Spec Driven Development
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
作者による説明(英語の原文)
A headless painting engine for AI agents: brushes, paint load, wet blending, canvas texture.
この3つを1つのスコアにまとめることはしません。意見、測定、人気はそれぞれ別のものだからです。
このサーバーのやさしい解説はまだ書いていません。以下はレジストリから読み取った事実です。
使っているAIアプリを選んで、設定をコピーしてください。
必要なもの
どのアプリを使っていますか?
上でアプリを選んでください。選んだアプリを覚えておくので、次からはボタンに「…にインストール」と表示されます。
Claude Desktop → Settings → Developer → Edit Config を開き、claude_desktop_config.json にこれを貼り付けます
{
"mcpServers": {
"easel": {
"command": "uvx",
"args": [
"easel-paint"
]
}
}
}ターミナルでこれを実行します
claude mcp add easel -- uvx easel-paintプロジェクトの .cursor/mcp.json、または ~/.cursor/mcp.json に貼り付けます
{
"mcpServers": {
"easel": {
"command": "uvx",
"args": [
"easel-paint"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
プロジェクトの .vscode/mcp.json に貼り付けます
{
"servers": {
"easel": {
"type": "stdio",
"command": "uvx",
"args": [
"easel-paint"
]
}
}
}ブラウザがアプリを開いてよいか確認し、そのあとアプリが設定を表示して確認を求めます。キーの値は空欄のままなので、自分で入力してください。
これはパソコンで動くサーバーですが、ChatGPTがつなげるのはインターネット上のサーバーだけです。ほかのアプリを選んでください。
選んだアプリは、この端末のCookieに保存されます。アカウントは不要です。
この設定は、作者のレジストリ登録情報から作成しています。READMEと違う場合は、READMEに従ってください。
パソコンで動くサーバーです。インストールすると、ツール一覧がAIアプリに表示されます。
誰でも見られる情報をチェックしており、コードは読んでいません。当てはまらない項目は数に入れていません。 · 2026年11月7日にチェック
レジストリ名は、リポジトリを所有するGitHubアカウント Gemberkoekje で確認済みです
このリポジトリはまだGitHubから読み取っていません
このリポジトリはまだGitHubから読み取っていません
これはパソコンで動くため、インターネット上のエンドポイントはありません
パソコンで動き、代わりにローカルの設定を使います
パソコンで動くサーバーです。ツール一覧を読み取れるのは、インターネット上のエンドポイントがある場合だけです
レジストリでこのカテゴリにある有効なすべてのサーバーと比較しています。スターは、公開者がリポジトリの所有者である場合だけ数えます。
当てはまる基本チェック1項目のうち1項目に合格しました。コードは読んでいません。キーやトークンを追加する前に、サーバーがどんなアクセスを求めているかを確認し、必要な権限だけを持つキーを使ってください。
レジストリには必須のキーは載っていません。ただし、最初に使うときにサインインを求めるサーバーもあります。
あなたのパソコンで動きます。必要なときにAIアプリが起動し、データは作者のサーバーを通りません(サーバー自体がオンラインサービスを呼び出す場合を除きます)。
GitHubリポジトリの最終更新は–、最新バージョン(0.8.0)がレジストリに届いたのは37 日前です。
Claude Desktop、Claude Code、Cursor、VS CodeなどのMCP対応アプリで使えます。パソコンにPython (uv)も必要です。
同じカテゴリには:Spec Driven Development, Remote Desktop Commander, 御府和田玉 在售作品查询
同じカテゴリで、ほかの作者が作ったサーバー。スターの多い順。
カードの見方:★ GitHubスターi3つの柱:レビュー · チェック · 利用状況i更新=最新バージョンをレジストリに公開した日i
MCP Server that facilitates spec-driven development workflows, not just Vibe Coding.
Remote Desktop Commander: use files, terminal and processes on your own computers from any AI app.
Live in-stock Hetian jade from Yufu, Shanghai: prices, monthly price guide, book a viewing.
作者のリポジトリから書かれたとおりにコピーしたものです。PopNx MCPは内容を確認・推奨していません。HTML、画像、スクリプトは取り除いています。リンクはこのサイトの外へ移動します。
Can an LLM paint with real brush strokes, rather than draw with pixels? Yes — this is the API for it.
Easel is a headless painting engine for AI agents: brushes, paint load, wet blending and canvas texture, driven from Python, from a shell, or over MCP. A brush carries a finite load of paint and runs out along a stroke. Paint lands wet and mixes with what is already there, in a pigment model where blue and yellow make green rather than grey. The canvas has tooth, and a brush low on paint catches only the high points — so dry brush is not a special effect, it is what happens when you run out of paint on rough canvas. Between strokes you look at your own work, which is the whole point: the engine is built for an agent that can see what it just did.
It is not a drawing library, not a rasteriser, and not an image generator — nothing here turns a prompt into a picture. You choose and make every mark. There are no layers, and no undo that costs nothing: you work in passes, and when something is wrong you paint over it.
You have to be able to see images. Every pass of the method ends by looking at what it did — s.look(), the rehearsal, the post-pass check — and none of that reaches a painter who cannot take an image back. A model without image input can drive the whole API and will get a picture out of the far end, but it cannot tell whether any of it landed; one painter in the 0.5.0 cohort said exactly that of its own finished painting. Vision is a requirement here, not a feature.
Read the guide before you paint. The engine is only the brush; PAINTER.md is the method, and six measured runs say the method is the half that matters. It ships inside the package, so there is nothing to go and find: `easel guide` prints its first page — the whole workflow, about 1,000 words — and easel guide --full prints the rest.
from easel import Session, blob, cell
s = Session(1024, 768, texture="linen", ground="toned_grey", seed=7) s.palette["shadow"] = s.palette.mix("ultramarine", "burnt_umber", 0.4)
s.block_in(blob(cell("D5")), brush="bristle", color="shadow", density=0.8) s.look(values=True) # check the value structure s.stroke([(0.2, 0.6), (0.6, 0.55), (0.9, 0.62)], "bristle", "yellow_ochre") s.export("painting.png")
*Inside a car wash, from the driver's seat — 206 strokes of a 300 budget, 1152×720 linen, no reference photograph. The nineteen pass scripts it was painted from are beside it.*
*A laundromat at night, from across the street — 286 strokes of a 300 budget, 1024×768 linen, no reference photograph. The fourteen pass scripts it was painted from are beside it.*
*A heron in a flooded parking lot at dawn — 253 strokes of a 320 budget, 1024×768 rough canvas, no reference photograph. The same subject was painted twice by the same painter to separate two kinds of fault; PAINTINGS.md has both attempts side by side.*
Every one of these was painted by a language model working from PAINTER.md, one call to this API at a time, with no human hand on the canvas and nothing traced. Every stroke is in the log, every time-lapse was rebuilt from it, and the notes beside each painting say what went wrong as well as what went right. PAINTINGS.md gathers the record, and *The worked examples* below says what each one is made of.
If you are about to paint from the guide yourself: have you decided what to paint? If you have, these are yours to study and the scripts beside them are the best thing here. If you have not, do not look — a worked example names a subject and a named subject chooses for you, as six of six fresh sessions once demonstrated by painting a noun the guide had merely listed in passing. Decide first, then look.
*Every brush, size and pressure profile, on each canvas texture. Regenerate with python scripts/make_brush_sampler.py — this sheet is the project's primary test artefact, and looking at it catches what the test suite cannot.*
*A mass does not have to be a rectangle. Each row is one way of building a shape, each column a way of sweeping it; the last column is the box that mass would have been. Regenerate with python scripts/make_shape_sampler.py.*
Requires Python 3.12 or newer. Only numpy and Pillow — nothing that is painful to build on Windows.
pip install easel-paint # the engine, the CLI and the Python API
pip install "easel-paint[mcp]" # and the MCP server
from easel import Session, blob, cell # the import the documents teach
import easel_paint # the same engine under the installed name
The distribution is `easel-paint`, never `easel`. PyPI carries an unrelated package called easel, so pip install easel gets somebody else's. Both import names work here — easel_paint re-exports easel — and every example is written with the short one.
From a checkout, pip install -e . and pip install -e ".[mcp]" do the same two things.
Either installs an easel command. Pip puts it in the interpreter's scripts directory, which is often not on PATH (it warns when it is not), so python -m easel ... is always available as the same command by another name.
The MCP server is an opt-in extra because nothing else in the engine imports it. See *MCP server* below.
PAINTER.md is the guide written for you. It teaches the *workflow* — tone the ground, paint back to front, check values, refine, edges, highlights last — rather than listing functions, and it opens with *the first hour*: the whole method on one page, so the ten warm-up exercises come before anything else.
If you have already installed the package you do not need that link. All six documents ship inside the wheel: python -m easel guide prints the first hour, --full prints the rest, and easel.docs.read() hands you any of them as text. The sixth is DIAGNOSIS.md, an index of symptoms rather than a document to read — you have rehearsed a pass, it is wrong, and easel diagnose concentric rings prints the passage that measured it.
It is one file of five, and every rule in the five is stated once, in the file it belongs to, and linked from everywhere else. PAINTER.md is held to a word budget by the test suite so that it stays the file a painter can hold in their head; the numbers it quotes are measured in CALIBRATION.md, and what painters reported about their own sessions is kept there too rather than beside the rules.
PAINTER.md | the method: the loop, the order of work, the mistakes, the exercises, the checklist. Held in your head |
RECIPES.md | one situation at a time: the calls in order, what it looks like when it goes wrong, and the number behind it |
PAINTING.md | how the paint, the brushes and the planning tools behave; copying a photograph, in its last chapter. The reasons, and easel explain prints the one a notice points at |
REFERENCE.md | the facts: units, defaults, what each argument does |
CALIBRATION.md | the measurement behind every number the other four quote, each with what it was measured on |
The engine is designed around one habit:
Look every five to fifteen strokes. A stroke you did not look at was a guess.
llms.txt is the same signpost in the format a model fetching this repository is increasingly told to look for: the summary, what to know before reading further, and where each document is, in about 1,500 words.
| Piece | What it does |
|---|---|
Session | The one object you hold. Canvas, palette, seed, history, look(). |
Canvas | Linear-light RGB plus wetness, thickness, sketch (graphite) and canvas height (tooth). |
| Brushes | round_soft, round_hard, liner, flat, bristle, knife, smudge. Procedural tips, and tip_wobble gives a round one a silhouette of its own, redrawn per mark. |
Palette | A limited pigment set with no black. Mix, tint, shade, and name your mixes. |
| Regions | region("top-left"), cell("D6"), horizon(0.4), below(...), between(...). |
| Shapes | A mass that is not a box: blob, ellipse, hull, union, ribbon, polygon, and s.circle() for one that is round in pixels on any canvas. smooth() cuts the corners off an outline and roughen() walks it off its own line, for anything nobody ruled. Any of them goes where a region goes, and group() moves several as one; rotated() turns a shape or a group in pixels. s.px(x, y) draws in pixels, and s.frame() gives a thing its own coordinates, tilted in pixels. |
| Masses | block_in(place, ...) fills a rectangle *or a shape* with overlapping passes, stopping at the silhouette, or drawing its contour with edge="clean"; solid=True when it has to be solid paint, because density spaces the passes rather than filling them. sweep(edge, ...) lays a mass as passes along its own boundary, stepped inward. Both emit ordinary strokes. |
| Passages and repairs | scumble(band, a, b, n) lays a soft passage as n overlapping passes stepping between two values — the thing a gradient tool would be
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