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SEGAN

by lukasgolinoversion 0.17.1i★ –iRuns on your computer
Registry nameio.github.lukasgolino/segan

Install

Overview

Description from the maker (original English)

Game sound effects and music written as text: lint, listen and build WAVs and Godot resources.

PopNx MCP’s three pillars

These three are never merged into one score: opinions, measurements and popularity are different things.

What you can do with it

We have not written a plain-language summary for this one yet. Below are the facts we read from the registry.

  • Connection: Runs on your computer
  • Transport: stdio
  • Category: Games, sports, food & learning

Install

Pick the AI app you use, then copy the settings.

Before you install

  • Basic checks: 1 of 1 passed
  • Runs on your computer with your user’s permissions (files, network, apps).
  • The registry lists no key to fill in.

You need

  • PyPIPython’s uv installed (for the uvx command)

Which app do you use?

Pick your app above. We remember it, so next time the button says “Install in …”.

Open Claude Desktop → Settings → Developer → Edit Config, and paste this into claude_desktop_config.json

{
  "mcpServers": {
    "segan": {
      "command": "uvx",
      "args": [
        "segan-gen",
        "mcp"
      ]
    }
  }
}

Run this in your terminal

claude mcp add segan -- uvx segan-gen mcp

Open in Cursor

Or copy the settings yourself

Paste into .cursor/mcp.json in your project, or ~/.cursor/mcp.json

{
  "mcpServers": {
    "segan": {
      "command": "uvx",
      "args": [
        "segan-gen",
        "mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

Open in VS Code

Or copy the settings yourself

Paste into .vscode/mcp.json in your project

{
  "servers": {
    "segan": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "segan-gen",
        "mcp"
      ]
    }
  }
}

Your browser asks to open the app, then the app shows the settings and asks you to confirm. Key values are left empty for you to fill in.

This one runs on your computer, and ChatGPT can only connect to servers on the internet. Pick another app.

Your choice stays on this device in a cookie; no account needed.

These settings are generated from the maker’s registry entry. If the README says otherwise, follow the README.

What it can do

Runs on your computer; the tool list appears in your AI app after you install it.

Basic checksi

We check information anyone can see; we have not read the code. Checks that do not apply are left out of the count. · Checked Nov 10, 2026

  • ✓ Pass

    Maker matches the repo

    The registry name was verified with the GitHub account lukasgolino, which owns the repo

  • … Not checked yet

    Still maintained

    We have not read this repo from GitHub yet

  • … Not checked yet

    Has a licence

    We have not read this repo from GitHub yet

  • – Not applicable

    Endpoint responds

    This one runs on your computer; there is no internet endpoint

  • – Not applicable

    Sign-in with OAuth

    Runs on your computer and uses local settings instead

  • … Not checked yet

    No hidden instructions in tool descriptions

    Runs on your computer; we can only read tool lists from internet endpoints

Compared with others in Games, sports, food & learningi

  • More stars than 0% of the other 1336 servers in this category
  • Published to the registry more recently than 100% of the other 1336 servers in this category
  • Basic checks equal to or better than 100% of the other 1336 servers in this category

Compared with every active server in this category in the registry. Stars count only when the publisher owns the repo.

Common questions

Is SEGAN safe?

It passed 1 of 1 applicable basic checks. We have not read the code. Before adding a key or token, see what access the server asks for and use a key with only the permissions you need.

What keys or codes does it need?

The registry does not list a required key, though some servers ask you to sign in on first use.

Does it run on my computer or in the cloud?

It runs on your computer. Your AI app starts it when needed, and data does not pass through the maker’s servers (unless it calls an online service itself).

Is it still maintained?

The GitHub repo last changed –, and the latest version (0.17.1) reached the registry today.

Which apps can use it?

Apps that support MCP, such as Claude Desktop, Claude Code, Cursor and VS Code. You also need Python (uv) on your computer.

What can I use instead?

In the same category: GridIron Data, Trazo pilot, Edgegap

Alternatives

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Reading a card:↓ Downloads per weeki★ GitHub starsiThree pillars: reviews · checks · usageiUpdated = latest version published to the registryi

GridIron Data

NFL fantasy football data: players, projections, stats, snaps, news, injuries and prop odds.

by avansledrightEarlyUpdated today

Runs in the cloud

Trazo pilot

Fly Trazo, a browser game over the real Nazca lines, turn by turn, and post to its AI board.

by allyburnsVery newUpdated today

Runs on your computer

Edgegap

Deploy and operate multiplayer game servers on Edgegap's global edge network.

by edgegapGrowing↓ 2.2K/wkUpdated today

Computer or cloud✓ edgegap.dev

README from the maker

Open the README

Copied from the maker’s repo as written. PopNx MCP has not reviewed or endorsed it. HTML, images and scripts are removed. Links lead off this site.

SEGAN — Sound Effect Grammar And Notation

SEGAN translates between AI and game audio. It defines a small text notation for sound effects and music — instrument kits, step-grid songs and layered synth SFX, all YAML — that an AI agent can write fluently, and a Python tool that lints it, renders listen sheets (pictures of the sound an agent can look at), and builds engine-ready WAVs, manifest.json and Godot resources. It is the sister library of PAGAN (Pixel Art Grammar And Notation): same design, sound instead of pixels.

patterns:

a: length: 16 lead: | ....|....|..p-|.... F5 ....|..p-|....|p--- E5 p-..|....|....|.... A4 drums: | x...|....|x.x.|.... k ....|X...|....|X..o s

  • Kits are the palette: songs write one-character instrument keys; roll rows are the notes of the song's key, so an off-key note can't be written. Row labels are checked, so a missing row can't shift the grid.
  • SFX are synth layers with pitch/gain/filter keyframes, 11 presets (coin, jump, laser, explosion, hit, hurt, powerup, blip, select, door, step), variations, phases and seamless loops.
  • Recorded SFX for real-world sounds: segan sounds search finds recordings on Freesound (CC0 and CC BY only), segan sounds add records them in sounds.lock (fetched into a user cache, checked by sha256, nothing copied into the repo), and an SFX layer plays them (sample: freesound: or a file) trimmed, reversed, faded, pitch-shifted and time-stretched independently, layered with synth sounds. segan sounds credits writes the attribution CC BY requires. See examples/demo/sfx/boss_gong.sfx.yaml.
  • A wide palette: band-limited oscillators, instrument models (plucked and bowed strings, sung vowels and choirs, struck mallets, bells and metal, additive organs, wavetables, supersaws, 3-4 operator FM), hard sync, sub oscillators, brass mutes, 13 drum macros and per-instrument effects (chorus, ensemble, phaser, flanger, tempo-synced delay, reverb, drive, comb, ring, autopan...).
  • Sampled instruments in any kit: sample: plays WAVs, SFZ maps and SoundFonts (.sf2), and four CC0 libraries download on demand with segan samples fetch: vsco2 (orchestra), vcsl (grand piano, electric piano, organs, mallets, winds, world and hand percussion), karoryfer (guitars, basses, erhu, a drum kit with a brush), neosound (voice, steel guitar, bamboo flute). See examples/orchestra.
  • Variety by design: a random project seed, segan kit roll (a kit from style words, with a shared identity group), segan suggest song (key, mode, tempo, meter, texture and opening away from the project's songs), and sameness checks: lint warns when songs open alike or share their first bars, and segan similarity scores every pair.
  • One shared mix ([mix]: room, tone, crush, oversampling, loudness targets, true-peak limiter) for every asset, so a game's sounds belong together; change it once and everything re-renders.
  • Deterministic: same sources, byte-identical WAVs (band-limited oscillators, table-based maths, no RNG drift). Every command takes --json and exits non-zero on errors; lint findings carry rule id, file, line and a fix hint.

Status: v0.17: the full pipeline works (kits, SFX, songs, lint, listen sheets, build, Godot 4, MIDI

import, MCP server, Claude skill), with synth and sampled instruments. See PLAN.md and

CHANGELOG.md.

Install

Requires Python 3.11+. The package is segan-gen on PyPI; the command and the import are segan:

pip install segan-gen              # the CLI, the library and the MCP server

pip install "segan-gen[ogg]" # + Ogg Vorbis music export, .ogg/.flac/.mp3 recordings segan --version

Development:

git clone https://github.com/lukasgolino/segan.git && cd segan

python3 -m venv .venv && source .venv/bin/activate pip install -e ".[dev]" mypy && pytest

Quick start

segan init audio --style "cold ship, warm crew"   # segan.toml (with a project seed), BRIEF.md, SOUND.md, kits/core.kit.yaml

cd audio segan kit show # every instrument playing a test phrase: previews/kits/core.listen.png + WAVs segan new sfx coin --preset coin --description "bright two-note pickup" segan suggest song theme --mood "exploration" # key, tempo, meter, texture, opening, progression, instruments segan new song theme --description "exploration loop" # takes the suggestion (or --key/--tempo/--meter) segan lint # format errors + warnings from the source and the rendered audio segan preview coin theme # WAV + listen sheet (+ loop seam view) per output; numbers with --json segan gallery # every asset side by side + loudness by category segan build # WAVs + manifest.json (+ Godot resources) into output_dir

The demo project in examples/demo/ has three kits (nes, fm_soft, arcade_synth), the preset SFX and looping songs with variants; examples/godot/ is the Godot 4.7 project it builds into (run segan build in examples/demo first, then open it in Godot and press Play).

Listen sheets: how an agent "hears"

An agent can't hear, so segan preview draws the sound: a header with the numbers (length, peak, true peak, LUFS vs. target, limiter, lead-in, loop seam click), the arrangement and a piano roll per track (from the source), the waveform (clipping in red), a log-frequency spectrogram with octave lines, the intended pitch (white) and the detected pitch (cyan), and the loudness over time. --json adds onsets, per-note pitch checks in cents, spectral centroid and more. What it can't judge is taste: every asset stays status: draft until a human listens and runs segan mark --status approved.

Using the output in a game

segan build writes WAVs (16-bit, loop points in a smpl chunk, markers as cues) and manifest.json: per asset its files, lengths and loop points in samples; songs also their tempo, sections, arrangement and markers in samples, seconds and bars, variants and stems; SFX their variations and phases. With export = ["wav", "godot"] and an output_dir inside a Godot 4 project, SEGAN also writes each WAV's loop points and compression into its .import, an AudioStreamRandomizer per SFX with variations and an AudioStreamSynchronized per song with stems (export + "stems"):

$Music.stream = load("res://assets/generated/audio/music/overworld.wav")   # loops seamlessly by itself

$Music.play() $Coin.stream = load("res://assets/generated/audio/sfx/coin.tres") # a different variation each time $Coin.play()

The files are plain WAV (Ogg for music with "ogg"), so any engine plays them; manifest.json is the engine-neutral contract (variations, loop points, buses, playback hints). With "web" in export, the build also writes segan_audio.js, a Web Audio player for the manifest. Unity, Unreal and Defold: see "Other engines" in the engines topic (segan docs engines) for their import settings and what to read from the manifest.

Using SEGAN with Claude

SEGAN ships a Claude skill that teaches an agent the whole workflow (setting up a game's audio, writing kits, SFX and songs, reading listen sheets honestly, changing the sound over time):

segan skill install          # copies it to <repo>/.claude/skills/segan/

Using SEGAN from any agent (MCP)

claude mcp add segan -- uvx segan-gen mcp --project /path/to/audio    # no install needed (uv); or `segan mcp` after pip install

A stdio MCP server: 26 tools, listen sheets as images, WAVs as audio. Other clients take the same command in their config:

{ "mcpServers": { "segan": { "command": "uvx", "args": ["segan-gen", "mcp", "--project", "/path/to/audio"] } } }

SEGAN is listed in the MCP Registry as io.github.lukasgolino/segan.

Generator scripts and MIDI

segan.api (keys, chords, progressions, Euclidean rhythms, arpeggios, a pattern builder and YAML writers) is a stable API for scripts that generate many sounds or procedural music. segan import midi song.mid --kit nes converts a MIDI file into a song: quantized to the grid, snapped to the key, parts mapped to kit instruments, with a report of every change.

License

MIT. See LICENSE.

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