Figma Context MCP
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Beschreibung vom Entwickler (englisches Original)
Local-first image, vector and document toolkit that measures its own output. Nothing uploaded.
Diese drei werden nie zu einer Punktzahl zusammengefasst: Meinungen, Messungen und Beliebtheit sind verschiedene Dinge.
Für diesen Server haben wir noch keine Zusammenfassung in einfacher Sprache geschrieben. Unten stehen die Fakten, die wir aus der Registry gelesen haben.
Wähle die KI-App, die du nutzt, und kopiere die Einstellungen.
VECLINE_SOFFICEDu brauchst
Welche App nutzt du?
Wähle oben deine App. Wir merken sie uns, damit der Button beim nächsten Mal „In … installieren“ anzeigt.
Öffne Claude Desktop → Settings → Developer → Edit Config und füge dies in claude_desktop_config.json ein
{
"mcpServers": {
"vecline": {
"command": "npx",
"args": [
"-y",
"vecline",
"mcp"
],
"env": {
"VECLINE_SOFFICE": "your-value"
}
}
}
}Führe das in deinem Terminal aus
claude mcp add vecline --env VECLINE_SOFFICE=your-value -- npx -y vecline mcpTrag die leeren Werte ein, bevor du ihn startest.
In .cursor/mcp.json in deinem Projekt oder in ~/.cursor/mcp.json einfügen
{
"mcpServers": {
"vecline": {
"command": "npx",
"args": [
"-y",
"vecline",
"mcp"
],
"env": {
"VECLINE_SOFFICE": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
In .vscode/mcp.json in deinem Projekt einfügen
{
"servers": {
"vecline": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"vecline",
"mcp"
],
"env": {
"VECLINE_SOFFICE": "your-value"
}
}
}
}Dein Browser fragt, ob er die App öffnen darf, dann zeigt die App die Einstellungen und bittet dich um Bestätigung. Schlüsselwerte bleiben leer, damit du sie selbst einträgst.
Dieser Server läuft auf deinem Computer, und ChatGPT kann sich nur mit Servern im Internet verbinden. Wähle eine andere App.
Deine Auswahl bleibt in einem Cookie auf diesem Gerät; kein Konto nötig.
VECLINE_SOFFICE envDiese Einstellungen werden aus dem Registry-Eintrag des Entwicklers erzeugt. Wenn in der README etwas anderes steht, folge der README.
Läuft auf deinem Computer; die Tool-Liste erscheint nach der Installation in deiner KI-App.
Wir prüfen Informationen, die jeder sehen kann; den Code haben wir nicht gelesen. Checks, die nicht zutreffen, werden nicht mitgezählt. · Geprüft am 9. Nov. 2026
Der Registry-Name wurde mit dem GitHub-Konto shunyagatha bestätigt, dem das Repo gehört
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieses Repo haben wir noch nicht von GitHub gelesen
Dieser Server läuft auf deinem Computer; es gibt keinen Endpunkt im Internet
Läuft auf deinem Computer und nutzt stattdessen lokale Einstellungen
Läuft auf deinem Computer; Tool-Listen können wir nur von Endpunkten im Internet lesen
Verglichen mit allen aktiven Servern dieser Kategorie in der Registry. Sterne zählen nur, wenn dem Herausgeber das Repo gehört.
Er hat 1 von 1 zutreffenden Basischecks bestanden. Den Code haben wir nicht gelesen. Bevor du einen Schlüssel oder Token hinzufügst, sieh nach, welche Zugriffe der Server verlangt, und nutze einen Schlüssel, der nur die Berechtigungen hat, die du brauchst.
Die Registry nennt keinen erforderlichen Schlüssel, manche Server bitten dich aber bei der ersten Nutzung, dich anzumelden.
Er läuft auf deinem Computer. Deine KI-App startet ihn bei Bedarf, und die Daten laufen nicht über die Server des Entwicklers (außer der Server ruft selbst einen Onlinedienst auf).
Das GitHub-Repo wurde zuletzt – geändert, und die neueste Version (2.1.4) kam vor 3 Monaten in die Registry.
Apps, die MCP unterstützen, etwa Claude Desktop, Claude Code, Cursor und VS Code. Außerdem brauchst du Node.js auf deinem Computer.
In derselben Kategorie: Figma Context MCP, Claude Real Video, Figma MCP Server
Server derselben Kategorie von anderen Entwicklern, sortiert nach Sternen.
So liest du eine Karte:↓ Downloads pro Wochei★ GitHub-SterneiDrei Säulen: Bewertungen · Checks · NutzungiAktualisiert = neueste Version in der Registry veröffentlichti
Give your coding agent access to your Figma data. Implement designs in any framework in one-shot.
Let any LLM watch a video locally — and search everything it has ever watched.
The Figma MCP server brings Figma design context directly into your AI workflow.
Unverändert aus dem Repo des Entwicklers übernommen. PopNx MCP hat den Inhalt weder geprüft noch empfiehlt es ihn. HTML, Bilder und Skripte wurden entfernt. Links führen von dieser Website weg.
Measurable raster ⇄ SVG conversion — and a broad image + document toolkit. Ten raster formats, every one convertible to every other, with the accuracy of every conversion actually measured rather than asserted; plus PDF & Office (docx/xlsx/pptx) rendering and conversion, images → PDF, DXF at a real physical cut size alongside EPS and G-code for makers, centerline tracing and content-aware crop — most of it in a zero-dependency core that is CI-proven to bundle for a browser.
On flat artwork — logos, icons, UI, screenshots, pixel art — the output is bit-exact: SSIM 1.0000, PSNR ∞, zero differing pixels, and on a real logo smaller than imagetracerjs or vtracer manage while still only approximating — 24 KB against their 60 and 64. That comes from recognising the image is cheaper to encode exactly than to approximate, not from a better curve fit. Tracing now emits real curves by default — sub-pixel edge placement is on, which is the only thing that lets the curve fitter run at all; before this the default returned a staircase with zero curve commands on real artwork. It costs about 2.35x the gzipped bytes, because moving coordinates off the integer lattice costs compression, and --no-subpixel buys the old smaller output back. Pixel and exact modes are untouched and stay bit-exact. potrace is smaller than everyone and much less accurate, which is a real trade and not one this README will hide. On real photographs it leads all three on SSIM by 0.05–0.18 *at their default settings*; one documented vtracer flag closes part of that. It is not the fastest — imagetracerjs is quicker on every fixture measured. Every number in this README is reproducible: node scripts/fetch-corpus.mjs && npm run compare. (The corpus is fetched rather than committed — the photographs are not ours to redistribute.)
▶ [Vecline Studio — vecline.xyz](https://vecline.xyz) — the whole toolkit in your browser. Drop an image, a PDF, or a TGA/PNM/ICO no browser can read; tune it; watch live SSIM / PSNR / CIEDE2000; export SVG, DXF at a real cut size, EPS, PDF, G-code, React/Vue/Svelte/Solid components, colour separations, sprite sheets, favicons, BlurHash, or just re-encode between ten raster formats. Free, unlimited, no signup, works offline, and nothing is uploaded — every conversion runs in your tab, not on a server. (How it compares · dev playground)
vecline vectorize logo.png --verify
✓ logo.svg 400×300 pixel mode 4 shapes 2.1 KB → 7.5 KB 228 ms
· Auto-selected pixel mode: 4 distinct colours, 1.0% run density. Output is bit-exact.
Accuracy bit-exact (lossless) PSNR ∞ SSIM 1.000000 (luma 1.000000) RMSE 0.0000
vecline vectorize anything.png --lossless
--lossless returns a bit-exact SVG or it fails. It never silently gives you a near-miss.
That is enforced by measurement, not by construction. Every candidate encoding is rendered back to pixels and compared against the source; anything that is not bit-identical is discarded, and if nothing survives, the command errors out. Candidates are tried in order of how useful the result is:
Measured across every fixture in the test suite — flat artwork, pixel art, soft alpha, photographs, JPEG sources, a single pixel — all of them come back PSNR ∞, maxChannelDiff 0.
When the original file is preserved, the SVG records its SHA-256. extract hands the file back and checks the digest:
vecline vectorize logo.png -o keep.svg --mode embed --embed-strategy preserve
vecline extract keep.svg -o recovered.png --against logo.png
✓ recovered.png image/png 2.1 KB sha256 1c4f95f66b28a40a75672614796de762f6ef8a6afec3191b460dbbd556f10366 digest matches the value recorded when the SVG was written payload the original file, preserved byte for byte vs source byte-identical to logo.png
extract exits non-zero on any mismatch, so it works as a CI gate. Note the honest caveat: an *embedded JPEG* survives byte for byte but does not render bit-identically, because resvg's decoder rounds its inverse DCT differently. Strict --lossless detects that, discards the candidate, and says so.
| Input | Result | Size | Exact? |
|---|---|---|---|
| Flat artwork 400×300 | real geometry (contours) | 3.9 KB | ✅ |
| Pixel art 128×128 | real geometry (rectangles) | 0.6 KB | ✅ |
favicon.ico 64×64 | real geometry (rectangles) | 0.5 KB | ✅ |
| BMP 400×300 | real geometry (contours) | 3.9 KB | ✅ |
| Photo 320×240 | embedded PNG | 230 KB | ✅ |
A photograph *can* be emitted as exact geometry, and --prefer geometry will do it — but it costs one rectangle per pixel, so that same photo becomes a 1.99 MB file of 42,933 shapes. It is vector in name only, so auto uses the bitmap and tells you the ratio it measured. Nothing is hidden.
Most vectorizers claim perfect accuracy. Here is what is actually true, because it determines which tool you should use:
| Direction | Can it be exact? | Why |
|---|---|---|
| SVG → raster | Yes, at any resolution you name | Rendering is a well-defined computation. Ask for 4000px wide and you get exactly that, correct to the renderer's rasterisation rules. |
| Raster → SVG, lossless | Yes | Two different ways, both bit-exact. See pixel and embed below. |
| Raster → SVG, traced into curves | No, and it never can be | A photograph holds more independent information than any compact set of Bézier curves can encode. Tracing is approximation by definition. |
Anyone promising exact photo-to-curves vectorization is either embedding a bitmap and calling it vector, or is wrong. Vecline does both exact conversions properly, does the approximate one well, and always tells you which one you got and how close it landed.
| Mode | Output | Exact? | Use it for |
|---|---|---|---|
| `lossless` | Real geometry, or an embedded bitmap | Bit-exact, verified | Anything, when exactness is non-negotiable |
| `pixel` | Real vector geometry (rectangles or contours) | Bit-exact | Logos, icons, pixel art, screenshots, diagrams, flat colour |
| `trace` | Real Bézier curves | Approximate, measured | Photos, complex art, anything you want to *scale* or *edit* |
| `embed` | Bitmap inside an SVG wrapper | Bit-exact | You need this exact image, in an SVG container |
auto (the default) inspects the image and picks between pixel and trace. --lossless overrides everything with the guarantee described above.
`pixel` mode is the one people don't expect. It produces genuine, editable, infinitely-scalable vector paths that rasterise back to your input with zero differing pixels — not "visually identical", literally identical. For flat artwork it is usually what you actually wanted.
npm install -g vecline # the CLI
npm install vecline # the library
Node.js 18.17+. The native dependencies (sharp, resvg) ship prebuilt binaries for Linux, macOS and Windows.
| You want | Import | Native deps |
|---|---|---|
| The full Node toolkit | import { vectorize } from 'vecline' | yes |
| … from CommonJS | const { vectorize } = require('vecline') | yes |
| Just the vectoriser | import { trace } from 'vecline/vectorize' | none |
| Just the metrics | import { compareImages } from 'vecline/metrics' | none |
| Just the pure-TS codecs | import { encodeBmp } from 'vecline/formats' | none |
| Everything portable | import { vectorizeExact } from 'vecline/core' | none |
| Image editing (resize, rotate…) | import { editImage } from 'vecline/ops' | sharp only |
| Register a custom codec | import { registerDecoder } from 'vecline/codecs' | none |
Install only what you use. Every none subpath imports in isolation with the native codecs omitted (npm install vecline --omit=optional), and the package is "sideEffects": false, so a bundler drops everything you never import. vecline/core is the vectorisation and measurement engine with zero dependencies and no Node built-ins. It takes a plain { width, height, data } — byte-for-byte the layout of the browser's ImageData — so canvas pixels go straight in:
import { vectorizeExact } from 'vecline/core';
const { data, width, height } = ctx.getImageData(0, 0, canvas.width, canvas.height); const { svg } = vectorizeExact({ width, height, data }); // bit-exact, no codec needed
The zero-dependency claim is CI-asserted, not stated. Every commit bundles vecline/core for a browser with esbuild — no Node platform, no externals — and fails if a single node: specifier or Node global survives into the output. It comes to 96 KB minified, with a size tripwire either side so nothing large can arrive unnoticed. Reading the import graph would only prove that the imports we can see are clean; bundling proves the thing users actually do works.
Install without the optional native packages (npm install vecline --omit=optional) and core still works, at 2 MB instead of ~100 MB. Reading image files, rendering SVG back to pixels, and the verified lossless guarantee all need real codecs, so those live in the main entry point.
The BMP, ICO, PNM and TGA codecs are written from scratch in this package, so they work with the native packages omitted — no libvips required to read or write any of them. One caveat worth stating rather than discovering: an ICO entry may hold a complete PNG instead of raw pixels (most 256×256 icons do), and decoding that still needs a real PNG codec. The ICO container is parsed here either way; it is the payload inside that has to go somewhere. Entries storing a raw DIB — which is what smaller icons normally use — read with nothing installed.
| Read | Write | |
|---|---|---|
| PNG | ✅ | ✅ |
| JPEG | ✅ | ✅ |
| WebP | ✅ | ✅ lossy + lossless |
| AVIF | ✅ | ✅ lossy + lossless |
| TIFF | ✅ | ✅ |
| GIF | ✅ first frame | ✅ |
| BMP | ✅ all depths, RLE, BITFIELDS | ✅ 24/32-bit |
| ICO / CUR | ✅ largest entry | ✅ PNG or DIB payload |
| PNM (PBM/PGM/PPM) | ✅ P1–P6 | ✅ P4/P5/P6 |
| TGA | ✅ RLE, colour-mapped | ✅ RLE optional |
| SVG | ✅ | ✅ |
The matrix is square: every format it reads, it writes. That is 11 × 11 = 121 conversions, and the test suite runs all of them on every commit — PNG→TGA, ICO→WebP, TGA→SVG, SVG→BMP, whatever you need. Every cell is reachable from one command:
vecline convert photo.png thumb.webp # raster → raster
vecline
Nur der Anfang wird gezeigt; den Rest findest du im Repo