyline.pick

    Accept one of the current candidates as the next scene in the storyline, optionally with edits. Clears the candidates — suggest new ones afterwards.

  • storyline.update_scene

    Edit a scene already accepted into the storyline path

  • storyline.rewind

    Rewind the storyline: keep only the first `keep` accepted scenes (0 clears the path) and discard the rest and the current candidates, so a different choice can be made at that point.

  • storyline.apply

    Turn the accepted storyline path into real scenes, placeholders, prompts and timeline items in one undoable step (stages it as a scenario and applies it), then clears the draft path. With draftShots (default true) each scene is first broken into a shot list like shot.draft (meter

  • prompt.attach

    Attach a structured prompt document to a scene slot (visual/sound/music/voice) or a placeholder directly (§8, §11.6)

  • prompt.update

    Revise a prompt — creates a new revision rather than overwriting the old one (§17)

  • prompt.get

    Fetch one prompt document by id

  • prompt.list_for_scene

    List every prompt ever attached to a scene, across all slots and revisions

  • prompt.list_revisions

    Get the full revision history (oldest first) for a prompt's slot, given any promptId in that lineage (§17)

  • project.undo

    Undo the most recent operation applied to a project (§14)

  • render.preview

    Start a fast, half-resolution preview export of the project's current timeline to MP4 (§11.8). Takes the same aspect/fit as render.final so the framing can be checked cheaply. Costs 1 credit, charged to the project owner; fails with INSUFFICIENT_CREDITS if they can't cover it.

  • render.final

    Start a full-resolution final export of the project's current timeline to MP4 (§11.8). Costs 5 credits at 1080p (the default), 10 at 2k (2560x1440) or 15 at 4k, charged to the project owner; fails with INSUFFICIENT_CREDITS if they can't cover it. The resolution is the short side

  • credits.get_balance

    Get the credit balance of the project's owner, and what a render costs, in milli-credits (1000 = 1 credit). Check this before starting a render if the balance may be low.

  • credits.list_history

    List the project owner's credit history, newest first: purchases, assistant usage, renders and AI generations, each with its signed amount in milli-credits (1000 = 1 credit; negative = spent), balance after, detail (model, resolution, tokens…) and the project it was for. Also ret

  • render.status

    Check the status/progress of a render job

  • render.get_result

    Get a completed render job's result: the output assetId and a downloadUrl for the rendered file — a plain HTTP GET, no auth header needed, valid 24h (call again for a fresh one)

Basischecksi

Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 7. Nov. 2026

  • ✓ Bestanden

    Entwickler passt zum Repo

    Der Registry-Name wurde über die Domain cutclip.one bestätigt (die Registry prüft, wem die Domain gehört)

  • … Noch nicht geprüft

    Wird noch gepflegt

    Dieses Repo haben wir noch nicht von GitHub gelesen

  • … Noch nicht geprüft

    Hat eine Lizenz

    Dieses Repo haben wir noch nicht von GitHub gelesen

  • ✓ Bestanden

    Endpunkt antwortet

    Antwort in 309 ms (HTTP 200)

  • – Nicht zutreffend

    Anmeldung mit OAuth

    Keine Anmeldung nötig

  • ✓ Bestanden

    Keine versteckten Anweisungen in Tool-Beschreibungen

    Wir haben 60 Tool-Beschreibungen gelesen und keine versteckten Anweisungen an die KI gefunden

Im Vergleich mit anderen in Design, Bilder & Audioi

  • Mehr Sterne als 0 % der anderen 2751 Server in dieser Kategorie
  • Neuer in der Registry veröffentlicht als 95 % der anderen 2751 Server in dieser Kategorie
  • Basischecks gleich gut wie oder besser als bei 100 % der anderen 2751 Server in dieser Kategorie

Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.

Häufige Fragen

Ist CutClip.one sicher?

Er hat 3 von 3 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.

Welche Schlüssel oder Codes braucht er?

Das musst du eintragen: Authorization

Läuft er auf meinem Computer oder in der Cloud?

Er läuft in der Cloud des Entwicklers. Du verbindest dich übers Internet, ohne etwas zu installieren, aber was du sendest, läuft über die Server des Entwicklers.

Wird er noch gepflegt?

Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (1.0.0) kam vorgestern in die Registry.

Welche Apps können ihn nutzen?

Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Er verbindet sich per URL, also funktionieren auch Apps, die Remote-MCP-Server akzeptieren, zum Beispiel ChatGPT im Entwicklermodus.

Was kann ich stattdessen nutzen?

In derselben Kategorie: Figma Context MCP, Claude Real Video, Figma MCP Server

Alternativen

Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.

So liest du eine Karte:★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti

Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.

Läuft auf deinem Computer★ 16.165MITAktualisiert vor 5 Monaten
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Claude Real Video

von HUANGCHIHHUNGLeo

Let any LLM watch a video locally — and search everything it has ever watched.

Läuft auf deinem Computer★ 2.284MITAktualisiert vor 2 Monaten
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README vom Entwickler

README öffnen

Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.

CutClip.one MCP Server

An AI video editor that your coding agent can drive end to end.

Connect Claude Code, Codex, Cursor, Windsurf or any MCP client to CutClip.one. Your agent can then plan a film, cut it on a multi-track timeline and render the MP4. Every change goes through the same tools as the editor itself, so you can open the project in the browser, see what the agent did, and undo any step.

*A quick tour of www.cutclip.one: copy-ready MCP setup for Claude Code, Codex and Cursor, the editor, and the feature list.*

  • 🌐 Website: https://www.cutclip.one
  • 🔌 MCP endpoint: https://cutclip.one/api/mcp (streamable HTTP, hosted, nothing to install)
  • 📇 Official MCP Registry: one.cutclip/cutclip

What your agent can do

AreaCapabilities
ProjectsCreate, list, update, export and import projects; read the full state or a compact summary
Storyline & scenariosTurn one idea into a premise, pick from suggested story beats, write a scenario and lay it out on the timeline
TimelineAdd, move, trim, split, duplicate and delete clips; speed, volume, position/size/opacity; transitions; close gaps; batch edits
Tracks & scenesCreate, reorder and update video/audio tracks and scenes
AssetsUpload media, swap placeholders for real footage, capture still frames
PromptsDraft and revise image/video prompts for each scene, with full revision history
Cinematic film modeShots with a camera rig, characters and locations with reference images, film look, keyframe and video generation, takes
Music & voiceMusic generation for music placeholders, voice-over clips, lip-sync and re-voicing for shots
RenderingPreview and final renders (up to 4K, several aspect ratios, H.264/H.265), status polling and a signed download link
History & creditsUndo any change; check your credit balance and usage history

111 tools in total. One personal token covers all of them, and it only ever sees your own projects.

Quick start

  1. Sign up at https://www.cutclip.one. New accounts get free credits.
  2. Open Settings → Connect an AI client (MCP) and create a token (it starts with sfs_).
  3. Connect your client:

Claude Code

claude mcp add --transport http cutclip https://cutclip.one/api/mcp \

--header "Authorization: Bearer sfs_YOUR_TOKEN"

Codex (~/.codex/config.toml)

[mcp_servers.cutclip]

url = "https://cutclip.one/api/mcp" http_headers = { Authorization = "Bearer sfs_YOUR_TOKEN" }

Cursor / Windsurf / other clients (mcp.json)

{

"mcpServers": { "cutclip": { "type": "http", "url": "https://cutclip.one/api/mcp", "headers": { "Authorization": "Bearer sfs_YOUR_TOKEN" } } } }

  1. Ask your agent something like:

*"Use cutclip to make a 30-second vertical teaser about a lighthouse keeper: plan five scenes, put placeholders

on the timeline with crossfades, add a music track, and render a preview."*

Example tasks

  • Turn a one-line idea into a storyline, a scenario and a rough cut with placeholders
  • Upload your own footage and have the agent trim, order and crossfade it
  • Re-cut one project for 16:9, 9:16 and 1:1, and render each one
  • Batch edits: "make every clip 10% faster and close all the gaps"
  • Overlays: picture-in-picture, logos and GIFs with position, size and opacity
  • Script your pipeline: generate shots → assemble → render → download, all from your agent

Pricing

Pay-as-you-go credits with no subscription. Editing and reading projects is free. Renders and AI generation cost credits, and every new account gets free credits. See https://www.cutclip.one/pricing.

Support

Report bugs and request features in Issues, or email timofeevld@mail.com.


This repository holds the public listing for the hosted CutClip.one MCP server. The service itself is closed source.

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