Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Descripción del creador (original en inglés)
MCP server that turns AI into an SVG artist. One rendering engine, AI decides everything.
Estos tres nunca se combinan en una sola puntuación: las opiniones, las mediciones y la popularidad son cosas distintas.
Todavía no escribimos un resumen sencillo para este. Abajo están los datos que leímos del registro.
Elige la app de IA que usas y copia la configuración.
Necesitas
¿Qué app usas?
Elige tu app arriba. La recordamos, así que la próxima vez el botón dirá “Instalar en …”.
Abre Claude Desktop → Settings → Developer → Edit Config y pega esto en claude_desktop_config.json
{
"mcpServers": {
"nakkas": {
"command": "npx",
"args": [
"-y",
"nakkas"
]
}
}
}Ejecuta esto en tu terminal
claude mcp add nakkas -- npx -y nakkasPégalo en .cursor/mcp.json de tu proyecto, o en ~/.cursor/mcp.json
{
"mcpServers": {
"nakkas": {
"command": "npx",
"args": [
"-y",
"nakkas"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Pégalo en .vscode/mcp.json de tu proyecto
{
"servers": {
"nakkas": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"nakkas"
]
}
}
}Tu navegador te pide permiso para abrir la app; luego la app muestra la configuración y te pide confirmar. Los valores de las claves quedan vacíos para que los completes tú.
Este se ejecuta en tu computadora, y ChatGPT solo puede conectarse a servidores en internet. Elige otra app.
Tu elección se guarda en una cookie en este dispositivo; no necesitas cuenta.
Esta configuración se genera a partir de la ficha del creador en el registro. Si el README dice otra cosa, sigue el README.
Se ejecuta en tu computadora; la lista de herramientas aparece en tu app de IA después de instalarlo.
Revisamos información que cualquiera puede ver; no hemos leído el código. Las revisiones que no aplican no se cuentan. · Revisado el 7 nov 2026
El nombre en el registro se verificó con la cuenta de GitHub arikusi, dueña del repo
Todavía no hemos leído este repo en GitHub
Todavía no hemos leído este repo en GitHub
Este se ejecuta en tu computadora; no hay endpoint en internet
Se ejecuta en tu computadora y usa ajustes locales en su lugar
Se ejecuta en tu computadora; solo podemos leer listas de herramientas de endpoints en internet
Comparado con todos los servidores activos de esta categoría en el registro. Las estrellas solo cuentan cuando quien lo publica es dueño del repo.
Superó 1 de 1 revisiones básicas aplicables. No hemos leído el código. Antes de agregar una clave o un token, revisa qué acceso pide el servidor y usa una clave que tenga solo los permisos que necesitas.
El registro no indica ninguna clave obligatoria, aunque algunos servidores te piden iniciar sesión la primera vez que los usas.
Se ejecuta en tu computadora. Tu app de IA lo inicia cuando hace falta, y los datos no pasan por los servidores del creador (a menos que el propio servidor llame a un servicio en línea).
El repo de GitHub cambió por última vez –, y la última versión (0.5.0) llegó al registro hace 4 meses.
Las apps compatibles con MCP, como Claude Desktop, Claude Code, Cursor y VS Code. También necesitas Node.js en tu computadora.
En la misma categoría: Spec Driven Development, Remote Desktop Commander, OpenTakeoff
Servidores de la misma categoría hechos por otros creadores, ordenados por estrellas.
Cómo leer una tarjeta:★ Estrellas de GitHubiTres pilares: reseñas · revisiones · usoiActualizado = fecha en que se publicó la última versión en el registroi
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Construction takeoff for AI agents: load plans, set scale, measure, count, export with provenance.
Copiado tal cual del repo del creador. PopNx MCP no lo ha revisado ni lo respalda. Se quitaron HTML, imágenes y scripts. Los enlaces llevan fuera de este sitio.
MCP server that turns AI into an SVG artist.
One rendering engine. AI decides everything.
Officially listed on the MCP Registry , Glama , LobeHub , and PulseMCP .
Both drawn by an AI through nakkas, one JSON config each, iterated against its own PNG previews. Pure CSS animation, no JavaScript.
Nakkas is an MCP (Model Context Protocol) server that lets AI assistants like Claude create animated SVG graphics from a declarative JSON config: logos, icons, loading spinners, GitHub README banners, badges, and generative art. It renders CSS @keyframes and SMIL animations with no JavaScript, so the output works inside GitHub READMEs and anywhere an tag renders SVG. Every render comes back as a PNG preview plus a server-side artifact id, so the AI sees its own work immediately and iterates without the SVG text ever passing through its context window.
*nakkaş* means painter/artist in Turkish (old).
"make a neon terminal logo with animated binary digits"
→ AI constructs JSON config → nakkas renders to animated SVG → AI previews the PNG, critiques, revises → clean animated SVG output
render_svg takes a JSON config. AI fills in everything.Add to your config file:
~/Library/Application Support/Claude/claude_desktop_config.json~/.config/Claude/claude_desktop_config.json%APPDATA%\Claude\claude_desktop_config.json{
"mcpServers": { "nakkas": { "command": "npx", "args": ["-y", "nakkas@latest"] } } }
claude mcp add nakkas npx nakkas@latest
{
"mcpServers": { "nakkas": { "command": "npx", "args": ["-y", "nakkas@latest"] } } }
git clone https://github.com/arikusi/nakkas
cd nakkas npm install && npm run build
Ask your AI (with Nakkas connected):
"Make an animated SVG: dark terminal frame (800×200), glowing cyan text 'NAKKAS', neon glow filter, fade-in on load."
"Create a loading spinner: a circle with a draw-on stroke animation that loops every 1.5 seconds."
"Data visualization: animated bar chart, 5 bars, each fading in with a staggered delay, gradient fills."
"Profile badge (400×120): blue-to-purple gradient, white username text, drop shadow, subtle pulse animation."
Nakkas provides three tools:
| Tool | Purpose |
|---|---|
render_svg | Takes SVGConfig JSON, returns a PNG preview + artifact id (+ design analysis warnings) |
preview | Re-renders a stored artifact (or raw SVG) to PNG at any width |
save | Saves a stored artifact (or raw content) to disk as SVG (text) or PNG (raster) |
The intended workflow: render → look at the returned preview → revise the config → render again → save. The rendered SVG stays on the server as an artifact: render_svg answers with the preview image and an id like art-1, and preview/save accept that id directly. The SVG text never has to travel back through the model's context window, which cuts the token cost of an iteration loop to a fraction of pasting SVG around. Artifacts live for the server process lifetime (capped at 32, oldest evicted).
save Tool{ "artifact": "art-1", "outputPath": "./design.svg", "format": "auto" }
Pass either artifact (id from render_svg, preferred) or content (raw string). Formats: auto (infers from extension), svg (text file), png (renders to raster first). If the file exists, a numeric counter is appended to prevent overwriting. The actual saved path is returned.
render_svg ToolInput: SVGConfig JSON object Output: PNG preview image + a summary naming the artifact id, plus optional design analysis notes
The response shape is controlled by an optional output block in the config:
{ "output": { "svg": false, "preview": true, "previewWidth": 800, "minify": false } }
svg: true includes the full SVG text in the response (off by default; the artifact id covers preview and save)preview: false skips the PNG imagepreviewWidth scales the previewminify: true collapses whitespace in the stored and saved SVGframes: N (2 to 10) replaces the static preview with one filmstrip image sampling the CSS animations at N points in time — the way to verify motion, since a single preview only shows the starting stateWith frames, nakkas evaluates the @keyframes math itself (duration, delay, iteration count, direction, fill mode, easing per segment) and bakes each sampled state into a static frame. Transform origins declared as transform-box: fill-box are resolved numerically from the element's geometry. SMIL animations are not sampled.
After rendering, the response may include design warnings about common issues such as too many concurrent animations, missing transformBox, group-level scale transforms, content extending past the viewport (measured from the real rendered bounding box, with the overflow in pixels), or low-contrast text against the canvas background (WCAG ratios). Text gets its own layout audit: every text element's ink bounding box is measured through an isolated render, so text escaping the viewport is named with its exact overflow, and two texts printed over each other come back as an overlap warning naming both.
{
canvas: { width: number | string, // e.g. 800 or "100%" height: number | string, viewBox?: string, // "0 0 800 400" background?: string // hex "#111111" or "transparent" },
defs?: { gradients?: Gradient[], // linearGradient | radialGradient filters?: Filter[], // preset or raw primitives clipPaths?: ClipPath[], masks?: Mask[], symbols?: Symbol[], paths?: { id, d }[], // for textPath elements patterns?: Pattern[], // repeating tile fills markers?: Marker[] // arrowheads: triangle | arrow | circle | square | diamond | bar },
elements: Element[], // shapes, text, groups, use instances
animations?: CSSAnimation[] // CSS @keyframes definitions }
| Type | Required fields | Notes | |
|---|---|---|---|
rect | width, height | x, y default 0; rx/ry for rounded corners | |
circle | r | cx, cy default 0 | |
ellipse | rx, ry | Independent horizontal/vertical radii | |
line | x1, y1, x2, y2 | markerStart/markerEnd take a marker id from defs.markers | |
polyline | points | Open path: "10,20 50,80 90,20"; supports markerStart/markerMid/markerEnd | |
polygon | points | Auto-closed shape | |
path | d | Full SVG path commands | |
image | href, width, height | URL or data:image/... URI for embedded images | |
text | content | String or `(string \ | Tspan)[]` array |
textPath | pathId, text | Text following a curve; path defined in defs.paths | |
group | children | Shared attrs applied to all children (no nested groups) | |
use | href | Instance a symbol or clone an element by #id | |
radial-group | cx, cy, count, radius, child | Place N copies around a full circle | |
arc-group | cx, cy, radius, count, startAngle, endAngle, child | Place N copies along a circular arc | |
grid-group | cols, rows, colSpacing, rowSpacing, child | Place copies in an M by N grid | |
scatter-group | width, height, count, seed, child | Scatter N copies at seeded random positions | |
path-group | waypoints, count, child | Distribute N copies evenly along a polyline | |
parametric | fn | Mathematical curve: rose, heart, star, lissajous, spiral, superformula, epitrochoid, hypotrochoid, wave |
Two field names differ from raw SVG on purpose: the string of a text element goes in content (on textPath it is text), and validation errors will point you to the exact field if you mix them up. Pattern groups rotate each copy to face outward by default; set rotateChildren: false when the child is text or any shape that should stay upright.
{
id?: string, // required for filter/gradient/clip references cssClass?: string, // matches CSS animation names fill?: string, // "#rrggbb" | "none" | "url(#gradId)" stroke?: string, strokeWidth?: number, strokeDasharray?: string, // "10 5", use for draw-on animation strokeDashoffset?: number, opacity?: number, // 0–1 filter?: string, // "url(#filterId)" clipPath?: string, // "url(#clipId)" transform?: string, // "rotate(45)" "translate(100, 50)" transformBox?: "fill-box" | "view-box" | "stroke-box", // set "fill-box" for CSS rotation transformOrigin?: string, // "center", works with fill-box smilAnimations?: SMILAnimation[] }
Reference as filter: "url(#myId)" on any element after defining in defs.filters:
{ "type": "preset", "id": "myGlow", "preset": "glow", "stdDeviation": 8, "color": "#ff00ff" }
| Preset | Key params | Effect |
|---|---|---|
glow | stdDeviation, color | Soft halo |
neon | stdDeviation, color | Intense bright glow |
| blur | stdDeviation | Gaussia
Solo se muestra el principio; lee el resto en el repo